lfnetwork.com mark read register faq members calendar

Thread: Radiant Compatibility
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 03-19-2002, 12:20 PM   #1
G0SP0DAR
 
G0SP0DAR's Avatar
 
Join Date: Mar 2002
Posts: 128
Question Radiant Compatibility

Many moons ago, I used Radiant to make some b1tch1n' Q3A maps. I never got a chance to finish them before id switched up the MP protocol on me.

I'd like to know if it is possible, and if possible, easy, for me to convert my Q3A devmaps to JKII devmaps and finish them up there. That would really give me a head start on my JKII development!
G0SP0DAR is offline   you may: quote & reply,
Old 03-19-2002, 12:35 PM   #2
Roger
Junior Member
 
Roger's Avatar
 
Join Date: Jun 2001
Location: San Rafael, CA
Posts: 483
If they are just maps with basic brushes and nothing fancy, I think it should work...
Roger is offline   you may: quote & reply,
Old 03-19-2002, 04:21 PM   #3
G0SP0DAR
 
G0SP0DAR's Avatar
 
Join Date: Mar 2002
Posts: 128
Mirrors too? I suppose that's not such a big deal, because it is mostly all brushes in its current state. I save patches for the very end, although there were some issues early on with mirrors in Q3A. I'm hoping JKII will support multiple mirrors.
G0SP0DAR is offline   you may: quote & reply,
Old 03-20-2002, 06:35 AM   #4
UniKorn
Mysterious Mapper
 
UniKorn's Avatar
 
Join Date: Aug 2001
Location: Belgium
Posts: 1,282
Same engine, same mirror problem.

You can convert them, but you'll need to remove all your id textures for copyright reasons, and you'll need to change the items in the map as well.


Mapcenter:
http://www.map-center.com
UniKorn is offline   you may: quote & reply,
Old 03-20-2002, 10:53 PM   #5
G0SP0DAR
 
G0SP0DAR's Avatar
 
Join Date: Mar 2002
Posts: 128
Quote:
Originally posted by UniKorn
Same engine, same mirror problem.

You can convert them, but you'll need to remove all your id textures for copyright reasons, and you'll need to change the items in the map as well.
Heh, no problem. id's textures never cut it for me I like to make my own. As for the items, sheesh. That could make things difficult, even though I didn't have that many. They were hard to make get along. But are you sure that the engine is going to be exactly the same? I mean, if it were, I'd have thought that LucasArts would have just licensed the mother of all mods to id
G0SP0DAR is offline   you may: quote & reply,
Old 03-21-2002, 01:49 AM   #6
UniKorn
Mysterious Mapper
 
UniKorn's Avatar
 
Join Date: Aug 2001
Location: Belgium
Posts: 1,282
I am 100% the same. And they probably have given it to Raven because of their magnificent single player experiences and their experience with the Q3 engine.

And light entities etcetera normally stay the same, I'm talking about the weapons and the ammo.


Mapcenter:
http://www.map-center.com
UniKorn is offline   you may: quote & reply,
Old 03-21-2002, 01:49 AM   #7
UniKorn
Mysterious Mapper
 
UniKorn's Avatar
 
Join Date: Aug 2001
Location: Belgium
Posts: 1,282
Ehm, with 100% I was a bit wrong, Raven has added new stuff of course


Mapcenter:
http://www.map-center.com
UniKorn is offline   you may: quote & reply,
Old 03-21-2002, 08:15 AM   #8
James
 
James's Avatar
 
Join Date: Oct 2001
Posts: 199
I read somewhere that only 10% of the original Q3 code was untouched. Not sure exactly where though, maybe in one of the many previews.
James is offline   you may: quote & reply,
Old 03-21-2002, 08:23 AM   #9
UniKorn
Mysterious Mapper
 
UniKorn's Avatar
 
Join Date: Aug 2001
Location: Belgium
Posts: 1,282
I think it is in 1 of the interviews with Mike Gummelt. But the thing is that that is not important for us. The only things important for us are the features q3map supports and which entities are used in JK2:Outcast. The visual effects that have been changed aren't important for us.


Mapcenter:
http://www.map-center.com
UniKorn is offline   you may: quote & reply,
Old 03-22-2002, 02:22 AM   #10
G0SP0DAR
 
G0SP0DAR's Avatar
 
Join Date: Mar 2002
Posts: 128
I'm hoping it's true that there were some significant modifications (improvements ) to the engine. Q3A had a great engine and all that, but time marches on...
G0SP0DAR is offline   you may: quote & reply,
Old 03-22-2002, 08:34 AM   #11
James
 
James's Avatar
 
Join Date: Oct 2001
Posts: 199
I get ya UniKorn.
James is offline   you may: quote & reply,
Old 04-01-2002, 08:23 AM   #12
UniKorn
Mysterious Mapper
 
UniKorn's Avatar
 
Join Date: Aug 2001
Location: Belgium
Posts: 1,282
Yeah, but I was a bit wrong after all. There is some stuff appearantly that has changed, and the bsp's aren't compatible anymore

But the tools will be released soon (can't wait )

UniKorn
Mapper 4 Wired Lamp Studios
http://www.wiredlampstudios.com


Mapcenter:
http://www.map-center.com
UniKorn is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > JediKnight Series > Editing Central > JO Mapping > Radiant Compatibility

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:26 PM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.