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06-13-2001, 11:59 PM
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#41
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Quote:
Originally posted by Wilhuf:
<STRONG>But I do like the idea of using the Moldier Crow as a base of operations. From the Crow, Katarn can review the mission maps and briefings, use onboard analytic equipment, and outfit himself with weapons and equipment. Hey, he could even heal up in the Moldier Crow's built-in Bacta Tank.
</STRONG>
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Kind of like a Swat Van. 
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06-14-2001, 02:40 AM
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#42
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Senior Member
Join Date: May 2001
Location: Galactic Plumberman Alliance -
Posts: 1,124
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Yes a Galactic Swat Van. Or perhaps the van from The A-Team.
Wilhuf
Never give in--never, never, never, never, in nothing great or small, large or petty, never give in except to convictions of honour and good sense. Never yield to force; never yield to the apparently overwhelming might of the enemy.
Winston Churchill, 1941.
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06-14-2001, 12:28 PM
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#43
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Guest
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Or the Mystery Machine.
Maybe when Kyle gets scared, he can go into the Moldier Crow and get a Jedi Snack<sup><font size="-3">TM</font></sup> to rejuvenate his courage.
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06-14-2001, 01:05 PM
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#44
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Join Date: Jun 2001
Posts: 212
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Uh-oh I think I can here that T.V special "When good idea's go bad" sneaking up on you Vag. Just kidding. Some good idea's getting thrown around, I'd like to see the flying throught the canyon and then getting dropped off to complete your objectives cinematic/mission idea.
Genius is limited, unfortunately stupidity is not thus so.
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06-14-2001, 03:34 PM
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#45
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Senior Member
Join Date: May 2001
Location: Galactic Plumberman Alliance -
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Jinkies. Even Darth Velma likes the Moldier Crow base of operation idea.
Wilhuf
Never give in--never, never, never, never, in nothing great or small, large or petty, never give in except to convictions of honour and good sense. Never yield to force; never yield to the apparently overwhelming might of the enemy.
Winston Churchill, 1941.
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06-14-2001, 03:37 PM
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#46
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Zoinks! Scooby-D2, where are you?!
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06-14-2001, 04:09 PM
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#47
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Join Date: May 2001
Location: Blighty
Posts: 608
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Quote:
Originally posted by Wilhuf:
<STRONG>Or perhaps the van from The A-Team.</STRONG>
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All together now, *sings* "da-da-dum-dum da-da-dum-da..." etc.
Anyway... some excellent ideas. I think it would be possible to have a bit of combat onboard the Crow (or whatever it's called). Anyone remember the first level from Sin? You sat in a helicopter which someone else - an NPC - was flying, with a machine gun, shooting at criminals on the roof of a bank. The game was pretty crap, but it was an excellent set-piece to start the game with. Something like that wouldn't go amiss in Outcast.
Galactic Plumberman - For All Your Liquid Needs
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06-14-2001, 04:14 PM
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#48
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Join Date: Jun 2001
Posts: 212
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Yipes. Catching the old man, disguised as a younger man, who owns the haunted house has worn me out. I think I need a scooby snack.
Genius is limited, unfortunately stupidity is not thus so.
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06-14-2001, 04:24 PM
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#49
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ed_silvergun, yes, I agree. Whether you're standing in the open hatch as Jan pilots you away or toward the action, or whether you're actually sitting in a gunwell on the Crow as you approach your landing zone, that would be really fun to me. Once you reach the LZ, Jan will yell at you to get out, and so the mission begins.
I'd love that 
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06-14-2001, 05:04 PM
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#50
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Senior Member
Join Date: May 2001
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Old Man Jenkins, I knew it had to be him! I'm getting BA Baracus over here to handle da foo. Or is it Old Man Jenkin's evil Galactic Twin?
[ June 14, 2001: Message edited by: Wilhuf ]
Wilhuf
Never give in--never, never, never, never, in nothing great or small, large or petty, never give in except to convictions of honour and good sense. Never yield to force; never yield to the apparently overwhelming might of the enemy.
Winston Churchill, 1941.
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06-14-2001, 05:16 PM
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#51
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Jedi Rave
Join Date: May 2001
Posts: 4,271
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Yes, it would be soooooo cool if raven let us control one of the guns  .
The force will betray you to me.
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06-14-2001, 05:28 PM
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#52
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reporting for duty
Join Date: Apr 1998
Location: New York, USA
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I remember that SiN level and it was probably the best of the game. Wasn't the objective to blow open the side of a building to get access to the inside? It was some type of bank or something...but anyways, it would be sick if Kyle could do that in JKII. I'm not sure how that would happen with the Moldy Crow except if Kyle was firing from the ramp. Maybe it could happen if Kyle was in a smuggling ship or some kind.
Swoosh
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06-14-2001, 06:17 PM
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#53
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Join Date: Jun 2001
Location: New Orleans
Posts: 5
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Heres a mission for ya,
you and Ms. Orrs where captured in the previous missoin, Objective: Escape the cell and find your way to the Crow (or whatever the hell it will be.) This way you'll have to protect Jan even tho shes armed with maybe a Han Soloish gun and isn't all that bad w/ it. Any way it'll be your basic she dies game over ordeal.
Kyle could smack up that farm boy any day
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06-14-2001, 06:38 PM
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#54
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Jedi Rave
Join Date: May 2001
Posts: 4,271
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That would be annoying, and has been in the passed like in The phantom Menace, because they just get in the way and dont do what you want. They always end up getting themselves killed through lack of common sense. Hopefully the AI in JK2 will be better!
The force will betray you to me.
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06-14-2001, 10:44 PM
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#55
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Join Date: May 2001
Location: Blighty
Posts: 608
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Quote:
Originally posted by Wilhuf:
<STRONG>Old Man Jenkins, I knew it had to be him! I'm getting BA Baracus over here to handle da foo. Or is it Old Man Jenkin's evil Galactic Twin?
[ June 14, 2001: Message edited by: Wilhuf ]</STRONG>
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Either I'm missing something, or Wilhuf's finally lost it! 
Galactic Plumberman - For All Your Liquid Needs
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06-15-2001, 12:48 AM
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#56
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Scooby Doo, man, Scooby Doo. Every show ended with Scooby and the gang unmasking the villain, and it was always Old Man Jenkins. And every time he says, "And I would have gotten away with it too, if it weren't for you meddling kids!" Typically the plot had the villain running around in various monster/ghost costumes in the hopes of scaring away the locals so the villain could buy up their property below cost and make away like a bandit.
Probably an American thing 
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06-15-2001, 10:32 AM
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#57
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Join Date: May 2001
Location: Blighty
Posts: 608
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I do remember seeing some episodes of it, but I can't remember many details - it's quite a while ago!
Galactic Plumberman - For All Your Liquid Needs
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06-15-2001, 11:15 AM
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#58
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Although I don't have cable, I believe if you did you could watch reruns on the Comedy Channel or maybe the Cartoon Network. Scooby and the gang, with their groovy 60's thing going on were always fun for me. Even Fred cracks me up - what's with the scarf man?
But anyway, like the Mystery Machine is to Scoob (the nickname for Scooby) and the gang, so too should the Crow be to Kyle. His mobile base of operations.
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06-15-2001, 01:57 PM
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#59
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Join Date: Jun 2001
Posts: 212
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Hey Vagabond, I hear they are writing the scarf into the movie, yeah it turns out they have updated the story from:
Quote:
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Typically the plot had the villain running around in various monster/ghost costumes in the hopes of scaring away the locals so the villain could buy up their property below cost and make away like a bandit
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To: Now the plot has old man Jenkins becoming the local drug dealer and the scarf covers up all the injecting marks Fred has on his neck. Guess its still an Amerrican thing. hehehe
WAIT, I liked Fred! Nooooooo, what have I done... (runs off a jibbering mess)
Genius is limited, unfortunately stupidity is not thus so.
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06-15-2001, 02:06 PM
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#60
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Join Date: Jun 2001
Posts: 102
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Personally, I think it would be stupid if it was game over if she dies, she's never really necessary to the mission. Personally, I wouldn't have Kyle control the gun, 'cause that's to close to the line of 'arcady'.
"Shut up Arcturus, if I wanted your damn opinion I would have beaten it out of ya." - Former Marshal James Raynor
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06-15-2001, 02:18 PM
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#61
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Senior Member
Join Date: May 2001
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I suspect the cadre of JKO's Dark Jedi will find a lucrative career in claim jumping.
You see, their racket is that they use the 'Dark Jedi Technology' to scare away local prospectors from a large spice mine they found. The use a Force hologram projector to make realistic and frightening apparitions, such as Krayt dragons, landslides, volcanoes and earthquakes. Enough to scare away any prospector. And it leaves the spice all for them.
And they would have gotten away with it, if it weren't for that meddling Kyle.
Wilhuf
Never give in--never, never, never, never, in nothing great or small, large or petty, never give in except to convictions of honour and good sense. Never yield to force; never yield to the apparently overwhelming might of the enemy.
Winston Churchill, 1941.
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06-16-2001, 03:08 AM
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#62
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Join Date: Jun 2001
Location: michigan
Posts: 38
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how about a repaired/modified/upgraded moldy crow? i like the idea of being able to view and interact with the ships interior or controls. it would help the immersion of the game IMO.
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06-16-2001, 09:34 PM
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#63
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..the wonders I have seen
Status: Super Moderator
Join Date: Jun 2001
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well, in some home made mission, the crow was fixed, and back on tatoonie with jan, only she had lost her memory, i think it was the BoaM series, which were nearly, if not as good as LEC levels, of course, no one has to respect what some of these authors put out, but in sure was an interesting idea.
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06-28-2001, 02:27 PM
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#64
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Guest
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We've already talked about this, but the more I think about it, they more I'd really like to walk around inside the Moldy Crow. Let's imagine.
You walk into the hangar, and see the Crow sitting there at its berth. You approach, and see the lowered boaring ramp, and cautiously make your way inside the dimly lit hull. Standing in the entry way, the soft murmur of electronics hums throughout the ship, as you notice the subtle odor of reactor fuel permeating the ship. You reach out and touch the soft rubber pads lining the passage ways - they're cool to the touch, much like the atmosphere in the ship. Following the guide-lights along the deck, you make your way into the cockpit, mesmerized by the cluster of lighted instruments, displays, and controls. Looking through the canopy, you gaze at hangar outside, and smile to yourself.
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06-28-2001, 05:20 PM
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#65
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..the wonders I have seen
Status: Super Moderator
Join Date: Jun 2001
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Quote:
<STRONG>
You walk into the hangar, and see the Crow sitting there at its berth. You approach, and see the lowered boaring ramp, and cautiously make your way inside the dimly lit hull. Standing in the entry way, the soft murmur of electronics hums throughout the ship, as you notice the subtle odor of reactor fuel permeating the ship. You reach out and touch the soft rubber pads lining the passage ways - they're cool to the touch, much like the atmosphere in the ship. Following the guide-lights along the deck, you make your way into the cockpit, mesmerized by the cluster of lighted instruments, displays, and controls. Looking through the canopy, you gaze at hangar outside, and smile to yourself.</STRONG>
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....then you set you blaster down, and it goes off be accident. the bolt striks one of your fuel slug tanks, and causes your Jedi senses to stir. You yell at Jan, and dive out the door with super-speed to hide behind a rock before the fuel escapes and ingites on your dropped, lit cigarette (shouldnt Kyle smoke? he looks like a smoker to me, it just fits the part). Your ship explodes in a shower of metal, flames and Jan. As soon as you wipe your beard of Jan's innards, you set out on the mission.
...of course the ship you were on might not have to be the Covered-in-Mold Crow, it could be some junker, and now your forced to work you way across planet and find another ship, and maybe a co-pilot...
or, maybe not...
[ June 28, 2001: Message edited by: acdcfanbill ]
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06-28-2001, 05:50 PM
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#66
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(rolls eyes)
Just then, Kyle snaps out of his flash-back, and returns to the present, again admiring the hangar from inside the cockpit of the Moldy Crow.
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06-29-2001, 02:52 AM
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#67
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..the wonders I have seen
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so, was it a flash back? or a vision? always in motion is the future... that would be good, have Kyle avoid the outcomes of visions he may have... or, maybe not, who knows
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