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Old 03-17-2002, 04:28 AM   #1
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Arrow ? about Lightsaber Dueling

I was wondering how exactly this was going to be worked out? Will you just simply walk up to a person and swing wildly and whoever hits first with there lightsaber kill the other person(hope not). Or can you parry moves and block sword thrusts with your own thrust(ie: If he swings at you from the left and you swing in the same direction, will the lightsabers simply pass right through eachother like nothing even happened or will they they hit eachother and completly stop). This would greatly improve saber duels as i think they will last much longer and be a lot more fun. I have not seen anything about this so i would like it clarified.


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Old 03-17-2002, 04:32 AM   #2
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From what I know (or think I know?), the lightsaber always blocks anything that comes in it's way. So if another saber hits your saber while both sabers are swung, they block eachother. It's the same with laser bolts: if they hit your saber at any time, they're blocked.
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Old 03-17-2002, 04:45 AM   #3
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Yes i hope your right because if that is true, than that will add loads of depth to gameplay in both sp and mp.


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Old 03-17-2002, 06:00 AM   #4
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He's right

Another possibiliy:

You swing at the enemy and he blocks and you go into a saber lock...

I think thats visible for a few seconds in the first trailer


Theres 500 animations for the saber, and 3000 animation frames

(and maybe more!)


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Old 03-17-2002, 07:37 AM   #5
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There will be auto-blocking, of course, so when you are not attacking, you should be able to block your opponent's lightsaber in a similar fashion to that employed in JK.

I am pretty certain lightsabers will not simply pass through each other if both you and your opponent swing at the same time, due to the more advanced collision detection in the game.

With the addition of defensive moves, and 8 attacks each in 3 different stances (giving a total of 24 attacks), I think these lightsaber battles are going to be pretty intense.
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Old 03-17-2002, 05:45 PM   #6
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will you have to be pushing a button on the keyboard to have that blocking feature on or will it be like JK.
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Old 03-17-2002, 05:55 PM   #7
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3 stances with varying moves, I believe


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Old 03-17-2002, 06:01 PM   #8
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There are 3 stances, every move is a different hit for each stance( foward, backward, left, right, jump, crouch, dodge, etc.) for a total of 500 animations.

I think this game has a great potentiel !!



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Old 03-17-2002, 06:54 PM   #9
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I always wished that they would implement a system that would have directional blocking in saber battles. You could have the 4 basic directions, up, up, left, right. If the opposing jedi attacked high, you would have to press the up attack, and then you could either wait or his next attack or quickly try to counter ttack or dodge. Then the battle would continue until one of them made too many mistakes or one person fled. It might take a while to get used too, and you might need to develope some pretty fast reflexes, but if you could do it right i think it would be alot more engaging and fun. Also, the directional attacks would not always be the same. So, even though you may go left twice in a row, the animations wouldn't necessarily be the same.

They could include some sort of "lock-on" feature that would engage the system. When you "targeted" a jedi you would go into saber mode. just a thought


I think that the current system will be fun as well, if it ends up like they said. I still don't think you can have real dueling as long as you have autoblocking.


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Old 03-17-2002, 06:59 PM   #10
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That sort of a system would really require lock-on saber dueling(similar to Zelda 64's combat), which would be very boring since it eliminates any kind of movement, not to mention a 3rd person coming up and killing both of you. Hopefully the dueling will be a little more than run up, swing, back up, repeat like it was in JK.
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Old 03-18-2002, 08:21 AM   #11
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Quote:
Originally posted by Zek
Hopefully the dueling will be a little more than run up, swing, back up, repeat like it was in JK.
God no! I hated that system in JK, it just wasn't epic enough for the feel of starwars. More like a medieval joust or something. The current design seems perfect to me.


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Old 03-18-2002, 08:22 AM   #12
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I wonder if we can bounce blaster shots back and forth between sabers.
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Old 03-18-2002, 08:41 AM   #13
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Quote:
I wonder if we can bounce blaster shots back and forth between sabers.
Some sort of light sabre la crosse game would be fun!


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Old 03-18-2002, 08:48 AM   #14
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But were would the blaster bolt come from?



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Old 03-18-2002, 09:27 AM   #15
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Quote:
Originally posted by TUS_Tomcat
But were would the blaster bolt come from?

It could come from one or more of those inquisitor droids flying around. This would actually make a really cool Multiplayer mode. Who knows, maybe its already in the "saber-only" deathmatch mode? If not, it would be pretty easy to add it to a mod.


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Old 03-18-2002, 09:32 AM   #16
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hmmmmmmmmm




how bout you start that mod


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Old 03-18-2002, 09:40 AM   #17
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Quote:
Originally posted by StormHammer
There will be auto-blocking, of course, so when you are not attacking, you should be able to block your opponent's lightsaber in a similar fashion to that employed in JK.
I hope this isn't the case, but an option. Basic vs. Advanced Sabre defense. If you auto-blocked everytime, how would anyone kill you? I agree with Tie Guy:

Quote:
I always wished that they would implement a system that would have directional blocking in saber battles.
If you had to block for yourself, well, that would really 'seperate the men from the boys.'

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Old 03-18-2002, 09:48 AM   #18
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Quote:
Originally posted by TUS_Tomcat
hmmmmmmmmm

how bout you start that mod
Well, I'm one of those people who are good at coming up with ideas, but can't actually do any of the coding. I really do think I'll get into modding once JKII comes out, so we'll see.

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[EDIT: I bet real modders get pretty annoyed with people like me ]


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Old 03-18-2002, 09:51 AM   #19
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I have been modding for Rainbow Six: Rogue Spear: Urban Operations (good title eh?) building new levels in 3d Studio MAX


I intend to learn how to build levels in the Quake 3 engine when JKII is around and ive done singleplayer and multi and i feel like: ok now i wanna build something

Perhaps I'll even try other stuff besides just building new maps


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Old 03-18-2002, 06:13 PM   #20
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yea i really hope that there is not going to be an auto blocking system or if there was one, i hope there will be a way to toggle it off so i can do everything manually.


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Old 03-18-2002, 06:17 PM   #21
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Quote:
Originally posted by TUS_Tomcat


I have been modding for Rainbow Six: Rogue Spear: Urban Operations (good title eh?) building new levels in 3d Studio MAX


I intend to learn how to build levels in the Quake 3 engine when JKII is around and ive done singleplayer and multi and i feel like: ok now i wanna build something

Perhaps I'll even try other stuff besides just building new maps
Didn't Raven or LucasArts say that they will release editors for JK2 when the game is released?


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Old 03-18-2002, 06:23 PM   #22
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Quote:
Originally posted by Jyt-Pon Dai'el


Well, I'm one of those people who are good at coming up with ideas, but can't actually do any of the coding. I really do think I'll get into modding once JKII comes out, so we'll see.

- JPD -

[EDIT: I bet real modders get pretty annoyed with people like me ]
You sound more like one of those people who think they have good ideas, but don't really and don't have the skills or determination to do them anyway.

I'm desperately hoping that there's a way to actually hit someone in a saber duel without having to go to their side/back... Saber duels in the movies weren't just people running in circles trying to get a positional advantage..
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Old 03-18-2002, 08:41 PM   #23
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yea that is what im hoping for also zek...


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Old 03-18-2002, 09:17 PM   #24
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NEWS!!! I know exactly how is saber dueling system!!!
spoiler:
I, Darth Yittreas, will beat you all!!! Doesn't matter how good you are!!!


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Old 03-18-2002, 10:15 PM   #25
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I know Heretic II had auto blocking where if you hit someone standing still, they blocked you. So I'm guessing it would be something similar to that but the sabers would lock together.
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Old 03-19-2002, 01:10 AM   #26
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These spoiler tags are getting annoying. From now on, no miss-use of them. It creates unnecessary clicking effort on my behalf.

Cease and desist...


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Old 03-19-2002, 08:31 AM   #27
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Quote:
Originally posted by SaberPro


Didn't Raven or LucasArts say that they will release editors for JK2 when the game is released?

yes they did


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Old 03-19-2002, 08:35 AM   #28
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Hmmm. editors ? That will make this game even better


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Old 03-19-2002, 08:12 PM   #29
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o yes just think of the possiblities... this game is going to have high replayablity...


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Old 03-19-2002, 08:28 PM   #30
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Quote:
Originally posted by PraetorJudis
Some sort of light sabre la crosse game would be fun!
I guess... if you stood far enough apart, the 1st person could shoot at the 2nd person, who has his/her lightsaber activated, and then quickly activate their own lightsaber as the 2nd person blocks it back at the 1st. Hopefully by which time they have their lightsaber out and have closed the distance a bit, to ensure a tennis-effect, sorta.

lol.. what a hairbrained scheme. You'd have to be completely lined up to ensure this would work, but hehe.. worth trying out. :P

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Old 03-20-2002, 03:25 AM   #31
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I'm desperately hoping that there's a way to actually hit someone in a saber duel without having to go to their side/back... Saber duels in the movies weren't just people running in circles trying to get a positional advantage..
We've seen it in trailers, don't forget you cant block while attacking, unless by some freak incident your sabers meet in the middle. If you want to go straight up to your enemy and smack the crap out of him, thats fine, but getting a positional advantage probably (in my opinion) would be the best way to fight.


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