|
|
 |
03-20-2002, 07:56 AM
|
#1
|
Join Date: Mar 2002
Location: London
Posts: 4
|
Lightsaber Handle Construction?
One really simple yet important addition we could make to this game is handle construction....in order that everyone can have there own style of saber (though this would get complicated if other light weapons were incorporated.)
We all wish we could have one, and we all know that we would have to make one too. It's the nearest thing we are going to get to the real thing - ever!
Now, i'm not a computer graphics expert but I assume that skins for the model are wrapped on to a frame in this case. They are a little(!) more detailed in this edition but i'm sure that can be worked on.
The Idea: If the skins that surround the model are split into thirds down the length of the handle.....people can pick and choose portions from existing skins or those that have been created by the community. This will work particulaly well with metallic handles, but since lightsabers can even be made from hollowed out bones etc. if someone to prepare a skin it could used on any saber. Imagine an ivory saber with the top portion provided by Obi-Wan's saber from Episode 1 - sweet.
I hope this has sparked someone's enthusiasm, it's all about the individualism!
Danierusan
|
|
you may:
quote & reply,
|
03-30-2002, 12:01 PM
|
#2
|
Join Date: Mar 2002
Posts: 35
|
nice
the idea is good, and if i was at home id check the game files to see if there is a way of opening up the saber skin, that way i guess you could edit it, but it would effect every saber (im assuming the game just uses one saber skin). i suppose it might be possible to have only yourself using the skin, but i dont know how (altho the darth maul skin has been made into a seperate one now instead of over writting the reborn skin). the only thing is, u cant really make out the saber that well anyway, but i wouldnt mind having a look into making a new saber skin, and the idea of everyone having there own seems cool, or at least having a large range to select from
|
|
you may:
quote & reply,
|
03-31-2002, 03:24 AM
|
#3
|
Join Date: Mar 2002
Location: Ontario, Canada
Posts: 16
|
Re: Lightsaber Handle Construction?
Quote:
Originally posted by Danierusan
... it's all about the individualism!
|
Agreed! 
- Shifty
|
|
you may:
quote & reply,
|
04-12-2002, 08:20 PM
|
#5
|
Join Date: Apr 2002
Location: Southern California
Posts: 1
|
I saw multiplayer examples of different saber handles on the Gamespot website. Watch one of the videos and they show a saber with a spiked ball on the bottom of the handle. No idea how they did it.

|
|
you may:
quote & reply,
|
04-12-2002, 09:26 PM
|
#6
|
Join Date: Mar 2002
Posts: 94
|
what if you rename the luke saber skin and replace the kyle saber in multi?
|
|
you may:
quote & reply,
|
04-12-2002, 09:50 PM
|
#7
|
Join Date: Apr 2002
Location: Mpls MN
Posts: 555
|
Seeing this game is built almost just like Q3 you're only choice is a Saber Replacement. Then you'll only see it on non pure servers, unless you trick the game into using yours instead of kyles. Still you'll only get one style of Saber. Multiple Sabers would need an entire mod.
|
|
you may:
quote & reply,
|
04-12-2002, 09:53 PM
|
#8
|
Join Date: Mar 2002
Location: Yavin
Posts: 29
|
Not to mention how much downloading would be required if everyone had an individual sabre hilt.

|
|
you may:
quote & reply,
|
04-13-2002, 02:18 AM
|
#9
|
Join Date: Apr 2002
Location: Virginia
Posts: 28
|
Cornbread-Depends on how many players and how big the files are. maybe it can be as simple as just a jpg file to go over the saber model?
|
|
you may:
quote & reply,
|
04-13-2002, 03:11 AM
|
#10
|
Join Date: Apr 2002
Posts: 300
|
Well... if you created a mod that allowed you to customize the models from parts all you would need going back and forth over the network is ~3 bytes of info. guard type A, grip type D, pommel type F.
|
|
you may:
quote & reply,
|
04-13-2002, 07:21 AM
|
#11
|
Join Date: Nov 2000
Location: Here
Posts: 392
|
Perhaps someone can ask the CPM-Mod guys from Q3. They build a player model on which you can change colors from the head to the leg individually. That should be possible with JK2 too.
|
|
you may:
quote & reply,
|
04-13-2002, 12:05 PM
|
#12
|
Join Date: Mar 2002
Posts: 38
|
It'd be good to have a different model for your saber hilt, I wouldn't mind Count Dooku's curved Lightsaber hilt.
|
|
you may:
quote & reply,
|
04-14-2002, 08:42 AM
|
#13
|
Join Date: Nov 2000
Location: Here
Posts: 392
|
So my two bits again:
First I mailed arqon (one of the CPM-guys) and he told me that different colors (don't know if this could be expanded) on models is done by creating a white item and then GL_Modulate it. So, I'm not very good at coding but I think we could try.
Second I thought about the quake-code again and one thing came to my mind: You can change your headmodel in some mods (I don't know if it was even implented in baseq3)- could we adapt this to JK2- basically the lightsaber-handel seem to be an independent model, so why not make it seperately selectable? Perhaps there is even a clue about this in the existing bot-files... (this idea came VERY recently, elsewise I would already have checked this- sorry)
So far, hope this brings up some sollutions....
Oh yeah, since the admins disabled the email-thing: Tigris@durahcell.de
|
|
you may:
quote & reply,
|
04-14-2002, 09:48 AM
|
#14
|
Join Date: Mar 2002
Location: Newcastle
Posts: 73
|
If You Can do that it would be grat so far i am just recolouring the lightsaber in the game maybe other ppl will be doing this till the editors come out
|
|
you may:
quote & reply,
|
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Forum Jump
|
|
|
|
|
|