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Old 07-31-2001, 01:49 PM   #1
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Post New PC.IGN screenshots.







[ July 31, 2001: Message edited by: TheJackal ]

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Old 07-31-2001, 01:57 PM   #2
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are these screenshots actually in-game?
and look gonk, gonks to kill!


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Old 07-31-2001, 02:22 PM   #3
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I would assume that they are in game, PreTZeL, first because they look like it and second they have the HUD for life and force down the bottom. They are very nice. Look at the bottom one, I assume thats the bowcaster in his hands. It looks very cool and also looks like the scope is a more prominent feature on it, here's hoping.

Thanks for the news Jackal.


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Old 07-31-2001, 02:38 PM   #4
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For my oggling pleasure indeed! Those are some seriously gorgeous screenshots! Thanks a million Jackal! Beautiful! Beautiful!

All that lighsaber fighting...it must be some multiplayer arena mode. Looks pretty sweet!

Notice the high chrome-like detail on the lightsaber! Notice the fog effects! Notice the amount of polygons put into each character! And the textures! Yummy!


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Old 07-31-2001, 02:43 PM   #5
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Woohoo! More screenies!

Those textures are looking pretty good up close; surprised me.

And I'm not the biggest Star Wars buff, but should his saber be bowed like that?

That fourth pic is all about what we're excited about. That saber blur is so close to episode I! And even the "O||" is modeled on the back of the stormies!

If there's one rant, it'd have to be the control panel art. It all looks very cheap.
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Old 07-31-2001, 02:43 PM   #6
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the saber trails are to die for


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Old 07-31-2001, 02:57 PM   #7
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Looks great, but I hope that the maps arn't all so crapped. I hope Raven is looking at Battle Ground Jedi And Canyon Oasis for MP map inspiration.
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Old 07-31-2001, 02:59 PM   #8
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im sure they are...i mean, they are the most popular in JK, but they will probably be a lot different too
they know that wide open spaces is the way to go
so thats all they need to go by


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Old 07-31-2001, 03:03 PM   #9
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I think the maps look promising, not that much can be seen from the screen shot. But the one outside what seems to be a temple and the one with the walkways look very promising. I personally hope they look passed Canyon Oasis as I think Raven can do much better than it.


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Old 07-31-2001, 03:11 PM   #10
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I remember some older posts on the way Kyle Katarn looks in the game. Well here are perfect screenshots of him. You can see greying hair. And look at the details on the back of his shirt. You can see every line of fabric.

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Old 07-31-2001, 03:45 PM   #11
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*drool* *more drool* agh agh agh ack ack ack ggggg... ggggggg.... look mom! more screenshots!

*Magnum goes crazy!!!!*
"shajkh sda a sajdf lsadfhasdfhas dfasdfasdfhaf hs fhasdfhsah asdhfsadf sahf asdh s ashdf!!!!!"

Somebody give him valium!

*Magnum sedated speaks*
Well, I have to agree that the control panel art looks cheap, but they have the look from ANH... made in the late '70...
Anyway, yes, perhaps with more textures will be ok.

BUT DON'T FORGET!!!!!
This surely are screenshots from early levels where Raven is testing AI, gameplay (player movements) and a little texturing. Also, they could have been made just to show the media the features they have now ready. I don't believe that the final levels will be as simple as the pics show...

Just my 2 cents


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Old 07-31-2001, 03:46 PM   #12
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Great pics, thanks Jackal.

I'm not worried at all about crapped (sic) levels in JKO. That exterior shot of the pyramid is pretty decent evidence that we're not going to have cramped levels.

Also, fortunately, Raven will design outside of the original design concepts found in the aging Jedi Knight. Last thing we need is another caynon oasis and battleground jedi. Endusers can make those if they want 'em.

Again, it's great to see the textures that are so totally true to the original Star Wars (A New Hope). They've got the details right down to the red checker patterns placed on the gray wall panels. Exactly like the film.

All of that Star Wars gray™. I like that mousebot in the background too.

Also notice how the camera elevation and azimuth differs quite a bit from picture to picture. Not sure if that is done dynamically, or if Raven had to set it up specifically for the pics.

The shots imply very dynamic game action. Look at how the woman is either tossing or retreiving her lightsaber handle. Gotta love it.


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Old 07-31-2001, 03:52 PM   #13
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Agreed. If you've ever done some serious mapping, you don't polish up the texture alignment and lighting of the map until you are sure what the architecture is going to be like. I mean, given that I've never seen a Raven game that has shipped with such visual artefacts.....I can only guess it's just temp stuff and will be fixed by the time the game has shipped.

Sabre blur, that's what I'm saying!...looks so much better than that old shoddy stuff. I can only imagine what it would look like in motion...*drools*..who knows, maybe it'll even look better by the time the game ships seeing as how each new screenshot release shows a little more refinement.

All in all, looks awesome!

[ July 31, 2001: Message edited by: Rancor ]
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Old 07-31-2001, 03:52 PM   #14
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we should not assume that that is a woman...it could be...but you never know!


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Old 07-31-2001, 04:01 PM   #15
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I noticed that in the shots with a lot of stormies the main screen has arabic numbers! (the ones we use, in case somebody don't know)
Hey, don't want to be too much critic, but I don't remember having saw them in JK...

*hint* *hint*
In ANH the docking bay had the 94 "disguised" as alien characters, perhaps raven can do the same

Gee... I love this screenshots... they're so, so, so, so... as my dream game!

[ July 31, 2001: Message edited by: Magnum ]


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Old 07-31-2001, 04:22 PM   #16
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New screens are perfect!!!

One thing I did notice was that we have 4 pics of lightsaber duels, and they are all the same person!


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Old 07-31-2001, 04:22 PM   #17
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Is it just me, or do the screenshots just keep getting better, and better, and better...i mean the first screens looked great, but these have much more detail and textures( of course I know this will continue, as the work on the game) but from the looks of it, I'm not sure if they can make it look any better( of course they can) but these screens rock, and the outside shot "jedi duel" is my favorite...check out the detail....*can't control his bladder*......hehe, i just pee'd my pants, and I dont even care....awww, its warm in here....


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Old 07-31-2001, 04:26 PM   #18
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How did I miss this?

did someone see the *redish* "fog" around the stormtrooper falling on the floor?
LOL, now the gore lovers has a nice thing to talk about


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Old 07-31-2001, 04:37 PM   #19
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i just caught it too...it seems greatly misplaced though...not SWish


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Old 07-31-2001, 04:46 PM   #20
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That bowcaster is swank. I hope they have some cool firing animations. Considering the ones in EF, I doubt that will be a problem.

I *hope* these screens are to show off some of the models and special effects as opposed to the levels. There's a grand total of about 5 world textures in all of those shots that look good, and the archi could be easily accomplished in JK. Gotta love those yummy Q3 lighting effects and fog though...
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Old 07-31-2001, 04:47 PM   #21
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Wow, these screens are excellent. I just noticed this though... Does anyone else think that Kyle's lightsaber hilt looks a bit long? From all of the movies it seems that the saber hilt is usually around 10-12 inches in length, but Kyle's saber looks like it is around 14-16 inches. What do you all think?


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Old 07-31-2001, 04:51 PM   #22
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Yeah great pics....NOT!!!
Why not?? well...because they dont seem to load when you go to the preview page on pc.ign.
I click and click and click but nothing happens when you try to look at the pics they simply dont load.
Cant you guys simply put them on your website here??


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Old 07-31-2001, 04:53 PM   #23
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They seem to have just went offline...they were working maybe 10min ago.


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Old 07-31-2001, 04:55 PM   #24
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WOW......those pics are amazing. Notice that incredible detail on the weapons . This really looks as if it in going to be an incredible game.


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Old 07-31-2001, 04:57 PM   #25
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The pics are great but is it just me or do the Stormies still look like they have marshmellows stuck on their heads?
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Old 07-31-2001, 05:01 PM   #26
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only one way to find out
*sticks stormie on a stick and roasts him over fire*
when just a bit browned, eat


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Old 07-31-2001, 05:02 PM   #27
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Oopsie....you guys had e'm already up and running in your screenshots section....my mistake.


"The stupidity is strong in that one"

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Old 07-31-2001, 07:02 PM   #28
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OMFG OMFG!!!

WOW! look at the pictures, you can see his grey hair!!!

And the Sabre!

Who needs viagra with pictures like that!

I will post again when I calm down, and people stop complaining about the pics theyre great.

wardz


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Old 07-31-2001, 07:06 PM   #29
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*drops dead* that bowcaster is indeed amazing, and that foggy level with katarn facing his victim looks like a great level, excuse me while I clean up the mess in my pants



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Old 07-31-2001, 07:18 PM   #30
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From the new Gamesmania preview: "There will be levels set in the Jedi Academy on Yavin, Cloud City (remember that cool unsupported level on Mysteries of the Sith?), and we are making a return to Nar Shadda, "The Vertical City" we've seen in the first two games."

Could that foggy pick be the Massassi Temple?
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Old 07-31-2001, 07:26 PM   #31
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Hmmm, am I the only one here that is actually disappointed by these shots?

Sure, Kyle looks good, so does his lightsaber and the swipe trail is *very* cool, but I find the rest to be decidedly sub-par.
Polycounts are low (noticed that on earlier shots too), textures are fairly low-res, repetitive and badly misaligned.
The 'computerterminals' look like cardboard cut-outs with colours and lines painted on them rather than at least maintaining the *illusion* they could be fully operable machines.
I'm not too extatic about the fog effect either.
Compare these shots to one of the screenies from Max Payne and there's just no contest, Max wins hands down, MP's textures especially are lightyears better.

I know that gameplay is considered more important than graphics, but the biggest problem I have is in the way these JK2 screens seem to suggest a very dull, empty and non-interactive gameworld and that is something that has a very real impact on my enjoyment of a FPS game.

I sincerely hope this is just early work and the graphics will be massively improved by the time JK2 is released (WID please, no silly "before the next E3" deadline nonsense).


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Old 07-31-2001, 07:32 PM   #32
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No you're prolly not the only one, but i would say the majority are very pleased, myself including.

Rremember this game is still in construction and that level is prolly the E3 demo, so they have a legit excuse...

WELL DONE SO FAR RAVEN!!

Feel free to drop us a line, if you would like to say anything.

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Old 07-31-2001, 07:33 PM   #33
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Please X-Vector... these are development levels, not the finished product...
Texture application and alignment is the last stage in level creation...

Just give it some more time and you will see what the Ravenites are capable of doing with the Quake 3 engine in terms of level creation...


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Old 07-31-2001, 08:00 PM   #34
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Quote:
Originally posted by X-Vector:
<STRONG>Polycounts are low (noticed that on earlier shots too), textures are fairly low-res...</STRONG>
Ha! I really hope you aren't talking about the models; my money's on JKO model's having a higher poly count than Max Payne's. If you're referring to the level, then yes, we all agree with you since it's just a banged up demo level from E3.

Those textures are not low res at all! Maybe you're saying that if you're just looking at the instrument panels, but everything else is oh so crisp!
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Old 07-31-2001, 08:15 PM   #35
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X-Vector I don't see what is 'sub par' about the textures in these shots. Alignment is about the only problem... Take a look at the textures on the player models. Top notch work there. The textures here are easily on par with anything that appears in other q3 based games.

If you look at Star Wars, you'll see that the 'computerterminals' look exactly as they do in these screenshots. Large blocky fixtures, buttons, connecting lines and panels. The actual panels in the film were probably made from plyboard and enhanced with scrap metal/plastic. Only real way to improve that would be to make more realistic panels in the film to begin with.

How do you get the impression from these shots that the game will be dull and noninteractive? The shots imply exactly the opposite, IMO. Every last one implies some level of interactivity and atmosphere, either by climbing, exploration, environmental hazard, weather effects, or touching control panels.

These graphics don't need 'massive improvement' at all. They're very impressive as is.

I guess it's worth reminding everyone that high polycounts are not necessarily that desirable. Often one can get better performance in terms of Frames Per Second and therefore visual smoothness by cutting visible polygon counts. Why provide high poly models of computer panels (which are nothing more than backround props) when detailed textures with low polycounts can accomplish the same thing, but with much greater framerate?


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Old 07-31-2001, 08:23 PM   #36
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Quote:
Originally posted by Roger:
<STRONG>Please X-Vector... these are development levels, not the finished product...
</STRONG>
That's what I said:

Quote:
I sincerely hope this is just early work and the graphics will be massively improved by the time JK2 is released
Quote:
Just give it some more time and you will see what the Ravenites are capable of doing with the Quake 3 engine in terms of level creation...
I've played Raven games before, including the Q3 engine Elite Force - I know what the Ravenites are capable of.
Although I must say that IMO Jedi Knight still tops all those Raven games (Hexen 2, Heretic 2, SoF, EF) when it comes to level design.
The Raven guys *do* have their work cut out for them.
Also, because I'm such a fan of the DF series I will naturally be more critical of the work that's done on JK2 than on other games.

Quote:
Originally posted by bsbuckeye21:
Ha! I really hope you aren't talking about the models
No, I wasn't:

Quote:
Kyle looks good
Quote:
If you're referring to the level, then yes, we all agree with you since it's just a banged up demo level from E3.
I hope so, but that still makes me wonder why almost everyone here is spooging over these shots so much.

Quote:
Those textures are not low res at all! Maybe you're saying that if you're just looking at the instrument panels, but everything else is oh so crisp!
Actually, I haven't seen any Quake (1,2,3) engine game that really looks crisp, in the way that Unreal engine games do or for instance Max Payne does, there's an inherent 'blurriness' present that is pretty hard to describe but unmistakably there - at least in my perception.
The graphics of the original Unreal for example possess a 'sharpness' and vibrancy of colour that even recent Q3 engine games at max settings can't match IMO.

But that's a discussion that's beyond the scope and purpose of this thread I guess.


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Old 07-31-2001, 08:35 PM   #37
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Quote:
Originally posted by Wilhuf:
<STRONG>I guess it's worth reminding everyone that high polycounts are not necessarily that desirable. Often one can get better performance in terms of Frames Per Second and therefore visual smoothness by cutting visible polygon counts. Why provide high poly models of computer panels (which are nothing more than backround props) when detailed textures with low polycounts can accomplish the same thing, but with much greater framerate?</STRONG>
I agree, if corners are to be cut in order to maintain a playable framerate on today's PCs, i'd rather have a lowered polycount than lower res textures.
That's why I'm pretty happy with the approach 3D Realms are taking with DNF - no super high poly counts, but 'digitized photographic textures' (can't come up with the proper term right now) - andd that's why I think the PC beats the PS2 in the graphics department (although GT3 does look rather nice).


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Old 07-31-2001, 08:38 PM   #38
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I want super high polygon rates. The more the better I say. Actually they will be so high most people wont be able to run JK2


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Old 07-31-2001, 09:39 PM   #39
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Observations:

1) The first screenshot is titled "disarming" on <A HREF="http://www.pc.ign.com">PC.IGN.COM</A>. I thought Jedi couldn't pull sabers out of each others' hands?

2) Troopers appear to have several different death animations.

3)While they're not used extensively, curved surfaces can be seen in the third screenshot, and the overhead pipes in the final shot.

4) All trooper rifles appear to be equipped with sniper scopes.


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Old 07-31-2001, 09:45 PM   #40
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Mmmm, I dig the officers most of all, they look great.

The imperial base motif aside, the texures are nothing special, and put together in some cases nothing dramatic.

Best part of all though is seeing a larger chunk of the JK2 universe. It has been so long since so many different SW elements (units weapons settings) in an fps have been seen at the same place and the same time. Especially official ones. It's been years. Far too long.

*pinch* Don't forgot the Gonk and mouse bot in one of those pics
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