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View Poll Results: As a scumm developer, what game should be support next?
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Maniac Mansion
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0 |
0% |
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Zak McCracken
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0 |
0% |
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Zak McCracken (256 color version - www.zak256.org)
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2 |
12.50% |
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Loom
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2 |
12.50% |
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Loom (256 color version)
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1 |
6.25% |
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Fate of Atlantis
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0 |
0% |
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Fate of Atlantis (256 color version)
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6 |
37.50% |
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Curse of Monkey Island
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2 |
12.50% |
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Full Throttle
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1 |
6.25% |
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The Dig
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2 |
12.50% |
03-06-2002, 08:54 AM
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#1
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Rookie
Join Date: Dec 2001
Location: Perth, Western Australia
Posts: 203
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Which game should ScummVM support next?
Currently, you too can play DOTT, Sam and Max (as of last night), MI1/2/3 (not EGA versions), Indy4, etc on your Linux/Windows/Amiga/OS2/etc machine.
Thanks to ScummVM. But as a ScummVM developer, I ask you.
What game should we support next?
Note work on Fate of Atlantis (256 color), Loom (256 color), Zak McCracken (256), Full Throttle and The Dig has already began...
But I want to know what we should focus our efforts on 
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03-07-2002, 04:10 AM
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#2
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'll take away your bucket
Join Date: Dec 2001
Location: the black
Posts: 2,037
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Since I don't think PocketSCUMM could cope with CMI's resolution I voted for The Dig, which I still consider one of the best games in history.
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03-07-2002, 07:25 AM
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#3
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Join Date: Dec 2001
Location: Sydney, Australia
Posts: 32
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Re: Which game should ScummVM support next?
Quote:
Originally posted by Endy
Currently, you too can play DOTT, Sam and Max (as of last night), MI1/2/3 (not EGA versions), Indy4, etc on your Linux/Windows/Amiga/OS2/etc machine.
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You can play Monkey Island 3???
--Michael Pearce
(whoever invented messageboard avatars should be shot)
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03-07-2002, 08:21 AM
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#4
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Ignoring unread posts
Join Date: Dec 2001
Location: Israel
Posts: 247
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Umm... All of them? I'm really having trouble choosing here.
I suppose you should focus on the earlier stuff, though, so that they're out of the way for good, which will leave your hands open for FT and The Dig.
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03-08-2002, 01:44 AM
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#5
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Rookie
Join Date: Dec 2001
Location: Perth, Western Australia
Posts: 203
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Re: Re: Which game should ScummVM support next?
Quote:
Originally posted by Chuzwuzza
You can play Monkey Island 3???
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Woops - not yet (otherwise I wouldn't have included it in the poll  . But as a sidenote, the beginning of CMI support should be going in the CVS tree sometime in the next week or two.
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03-08-2002, 01:48 AM
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#6
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Rookie
Join Date: Dec 2001
Location: Perth, Western Australia
Posts: 203
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Quote:
Originally posted by Alien426
Since I don't think PocketSCUMM could cope with CMI's resolution I voted for The Dig, which I still consider one of the best games in history.
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Well, PocketScumm should be able to downscale CMI fairly well - thanks to the fact there isn't much 'pixel hunting'. However that would push CPU usage a little, expecially if you were using the MP3 compression that was added to ScummVM recently.
Hmm.
But your right, The Dig is a brilliant game 
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03-08-2002, 01:57 AM
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#7
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Episodic!
Join Date: Aug 2001
Location: California, USA
Posts: 3,370
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Wait a minute, CMI is newer than those other games Are people having trouble running it in windows? 
Guy.
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03-08-2002, 06:01 AM
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#8
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Ignoring unread posts
Join Date: Dec 2001
Location: Israel
Posts: 247
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And another thing... Since when is there a Zak256 for the PC?
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03-08-2002, 06:42 AM
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#9
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beatnik
Status: Super Moderator
Join Date: Dec 2001
Location: Cheltenham, England
Posts: 2,899
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Zak 256 is a fan thing - you can get some cool mp3's from the site. Do Indy FoA - 256!! I love that but it doesn't work on my PC.
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03-08-2002, 07:59 AM
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#10
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Ignoring unread posts
Join Date: Dec 2001
Location: Israel
Posts: 247
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Oh, right, now I remember, they Zak256 team is using SVM to convert the thing to PC, right...
Well, in that case, definitely Zak256.
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03-08-2002, 06:53 PM
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#11
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Join Date: Dec 2001
Location: Sydney, Australia
Posts: 32
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Quote:
Originally posted by Metallus
Wait a minute, CMI is newer than those other games Are people having trouble running it in windows?
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No, but I'm having trouble running it in Linux. I don't have Windows you see.
--Michael Pearce
(whoever invented messageboard avatars should be shot)
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03-08-2002, 07:15 PM
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#12
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Rookie
Join Date: Dec 2001
Location: Perth, Western Australia
Posts: 203
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Quote:
Originally posted by Darnn
And another thing... Since when is there a Zak256 for the PC?
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Well, the 256 colour Zak version was for FMTowns - but if you happened across an ISO of it, you would find that burning it to CD (or opening it with something like Daemon tools) would reveil a directory with a bunch of .lfl files in it.
Hmm, where have we seen those before? 
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03-09-2002, 02:51 AM
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#13
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Ignoring unread posts
Join Date: Dec 2001
Location: Israel
Posts: 247
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Hmm... So the FMTowns just has the same sturcture as a PC, or something?
And if so, what problem should there be converting it to run on PC?
Damn, I need to find that site again.
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03-09-2002, 05:58 AM
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#14
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Rookie
Join Date: Dec 2001
Location: Perth, Western Australia
Posts: 203
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Quote:
Originally posted by Darnn
Hmm... So the FMTowns just has the same sturcture as a PC, or something?
And if so, what problem should there be converting it to run on PC?
Damn, I need to find that site again.
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[edited : hit the wrong button :)]
There are several versions of the SCUMM engine, with minor or major differences.
V1 - Maniac Mansion
V2 - Zak McCracken, Indy 3, Loom (IIRC)
V3 - Indy 3 (256 color), Zak (FMTOWNS version)
V4 - Monkey Island (EGA Version)
V5 - Loom (CD Version), Monkey (VGA), Monkey II, FOA
V6 - DOTT, Sam and Max
V7 - Full Throttle, The Dig
V8 - Curse of Monkey Island.
ScummVM currently supports V5, V6 and V7 in some regard.. we're now working on supporting older games. Unfortunatly V3 games (such as Indy 3, and the FMTOWNS Zak) use quite different data files... we havn't quite decoded all the differences yet.
So while you can take the data files from the FMTOWNS version, they don't quite work - yet! We're working on it however.
The Zak256 project is however working on making a specific engine to play the FMTOWNS game, while ScummVM is making a generic engine that should play all of them. Hopefully ScummVM will be finished first, simply because we already have the foundation from our work on all the OTHER games!
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03-09-2002, 06:05 AM
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#15
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Rookie
Join Date: Dec 2001
Location: Perth, Western Australia
Posts: 203
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Erk - Mistake in the poll!
Also I made a big mistake in the poll!
The "Fate of Atlantis" options should actually be "Indy 3: Last Crusade".
ScummVM has supported FOA a while, and it should be fully playable.
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03-09-2002, 06:13 AM
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#16
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Festively Plump
Status: Super Moderator
Join Date: Feb 2002
Location: England
Posts: 1,983
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Yes some people do have trouble playing CMI - in Windows XP (see the troubleshooting thread) the version of the scumm engine used in CMI sometimes has timing problems in XP.
Yes FOA works damm well in ScummVM the only problem being that the volume of speech vs music is set wrong.
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03-09-2002, 10:02 AM
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#17
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Rookie
Join Date: Dec 2001
Location: Perth, Western Australia
Posts: 203
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I fixed the music volume a few days ago - there's also now a commandline option for setting it.
Grab the latest Windows snapshot from here:
http://scummvm.sourceforge.net/downl...ummvmwin32.exe
(or cvs update and compile it yourself if you use linux or have MSVC :)
Quote:
Originally posted by bgbennyboy
Yes some people do have trouble playing CMI - in Windows XP (see the troubleshooting thread) the version of the scumm engine used in CMI sometimes has timing problems in XP.
Yes FOA works damm well in ScummVM the only problem being that the volume of speech vs music is set wrong.
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03-09-2002, 10:59 AM
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#18
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Festively Plump
Status: Super Moderator
Join Date: Feb 2002
Location: England
Posts: 1,983
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Gets on his knees and indulges in some well-deserved scummvm worship.
BTW, I made LEC Quick and Easy (gets scumm LEC games working with voice and music in NT4/2000/XP)
I have FOA working with voice and music but it crashes a hell of a lot, I put this down to the version of scumm that FOA talkie uses (its never been the most stable version on any OS) you dont know any way that I could run it on a newer version of the scumm engine do you (eg the DOTT one).
Cheers
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03-09-2002, 02:52 PM
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#19
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Rookie
Join Date: Dec 2001
Location: Perth, Western Australia
Posts: 203
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Nope - each scumm game differs very slightly in the way the engine is put together.... it'd be impossible to get one game to run on another scumm engine.
That's why ScummVM is so darn complex - I have to code a dozen different workarounds to make it work with every game. And it isn;t perfect yet either
Quote:
Originally posted by bgbennyboy
you dont know any way that I could run it on a newer version of the scumm engine do you (eg the DOTT one).
Cheers
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