TPM blocking was better than JK blocking, simply because it was FAR MORE EFFECTIVE!
I have great faith in the JK2 system, however. We know for sure (from ChangKhan himself) that if a blaster bolt hits your saber, whether you are swinging or not, it WILL BOUNCE OFF! No more JKish "can't block while attacking"crap...
TPM was better than JK in some ways. Graphics, obviously. But the best of TPM was lost to most people when they couldn't get past Otoh Gunga. Namely, Mos Espa. A dream level. A non-linear city PACKED with civilians and swarming with Jawas, many of which you could interact with in great ways. The level where you try to trade for podracer parts in the markets of Mos Espa was truly cool. So many things could happen. So many choices. So many different ways to get two blasted racer parts. So much fun to kill everyone after quicksaving first. (
) So much fun blasting Jar Jar to hell with a proton missile launcher...never mind, I'll shut up now
If TPM the game did one thing right, it was interaction with everyone. You felt
that you were there. Also very funny, as well, if you knew the right lines to choose.
"You look a little tall to be a Podracer!"
"You must be drunk, my friend. I'm not that tall."
TPM had bad points, too. Like the impossible jumping puzzles. Bad AI for NPCs that followed you around *cough*theQueen*cough* No multiplayer. And other stuff that stemmed from the rushed state of the game. A real shame. But the game was not anywhere near as bad as "anti-hyped" to be.