lfnetwork.com mark read register faq members calendar

Thread: Patch Thread
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 03-30-2002, 10:59 AM   #1
Vagabond
LFN Staff Emeritus
 
Vagabond's Avatar
 
Join Date: Dec 1969
Location: The Galactic Plumberman Alliance
Posts: 796
Arrow Patch Thread

When posting to this thread, classify your post as either a:

1. Bug
2. Enhancement

* * * * *

BUG

* * * * *

Here's the scoop:

1. If I start up my computer.
2. Start JKII.
3. Go into multiplay.
4. Create a server with some bots in it.
5. Try to move around with the joystick.

Then the game does not recognize my joystick (spare me the mouse/keyboard lecture).

However, if I:

1. Start up my computer.
2. Start JKII.
3. Go into singleplay.
4. Load up a saved game.
5. Move around a little bit with my stick, which works fine in SP.
6. Exit JKII.
7. Restart JKII.
8. Go into the MP game.
9. Create a server with some bots in it.
10. Try to move around with the joystick.

Then the game recognizes my joystick, with the following caveat:

The "X & Y Axis as Buttons" settings are ignored, and all inputs are button-like...meaning digital (all-on or all-off), rendering the joystick imprecise as a controller.

Setting "X & Y Axis as Buttons" to "Off" works in SP, but is ignored in "MP".

What needs to be patched is:

1. The multiplayer game needs to recognize the joystick controller, without the user having to first start up the singleplayer game.

2. The multiplayer game needs to recognize the "X & Y Axis as Buttons" settings so that "analog" joystick inputs are supported.

Thanks, Raven!

P.S. My Controllers are:

CH FighterStick USB (combined as a control manager device)
CH ProThrottle USB (combined as a control manager device)
CH ProPedals USB (combined as a control manager device)
Microsoft IntelliMouse Explorer 3.0 USB (combined as a control manager device)


All the world's a stage, and all the men and women merely players...
Vagabond is offline   you may: quote & reply,
Old 03-30-2002, 11:21 AM   #2
Owen
 
Owen's Avatar
 
Join Date: Mar 2002
Location: CA
Posts: 69
Enhancements:
1. Finish up the MP Dismemberment option
2. Add Taunt to the keyboard configs in the menus
3. Make Timedemo option not cheat protected
4. In the ingame server listings, add a Password category or a lock next to passworded servers
5. Throw in some new maps and skins

Owen is offline   you may: quote & reply,
Old 03-30-2002, 11:31 AM   #3
Moleculor
 
Join Date: Mar 2002
Posts: 102
Enhancement:

Make a map with a working carbonite chamber. Just like in Dark Forces 2. Especially the part where you could pull the lever with Force Pull. That's the reason I bought this game. To freeze my friends, then chop them into little bits.

Enhancement:

Put the light back into lightsaber. Make them actually light up rooms and such. Just like in JK1.

Ehancement:

Make lightsaber color an RGB code configurable thing. So you can have millions of different shades, rather than the six pre-designed ones.

Last edited by Moleculor; 03-30-2002 at 12:26 PM.
Moleculor is offline   you may: quote & reply,
Old 03-30-2002, 11:42 AM   #4
Fetal IceCream
 
Fetal IceCream's Avatar
 
Join Date: Mar 2002
Posts: 22
ENHANCEMENT

make it possible to use 3rd party skins/models online, without the server needing to host said skins/models.

currently if you use a 3rd party skin it reverts back to the default skin when playing online ...excluding making a skin over the original thus removing it.
(IE Reborn skins edited to look like Darth Maul)

not good.
Fetal IceCream is offline   you may: quote & reply,
Old 03-30-2002, 11:43 AM   #5
WhiteShdw
 
WhiteShdw's Avatar
 
Join Date: Mar 2002
Location: Holland
Posts: 404
Hot Topic Starter 
enhancement:

Tone down force drain in multiplayer, especially duel mode. I've been playing a while now and I've seen people winning 20-0 using a combination of force drain techniques. Usually using force drain/force lighting and killing somebody without even using a sabre or force drain/force push and then hitting someone when he/she is on the floor.

Basically there is no good defense against it. I've tried using force absorb but that saps my force almost as fast as force drain. I like being able to choose to fight on light or dark side, but in my opinion the dark side is stronger for now.

And for people who prefer the dark side, you might want to try toning down force heal a bit, just to be fair.
WhiteShdw is offline   you may: quote & reply,
Old 03-30-2002, 12:40 PM   #6
milestone
 
Join Date: Mar 2002
Posts: 60
BUG

*SPOILER*

New bug I've come across while battling Tavon (sp?), when I get into a saber lock with her, sometimes we'll break, however the sparks from the lock will persist for a short time longer and Kyle will be stuck in the lock animation until you swap weapons. Seems to occur randomly, not exactly sure what causes it.
milestone is offline   you may: quote & reply,
Old 03-30-2002, 02:16 PM   #7
Capt
 
Join Date: Mar 2002
Posts: 8
Bug:

Improved texture managment for Voodoo V5500s. On high texture settings a load takes 40 seconds, but a quickload will then take 10 minutes (when this happens the load menu and sound stutters).

Also some of the ingame animations (attack and destruction of Doomgiver, initial loading intro anim, leaving Bespin) do not play on V5500, just a blank screen and the sound.
Capt is offline   you may: quote & reply,
Old 03-30-2002, 02:20 PM   #8
jK][MaXimus
 
Join Date: Mar 2002
Location: ar
Posts: 3
patch enhancement:
multi is where your replayability come into focus multi should not suffer from less animations and/or features,with that said

1. lightsaber animations just like in the sp game simple just please add it.
2.i need music other than star wars to play too
3.add a passworded server icon this gets real old "oh heres a server,crap its passworded"
4.dark/light force powers need to be balanced,dark is abviously more powerful/easier to master.

raven if you read this,real good work this game is awesome and captures the star wars universe.i cant believe how good it is on suck a short developement time comparably.i will purchase this game as i did elite force and sof.thx for your effort

dude with joystick problems i use a joystick too and have no problems.ms forced feedback sidewinder 2 i would like to thank raven for supporting it from the start.
before anyone says ewww i am a starter in the #1 ranked q3 ra3 clan so yes you can use a joystick for fps.if you dont think so look me up

Max
jK][MaXimus is offline   you may: quote & reply,
Old 03-30-2002, 03:24 PM   #9
UsEr-X-
 
Join Date: Mar 2002
Posts: 175
Cool MOD/PATCH Idea

I got this idea from the JediKnightII.net logo at the top of the forum pages. Imagine in a game you could have your OWN personal design to mark stuff with. Just like in Half-Life you had a spraypaint image, imagine how cool it would be if you could make a design that the game could recognise as lines. Then when you hit a button your player would use his lightsaber to make the design on the wall! Just like Zorro! LOL It would be so cool I think. The only hard part would be programming the lighsaber to follow the "lines" in your design. Maybe if we made a "default" animation for the logo and made it real fast you wouldn't notice it.
What does everyone else think? Could this be possible? Maybe a MOD?

UsEr-X-
UsEr-X- is offline   you may: quote & reply,
Old 03-30-2002, 05:16 PM   #10
CyrusWolf
 
Join Date: Mar 2002
Posts: 3
Thumbs up Cool a sticky patch tread. Neat idea!

Bug Fix

This is minor: I noticed that sometimes the intro movies play without the music. It might be just my PC but has anyone else noticed this?


Enhancements

Please, Please, PLEASE enable 1st person perspective w/the lightsabre in multiplayer. This option appears to be missing.
CyrusWolf is offline   you may: quote & reply,
Old 03-30-2002, 06:09 PM   #11
mchank
 
Join Date: Mar 2002
Posts: 4
Bug Fix for weapons problem

Raven, please fix the weapons damage problem! Its extremely annoying when a stormtrooper or officer runs right up to you and you shoot him right in the chest but no damage happens. This might be a collision detection problem or something. Also the bowcaster has a bug when you're shooting someone at long range and they just go "ugh ugh" and they don't die. Very frustrating considering the small amount of ammo that's available in the early levels.
mchank is offline   you may: quote & reply,
Old 03-30-2002, 06:21 PM   #12
Indy4
 
Join Date: Jan 2002
Posts: 654
fix the graphics for nvidia users!!!!!

SEYA
Indy4 is offline   you may: quote & reply,
Old 03-30-2002, 06:43 PM   #13
Sartis
 
Join Date: Mar 2002
Posts: 113
Enhancement:

More Skins, Or the ability to use 3rd party skins even if the server doesn't have the skin. Or something along those lines just to bring more variety to the game. Just please allow us more choices with these(I miss my Dark Kyle skin).

Enhancement:

Balance the force powers abit more Lightning personally is too damaging for the spread it has, maybe make it decrease in damage to a single person the more people it hits.(tired of the run up and lightning 8 people and get 5 kills due to lightning)

Enhancement:

Limit level of forces if your holding a gun, I mean really do we need a Max Absorb/Push/Jump Fletchette toating secondary firing cowboy in every game? Maybe set it so if a force is set to level 3 it is moved down to level 2 when a gun is equipped it doesn't cripple the person but it doesn't overpower them either. Just my thoughts.

Raven: I just want to say this game has to be one of the best games I have every played, You did an amazing job with everything even with my little negativity to lack of skins/force balancing I still think this will definately be around and popular for a very long time, Keep up the good work and let's see some patches =)
Sartis is offline   you may: quote & reply,
Old 03-30-2002, 07:32 PM   #14
e v i s k
 
Join Date: Mar 2002
Posts: 10
Enhancement

*Add the possibility to delete saved force configs. Im Missing that.
*Lightsaber as sp would be fine too.

Bug

*Fix Volumetric shadow error on nvidia cards.
e v i s k is offline   you may: quote & reply,
Old 03-30-2002, 07:43 PM   #15
Krak3n
 
Krak3n's Avatar
 
Join Date: Feb 2002
Location: I'm lost, help me!
Posts: 147
Quote:
Originally posted by Moleculor
Enhancement:

Make lightsaber color an RGB code configurable thing. So you can have millions of different shades, rather than the six pre-designed ones.
Now that would be cool, evry one could have their own individual saber color.

Enhancment :

More CTF maps, when i 1st looked at the mp options and saw only 4 ctf maps. i was very disapointed, the 4 that are there are of top quality and well map, but 6 would be a better variety, people get board quite quickly of the same maps over and over again.

Enhancment :

All starwars type skins, this is multplayer, we don't have to stick to timeline parameters, jarjar, qui-gon, obi-wan etc would all be excellent skins for MP and should be included.

Krak3n
Krak3n is offline   you may: quote & reply,
Old 03-30-2002, 09:01 PM   #16
GRIMLOCK
 
Join Date: Jul 1999
Posts: 122
Enhancments:

1. more official MP maps, just random things starwars based, nothing specific to movies or anything, be original.

2. Differant animations for some of the existing player models, its annoying to loadup Reelo in MP ad have my arms stuck in my fat, also on a note, remove the repair kit from the Ugnauts hand.

3. work on saber clashes in MP its good, but they just don't bounce right when they connect.

4. make screenshot and taunt keys bindable in the menu's they are nice to have, and i've seen at least 1 post a day asking for their bindings.

5. make Dueling music play in the Duel mode of play, it would just seem more appropiate no?

6.Have a little fun, add something random, a skin, new model, a few easter eggs to find.

7. Balance force powers and weapons in MP a bit more, its just a little nutty in there.

8. make the Bowcaster more powerful or something, its a potentially useless weapon only feasable in extremely few situations where accuracy is needed, and thats short lived when u get the disruptor rifle

9. if you make a Expansion, add a few extras like a jedi duel between luke and Vader, or DoTF style thing. or just have a few remade levels from the other Dark Forces/Jedi Knight games, like Red Storm did with Rogue Spears expansion having remakes of R6 levels in it. just to satisfy peoples nostalgia or whatever they call that.

Edit:

10. make differant sounds for some of the MP characters. Reelo, The ShadowTrooper, and the ugnaught, as well as a couple others use Admiral Fyyar's sounds

11. Gameplay mode like Assimilation from EF (actually from Quake 2 ) where you play as a light or dark side and get "pulled" into the enemies side.

12. make droids fall down or something like in JK1, its just dumb how they blow up, and one of the things enjoyable of JK1 was watching a Gonk flop forward and fall off Nar Shadda

13. an expansion is in order!

Bugs:

1. that issue with the NPC's comming up and taking no damage when shot.

2. Saber is unable to block turret fire, Kyle lifts his saber in defense but gets mauled by the turret fire. either fix his anims or ,make it possable to block.

3. Fix it so when u create a server in FFA after flipping through other modes, or playing in Duel mode it doesn't reset the kill limit to 1

4. Remove or make it optional with the AutoAim in SP, it IS there and its annoying.




one final Enhancment:

Never change, you guys are the best out there! you listen to players and interact with us. most companies ignore, or take the info and leave us hanging completely unanswered. had this game been made by any other company i wouldn't have baught it, LA is getting greedy, and as i said, most others have become very unreliable in the terms of customer interaction, and satisfaction.

Last edited by GRIMLOCK; 03-30-2002 at 09:28 PM.
GRIMLOCK is offline   you may: quote & reply,
Old 03-30-2002, 09:06 PM   #17
moldie
 
Join Date: Jun 2001
Location: Arizona
Posts: 14
[QUOTE]Originally posted by Moleculor
[B]Enhancement:

Enhancement:

Put the light back into lightsaber. Make them actually light up rooms and such. Just like in JK1.

Definitely. It's too strange for the saber to give off no light whatsoever.


Like most things, I am nothing...
moldie is offline   you may: quote & reply,
Old 03-30-2002, 09:12 PM   #18
Kurgan
Headhunter
 
Kurgan's Avatar
 
Join Date: Nov 1997
Location: The Dawn of Time
Posts: 18,316
LFN Staff Member 10 year veteran! 
Arrow Enhancements

My requests (basically SP stuff put into MP as an option):

1. First Person Lightsaber camera option in multiplayer (with non-auto-aiming crosshair?).

2. Ability to change crosshair (at least three crosshairs to choose would be nice).

3. Character Idling animations option (like with single player...).
The ones in the first Jedi Knight were funny (lightsaber shaving), but just something rather than standing stock still would be nice, with any weapon.

4. Purple Lightsaber (we have a pink one, purple is the other classic color we're missing).

5. Fists/Stun Baton option in MP. Every player would start with the ability to use them, and it would be weak, but fun, and stealthy.

6. Demo recording/playback in Single Player. Is this possible? A lot of cool things happen in SP that would be worth recording and playing back (the slow motion option is nice, but it just isn't the same since it chooses the events that get played and only once).

7. Dismemberment in Multiplayer. I know this is currently allowable through a cheat, but I was thinking if it could be "Fixed" so it wouldn't crash the game, it should be put in as a toggleable option. If the severed limbs could vanish after a short time, perhaps it would work?

8. Autoaim toggle off in Single Player. A lot of people have complained to me about how it's "difficult to aim" in SP, and on the Raven support page we have the solution (toggle to normal crosshair option). If this were an on/off switch in the menu's it would save time, since a lot of people would use it.


As to the lightsaber glow, I would have preferred the option to have a simple white glow around the person intead of a big colored one (so it would be more like the classic movies) but it's not a big deal.

Well, those are my requests. ; )
I would scream "more professional maps/player models!" but I figure those can wait until an official Expansion is released.
Kurgan is offline   you may: quote & reply,
Old 03-30-2002, 09:52 PM   #19
DarkEra
 
Join Date: Aug 2001
Posts: 30
Enhancement:
The ability to bind the same letter to light and dark force powers in MP for those who are never going to use both at the same time and would like to switch with familiar controls.

Enhancement:
I really don't see something to symbolize a passworded server in the browser. Perhaps it could be added or made easier to see.

-DarkEra


-DarkEra

DarkEra is offline   you may: quote & reply,
Old 03-31-2002, 12:56 AM   #20
Muzzle
 
Join Date: Mar 2002
Location: Richmond, VA
Posts: 15
Bug fix:

Grabbed the dark force charge and fell off a ledge, dying immediately. Respawned with all dark force powers.

Enhancements:

Tweak MP saber fighting to the SP style.
Add force-interactive items in the MP levels. Boxes to push at people, levers to pull, stuff to chop down with sabers and crush people, that kind of thing.
Muzzle is offline   you may: quote & reply,
Old 03-31-2002, 01:29 AM   #21
TGammet
 
Join Date: May 2001
Location: Vallejo, CA
Posts: 7
Enhancements:

The lightsaber should be a light source.
Yeah it can create a drain on system resources, but you can always make it a toggable option.

toggable? if that's really a word

I'd love to see an expansion that would involve larger scale Jedi battles. Maybe have Luke and his new wife Mara team with Kyle for some reason. They don't really need to be playable, just have them fight alongside Klye like in JK2.
TGammet is offline   you may: quote & reply,
Old 03-31-2002, 03:28 AM   #22
EekTheKat
 
Join Date: Mar 2002
Posts: 60
2. Enhancement.

Quote:
3. work on saber clashes in MP its good, but they just don't bounce right when they connect.
Here's another vote for this one. This game would be ridiculously fun if Raven can tweak this.

Or at least something like a server side configurable variable or something to adjust/enable/allow saber clashes would be perfect.
EekTheKat is offline   you may: quote & reply,
Old 03-31-2002, 04:11 AM   #23
Kypt
 
Kypt's Avatar
 
Join Date: Jul 2001
Location: Texas
Posts: 54
Bug:

Sometimes when I saber throw and the sasber is coming back and hits someone it shows as if they died by themselves, giving them negative points.

Enhancement:

More saber colors and skins
Kypt is offline   you may: quote & reply,
Old 03-31-2002, 04:30 AM   #24
Syclonix
Guest
 
Posts: n/a
First of all I think its great that we have this forum and that the Raven guys are so supportive (stick to this and you may evn become the next valve). Anyways thanks for listening to our input and I hope you will take these ideas into consideration.

Enhancement:

Again MP dueling needs work. (Not to mention again dueling more similar to the SP experience) There needs to be some sort of conformation that a strike from the saber has landed on the player. Perhaps a louder cry and more sparks and smoke.

Option for slow-mo deaths in MP dueling--minor thing but would be cool.

Force grip needs some work, its harder in MP to be able to grip the player so maybe the crosshair could be a little more visual like in JK1 with the circles around the throat. I haven't really tried it out yet but is it possible to smash players against the walls and create damage while in the air? If not that would also be nice.


Everything else seems to have already been said, so thanks again for listening Raven.
  you may: quote & reply,
Old 03-31-2002, 04:58 AM   #25
Nefilim
 
Join Date: Mar 2002
Posts: 16
I would really like to see the option to remove specific force powers... especially in Duel mode. Disabling force is fun, but i would to disable only dark and light powers and keep push/pull/jump and the saber skills/throw. As of now it seems this isnt possible.
Nefilim is offline   you may: quote & reply,
Old 03-31-2002, 05:13 AM   #26
Skellington
 
Skellington's Avatar
 
Join Date: Mar 2002
Posts: 122
Bug Fix:
-Luke occasionally goes nuts in the Factory when you're both fighting Reborn and attacks Kyle.

-First level of Yavin swamp seems to cause video problems with my Asus V7700 GF2. Chunks of the screen flash on and off, the whole thing is pretty much indecipherable. Sometimes can be fixed by exiting to the menu and going back...sometimes not.

-Similarly, the Light-amp gogles cause weird flashing on and off of the screen when activated from third person sometimes.

Enhancement:
- Give the Stormies back their hand to hand attacks once they've been force-pulled. Actually, the Grans have always been great boxers too...could we have this back in JK?

-A vehicle only MP map? The AT-ST driving level was just too cool to leave it at that one little segment! Could add more vehicles too, drive an AT-AT, Trade Fed. tank, speeders....lotsa posibilities to use that great code!

-If there's a chance of getting more maps, how about some really well done locations from the films. A GOOD recreation of the Empire duel from carbon chamber all the way through to the central wind tunnel. Or a simpler one would be a spot-on version of the Death Star throne room...maybe done from some accurate blueprints. We can find 'em on the net, maybe you guys can even get your hands on some reference from the Lucasfilm archives. Tons of locations that people would love to fight in from the films.

-I definetly definetly second the suggestion to disable specified force powers in MP. Alot of the time, I just want to go have a full on Jedi saber battle, without drain, lightning and the rest, just attack, defense, throw...and maybe push, jump, and speed. As it is, MP tends to make for less tan intense saber duels.


On the subject of making the sabers light-sources...I'd vote no. They aren't in the films (look at Jedi for examples apleanty), and there's really no need to add the strain of another dynamic light on the engine.
Skellington is offline   you may: quote & reply,
Old 03-31-2002, 05:59 AM   #27
Bl1tZ
 
Join Date: Mar 2002
Posts: 6
Cool Guy Mp lightsaber like SP

Enhancement:

1) Just one. If raven can make the mp lightsaber system be more like sp, the game would be PERFECT. Please..please implement it in the next patch (or even just make it so the swords parry more often..coz thats what the fight scenes in Star Wars are about, parrying, and countering). Thanks!!!
Bl1tZ is offline   you may: quote & reply,
Old 03-31-2002, 06:33 AM   #28
DonTryThis@Home
 
Join Date: Mar 2002
Location: They keep me in a box!
Posts: 6
Lots of good suggestions in here so far! Mine would be :

ENCHANCEMENTS:

1. Dismememberment in multiplayer. This is simply a must!
2. Team communications for CTF and TFFA - either simple keybind/menu or proper voice comms.
3. Duel challenging work over a longer range, and easier to taget particular induvidual. And totally agree with diff music while duelling!
4. I feel force powers really shouldnt be able to do much direct damage, ie. lightning and grip. Maybe tone down damage from grip, and make lightning cause only minimal damage, but knock player to ground. I'm sick of lightning ppl to death because ppl have been doing it to me. It's very lame. Prolly my biggest gripe with the game thus far.....
DonTryThis@Home is offline   you may: quote & reply,
Old 03-31-2002, 06:55 AM   #29
Wraith Nine
 
Join Date: Mar 2002
Posts: 29
Bugs:
-The third AT-ST in the prisoner rescue mission sometimes suddenly vanishes, when you try to get back to the first turret and destroy it.This happened not only to me, but to a whole bunch of people at the forums I use normally!

Enhancements:
-If you'd put some of the elements of SP-Lightsabering into MP, it'd be even more fun than it is now !
Wraith Nine is offline   you may: quote & reply,
Old 03-31-2002, 07:44 AM   #30
Marv
 
Join Date: Mar 2002
Posts: 3
enhancement:

1) "Imagine in a game you could have your OWN personal design to mark stuff with."

wooot zoro style!!!

User-x that's a GREAT idea!!! i love it!

2) pulll weapons from people in mp... or something to balance sabre against guns. /shrug

3) as said earlier, drain and heal are annoyingly strong (MP)... NERF THEM!! :P

4) allow for the server to selectively disallow different force abilities

5) let you setup your MP force powers outside of a game

6) new content as always models, skins, levels, etc... (im really getting tired of the 4 dueling levels (a bull ring, boxing ring, battlebots arena, etc... etc...)

7) much longer range challenging and mutliple challenges in one game (that's my favorite part of ffa )
Marv is offline   you may: quote & reply,
Old 03-31-2002, 07:52 AM   #31
ReaperFett
 
ReaperFett's Avatar
 
Join Date: Oct 2001
Posts: 71
BUG BUG BUG BUG BUG


You can use Bacta when in a private duel
ReaperFett is offline   you may: quote & reply,
Old 03-31-2002, 08:00 AM   #32
evildonut
 
Join Date: Mar 2002
Posts: 2
Quote:
Originally posted by Moleculor

Enhancement:

Put the light back into lightsaber. Make them actually light up rooms and such. Just like in JK1.

Ehancement:

Make lightsaber color an RGB code configurable thing. So you can have millions of different shades, rather than the six pre-designed ones.
The lack of light from the light saber (or any other weapon for that matter) is due to the way the Quake3 engine handles dynamic lighting. Or rather, how it [i]doesn't[i] handle dynamic lighting. Unlike Quake 1 and 2, Jedi Knight 1 or pretty much any other 3d engine, Quake 3 has no dynamic light capability.

What it actually does to "simulate" dynamic lights, as far as I can tell, is that it simply a bit of color to the light already available. This is how it works in Quake3, Return to Castle Wolfenstein, Star Trek: Voyager, and any other Q3 based game that's been released. If Raven added REAL dynamic lights to JK2, it would be a first for the Q3 engine.

User defined colors should be easy, though. A bunch of Quake3 mods already has this feature for everything from skins to crosshair colors to nicknames.
evildonut is offline   you may: quote & reply,
Old 03-31-2002, 09:03 AM   #33
CaptainRAVE
Jedi Rave
 
CaptainRAVE's Avatar
 
Join Date: May 2001
Posts: 4,272
The best bug I found was when I jumped up the cloud city chamber....the one where you have to let the air take you up from platform to platform. Just before the cutscene was about to play with Kyle meeting the first Reborn I saved it, but when I reloaded it Kyle was standing there as if in the cutscene, and I was standing there looking at him...there were 2 Kyles!!!!! Well, after the cutscene finished they merged back into one...lol


The force will betray you to me.
CaptainRAVE is offline   you may: quote & reply,
Old 03-31-2002, 10:45 AM   #34
GRIMLOCK
 
Join Date: Jul 1999
Posts: 122
BUG


Fix lag in SP on the swamp level or make the rain toggleable.
even with all settings lowered to crap gfx its still virtually unplayable on my system
GRIMLOCK is offline   you may: quote & reply,
Old 03-31-2002, 12:00 PM   #35
KPeh
 
Join Date: Mar 2002
Posts: 24
Enhancement:

1) Again, MP sabre 'fights' more like single player (at least in duel mode/gametype, if not FFA etc as well).


2) Instead of Force all or Force none; how about force basic in MP? AKA, none of the light/dark specific forces can be used.

KPeh
KPeh is offline   you may: quote & reply,
Old 03-31-2002, 12:05 PM   #36
Skellington
 
Skellington's Avatar
 
Join Date: Mar 2002
Posts: 122
Another BUG:
-When playing the level where you have to avoid detection and sneak by the remnant troops onto Barney's ship, in the room where you turn out the lights, if you save after you turn out the lights, but before you complete the room, when you reload, the lights are back on and cannot be turned off at all.
Skellington is offline   you may: quote & reply,
Old 03-31-2002, 02:10 PM   #37
jaeger66
 
Join Date: Mar 2002
Posts: 1
Enhancement:

Players entering a duel should be given full health. It would negate the effects of some moron bombarding the two of you with the Repeater while you're trying to set it up, and make it more about skill than whoever started out with more health.
jaeger66 is offline   you may: quote & reply,
Old 03-31-2002, 06:34 PM   #38
Phazedplasma
 
Phazedplasma's Avatar
 
Join Date: Jan 2002
Posts: 11
definatley do what that guy said above

Make the in game server browser tell if the server is passworded PLEASE!
Phazedplasma is offline   you may: quote & reply,
Old 03-31-2002, 06:52 PM   #39
Cracken
 
Cracken's Avatar
 
Join Date: Mar 2002
Location: Less than 12 parsecs from the nearest Twi'lek slave dancer
Posts: 256
ENHANCEMENT

ENHANCEMENTS:

1. I echo all cries to balance out the Force powers a bit more. Give the lightside a chance, please.

2. Mind Trick: make it skewer the target's view (like the Conc Grenades in TFC) Of course, it could be countered with Seeing.

3. More MP models and skins! How about some more Classic SW characters? Han, Leia, Wedge Antilles (!), Old Ben Kenobi...please.

4. This may be more of an expansion pack idea, but MORE MP GAMEMODES! How about some objective or goal-based modes? Take out a tractor beam, defend Echo base, something like that (read Gabe's article on www.penny-arcade.com). Also, let's have a gamemode like TFC's "Hunted" level (I posted my ideas for this a while back, look a few pages back).

5. More MP maps. Echo Base, Endor Shield Generator (the landing platform would be an awesome dueling spot), Mos Eisley, Cloud City Gantry!

6. Force Push: make it restricted on maps like Nar Shadaa Street (MP). I mean, all people do on that map is push each other off the ledges, especially in CTF.

7. Let me re-iterate MORE MP MODELS/SKINS! Especially Jedi/Sith choices for Duels. (There are, what, 6 now?)


"Hide a stone among stones and a man among men." General Rokurota, "The Hidden Fortress"
Cracken is offline   you may: quote & reply,
Old 03-31-2002, 07:02 PM   #40
Gearhead
 
Join Date: May 2001
Posts: 6
Bug/enhancement:
Please make it so that you can set the joystick left/right to strafe rather than look left/right. The only way I played JK1 was with a joystick/mouse. Without being able to strafe with the joystick this is useless.
Gearhead is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > JediKnight Series > Game Discussion > Game Feedback > Patch Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:57 PM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.