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Old 04-03-2002, 03:56 PM   #1
neovita
 
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Least favorite thing about Jedi Outcast

What is your least favorite thing about Jedi Outcast? What do you hate? Do you hate anything? What would you like to see changed in the expansion?

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Old 04-03-2002, 03:59 PM   #2
Mikaserla
 
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I wish it had Aureal 3d sound or even direct x 3d sound.
The quake engine used to support Aureal 3d sound 3.0.
What happened to that.
Other than that the game is excellent.
I'd also like to be able to lean around corners like in rouge spear.
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Old 04-03-2002, 04:01 PM   #3
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I want to add Reborns in MP
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Old 04-03-2002, 04:04 PM   #4
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I want Reborns in MP as well. They're the coolest bad guys. I want someone to make a mod where there are 10 of them you have to fight in the Doomgiver's hangar.
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Old 04-03-2002, 04:07 PM   #5
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reborns r in mp. i've seen them. look on the forum and u will find something about how to access them using the console.

my least favorite thing is the slow speed of fire from most guns. also some of the level design in sp but hey thats made like that for a *cough* challenge.
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Old 04-03-2002, 04:13 PM   #6
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Angry

Things I hated about Jedi Knight II: Outcast

1. Non-logic based puzzles. Whoever thought them up should be beaten, repeatedly, with a wiffle bat and then forced to sit in the corner with a dunce cap on. Whoever play tested this should have pointed out how stupid some of the puzzles were.

2. More plot, more plot, more plot. It needed more plot! I would have liked to have been able to listen in on more "important" conversations than the usual shpiel between stormtroopers.

3. Not long enough in my opinion...I am going to start playing through on hardest tonight but don't think it is going to "sate" my needs (oh well there is always Morrowind).

4. More incentive to actually use the weapons besides the Lightsaber (once you get it). I only used the disruptor beam when I had to do some sniping, and EMP type gun for turrets.


I am praying that a vast multitude of mods are developed (like they did for Half Life) to continue the fun. Right now I am sort of disenchanted with the multiplayer as it is a bit too chaotic for me.

I won't deny the fact that I absolutely enjoyed the game, perhaps more so than Deus Ex (my favorite game). The graphics were top-notch, the character controls were flawless, and the gameplay was very enjoyable.
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Old 04-03-2002, 04:19 PM   #7
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Quote:
reborns r in mp. i've seen them.
I looked directly in the console and didn't find any spawn command there. I know that it works in SP, but in MP I have no clue.
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Old 04-03-2002, 04:23 PM   #8
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most deffinantly a shadow fix for nvidia.


:ity the raven::
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Old 04-03-2002, 04:25 PM   #9
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1. Too short - Yes I know, SP is short nowadays blah blah blah...still doesn't make it a GOOD thing.

2. Anticlimactic Ending - Just me, or was the ending a real letdown?

3. No civilians - This really helped make the environments of JK believable. With levels on NS and CC, there should have at least been a few non-combat NPCs.

4. Hope you like jumping puzzles! Actually, this seemed to be the only kind of puzzle the game featured at all, besides the brain-dead code thing in the first level. Remember in DF, having to manipulate big chunks of architecture in order to get where you needed to go?

5. Didn't come BUNDLED with the dev tools and SDK

6. No expansion pack....yet

Last edited by Skellington; 04-03-2002 at 05:11 PM.
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Old 04-03-2002, 04:31 PM   #10
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i absolutely agree with mememememe on the slow rate of fire from most guns. at least in the beginning, who'd think beams of energy would travel slower than bullets (as in, medal of honor and rtc wolfenstein)? it was really tricky to time the shots with running stormtroopers.

i also kinda disliked the lightsaber feature that makes kyle 'slip' by the enemy when running into them head on and attacking. try it, run into a stormtrooper and press the attack button. instead of some close up stabbing or slicing, kyle kinda evades the whole confrontation and keeps running, leaving the stormtrooper undamaged.
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Old 04-03-2002, 04:44 PM   #11
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Yes, that's annoying... he perfectly misses every enemy he directly attacks while you get shot because of your attack.
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Old 04-03-2002, 05:04 PM   #12
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ya know.. and i thaught that was me missing them!!!
hmm.
personaly i just hate puzzles mostly jumping ones, but total without cheats i had the game done in less than 3 days (about 10 hours of play total between them since i had school)
the plot was very well done, and had the starwars feel, but as with starwars it kinda wore thin after the first few bits, and didn't have any kewl additions like side missions that you could choose to do or not to do as i heard JK2 was supposed to have.
i still stand by my thaughts beleiveing maps were well done, keys and weapons were in easy reach always, switches were a pain to get to, but face it, thats a starwars thing, or am i the only one who recalls DF1 and running around trying to locate where the explosives go?
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Old 04-03-2002, 05:19 PM   #13
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DF1, wow. Did anyone else think the first level in JKO felt like the first level in DF1 or was it just me?

For their design, I thought the levels felt like Star Wars. I could have done without some of the jumping, but you have to have bottomless pits in anything Star Wars, and I guess that requires jumping. Unless you mean those mindless block puzzles. Could have done without those.

And the snipers. Sometimes they were fun to hunt but mostly they were a real pain.

Would have liked more enemies, or more large groups of enemies, but I'm not done with the game yet so I might get my wish. Less button hunting and more saber fights works for me.
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Old 04-03-2002, 05:28 PM   #14
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NS
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Old 04-03-2002, 10:41 PM   #15
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I'm not finished the SP game yet and nor am I a vet of MP but it's a two-horse race...
[list=1][*]The snipers are deadly. Greedo must've been a poor excuse for a Rodian to lose the draw to Han in the Cantina [*]The god-awful spam-cannon (alt-fire repeater rifle ) in MP.[/list=1]
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Old 04-03-2002, 10:51 PM   #16
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Yeah the ending is a little weak. The music has to match that of the credit starting music. I mean you notice how well the celebration music in the movies fits well with it. Of course I dont like that it ended at all. (thank God when user-made levels come out).

Of course what really makes me mad has to do with the first Dark Jedi you face. I'll let those of you who've played it figure that one out.
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Old 04-04-2002, 12:02 AM   #17
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So far I'm dissapointed to see that there arent any customizable camera options from Heretic II like camera stiffness and distance.
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Old 04-04-2002, 12:10 AM   #18
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Biggest let down: Guns in multiplayer being completely superior to the light saber in everyway. Especially the alt fire reapeater.

This could be easily fixed by making force pull work better (more like it did in jedi knight).

Oh well, I have fun playing without guns with my friends.
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Old 04-04-2002, 12:37 AM   #19
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[QUOTE]Originally posted by manickat
[B]DF1, wow. Did anyone else think the first level in JKO felt like the first level in DF1 or was it just me?

And the snipers. Sometimes they were fun to hunt but mostly they were a real pain. [End Quote]

I agree the first level was great, and much like Dark Forces, clearly one of my all time favorite games.

Snipers are a little too good, in that they never get lazy. I haven't found that the snipers were capable of doing anything that humans couldn't, but they always seem to get you on that first shot, when you just jump out from behind your cover.

The only thing that I would like to see in the game that wasn't included is civilians, as someone else had mentioned.

I really loved the first level of Mysteries of the Sith, where you fought along side your rebel buddies taking on stormtroopers.

I'm a little sick of NPCs whose only purpose seems to be to die, and die by far to quickly.
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Old 04-04-2002, 12:38 AM   #20
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I'm still going through the SP so that's what I'll talk about.

The thing that bugs me the most is this: when in a hallway, you come to a door, but not even close enough to open it, and the guards on the otherside of the door "sense" you and say "let me see your ID" or some other thing. This just bugs me. And then when you get through the door, they aren't even waiting for you even though they sensed you.

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Old 04-04-2002, 01:18 AM   #21
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I don't know why people hate the puzzles. Good puzzles are what is in JK2, not stupid ones like JK where you have to find a key to open the door or slash three wires to down a force field. I loved the force puzzles on Yavin, the push one took me like an hour but that was because I was being a dumbass and not using push on the wall panels...


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Old 04-04-2002, 02:14 AM   #22
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picking up force powers on yavin like items sucked

they should've had the jeditrainer at the beggining of each puzzle explain the force power and give a demonstration (tiny cutscene)
then kyle should have been able to do it

keeping darkside powers even after kyle was supposed to have let go of his anger was a mistake too, i think

-patch


-patch
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Old 04-04-2002, 03:40 AM   #23
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The snipers were WAY too good. It bothered me that a guy fro mso far across the screen that hed almost faded into black could see me as soon as I walked around a corner and start firing. It als obothered me that htey ALWAYS knew where you were going to come out. The idea is thaat you FLANK snipers, not out sniper them.

As for other things.. I think that the fast stance is too slow (though the alternate stance, when you set it to 5, is perfect). There could be fewer spinning moves... you DO NOT SPIN WITH A SWORD! Ya, just turn your back to the guy and... ZAP.
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Old 04-04-2002, 03:50 AM   #24
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1. The snipers weren't that good, besides it's supposed to be a CHALLENGE.

2. Picking up the force powers on Yavin was good, I mean there's not much other way...

3. The darkside powers thing was okay, but if there was a path split, you know kyle would fly right to the Valley of the Jedi, absorb the power and distroy Desann by thinking it. Would kind of be cheesy.

4. I have to say the worst thing about the game is the slowed saber combat in MP, it was WAY better in SP. If Raven does the following, the game will be pefect:

Fix all SP scripting bugs, add thermal anim, make MP sabers like SP, add proper collisions to MP for the saber, and add full dismemberment (or partial, like just the arms) to MP, and the game would rock..


Clarionet, n. An instrument of torture operated by a person with cotton in his ears. There are two instruments that are worse than a clarionet -- two clarionets.
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Old 04-04-2002, 04:13 AM   #25
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I fear that SP sabre physics are different to MP for obvious reasons.

The lag factor would make SP dueling either unworkable or even less predictable than MP is now. I agree it needs correcting but I don't think it's so simple as copying code across...


You can't win [insert force-gripper name here]. Strike me down I'll become more powerful than you can possibly imagine, plus I'll respawn, grab a repeater rifle and alt-fire spam your Sith behind!
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Old 04-04-2002, 05:07 AM   #26
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my only problem with the game was i beat it in a day. In other words it was to short.

The multi saber thing could be better to, but multi is still fun
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Old 04-04-2002, 06:15 AM   #27
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Obviously if u beat the game in a day, you have no life.

And no, the was not too short. It was longer then most fps out there.

I have maybe time to play a max of 1-2 hours day and thats pushing it. So you musta played at LEAST 10 hours in ONE session? What fun is that?


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Old 04-04-2002, 06:19 AM   #28
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And for the topic:

I think the main thing i didnt like is *some* of the level design. Nar shaddar was pretty blocky and lifeless. Like some folks here were saying, some NPcs wouldve been nice. Some more raffic then that one speeder flying every 30 secs. Bespin couldve used some NPCs as well.

But Raven did produce the game in less then 13 months. So we cant have it all. Maybe Raven listen and IF they do a Outcast sequel they will

a) take their sweet time with the development.
b) use the new doom engine
c) focus on better level design


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Old 04-04-2002, 06:54 AM   #29
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The jumping puzzles in Nar Shaddaa almost drove me crazy. I'm sick of those hard as heck jumping puzzels.


My dream, to watch Imperial ships explode in my gunsights.
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Old 04-04-2002, 12:23 PM   #30
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some of the stupid puzzles .........

i'm sure 95% is my stupidity, but getting stuck somewhere for days gets annoying when the games isn't exactly clear on what you have to do ....... argh thats why I love these forums

I'm nearly completed so will have to wait for the final cutscene to decide .....

i dont have any other main gripes, this game rocks
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Old 04-04-2002, 12:34 PM   #31
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Aside from the load times, I'd like to see a better MP surfer in an add-on/patch. The gamestate variables are kinda confusing to the Q3 uninitiated, such as myself.

As for the actual game, so far no complaints (I'm in Nar Shaada). One of the few games I've bought recently where I can't wait to get home from work to play it!
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Old 04-04-2002, 01:38 PM   #32
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The lack of certain mp models such as fett, vader, maul, solo, chewie...etc. Forget about the timeline when it comes to multiplayer there isn't a timeline.


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Old 04-04-2002, 01:43 PM   #33
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I'm a little confused here. I'm just now getting into the Bespin level (I know I'm way behind, I just don't get that much time to play), and so far I haven't noticed an excessive amount of jumping puzzles. The only lame puzzle was the changing blocks in that training room, which wasn't even necessary. Everything else has been jumping to get to a certain area.

Why is this a problem? I'm a jedi with special jumping ability. Personally, I like using that power to reach certain areas. Maybe I'm just not far enough into the game, but so far I don't see anything to complain about.

What I consider a jumping puzzle is something like a lame adventure game like Rayman, where all you do is string together endless difficult jumps to tiny little platforms and you make one tiny mistake and have to do it all over again. I hate that. JK2 is not like that so far.
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Old 04-04-2002, 02:05 PM   #34
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mp models is the worst no vader? pfft no maul? heh but to be honest they had to leave something for the modders to do


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Old 04-04-2002, 02:08 PM   #35
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The SP guns! There just is something wrong with them...

I've complained elsewhere about the accuracy of the guns, but I think I should add something.. I don't know if this is just the difficulty level I'm playing at (Jedi Knight) but a stormtrooper takes over 6 shots to kill! (in JK they took three, in the movies: 1). The sad thing is that 9 times out of 10 they Don't even react when shot (no flinching, no falling over, retreating, etc). Either stormtrooper armor has really improved, or Kyle turned his blaster setting to "tickle" just for laughs.

The officers also take an incredible amount of shots to kill and they too barely acknowledge the fact that you just shot them in the chest nearly point blank. Are those polyester uniforms they wear that blaster resistent??

How much health do these guys have? I swear it is easier to kill people in MP than it is these guys, and at least in MP the people run around and try to make it interesting!

So most battles end up either pumping entire clips in the general direction of the enemy, or sniping headshots from afar (kind of hard to do when you get ambushed by four troopers in a tight space. In any case, I'm longing for the lightsaber...

I'm sure the aim was difficulty and maybe more numerous enemies isn't the answer, but I'd rather face more and smarter enemies than just a few lunkheads with kegs of health.

If I had one thing to wish for in the expansion, it would be some kind of objective based teamgame, like UT's assault or "true coop play" (like in Serious Sam or other FPS games). That and more movie-based and EU Star Wars skins/models. ; )
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Old 04-04-2002, 02:15 PM   #36
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Spiff, I agree, the jumping in Bespin made sense to me, and I didn't mind it. There are some puzzles later on though that involve jumping, but they don't make sense (i.e. a series of rooms in the middle of nowhere with no walkways that have single switches and enemies in them). They end up feeling more like busywork and temporarily ruin "Star Wars" feel I get from the good levels. You'll know it when you get to it ... though it's not overly long or difficult, it seems silly and out of place.

About the guns ... sometimes I had to laugh at how long it took to kill the troopers with some of the guns, but I did enjoy trading shots using the blaster rifle with them across some of the larger rooms. Kinda reminded me of the movies.
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Old 04-04-2002, 02:51 PM   #37
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Quote:
Originally posted by Mikaserla
I wish it had Aureal 3d sound or even direct x 3d sound.
The quake engine used to support Aureal 3d sound 3.0.
What happened to that.
Other than that the game is excellent.
I'd also like to be able to lean around corners like in rouge spear.
Sorry if anyones answered this already...
Hey Mikaserla, good news you can peek around corners. by default its CTRL + A or D (strafe right or left)

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