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Old 04-07-2002, 07:39 PM   #1
Evan Nash
 
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New Darth Maul skin...

I've seen people make a Darth Maul skin using the hooded Reborn skin...

Here's an idea..

Why not make a Darth Maul model that looks like this picture here:

http://www.curtis-web.com/forsaken/maul1.jpg

You can take say, Luke's body, re-paintit, add a huge sash-belt thing like Maul has, then just make the head.

Simple.

Someone out there dare to take on this challenge?

For another picture to use as a reference, go here:

http://www.curtis-web.com/forsaken/maul2.jpg
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Old 04-07-2002, 07:41 PM   #2
NetStalker
 
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horns missing = stupid looking

and until tools are released no custom models
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Old 04-07-2002, 07:47 PM   #3
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sdsdsd

Um, I really don't remember seeing huge spikey horns in the old Jedi Knight game.

If you're a good artist, you can make it look good and make it LOOK like there's spikes.
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Old 04-07-2002, 07:51 PM   #4
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ya cuz the square heads looked so great in the first JK


anyways without the model it will just look stupid, its not just about the scheme its also about the outline. no matter how good of an artist you are the top of the head will still look silly
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Old 04-07-2002, 08:02 PM   #5
Evan Nash
 
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sddfdffd

The proper tools for doing all that stuff won't be release for a while.

Deal with it.
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Old 04-08-2002, 02:54 AM   #6
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I want to do it.

The character i want to do wears clothes similar to Maul's.
I would only have to add the horns and reskin the face.

Plus, I will try to do some Jedi/Sith like skins wearing more robe like clothing.

But that will have to wait until the SDK comes out.
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Old 04-08-2002, 03:07 AM   #7
Absath
 
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[quote]The proper tools for doing all that stuff won't be release for a while.

Deal with it[quote]


lol in my mandalore skin thread you got all pissy cause i was going to do a skin wearing mandalore armor without the helmet, and said it wouldnt be worth it to make that skin if i couldnt do a helmet. now you're acknowledging our limitations without an sdk and saying that someone should make darth maul with what we have available, extra polygons or no? damned hypocrite.


Ctrl+Alt+Del Online
Tragically 1337
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Old 04-08-2002, 04:29 AM   #8
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Absath, pay no attention to Evan. He has no clue what he is talking about. No artist could create horns on Maul without making a new model...You can't just add horns to an existing model with the current tools we have. He has yet to produce a skin of his own and keeps critiquing ours as if he's the expert.


"To start press any key. Where's the
any key?"
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Old 04-08-2002, 07:32 AM   #9
Evan Nash
 
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sdsdsd

You guys have obviously not seen the Darth Vader model that one guy here is making.

Quit being so stupid.

You guys can't take any criticism AT ALL.

Girls.
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Old 04-08-2002, 12:10 PM   #10
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you cant just "repaint" luke, because luke has HAIR. It would look really ODD with darth maul having this weird ass bump on the top of his head. The only real way to counter this would be to use the reborn doods with the hood. but someone already did this, and it didnt look that good. I think that it would help if we could get some converters and use max for custom models.


*Belch*
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Old 04-08-2002, 01:58 PM   #11
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actually Evan the guy who is making the Vader model/skin is waiting on the tools. He is currently just making it in 3dMax but has to wait on the release of the tools to make it work in this game.
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Old 04-08-2002, 03:31 PM   #12
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Evan, Net is right. That guy doing the Vader model is using 3ds max. I have Lightwave which I believe will work just as well. But none of that matters. Why? Because we don't have the proper tools to convert our 3d models into actual playable characters! As soon as those tools are released you will start to see a bunch of new models, including your precious Darth Maul with spikes on his head.


"To start press any key. Where's the
any key?"
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Old 04-08-2002, 04:35 PM   #13
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dfdfdf

Alright.

I think Raven is just taunting us. =P

They gave the ref. skins last week, maybe now the SDK.
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Old 04-08-2002, 04:40 PM   #14
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Doesn't really matter. You can still START making the model before the sdk comes out, then just convert it over once it's released.
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