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Old 08-25-2001, 08:18 PM   #41
General Nilaar
 
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Nope, haven't managed to find one. The template did come with some background and a physical description though.

Ubese background: The Ubese, when introduced to the technology of the galaxy, grew increasingly technophilic, even going to so far as to develop weapons of mass destruction long since banned by the Old Republic. The decision was made to launch a pre-emptive strike to destroy the illegal technology, but the attack accidentally triggered the weapons instead, leaving Uba IV an ecological disaster. The survivors were forced to adapt to the wrecked atmosphere, and the Old Republic covered up the incident. Millenia later, the true Ubese found a way off Uba IV by capitalizing on their natural talents: they became mercenaries, bounty hunters, slave drivers, and bodyguards.

Physical Description: Nobody really remembers what the Ubese originally looked like, and few have ever seen a true Ubese outside of the protective gear they must wear to survive on Uba IV. Most use voice modulators to clarify and amplify their natural speech, which is believed to be little more than a raspy whisper.


"You rebel scum!"

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Old 08-25-2001, 11:04 PM   #42
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Jawa Specie Stats;
+2 DEX -2 STR
+4 species bonus to Repair
+2 species bonus to Bluff
+2 species bonus to Appraise
+ 2 species bonus to Spot
Small-Size (this wouldn't apply to the 6 foot jawa)
Language: Jawanese, Basic(but I'm not sure if they can speak it)

Last edited by Kvan; 08-26-2001 at 02:09 PM.
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Old 08-26-2001, 04:08 PM   #43
Wraith 5
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The story of Aurawn

When he was young about 6 or 7 he was in a bad crash. he was the only survier. Because of this crash, he lost most of his memories, where he comes form, what speices he is, and anything about his speices. The only thing he can remeber is his name, how to speak his native laguage, and how to use the gun that was found with him, a chirrc.

After this crash he was found by a jedi who senesed his power with the force, this jedi brought Aurawn to the jedi council, where yoda and a few other jedi masters saw a vision of Aurawn race coming into the core worlds to fight a war. The masters couldn't tell who Aurawn's race was fighting,but they could tell that there weren't many jedi in this time. They desided that they should train Aurawn in the jedi arts in hope that Aurawn would create a link between his race and the jedi, thus stopping this version of the future. They keeped him out of all records, trying not to let the dark forces that they could feel raising form knowing about him, they felt that these dark forces would try to take him over to their side.

The only other thing that was found in the wreckage was a gun, the only thing the Aurawn could tell anyone about it was what it was called, a "Charric", it a weapon that he as learnd to use over the last few years, one that he used for fun befor his master give him a lightsaber.


I don't have to blow up everything
I jusk like to.

Last edited by Wraith 5; 08-28-2001 at 01:02 PM.
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Old 08-26-2001, 10:36 PM   #44
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MY CHARACTER

My complete Character!!!!!

Name: Darth Uttinni
Species: Male Jawa
Class: Force Adept 1
Age: 16
Height: 6.2 Ft tall (remember I can hide using the force)
Weight: 210 lb
Eye color: yellow
Hair color: N/A

Inti +3(Dex); Defense 16(+3 class, +3 Dex) ; Spd 10m ; VP/WP 10/14; ATK +0 melee, +3 ranged;
SQ None;
SV Fort +3 / Ref +4 / Will +4 / SZ M/ FP 2 / Rep 0
STR 10 / DEX 17 / CON 14 / INT 11 / WIS 15 / CHA 14

Equipment:
Balster Pistol

Skills:Knowledge(Ships) +3, Profession(Ship Repair) +6, Survival +6,
Affect Mind +5, Enhance Ability +5, Force Push +3, Heal Another +4,
Heal Self +6, Repair +6,
+2 Bluff , +2 Appraise, +2 Spot<---these are here because I have a species bonus for these so they may not be ligitmate



Feats: Weapon group(Primitive), Weapon group(Simple),Weapon group(Blaster Pistols)


Force Feats: Alter, Control

Languages:
Jawanese, Basic

Credits: 500



Last edited by darthfergie; 09-27-2001 at 07:55 PM.
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Old 08-26-2001, 10:46 PM   #45
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I have a question fergie; since you were using my species temp. Jawa Specie Stats;
+2 DEX -2 STR
+4 species bonus to Repair
+2 species bonus to Bluff
+2 species bonus to Appraise
+ 2 species bonus to Spot
Small-Size (this wouldn't apply to the 6 foot jawa)
Language: Jawanese, Basic(but I'm not sure if they can speak it)
Why didn't you put any into Repair, Bluff, Apprasie or spot?

Last edited by Kvan; 08-27-2001 at 12:40 AM.
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Old 08-27-2001, 01:12 PM   #46
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+2 Wisdom, +2 Charisma, -2 Strength. Kel Dor are highly perceptive, giving them an edge in dealing with other beings due to their extra sensory organs.
Medium-size: As medium-size beings, Kel Dor have no special bonuses or penalties due to their size.
Kel Dor base speed is 10 meters.
Low-light Vision: Kel Dor can see twice as far as a Human in dim light (such as moonlight or underwater). They retain the ability to distinguish color and detail under these conditions.
Type II Atmosphere Breathers: The Kel Dor homeworld is one with a radically different atmosphere than most planets in the Galaxy. As such, the Kel Dor are forced to wear a special breathing apparatus while not in a Type II atmosphere. A Kel Dor caught without a breathmask must make a Fortitude save every round (DC 15) or fall to the ground unconscious and dying; additionally, the Kel Dor suffers 1d6 points of damage each round without a breath mask.
Perceptiveness: Kel Dor gain the Alertness feat for free.
Automatic Languages: Doran, Basic.

*A Keldorian is Plo Koon , I didn't make these stats *
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Old 08-27-2001, 01:22 PM   #47
Wraith 5
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Hey Kvan who is that for (I think i know but no one else does, unless it is a secret) and do you have a picture or can you tell us where we may have seen or read about this race before


I don't have to blow up everything
I jusk like to.
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Old 08-27-2001, 01:24 PM   #48
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dude a kel dorian is plo koon bet u cant guess who its for


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Old 08-27-2001, 01:41 PM   #49
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Quote:
Originally posted by Wraith 5
Hey Kvan who is that for (I think i know but no one else does, unless it is a secret) and do you have a picture or can you tell us where we may have seen or read about this race before
Hehehe...wraith it says at the bottom of my post (oh, and masta said it )
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Old 08-27-2001, 06:31 PM   #50
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Quote:
Originally posted by Kvan
I have a question fergie; since you were using my species temp. Jawa Specie Stats;
+2 DEX -2 STR
+4 species bonus to Repair
+2 species bonus to Bluff
+2 species bonus to Appraise
+ 2 species bonus to Spot
Small-Size (this wouldn't apply to the 6 foot jawa)
Language: Jawanese, Basic(but I'm not sure if they can speak it)
Why didn't you put any into Repair, Bluff, Apprasie or spot?
???CRAP!!!
...what are Repair, Bluff, Apraise or Spot used for...I think I can guess repair.

I might put some in later I guess...



Last edited by darthfergie; 08-28-2001 at 06:20 PM.
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Old 08-27-2001, 07:22 PM   #51
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Wraith, please see.

My character is FINISHED. Here are the FULL stats of my character.

Name: Mitha'ura'wnorudii or "Aurawn" / Character Level: 1

Class: Jedi Guardian (Padawan) / Class Level: 1

Species: Chiss / Age:11* / Height: 1.6 M / Weight: 145 lbs / Eyes: Red (Glowing) / Hair: Blue/Black / Skin: Light Blue

Abilities= Str: 12 (+1) / Dex: 16 (+3) / Con: 17 (+3) / Int: 16 (+3) / Wis: 11 (+0) / Cha: 14 (+2)

Stats= Vitality: 13 / Defense: 17 / Wounds: 17 / Speed: 10 / Initiative: 3 / Base Attack: +1 / Rep: 1 / Force Points: 2

Saving Throws= Fort: 5 / Reflex: 5 / Will: 1

Attacks Bonuses= Melee: +2 / Ranged: +4

Skills= Bluff +4, Climb +5, Computer Use +7, Tumble +7, En. Ability +7, Force Defense +7, Force Stealth +7, Heal Self +7

Feats= Force-Sensitive, Stealthy, Weapon Group (Simple, B. Pistol, B. Rifle), Control

Languages= Cheunh (Literate), Basic (Literate)

Weapons= Lightsaber- Damage: 2d8 / Critical: 19-20 / Range: - / Type: Energy / Size: Medium;; Charric- Damage: 3d6 / Critical: 20 / Range: 10 / Type: Energy / Size: Medium / Stun/FortDC: 1d6/DC 16

Gear= Power Pack x4, Medpack, Comlink, Credits: 700

-----

*Because Chiss reach adolescence much sooner that humans, a Chiss of age 10 has the size and maturity of a 20 year old human.

-----

BTW: Wraith I switched my Wis score for Cha score, and switched the skills Empathy for Bluff.


Thrawn's Driving Theories

1. Green light means go. Yellow light means go faster. Red light means you didn't go fast enough.
2. If you don't like the way I drive, stay off the road. . . and the sidewalk. . . heck don't come outside.
3. I'm going to drive really, really fast. That way I'll pass all the scenes of the accidents before they even happen!
4. Real men don't need brakes.
5. If other cars can't feel your CD playing, it's not loud enough.

Motto: As far as I can, as fast as I can, as loud as i can.
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Old 08-28-2001, 03:04 AM   #52
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Thrawn when you switched your WIS and CHA, did you adjust your skills to fit too?
Also why do you need a Charric? Thats a blaster! Jedi do not use blasters since they are used for one thing; to inflict pain.
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Old 08-28-2001, 12:51 PM   #53
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Well he is not a full jedi yet... he is just an adept, right?
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Old 08-28-2001, 12:58 PM   #54
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well his is a jedi padawan right now, in the Jedi Guardian class,

kvan the reason he as the gun is something out of his story that i forgot to out in...

here is the little bit i forgot.

"When the jedi, found he, the only other thing that was foudn in the wreckage was a gun, the only thing the Aurawn could tell anyone about it was what it was called, a "Charric", it a weapon that he as learnd to use over the last few years, one that he used for fun befor his master give him a lightsaber."

Is will know be added to aurawn's story since i forgot to put it there in the first place... opps


I don't have to blow up everything
I jusk like to.
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Old 08-28-2001, 03:45 PM   #55
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Quote:
Originally posted by Kvan
Thrawn when you switched your WIS and CHA, did you adjust your skills to fit too?
Also why do you need a Charric? Thats a blaster! Jedi do not use blasters since they are used for one thing; to inflict pain.
Yes, I remembered to change my skills accordingly along with my will save.


Thrawn's Driving Theories

1. Green light means go. Yellow light means go faster. Red light means you didn't go fast enough.
2. If you don't like the way I drive, stay off the road. . . and the sidewalk. . . heck don't come outside.
3. I'm going to drive really, really fast. That way I'll pass all the scenes of the accidents before they even happen!
4. Real men don't need brakes.
5. If other cars can't feel your CD playing, it's not loud enough.

Motto: As far as I can, as fast as I can, as loud as i can.
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Old 08-28-2001, 11:37 PM   #56
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Can I have a Charric too?
Oh, btw I think 'm going to be changing to a Gungan or Mon Calamari Jedi Guardian . Which one do you think I should be? I leaning to Gungan since no one is going to be one
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Old 08-29-2001, 09:21 AM   #57
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Kvan i don't have a book in front of me right now, but i do know that Gungans don't have may jedi. but if they don't get any kind of loses for being a gungan and a jedi, i think it would be cool


I don't have to blow up everything
I jusk like to.
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Old 08-29-2001, 12:03 PM   #58
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Quote:
Originally posted by Wraith 5
Kvan i don't have a book in front of me right now, but i do know that Gungans don't have may jedi. but if they don't get any kind of loses for being a gungan and a jedi, i think it would be cool
The book says "There are no examples of Gungan Jedi as yet..." It doesn't say there [b]can't[b] be any. You you think it's going to be a problem to play a Gungan Jedi won't. Right now I'm still crossed between a Mon Cal. (which I've written up already ) and a gungan.
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Old 08-29-2001, 12:50 PM   #59
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I wasn't saying you can't play a gungan jedi...

just remeber gungans are +2 con -2 wis...

a jedi consulars best abilities are wis, int, cha

a jedi guardians best abilities are con, dex.

and all sense skills use wis.

I think if you want to play a gungan jedi you should be a jedi quardian.

But if you want to play a gungan jedi of any type i don't care. If you can make it work i think it would be kind of cool.


I don't have to blow up everything
I jusk like to.
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Old 08-29-2001, 12:56 PM   #60
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Originally posted by Wraith 5
I wasn't saying you can't play a gungan jedi...

just remeber gungans are +2 con -2 wis...

a jedi consulars best abilities are wis, int, cha

a jedi guardians best abilities are con, dex.

and all sense skills use wis.

I think if you want to play a gungan jedi you should be a jedi quardian.

But if you want to play a gungan jedi of any type i don't care. If you can make it work i think it would be kind of cool.
I really don't care if my guys a power house or a weakling. MonCals have a negative number to their CON but I wouldn't mind playing them as a Jedi either .
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Old 08-29-2001, 01:04 PM   #61
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sounds good, than i say go for it!!!


I don't have to blow up everything
I jusk like to.
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Old 08-29-2001, 04:53 PM   #62
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A Gungan Jedi would be cool! Go gor it!


Thrawn's Driving Theories

1. Green light means go. Yellow light means go faster. Red light means you didn't go fast enough.
2. If you don't like the way I drive, stay off the road. . . and the sidewalk. . . heck don't come outside.
3. I'm going to drive really, really fast. That way I'll pass all the scenes of the accidents before they even happen!
4. Real men don't need brakes.
5. If other cars can't feel your CD playing, it's not loud enough.

Motto: As far as I can, as fast as I can, as loud as i can.
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Old 08-29-2001, 05:16 PM   #63
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Is someone going to be a Noghri???
A Noghri Jedi even...well mabe not. The Noghri would have a big negative in the wisdom department
BUT IMAGINE STEALTH AND STRENGTH
And don't tell me that these guys arn't Old Rep as well. These guys were around then...they probably joined right before the Empire really got going. A while after Vader got started on ridding the galaxie of Jedi...what would be really cool is seeeing a Noghri in Ep. III or if there was one that was snuck in the Special Edition...


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Old 08-29-2001, 05:58 PM   #64
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fergie i won't tell you that they wern't around, because to tell you the truth, all of these races were on their planted when star wars takes place.

But the only way you could play a Noghr right now would be to play it as a dark side pc and we are not playing with dark side pc.

When we play njo era, then you can play a Noghr, because even in the rebllion era they still work for thrawn.


I don't have to blow up everything
I jusk like to.
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Old 08-29-2001, 08:43 PM   #65
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Ok, here's my complete character...i think Let me know if you see any problems

Name: Nashina'k

Class: Scout

Species: Kubaz / Age: 27 / Weight: 134lbs / Height: 1.8 m / Eyes: green (Red goggles) / Hair: None (black cloak) / Skin: deep green

Abilities: Str: 5(-3) / Dex: 15(+2) / Con: 12(+1) / Int: 16(+3) / Wis: 11(+0) / Cha: 16(+3)

Stats: Vit: 9 / Def: 13 / Wounds: 12 / Speed: 10 / Initiative: 3 / Base Atk: 0 / Rep: 1

Saving Throws: Fort: 1 / Ref: 1 / Will: 1

Skills: Computer Use: 3 / Disguise: 4 / Escape Artist: 4 / Hide: 4 / Listen: 4 / Move Silently: 6 / Prefession-spy: 1 / Search: 4 / Spot: 4 / Survival: 10

Feats: Skill Emphasis: Survival / Stealthy / Weapons Group: Simple Weapons

Languages: Kubazi / Basic

Weapon: Blastech DL-44

Gear: 5 Power packs

Last edited by Tie Guy; 08-30-2001 at 06:01 PM.
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Old 08-29-2001, 08:49 PM   #66
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Well Tie, you need to add another language (Just speaking not read/write).
Also you should have sent me it first because it looks like you didn't add your Ability Modifier to your skills stats
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Old 08-29-2001, 10:13 PM   #67
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Remember, i tried to send it to you 2 days ago, but somebody decided to send me a pm that erased it.

BTW, i did add the skills modifier, how do you think i got a 10 for survival? I also added 2 to move silently. I may have forgotten one or two, but i don't think so.

Anyways, just tell me and i will edit it, no big deal.
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Old 08-29-2001, 11:00 PM   #68
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Ok, you have a Escape Artist 2 but a DEX Ability Mod. of 2. It should be 4....unless that's a Species bonus for Kubaz (I can't remember.. )
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Old 08-30-2001, 06:03 PM   #69
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Ok, fine, more power to me. I editted it, anything else you see that is wrong? Just tell me if there is.
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Old 09-02-2001, 12:46 AM   #70
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5 strength???!!!


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Old 09-02-2001, 01:18 AM   #71
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5 strength???!!!
Yup thats what he got It's ok though, he isn't the type of character to use strength a lot.
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Old 09-02-2001, 01:13 PM   #72
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Hey Kvan how come I don't have these???

Stats: Vit: ? / Def: ? / Wounds: ? / Speed: ? / Initiative: ? / Base Atk: ? / Rep: ?

Saving Throws: Fort: ? / Ref: ? / Will: ?


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Old 09-02-2001, 02:55 PM   #73
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Hey Kvan how come I don't have these???

Stats: Vit: ? / Def: ? / Wounds: ? / Speed: ? / Initiative: ? / Base Atk: ? / Rep: ?

Saving Throws: Fort: ? / Ref: ? / Will: ?
You don't ?
You were playing the Giant Jawa right? I have your Character Sheet in front of me and it's there. Did I scan your Character sheet over to you or did I write it all out?
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Old 09-03-2001, 02:22 PM   #74
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You wrote it out...but you forgot to add that little tidbit...just looka at the pc I posted...that is all I got.


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Old 09-14-2001, 06:49 AM   #75
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Definately be the Gungan Jedi, Kvan. It'll be much more fun to read what you're character says.... lot's and lot's more personality

Of course you have to use the same type of speech they use!

Anyway my character is done except for equipment, and I'll post him up here just as soon as I get that done. Some of the characters posted here have some basic equipment plus credits. Are we getting free stuff? Because I doubt some of those characters could get some of that stuff and still have so many credits left.

My character starts with 500 credits according to Kvan, which is just enough to buy a blaster pistol. I'm not sure how many power packs that gives me, or if I have to buy those separetly, if so I don't have any ammo


"You rebel scum!"

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Old 09-14-2001, 04:36 PM   #76
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General...

To the best of my knowlege there are only a few people getting free stuff.

thrawn has a blaster that came with his story.

and jedi get there first lightsaber free.

Other then that no one should have any other free stuff (Kvan tell me if i am wrong...)

But the one thing i did say, and i don't think i posted it, because most kvan was helping most people, is that all pc's will start with the max credits that their class gives them. So basicly instead of rolling a dice just take a 20, or a 10 or 8 or 6 or whatever type of dice your class say to use.

I will be looking though all pc now that i am almost done, to make sure everything looks good.

p.s general what class are you playing that would only give you 500 credits??? because kvan knew about the credit rule i put in???


I don't have to blow up everything
I jusk like to.
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Old 09-14-2001, 06:48 PM   #77
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Voushh is a Fringer. We made this character awhile ago, so I don't know if anything has changed since then....


"You rebel scum!"

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Old 09-16-2001, 05:11 PM   #78
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I was giving a Soldier a pistol to start with..if you don't like that you could always take it away. I gave General Breathing Equipment for free because....well he needs it to live.
If anyone else wants to join or needs a character to be made, take a look at the skills and give me a pm and I'll help you make a character
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Old 09-16-2001, 06:08 PM   #79
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kvan i guess i don't mind to much for a solger getting a free blaster pistol


I don't have to blow up everything
I jusk like to.
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Old 09-21-2001, 11:42 PM   #80
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....................Galactic Repuplic Database....................
....................Pulling requested info now....................

Voushh
CLASS: Fringer
SPECIES: Ubese
AGE: 35
GENDER: Male

HEIGHT: 5'9 WEIGHT: 190lbs
EYES/HAIR/SKIN: Always covered by a Breath Mask, unknown to anyone but himself.

STR: 14 (+2)
DEX: 15 (+2)
CON: 14 (+2)
INT: 15 (+2)
WIS: 12 (+1)
CHA: 10 (0)

VITALITY: 10
WOUNDS: 17
DEFENSE: 15
SPEED: 10
INITIATIVE: 2

FOR: 4
REF: 3
WILL: 1
MELEE: 2
RANGED: 2

SKILLS: Climb (4), Computer Use (4), Disable Device (4), Hide (6), Jump (4), Listen (3), Move Silently (4), Pilot (6), Search (4), Survival (5), Treat Injury (3).

FEATS: Armor Proficiency (light), Gearhead, Toughness, Weapon Group Pro (simple weapons), Weapon Group Pro (blaster pistols).

Languages: Speak/Write Basic, Speak/Write Ubese

EQUIP: Blaster Pistol (Do I need to buy ammo for this? Or do I start with some? I only started with 500 credits)

KNOWN PERSONALITY/QUIRKS: Little is known of Voushh, but he has done little to conceal his hatred of the Galactic Republic. Like many Ubese he blames the Republic for the devastation of his homeworld. Though so far we have no proof of any illegal activities on his part, he has been seen with an unsavory crowd of late, and was last known to be heading for Tatooine....

Voushh is secretive and quiet, always keeping to the shadows when possible. None of our agents have seen beneath his breathing mask, and his voice is electronically altered when filtered through the faceplate.

To many he seems almost emotionless, except when the Galactic Republic is mentioned. But once a person has gained his trust, his loyalty seems to be beyond question.


"You rebel scum!"

Imperial Vengeance: http://telhazen.home.att.net/
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