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Old 04-02-2002, 05:01 AM   #121
SaberPro
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About Saber Fight

First, now days everybody uses the heavy stance and use the double jump hacking technique to play the game. (Heavy stance, jump+fire, jump again)

The attack is undefeatable, and you can't block. Even if after the player lands, the lightsaber poke can kill you.

I think Raven should patch out this technique in the next JK2 patch...

and make more taunts!!


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"The Force is with you young Skywalker...but you are not a Jedi yet!" - Darth Vader
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Old 04-02-2002, 05:02 AM   #122
MechDeus
 
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Re: Bugs and Enhancements.

Quote:
Originally posted by Jedi-TalonClaw
[B]Bug:

The stats screen that appears just before you enter a new level should stay up until you hit Enter. As it is now you barely have enough time to read it before it goes away.
We wouldn't happen to be referring to the (default) TAB function, would we (just hold it down)? Or is there some other stat screen you're talking about?
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Old 04-02-2002, 05:47 AM   #123
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I would enjoy the multiplayer aspect better if it were possible to use 3rd party skins/models online, without the server needing to host the skins/models.

This was somthing that we ALWAYS wanted in JK1, but alas, it was not available. But this Q3 engine has that ability does'nt it? I really think it should be implimented in a patch! Help us Raven! You are our only hope!

Also, if a patch is made soon, please fix the lightsabers so they light up a darkened area with their glow. I would think that you would have done that when you first started work on the lightsaber system. I'm actually surprised that it was missed, and I don't know if it can be changed now, but if it's possible...well anyway, that's my humble request. Thanks!

Kyp.
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Old 04-02-2002, 05:55 AM   #124
Moleculor
 
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BUGS:

Hitting Tab will make my game stutter in MP. Which is a bad thing, especially when I'm being a server since that makes everyone else lag like crazy.

My logitech iFeel mouse's third (middle) button doesn't work. I know Black & White and Tribes 2 got it to work, so I know it's possible. That, and the actual wheel doesn't work either.

System stats:

1400 MHz Pentium IV

Memory: 384MB RDRAM PC800 Memory

Hard Drive: 40GB 7M Ultra ATA Hard Drive

Video Card: 64MB DDR ATI RADEON VE AGP Graphics Accel w/DVI and TV Out

CDRW: 12x/8x/32x Recordable/Rewriteable CDRW

DVD-ROM: 16X/48X DVD-ROM Drive

Sound Card: Sound Blaster Live PCI Sound Card

Modem: 56K PCI Voice Modem

Network Card: Linksys PCI 10/100 NIC Card Standard Height

Operating System: Microsoft Windows Millennium Edition

Enhancement:

You should be able to sense where your opponents are, right? So in MP, why not add the option of little arrows that show where your opponent is on the side of the screen? As in, which way to turn and stuff. And if you enter a duel... of -course- the only arrow that would show up would be the person you were duelling. Otherwise, only people close to you would show up.
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Old 04-02-2002, 06:04 AM   #125
JoeKewl
 
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BUG:

If you have more then 100 save games, when you goto the load menu, it only shows the first 100, and you cannot scroll to the 101+ savegames.
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Old 04-02-2002, 06:35 AM   #126
Jonyo
 
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What would be cool if they had slow motion deaths for duels, ffa or otherwise. This has already come up, just giving my input.

The action would still go normal time around the two, but the winner and victor would be caught in slow motion death and victory.

I think that affect alone would make duels so much cooler. Players running around could see the victor and winner...as they slowly fall.

that would rock.

Also, Raven, I want a pony.

With a big ribbon.


"An elegant weapon, for a more civilized age." --ObiWan Kenobi
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Old 04-02-2002, 07:59 AM   #127
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BUG:

One other issue I think may have been mentioned but is VERY important to be addressed...

The collision detection on the flag is terrible, it requires your feet to touch the very bottom of it, this needs to be remedied, you can't always roll through it, speed through it, never jump through it... For a game that's defined by it's high flying shenanigans you have to practically crawl through the flag (The area where you wanna be doing the craziest stuff). This needs to be addressed please.
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Old 04-02-2002, 01:29 PM   #128
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Gosh folks, stop whining about gameplay and asking about GAMEPLAY changes. Gameplay is fantastic, and that's not the point of a PATCH.

So stop posting your personal desired modifications of powers, and stop asking for 100 more player models and animations. My god.

BUGS:

* MP Tab Score Screen completely lags/freezes my system, and it feels like it's trying to flush a constantly updated set of info instead of showing a quick snapshot of "recent" score data. It's dangerous and impractical to use as it stands, and should be tweaked.

* Master server index is NOT working right. I cannot get a full listing of servers. I opened All-Seeing-Eye and had to find a friend's server that way...

* Server crashes - i don't know what's causing them, but I see it a LOT.

* Those of us behind Routers/Firewalls need more documentation and guidance. This game is VERY much oriented around smaller servers, so you need to support broadband people. I'm not shabby with computers and I still can't get this damn thing to work.

ENHANCEMENTS

* Complete, effective system for chosing which forces are enabled.

* WE NEED THE MAP EDITOR TOOLS ASAP.

* Master server listing needs more useful information
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Old 04-02-2002, 04:25 PM   #129
Creston
 
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Errr...?

Quote:
Originally posted by Syclonix
First of all I think its great that we have this forum and that the Raven guys are so supportive (stick to this and you may evn become the next valve).

Ehmmm no thanks, I like the fact that Raven actually RELEASES their games, instead of just blowing more air about their vaporware products, only to, after FOUR years of development, come out and say "we're changing it totally, now it's going to be like Tribes 2!". Yawn.

Here's a few things :

SP :
- I've found two areas in which a player can get stuck. Nothing big, just annoying.
- Difficulty levels need work on levels 5 and 10. It should not be freakin' IMPOSSIBLE to save the prisoners and Lando on Jedi Master level, and nigh on impossible to save the prisoners on Jedi Knight level. Simple fix, increase their health by 1000 or so on higher diff levels. I'm having a hard enough time staying alive against 30 of Reelo's men without having to worry about Lando getting his butt shot off. And trying to kill the 3 AT-ST's with that one turbolaser turret is absurd on higher diff levels. (not to mention the fact that the stormtroopers generally waste the prisoners before I even can get UP to that level on Jedi Master diff... NOT funny.)
- Not sure if this can be done, but the AT-ST is a b*tch to fire at targets that are at the same height as it is, because it's in the way of my line of sight. A first person perspective (for all I care with nothing in it), would be really handy.


MP :
- Why is the lightsaber combat different than that in single player? The only thing I can guess at is that otherwise it would be too big a performance hit for lower machines, but I WANT to see 10 people vaulting and sabering around a level, just like a decent single player battle.
- Not sure if this is just me, but it seems that even with saber defense 3, guns still OWN you. A simple Jedi bot with a blaster rifle will kill me in less than five seconds of sustained fire while I'm standing there, saber drawn, doing nothing but defend. Ehmm?
- A little more explanation on what options in the create server settings do, please

Thanks.

Creston
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Old 04-02-2002, 04:58 PM   #130
adamaged
 
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Enhancement
A run/walk toggle would be nice, for those force speed 3 saber battles. Or is there a way to keybind this already?
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Old 04-02-2002, 05:11 PM   #131
Father Ruckus
 
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Patch:

- Balance the Uber hvy stance, tone down the damage or make it take longer to excute. Or even blockable.

- Patch these Forums...they're slow as ****

Enhancements:

-Gotta port single Saber Duels to Multi, they felt more Epic then the current Multi duels

-a Voice menu like the Tribes series had VAS

-Raven/Lucasarts supported sound pack

-Raven/Lucasarts supported model skins. Or include the best of the best that are made from the community in patches.

-Skin suggestions that others missed: Slave Girl Leia is a must


Time is an Abstract created by humans to measure they're own decay

1.03 > 1.02
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Old 04-02-2002, 05:14 PM   #132
Bl1tZ
 
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Lightbulb few changes needed for MP

Enhancements:

1) Make MP saber like SP....its a must!

2) Heavy stance is currently too powerful, everybody is using it. As mentioned countlessly in other posts, everyone's doing the one-hit-one-kill forward+fire+jump move and jump again.

Solution: Reduce range for ALL heavy stance moves and maybe medium stance (because heavy is reduced) OR Reduce damage for heavy stance..its currently wayy too high (also, there shouldnt be a 1-hit kill move either)

3) Forced powers Heal, Grip & Push, Drain, Lightning needs to be tweaked.

Solution:
Heal should heal like SP heal (over time and can only heal 25%).
Grip should be made so that its blockable (ie like push), maybe when someone is not defending/open for attack, then u can grip the guy. Currently, u can grip the guy regardless and matches are becoming a push and grip fest (dropping ppl into abyss). Push needs to be more blockable too IMO.
Drain drains too much for too little cost. Either increase cost or reduce effectiveness (blockable?/drains way less/substansially increase cost)
Lightning needs to be tone down a bit.

4) Substansially reduce recovery time when knocked out. Currently it takes too long for a person to recover after being knocked down EVEN when using force jump to get up. A guy from far away has plenty of time to come and hack u to pieces, and this usually means instant death since almost every1 is using heavy. Matches are more and more becoming push/kick-in-the-face and chop the guy while he's down.

Other than this, its an EXCELLENT GAME...Thanks!
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Old 04-02-2002, 06:02 PM   #133
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Quote:
1) Make MP saber like SP....its a must!
What exactly do people mean by making MP sabercombat like SP? I mean... if they want Sabercombat in MP like it was in SP, why don't they just ask the dude they're playing to do moves those reborn dudes in SP did.

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Old 04-02-2002, 06:14 PM   #134
Gryndyl
 
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BUG

When trying to host a server, many computers that are part of a network will not have their server name come up in internet listings-they appear to be defaulting to a "local" game. I'm able to host other games for MP just fine so it appears to be an issue with the way JKII interprets things.
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Old 04-02-2002, 06:56 PM   #135
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BUG:
on the streets of Nadaar level (i think level 6), those damn snipers (soooo many) KNOW exactly where you are, and can even see through walls. That level suffers because of poor programming and brings playability to a stand still. It's too tough, and is extremely frustrating to get picked off by any one of a legion force of snipers, miles away, one after the other. It could have been bettter thought out. Sniper ammo of the bots need to be reduced. More health pick-ups, i'm always at around 40hp. Also those grenaders need to be a lot smarter and stop chucking away like the world is gonna end..


The force is strong with this one..

aka Idle Child.
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Old 04-02-2002, 07:22 PM   #136
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Quote:
Originally posted by Zodiac


What exactly do people mean by making MP sabercombat like SP? I mean... if they want Sabercombat in MP like it was in SP, why don't they just ask the dude they're playing to do moves those reborn dudes in SP did.
Perhaps you should read this thread from start to finish. I think it is pretty clear what people are talking about when they refer to the differences in SP and MP.

Quote:
Originally posted by Jedi Child
BUG:
on the streets of Nadaar level (i think level 6), those damn snipers (soooo many) KNOW exactly where you are, and can even see through walls. That level suffers because of poor programming and brings playability to a stand still. It's too tough, and is extremely frustrating to get picked off by any one of a legion force of snipers, miles away, one after the other. It could have been bettter thought out.
Yeah, those snipers are a tad too accurate, but it isn't easy designing AI, so you have to make up for it in some way by simply letting them "cheat", i.e. let them know where you are.
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Old 04-02-2002, 07:58 PM   #137
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Enhancements:
1) EAX ADVANCED HD!!!!!
I was so sad when I didn't see this option in the menu. I've got a $200 sound card and I want to take full use of it on this great game
2) More skins. This is MP.
Who cares about time frame. I want a Mace Windu skin. Also, it seems that all the skins were created for SP and just moved over to MP.
3) saber color selection improvement.
Need For Speed High Stakes has a cool way of choosing car color that makes it practically inlimited in choices. It would be cool to have a mint green light saber or a dark dark blue one
4) Deul of Fates song
It would be cool for deuling mode or when a challange is called and fought

Other:
This is a great game! Great job to all those who worked on it! If these things that I've said were added, I don't know how a better game could be made!


Dan
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Old 04-02-2002, 07:58 PM   #138
timothydog
 
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ENHANCEMENT:


Love the game.. there isn't too much that needs improvement...

But my main beef with the game (single-player) is the annoyance of re-loading a saved game. This proves really annoying in areas where I find myself dying a lot.

Why not give the option to reload the last "quik-save game" instead of the last "auto-save game?" That way you don't find yourself going to the load game menu every time you die.
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Old 04-02-2002, 07:59 PM   #139
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Well, you could easily skip that level with no problem and not miss out on much. In fact, that was the only level in the game I just said "Screw this" to, and went on to the next one. Besides, in the next level "Hideout" you get to meet Lando!


"Hide a stone among stones and a man among men." General Rokurota, "The Hidden Fortress"
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Old 04-02-2002, 08:00 PM   #140
TheJediComic
 
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Enhancement

Improve MP game performance for non dedicated servers, I love this game but the mp lag issues are pathetic to say the least. Sorry to have to post something negative
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Old 04-02-2002, 08:03 PM   #141
Scarlet Widow
 
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Enhancement:

It would be extremly helpful if the player was able to mantle. Most games substitue mantling for unrealisticly high jumping, JK II does an excelent job with making the movements realistic and moving at a realistic pace, however there is no mantling! Its annoying as hell to have to jump onto a smaller ledge then then jump from that ledge to the higher ledge when realisticly you could just climb the ledge in the first place. It was done great in Heretic II, why not in Jedi Knight II?

Also, a creep toggle key would be really nice too, and i don't think that crouch walking should be completly silent (which i am using now to replace creeping).
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Old 04-02-2002, 08:13 PM   #142
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Bug

I forgot to mention this in my earlier post. When i first installed the game, the installer neglected to install the mp executable file so that i could open up the multiplayer portion of the game. i had to go in and manually copy the file and paste it into the right folder on my hard drive. Yeah, i know, this really isnt that hard to do, but everytime i did it, my computer froze up and the dumb cd-rom drive (my dvd-rom drive) wouldnt stop reading the cd. it finally worked after i rebooted for the 5th time and shoved the cd into my other cd-rom drive (my rewritable drive). This was one hell of an inconvenience and i hope that this only happened to me. I just thought i would bring this you your attention so that other people wont have this problem. other than that last gripe, great game. i am addicted. you have successfully taken away what was left of my life. congrats Raven!!!!!


Fear attracts the fearful... the strong... the weak... the innocent... the corrupt.

Fear is my ally.
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Old 04-02-2002, 08:53 PM   #143
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enhancement

more special saber moves. the ones that are in are great lets get more


and dont listen to everyone about strong style its easily countered if you just use your brain.
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Old 04-02-2002, 09:14 PM   #144
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ENHANCEMENTS: (may have been suggested before)

1.) Make the way you choose your skin/saber how it was in the original. The running spinning model, so you can really get a good look at it. And it is one of the few good opportunities to show off your awesome models Raven!

2.) Add the ability to filter out passworded servers, or at least show like a padlock next to the server to show that they are passworded... frankly I would suggest totally doing away with the Q3A server browser, and getting a decent one... because it sucks. Something more like Tribes. *shrug*

And please, please get rid of the Q3A font. Or even if it's not the same font... just the whole size and the look of it, and how it's anti-aliased... I have never cared for it at all. It just looks nasty.

I really wish the MP of JK2 were up to the same glorious standards as the SP. I think Raven left it too much like Q3A.

But with a few improvements it could be a great deal better.

Almost forgot an important one: Make it so that if you try to join a server and it's full, or you don't have the password... or whatever, when you get spit back out it's to the server list again not to the freaking main menu of the whole game.

That is very important.
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Old 04-02-2002, 09:17 PM   #145
Moleculor
 
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Bug/Enhancement:

It's too easy to jiggle a person around with force grip. The person using it should have his turning slowed down.

The whole MP/SP thing:

As far as I can tell, everyone means that the bots simply suck in MP. They aren't -nearly- as good as the ingame Reborn, Tavion, and others. Usually, human vs. human duels work out ok... except for the heavy dark force users. They just lightning/drain spam everywhere.
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Old 04-02-2002, 11:02 PM   #146
MechDeus
 
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Quote:
Originally posted by adamaged
Enhancement
A run/walk toggle would be nice, for those force speed 3 saber battles. Or is there a way to keybind this already?
I believe this is already in the Controls menu, but starts off bound to nothing. It's called Run/Walk I think, but I've never used it.
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Old 04-02-2002, 11:37 PM   #147
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Quote:
Originally posted by FWB


Perhaps you should read this thread from start to finish. I think it is pretty clear what people are talking about when they refer to the differences in SP and MP.

I HAVE read the entire thread. I'm very active on this forum and altho I don't reply to all threads, I do read them. I know they're complaining about the MP bots, but imho, I think MP=playing against other real people, not bots. Bots= running targets/practice/cannon fodder: they need to help u to get better at MP. Those saberfighters in SP don't play like real life players, neither do those bots in MP. so both don't help and are pretty useless imo for gaining some more MP-saberskills. But that's just my opinion. I have a good connection so I can enjoy real-life MP combat. I can understand that some people can't get on the internet and'd like some fun in fighting 20 MP-bots...

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Old 04-03-2002, 12:10 AM   #148
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Quote:
Originally posted by Zodiac


I HAVE read the entire thread.
People are complaining that blocks just don't occur in MP as they do in SP. The sabres seem to go through one another a lot in MP. This issue has nothing to do with the players you fight. Take a look at the long light sabre thread if you want more detail.
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Old 04-03-2002, 12:20 AM   #149
MechDeus
 
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Zodiac: It would seem you haven't read them, or simply haven't played both versions, it has nothing to do with bots.

The differences bewteen saber battles are huge:
1.) Saber locks are only in Duel servers.
2.) Collision detection has been tuned down a lot, sabers will often go right through people dealing no damage in MP, and sabers don't bounce off each like they do in SP.

Play both, and you'll see the difference, they're not really that much alike at all.
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Old 04-03-2002, 02:03 AM   #150
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Not sure if this was mentioned already,

They need to allow first-person view for lightsabres in multiplayer
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Old 04-03-2002, 02:07 AM   #151
Father Ruckus
 
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its can be done, i dont know cause i would never use it.

the aerobatics would suck.


Time is an Abstract created by humans to measure they're own decay

1.03 > 1.02
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Old 04-03-2002, 02:52 AM   #152
Soruss
 
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"Knowing that you can't just dash out of range of a swing will force people to desist from the Diablo-esque clickathon that is online sabre battles. Instead people can chose to try and block and counter, picking their moment."

If people just slash-slash-slash, push them to the ground.

"It will also encourage the use of force powers as an adjunct to sabre-play, ie using push to disengage from a duel or pull to stop someone making an escape."

Lots of people do this already =P I use push a lot when fighting others with my saber. They need to tweak pull a bit because currently if you pull someone close, you become vulnerable, while they just get closer. So basically using pull is dangerous.

Just another comment about SP sabers vs. MP sabers. In single player the animations are much much better for saber combat. Use a singleplayer saber and do the medium stance forward chop, then do it in MP. Notice how the single player one cuts right down the center where in MP it slashes(onehanded) on the right side? It almost seems like raven forgot to update the MP version with the latest anims and code before they went gold... oh well hopefully it will be fixed.

I have some more issues/enhancements:

Guns:

Guns should be superior at long ranges and medium ranges, however when an enemy gets close enough that i can smell their breath a light saber should be superior. There is three major problems with guns...

1) Because the back up speed is the same as the move forward speed, a gun user can just keep backing away from a lightsaber user without ever being caught.

2) force pull doesn't work very reliably. (I like how jediknight 1 handled it much better. Pulls were easy to pull off so gun users had to stay out of ranger).

3) Force speed takes way to much force. It not only saps half your total, but while it is on you don't regenerate any force, therefore making it a dangerous and mostly useless force power. So using it to catch gun users is dangerous at best.

Also, for anyone who says, "Don't play on a guns server then." That makes the game pretty limiting doesn't it? Generally because the ONLY unique aspect of JK2 is the ligthsaber/force, it is pretty stupid that guns completely overshadow both in MP. In my opinion, gun users should not be the only ones winning MP battles, it should be equal.

P.S. (I won't shut up will I? =P) Drain is over powered, I use it and it is very very powerful. I can heal from 1-100 hp in seconds given a few other people and using minimal force. There is no counter to drain, it is also the only counter to heal. Heal is over powered, because in duels you can constantly run away and heal. Ligtning is not over powered, but because of its range you can keep away from someone using a lightsaber very easily, thus making it a very annoying power in duels.
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Old 04-03-2002, 03:13 AM   #153
Kuroshi
 
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To introduce my suggestion, allow me to explain my plight. I play games on my personal computer here, and on my brother's computer on the weekends. We both use different keyboard schemes, so having an option to save different bind setups would be nice, so I don't have to swap .cfg files all the time (especially when we switch off between deaths on while connected to a MP server).

Also, I like to switch between Light and Dark side powers between deaths. I prefer to have my three main Force powers (eg, Grip, Lightning, Drain) bound to nearby keys but these binds are useless when I'm using the opposite side of the Force. So, here goes.

Enhancement:
1. You can save Force power settings to files (eg, Blademaster), how about we can do the same for the keyboard binds as well?

2. Let us bind Light force powers to the same keys are Dark force powers, since we all know no one is gonna be using them all at once.
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Old 04-03-2002, 03:36 AM   #154
Coops19
 
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Enhancements:

Just something that bothers me -

When u get shot or hit by a saber, there is no real indication you have taken damage. In JK 1 the screen went really green and there was a loud 'clashing' nose whenever you lost some sheild energy - now there is only a sound when you take health damage.

This is a tad anying, as sometimes ive thought ive come through a battle ok, but ive lost nearly or all of my sheilds.

Something petty but could be easily fixed in a patch couldnt it?

Also, the music isnt really right for some of the levels - Artus topside (when you fight the 3 AT-ST's) for example, there is the sneaking sorta music when a full on invasion is happeneing - the music from the first level of MOTS wouldve fit it better.
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Old 04-03-2002, 03:45 AM   #155
Topdan
 
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Quote:
Originally posted by TGammet
Enhancements:



toggable? if that's really a word
Wouldn't it be toggleable


Topdan the Man
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Old 04-03-2002, 04:01 AM   #156
SplittingPixels
 
Join Date: Apr 2002
Posts: 5
Re: Cool a sticky patch tread. Neat idea!

Quote:
Originally posted by CyrusWolf
Enhancements
Please, Please, PLEASE enable 1st person perspective w/the lightsabre in multiplayer. This option appears to be missing. [/B]
Yes!!! PLEASE enable first person lightsaber view in MP! That's my only gripe about JKII - how a person duels best is up to them, so let us choose! I'd trade off the aerobatics in a hot second for the accuracy that comes with a first-person viewpoint.
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Old 04-03-2002, 04:05 AM   #157
Father Ruckus
 
Join Date: Mar 2002
Posts: 54
i agree.

There should be an easier way to indicate if you have hit your opponent. heres some ideas

1. A Tribes-ish Life/Energy bar above the persons head when you look at them.

2. Some kinda of indicator, like if you connect it lights up.

3. Burn marks on the person, similar to the Walls.


Time is an Abstract created by humans to measure they're own decay

1.03 > 1.02
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Old 04-03-2002, 05:44 AM   #158
Mattock
 
Join Date: Mar 2002
Posts: 41
ENHANCEMENT:

Work on the netcode a bit and make it so 56k modem users stand a decent chance of finding a decent game once in awhile. As it is now, most games are unplayable for the vast majority of 56k users. At least try and help us out.
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Old 04-03-2002, 05:49 AM   #159
Mattock
 
Join Date: Mar 2002
Posts: 41
I agree with the Force Grip issue.

I die to force grip mainly because of lag.

They grip and I'm off a ledge before I even realize what's going on. Slow down the person's turn rate while they're gripping please.
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Old 04-03-2002, 05:56 AM   #160
toolboi
 
Join Date: Apr 2002
Posts: 300
My logitech iFeel mouse's third (middle) button doesn't work. I know Black & White and Tribes 2 got it to work, so I know it's possible. That, and the actual wheel doesn't work either.


Thats a "feature" in logitecs craptacular drivers. I asked tech support on this and they said that first you have to bind that button to shift or control, and then set the function in the game to one of those keys. I then noticed that binding to those keys causes the buttons to "stick" that is that pressing a button bound to shift will do the equivilent of holding shift until you tap the button again. I went back to tech support asking about this and they said "there is no way to keep the buttons from "sticking" ".
You heard it here, Logitec designed their windows drivers so that you couldnt bind keys in games.

Of course their mac drivers are some of the best Ive ever used...
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