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Old 08-12-2001, 10:32 PM   #1
Mitth'raw'nuruodo
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What types of turrets should there be?

Should there be laser turrets, torpedo turrets, special turrets? Should each races' turrets do different amounts of damage?


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Old 08-12-2001, 10:36 PM   #2
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I don't know if there'll be such variety, but one of their main purposes will be anti-air defense


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Old 08-12-2001, 10:38 PM   #3
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good point, i suppose that most turrets could fire at air and ground.


Thrawn's Driving Theories

1. Green light means go. Yellow light means go faster. Red light means you didn't go fast enough.
2. If you don't like the way I drive, stay off the road. . . and the sidewalk. . . heck don't come outside.
3. I'm going to drive really, really fast. That way I'll pass all the scenes of the accidents before they even happen!
4. Real men don't need brakes.
5. If other cars can't feel your CD playing, it's not loud enough.

Motto: As far as I can, as fast as I can, as loud as i can.
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Old 08-12-2001, 11:18 PM   #4
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Hmm, i bet that there will be a variety of defense towers. I think that there should be: Anti-Personel turrets, Anti-Mech turrets, and Anti-Air turrets. All should be seperate, it would be too easy if they could do it all, you could just load your base with one type of tower.
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Old 08-12-2001, 11:20 PM   #5
Mitth'raw'nuruodo
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maybe some races will have combined turrets, and others willhave separate like on starcraft?


Thrawn's Driving Theories

1. Green light means go. Yellow light means go faster. Red light means you didn't go fast enough.
2. If you don't like the way I drive, stay off the road. . . and the sidewalk. . . heck don't come outside.
3. I'm going to drive really, really fast. That way I'll pass all the scenes of the accidents before they even happen!
4. Real men don't need brakes.
5. If other cars can't feel your CD playing, it's not loud enough.

Motto: As far as I can, as fast as I can, as loud as i can.
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Old 08-13-2001, 04:33 AM   #6
Paragon_Leon
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my main guess is there'll be two separate turrets. Looks at what the rebels had on Hoth; they had a ground-unit-turret.
We know there's anti-air-turrets (TF has them for sure), so that leads me to believe every civ can build both anti-air and anti-ground ones. The anti-ground turrets would be particularly effective against mechs.


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Old 08-13-2001, 04:16 PM   #7
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if this is anything like age2 the ground turrets will own infantry. Another type of turret would own mech (bombard tower).
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Old 08-14-2001, 12:22 AM   #8
jigga
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I think 3 would be good laser early in game for troops and small mechs then rockets like the bombard tower more for mechs and third missiles for air only.
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