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01-18-2002, 07:26 PM
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#1
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Join Date: Jun 2001
Location: Cloud City, Bespin
Posts: 702
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Editing Confirmed?
This quote is from the new Rally Time news update:
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Jedi Knight II will allow for extensive editing and mods
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So Aristotle, did you receive some inside info revealing that modding will be allowed? I hope so, because I've been trying to learn Radiant as much as I can and it would be nice to know that time didn't go to waste.
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01-19-2002, 05:14 PM
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#2
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Join Date: Jul 2001
Location: Trinidad and Tobago
Posts: 476
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Man I hope soooooo!!!!
If it is editable JK2 would be one of the most memorable games from LEC. Then I soppose a JK2Radiant should be made soon.
TriniJedi
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01-19-2002, 08:36 PM
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#3
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Join Date: Jan 2002
Posts: 654
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IS IT TRUE?
is there anyway to confirm this?
SEYA
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01-20-2002, 03:42 PM
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#5
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Strong Bad's Henchman
Join Date: Jan 2002
Location: The Massassi Temple
Posts: 3,468
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There already is a JK2 editor, it's called JORadiant, it's being used to make the levels for JK2.
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01-21-2002, 02:19 AM
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#6
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Join Date: Jan 2002
Posts: 33
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Would it be worthwile to learn GtkRadiant?
Or more importantly, would it be worth it to create maps (perhaps untextured) using GtkRadiant? I mean, is it easy to convert them to Jedi Knight II?
IF it isn't I'll just wait till JOradiant is out, but if converting can be done without having to redo much, I could already start now...
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01-21-2002, 08:18 PM
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#7
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Seeker of Justice
Status: Administrator
Join Date: Oct 1997
Posts: 736
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Slowbie... I don't want to say too much... but I will say that your time has not been wasted. More light will be shed on that aspect soon enough.
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01-21-2002, 08:40 PM
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#8
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Senior Member
Join Date: May 2001
Location: Galactic Plumberman Alliance -
Posts: 1,124
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Spiffy!
Wilhuf
Never give in--never, never, never, never, in nothing great or small, large or petty, never give in except to convictions of honour and good sense. Never yield to force; never yield to the apparently overwhelming might of the enemy.
Winston Churchill, 1941.
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01-22-2002, 11:45 PM
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#9
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Join Date: Jun 2001
Location: Cloud City, Bespin
Posts: 702
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*suddenly feels huge weight lifted off shoulder's*
Ahh, much better. 
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01-23-2002, 03:19 AM
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#10
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Mysterious Mapper
Join Date: Aug 2001
Location: Belgium
Posts: 1,282
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We are already in the process of making textured maps. As long as you are using custom textures you can easily compile the maps for JK2 afterwards.
Mapcenter:
http://www.map-center.com
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