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Old 04-19-2002, 08:08 PM   #41
Kuhan
 
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umm it isnt working. I dont see a .pk3 file in the zip. What do I put in which directory? Thanks again


"The Force is an ally, not a crutch" - Mara Jade
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Old 04-19-2002, 08:25 PM   #42
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Is there a way to get it without eliminating the roll? That'd be awesome to be able to have both. You rock Lord Nodata!
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Old 04-19-2002, 09:23 PM   #43
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ok.

once you download that zip, just rename it. Take the zip extension off the end of it so that you just have newmoves.pk3 and it should work fine.


-Chaff Da-Lan, Jedi Master of the Light side of the force.
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Old 04-19-2002, 09:35 PM   #44
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also

I've talked to modcentral about it and the soonest they can put up the new file will be tomorrow...


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Old 04-19-2002, 09:40 PM   #45
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still no luck :(

when i downloaded i got a file called newmoves.pk3.zip so when it unzipped it was called newmoves.pk3. I then put that in the base folder and still nothing happens. what do i have to change. sorry if im being a bother


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Old 04-19-2002, 10:30 PM   #46
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bump

anyone?


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Old 04-19-2002, 11:56 PM   #47
Irimi-Ai
 
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nodata:

i see what you're saying about the butterflies and forward/backward movement. also, JediDante posted above that the original, untweaked mod does work in SP. any way we can get your better tweaked version to work in SP? sorry if i'm being a real pain...i just think these animations are more interesting than the rolls, and would love to have it in SP. if i'm being a pain, tell me to buzz off and i will.

Irimi-Ai
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Old 04-20-2002, 11:37 AM   #48
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bump

bump
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Old 04-20-2002, 01:11 PM   #49
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I got the mod 2 days ago.

It goes WAY too fast in MP and you can easily cover the whole bottom level of Bespin in less than 2 cartwheels.

It's a lot slower in SP though the finishing animation shows Kyle sliding
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Old 04-20-2002, 04:00 PM   #50
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get the tweaked version that nodata put out. it fixes those problems.

Irimi-Ai
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Old 04-20-2002, 04:15 PM   #51
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Hey Lord Nodata ive got a question for you. I got your mod yesterday and iam very pleased with it. My question is, when I was playing i did a butterfly right in front of a stormt and he did a back flip. So I was wondering did you make the mod so you can kick people while doing the moves? Iam not sure if it was me that kicked him or if jan shot him(she was there shooting people) so i really dont know. If you didnt make it so you can kick people, would it be possible for you to modify it even more so that you can kick people? Lastly does anybody know when we will be able to edit force powers?
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Old 04-20-2002, 05:33 PM   #52
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I got nadota's updated file and it worked fine for me in SP and MP
but after seeing the butterfly I changed mine so that when you roll left, you cartwheel left instead, and when you roll right you cartwheel right instead. it looks much better than the roll, and seems to match up pretty good with the distance and speed.

the butterfly move is too long and is practically a blur when you change to that animation, it's so fast you can barely see what's being done.

my forward roll is set for the butterfly_fr1 which works really well, but in the SP I noticed that I do actually do damage to NPC's as I butterfly thru them if my saber touches them.

the purple one

Last edited by PurplWulf; 04-20-2002 at 06:18 PM.
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Old 04-20-2002, 07:30 PM   #53
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man this sux. it seems like everyone has got it to work but me. If the file were simply a pk3 file then it would be easy. what did you guys do to get it working


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Old 04-20-2002, 08:43 PM   #54
Irimi-Ai
 
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PurplWulf:

How did you get the tweaked version to work in SP? I dropped in the base directory and it won't work in SP. Any help or suggestions would be greatly appreciated. Also, I'd *really* appreciate it if you would please email me your version. I think sideways cartwheels would be better than butterflies, too. Or, tell me how to do it so I can stop bothering you and nodata.

irimi_ai@hotmail.com



Kuhan:

I'm not sure if you mean you can't get it to work in SP. I can't get it to work in SP either. It works in MP for me, though. Just drop the *.pk3 file into the 'base' directory and fire up a MP game. Open up the *.pk3 file with a ZIP program and make sure there is a file called animation.cfg in there. Other than that, I'm not sure what to tell you as I know nothing about editing or the innards of the JO program.


Irimi-Ai

Last edited by Irimi-Ai; 04-20-2002 at 08:54 PM.
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Old 04-20-2002, 08:52 PM   #55
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well,, took me awhile to get it to work to....i had to download that pk3 prrogram and used it to make the .pk3 file instead of having the pk3 folder..and now it works....
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Old 04-20-2002, 08:54 PM   #56
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I emailed the files to your account, you should have them anytime

I tried once and it failed, then tried again and worked, so you might two copies, not sure what happened there

HTH

the purple one
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Old 04-20-2002, 08:55 PM   #57
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Props...

... this is bad ass NoData, thanks!

Also, did any mod on the games forum ever give you any probs on SA for using the ATTENTION tag? If you need someone else to vouch for yah let me know.


:wq
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Old 04-20-2002, 11:37 PM   #58
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This looks really cool! I'm surprised that I haven't heard anyone else say anything about it... people have been talking about those moves in the forums since the game came out.

Only problem I see is that rolls are our friends. Any way we can keep those in addition to the new ones?
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Old 04-20-2002, 11:55 PM   #59
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hey everyone...

I haven't been banned from SA....YET. I hope I don't though, I seriously didn't know about the attention tag...sucks.

Anyway, when you download the modified file. If you get a file that is newmoves.pk3.zip just RENAME IT to newmoves.pk3. DON'T unzip it. And it should work.

As far as it not working in single player. I have NO IDEA why that would happen. What I did was replace the animations for the roll. If you can roll in single player, you should be able to do the butterlfy with the mod...make sure you can roll.


-Chaff Da-Lan, Jedi Master of the Light side of the force.
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Old 04-21-2002, 12:36 AM   #60
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I think the reason it's not working for some people in MP is that they are installing the file, and then loading a saved game from BEFORE the mod. this is generally a bad idea for any mod.

if you install a mod and want to see if it's working, either load a new game from the beginning, or spawn a new map by typing:
map [map name here]

then you can truly see if the mod is working or not.

saved games store more information than just where in a level you should start, and it creates alot of conflicts when you add a new mod and try and use a game that was saved prior to that.

HTH

the purple one
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Old 04-21-2002, 02:50 AM   #61
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PurplWulf is right. i had this problem, then i loaded a game that wasn't a saved game and it works fine. Purplwulf and I have made some of our own changes to the animation.cfg file. i'm not sure what Pwulf has in his right now, but mine has the ariel (the cartwheel with *no* hands) instead of rolling left and rolling right. i like this better because i think it looks better and the saber doesn't get dug into the ground. mine also has the right butterfly kick instead of forward roll (thanks to PurplWulf), but with the last spin removed so that the move is not so long and doesn't make you cross half the map when you do it. also, if you have a key bound to taunt in SP (the saber spinning above the hand move), your character will perform a left butterfly kick while stationary (don't ask me why)...good if you're surrounded. there is a way to keep both the rolls and some of the special moves in, but it really sucks. basically, there are two options that i'm aware of:
1. you give up jumping while strafing, which i'm not willing to do (don't flame me for being a bunny-hopper, as i hardly ever play MP and i don't bunny hop when i do play).
2. you replace the sideways dives with cartwheels/ariels. i like the dives so i want to keep them in. plus it's hard to hit dives everytime, so it would be harder to hit an ariel/cartwheel when you wanted to if you replaced the dives for them, which i don't want to do.

[edit] i just checked my email and i think PWulf and i have very similar, if not the same, animation.cfg's now.

Irimi-Ai

Last edited by Irimi-Ai; 04-21-2002 at 03:02 AM.
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Old 04-21-2002, 02:53 AM   #62
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so sad....

all of our animation woes will be gone when the source is released...


-Chaff Da-Lan, Jedi Master of the Light side of the force.
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Old 04-22-2002, 01:13 AM   #63
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bump?

to let you know the file has been mirrored on my site..


-Chaff Da-Lan, Jedi Master of the Light side of the force.
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Old 04-22-2002, 02:42 AM   #64
Irimi-Ai
 
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I don't have any webspace, so I can't host the file I made with arials and the shortened butterfly (different than nodata's). Anyone got any space they could host an 8 KB file?

Irimi-Ai
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Old 04-22-2002, 03:43 AM   #65
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What did you use to mod the file NoData?
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Old 04-22-2002, 11:10 AM   #66
Irimi-Ai
 
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well, since i made my own tweaks to the file i can tell you that you just need notepad, wordpad, or some other word processing program, as well as a ZIP program.

Irimi-Ai
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Old 04-22-2002, 11:35 AM   #67
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hey

I could host the file for you Irimi...email it to me.

shenron@tekken.cc


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Old 04-22-2002, 02:42 PM   #68
Irimi-Ai
 
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on it's way! thanks, nodata!!

Irimi-Ai
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Old 04-22-2002, 04:11 PM   #69
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ok

Irimi:

your file is up for download here:

http://www.freeweb.now.nu/shenron/IrimiAnimation.zip

enjoy!


-Chaff Da-Lan, Jedi Master of the Light side of the force.
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Old 04-22-2002, 04:28 PM   #70
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NoData, the link is broken (for me atleast). I would really appreciate it if you could email Irmi's version to me. coronog@hotmail.com
Thanks.
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Old 04-22-2002, 04:40 PM   #71
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hmm..

try it again, it's working off and on...my web space is finiky, but I can't complain cause it's 200meg freespace unlimited bandwidth for free...


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Old 04-22-2002, 04:57 PM   #72
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Nope, still doens't work. It tells me the file does not exsist. Could you email me it anyway? Thanks.
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Old 04-22-2002, 07:00 PM   #73
Irimi-Ai
 
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thanks again, nodata.

Coronog:
please tell me what you think of it, and any suggestions you might have. this goes for anyone who might test it out.

thanks

Irimi-Ai
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Old 04-22-2002, 07:53 PM   #74
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ack...

nevermind..aparently the site hosting my webpage doesn't like file linking or image hosting...so my account is gone...sorry


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Old 04-23-2002, 12:39 AM   #75
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thanks for trying, nodata. Coronog, i'm emailing you my version. please let me know what you think.

Irimi-Ai
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Old 04-23-2002, 01:34 AM   #76
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Could you send me your version?

ravenscale@hotmail.com

Would appreciate it if you could send me your version, too...please ;D.
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Old 04-23-2002, 05:10 AM   #77
Striker III
 
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quickie question :

i used to be able to stand still and the sabre would continue to swing around me
installed the "newmoves.pk3" file and sometimes i cant even click the mouse1 to attack
i have to be moving ..
is this a side effect?

thanks for any replies
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Old 04-23-2002, 06:10 AM   #78
Khaydarin
 
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Me too

I ve download the patch , but i have the same prob as before ... ( the guy slides too much etc .... )
I would appreciate if so cold send his version

XLR8@noos.fr

thx in advance

Legend Of Khaydarin
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Old 04-23-2002, 06:38 AM   #79
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*phew*

I got the file before it went down.

This is much better than the other one. Sliding is drastically reduced. It's barely noticable in SP and non existant in MP.


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Old 04-23-2002, 08:51 AM   #80
lionknight
 
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Lord Nodata???????????????Or Irimi-AI ?????????????????????????????????

I can't get the last set of moves to work I had the slide cartwheel working but not the fixed ones. I removed the old cool moves file, should I of left them both in the base directory. I also have a few other pk in the file for example the german dismemberment one that works excellent, do your pk work when you have these other pk aswell? Please Help. Many Thanks

My Email is leoking13@prodigy.net

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