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Old 01-21-2002, 07:54 PM   #1
JPMaximilian
 
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Jedi Outcast Modeling

What tools do I need, and how hard is it to model new weapons for Quake III. I'd like to work on some custom blasters and weapons for Jedi Outcast when it comes out.


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Old 01-21-2002, 07:59 PM   #2
Wilhuf
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Check our Radiant Editor Resources and Links Thread. Look for 3d modeling links under the '3D Model Editing Resources' section.

Milkshape 3d is a good place to start for Q3 tech 3d modeling.


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Old 01-25-2002, 01:52 AM   #3
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I'd recommend gmax - it's free'r than Millkshape and the tutorials are excellent.
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Old 01-25-2002, 08:31 AM   #4
UniKorn
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I suggest you check this out :

http://www.quake3world.com/ubb/Forum...L/001100.html?


Mapcenter:
http://www.map-center.com
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Old 01-26-2002, 06:04 PM   #5
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Once you have a model where do you go from there to incorporate it into a game?


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