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Old 04-19-2002, 02:14 PM   #1
Irimi-Ai
 
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*Updated and revised* Cartwheel and Butterfly mod...no joke

I'm at work and I saw this. I can't test it since I'm at work, but check out the screenshots on the page and try the mod. The shots look real to me. Hope it works, for all our sakes. Look under the "Animation" heading on the home page.

http://modcentral.jediknightii.net/

Irimi-Ai

Last edited by Irimi-Ai; 04-24-2002 at 12:16 PM.
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Old 04-19-2002, 02:20 PM   #2
tam
 
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they may have edited the jump animations, but for which jumps are those for? backflip, front flip, etc
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Old 04-19-2002, 02:22 PM   #3
Irimi-Ai
 
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Read the readme.txt with the download. Here's what it says:

"Changes the rolling animations with butterflies and cartwheels, it doesnt work perfect, but looks cool "

and:

"Kyle slides while doing the moves, because he is supossed to be rolling...I changed the wallflip animation to one where you fall heading backwards, but you turn forward again just when you touch the floor(Any idea how to do this?)."

Irimi-Ai
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Old 04-19-2002, 03:00 PM   #4
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Any luck with it? I won't be able to try it out for another 2 hours.

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Old 04-19-2002, 03:05 PM   #5
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Yeah, I have had an altered animation.cfg for about a week now, I posted about in a couple threads already. It changes the rolls to be butterflies but when you do this the animation moves you about 5x the distance of a normal roll. It was fun to play with but thats about it.
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Old 04-19-2002, 03:06 PM   #6
EekTheKat
 
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Looks like it works - and you do slide around quite a bit during the animation.

Just some random notes:

Works in SP and MP. Roll animations are completely replaced with the aforementioned 3 moves.

Wonder if there's a way to trim down the roll distance or something.....

Also, I tested a quick MP game (one computer with the mod, the other without)with one computer that didn't have the mod installed, and on the screen (of the modless computer) the people were still rolling.

On the computer with the mod installed, everyone was doing cartwheels + butterfly kicks on their respective screens.
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Old 04-19-2002, 03:07 PM   #7
tam
 
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cant u just bind the animations to different keys rather than overwriting the old animations, i rather like the rolls how they are...
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Old 04-19-2002, 03:22 PM   #8
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ok...

I've fixed the mod so that you don't slide around anymore. See I figured the game would keep you moving for as long as the animation played itself out, and I was right. So, what I did was just set the animation length to be exactly as long as the roll animation, so you don't get the super distance glide effect. It still needs some tweaks, but I'll email the guys at modcentral the new file. w00t!


EDIT: I've posted a web site that you can download the FIXED animation pk3. Just look further in the thread.

http://www.captioncontest.net/newmoves.pk3.zip
or get it here:
http://www.freeweb.now.nu/shenron/newmoves.pk3
ahh heck...there it is...


-Chaff Da-Lan, Jedi Master of the Light side of the force.
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Last edited by Lord Nodata; 04-21-2002 at 12:04 PM.
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Old 04-19-2002, 03:43 PM   #9
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Edit - Nevermind. It just felt that way due to the current odd animation timing and the smaller duel maps I've been playing on
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Old 04-19-2002, 04:16 PM   #10
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kewl...

I've got the butterfly animations tweaked and stuff now, so you don't glide anymore, and I'm working on getting the character's dodges built in as well. So theoretically, you could actually DODGE saber and gun attacks by leaning left and right...


-Chaff Da-Lan, Jedi Master of the Light side of the force.
Jedi Fortress! A class-based Team modification for Jedi Outcast!
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Old 04-19-2002, 04:48 PM   #11
TrUeFoRcE
 
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itd be kinda hard to find even more keys to bind the dodge too...couldnt u just set forcedodge to 100 for every gun?
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Old 04-19-2002, 05:00 PM   #12
Yagyu
 
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Hi folks,

@ Lord Nodata: Could you send me the file via email? I would really appreciate it. Thanx in advance.

mailto: FACS_Ronin@web.de
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Old 04-19-2002, 05:04 PM   #13
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yep...

on it's way...

will be coming from cdorff@estimating4u.com


-Chaff Da-Lan, Jedi Master of the Light side of the force.
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Old 04-19-2002, 05:09 PM   #14
Yagyu
 
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Thanx Lord.
I´ll include you in my prayers tonight

May the force never run out on you.



Kudos to you. I just tested the file and i must say you improved it a hundredfold.
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Old 04-19-2002, 05:17 PM   #15
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Lord Nodata:

Please send me a copy as well. I'm looking forward to trying your tweaked version:

irimi_ai@hotmail.com

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Old 04-19-2002, 05:21 PM   #16
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ok

sent...I also sent a copy to modcentral...dunno when/if they'll post the "fix" though.


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Old 04-19-2002, 05:23 PM   #17
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me too me too!

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Old 04-19-2002, 05:29 PM   #18
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ok..

Quote:
Originally posted by enDless_Deliriu
me too me too!

Scifigame@aol.com
sent to you too


-Chaff Da-Lan, Jedi Master of the Light side of the force.
Jedi Fortress! A class-based Team modification for Jedi Outcast!
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Old 04-19-2002, 05:43 PM   #19
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thanks again for the file, lord nodata. it's working in MP, but it's not in SP. someone above said it was working in both. what am i doing wrong? i just dropped the .pk3 in the the gamedata/base directory. anything i'm missing?

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Old 04-19-2002, 05:45 PM   #20
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hmmm...

dunno, I didn't know it worked in Singleplayer before...I surely didn't change anything that would STOP it from working in singleplayer, so I doubt the original worked in single as well.


-Chaff Da-Lan, Jedi Master of the Light side of the force.
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Old 04-19-2002, 06:01 PM   #21
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can u please send it to jrf107@hotmail.com too? thanks
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Old 04-19-2002, 06:02 PM   #22
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could i have it too?

could you send it to me as well?


beulvar@hotmail.com

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Old 04-19-2002, 06:31 PM   #23
tam
 
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umm send to me too at rfz_tam@hotmail.com

or tell me which value to edit and i'll edit it myself.

one thing i found odd, i thought that side roll would be better suited for a cartwheel, back and forward roll would be better for a butterfly. can anyone remodify it? lol
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Old 04-19-2002, 06:36 PM   #24
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hmm...those directions might seem more natural. good idea. i'd like to try it that way.

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Old 04-19-2002, 06:52 PM   #25
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ok

All sent...sorry it took so long, was playing Tenchu...heh.


-Chaff Da-Lan, Jedi Master of the Light side of the force.
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Old 04-19-2002, 06:52 PM   #26
[-X-] Vagabond
 
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I want also the tweaked Version.
Thanks anyway :-)

Please send to cweingart@web.de
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Old 04-19-2002, 06:53 PM   #27
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if you could send it to me I would appreciate it

patricksmith63@hotmail.com
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Old 04-19-2002, 06:55 PM   #28
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w00t...

sent again...I hope modcentral puts up the fixed version...my email is getting tired! hehe


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Old 04-19-2002, 07:05 PM   #29
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Last edited by Lord Odisse; 04-19-2002 at 07:43 PM.
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Old 04-19-2002, 07:18 PM   #30
Irimi-Ai
 
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anyone getting this to work in SP? if so, please tell me how. if not, any ideas on how to get it to work in SP?

also, i was thinking about the moves. here's what i think would be nice:

original move ==> new move

left roll ==> left cartwheel
right roll ==> right cartwheel
forward roll ==> forward butterfly *kick*
backward roll ==> backward butterfly *twist*

right now, a right roll does the butterfly kick, and a left roll does the butterfly twist. check out the difference. putting the kick forward could push people and it has a shorter recovery period. the butterfly twist seems more defensive and has a little longer recovery period, so putting it on the backward roll makes sense to me.

Irimi-Ai
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Old 04-19-2002, 07:23 PM   #31
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ok

sent again...Also, I just made another version where it took out the stupid wall fliping twist that he added that didn't work. I mean you would kick off a wall and turn around in mid air, but the view would stay facing forward, so it really didn't make sense...blah.

-nodata


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Old 04-19-2002, 07:24 PM   #32
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good. i didn't like that either.

nodata: read my post above. any way to do this?


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Old 04-19-2002, 07:28 PM   #33
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hmm...

as soon as my web server is back up (prays to the maker that is SOON!) I will post the newer version of the file.

As for what you're asking, this is what I think will happen. If you move the butterfly to forward or backwards, then you will have the character standing sideways yet doing a forward movement...it looks all funky....


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Old 04-19-2002, 07:33 PM   #34
Alaire
 
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Could I get a copy too? tame2001@hotmail.com

Thanks a ton this sounds awesome and I can't wait to try it.
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Old 04-19-2002, 07:39 PM   #35
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akennedy64@attbi.com

thnx
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Old 04-19-2002, 07:41 PM   #36
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sent...

yep...uh huh.


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Old 04-19-2002, 07:44 PM   #37
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Send it to swu2@socal.rr.com pretty please?
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Old 04-19-2002, 07:45 PM   #38
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Could I also get a copy!? JediConker@yahoo.com
I have the normal one and it does work in SP which makes it totally rad! But the MP just sucks! So if you could send your new one this way that would be great!


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Old 04-19-2002, 07:49 PM   #39
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Post me too please

dont forget me hehe. Thanks a bunch


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Old 04-19-2002, 07:52 PM   #40
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ok

here's the web address to download the fixed animation file...(for those of you that originally got it in an email from me, you WILL need this new one as it includes the fix for the wall flip stupidity)

http://www.captioncontest.net/newmoves.pk3.zip

just put that file in your jedi outcast BASE directory and you should be set to go!


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