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04-22-2002, 04:18 PM
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#1
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Join Date: Feb 2002
Location: California, USA
Posts: 191
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Some sweet animations i found using MODview
*Spoilers*
don't read this if you want to find them out in game for yourself(if at all possible)
I was messing around with the SOF2 model viewer and there is several badass animations that you most likely wont see any other way...Here is a brief list of some of the animations:
1)When a player gets knocked down he gets up like Agent Smith did when he was fighting Morpheus in the the movie The Matrix.
2)Serveral counter moves such as rolling over your opponents back.
3)A ton of awesome death animations.
4)Some wierd animations of kyle (or some other character, most likely a baddy) sitting on the ground with thier hands up begging not to be shot.
5)More Crouching Tiger Hidden Dragon moves.
6)And at about frame 8000, it shows the wierd as hell kyle/jan kiss animation...then oddly the next animation is someone on thier knees making an...odd motion
(not a joke...well not on my part anyway)
7)There is also an animation of someone at attention (i assume Stormtroopers) then leaning over to grab the person next to them's buttocks.
8)Probably the coolest animation though is the EP1 Darth Maul spin(s)...
To view these yourself:
[/edit]Download the tools Raven released, open mod view, open up a glm file and press the play button to view the animations.
Last edited by Kx_Dra_Sycdan; 04-24-2002 at 12:41 PM.
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04-22-2002, 04:26 PM
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#2
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Join Date: Apr 2002
Location: Boonieville, BC, Canada
Posts: 69
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Damn, I gotta watch these.
The 'Players' folder is INSIDE assetsblah.pk3?
------
 Kataarn 
Lord`Rift
[Ax22.]FT|Lord`Kain
Founder, Anti-Idgit Squad
"I find your lack of geek knowledge disturbing."
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04-22-2002, 04:30 PM
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#3
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Join Date: Apr 2002
Posts: 192
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I fail to see how unused animations equals an Easter Egg...
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04-22-2002, 04:31 PM
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#4
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Join Date: Feb 2002
Location: California, USA
Posts: 191
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Yeah the path will look something like this:
Models/players/then of course the model/skin folders/files
Like i said in my first post I'm sure there is a more efficient way to do this, i'm just to overly excited to explain how in an intelligent way *SCHNARFF*
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04-22-2002, 04:32 PM
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#5
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Join Date: Feb 2002
Location: California, USA
Posts: 191
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I fail to see how you can be so sure at this point that they are in fact not used...
You cynical little turd
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04-22-2002, 04:33 PM
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#6
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Join Date: Apr 2002
Location: Boonieville, BC, Canada
Posts: 69
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Ummm, ok, so how do you get inside the assetsblahl.pk3 file?
------
 Kataarn 
Lord`Rift
[Ax22.]FT|Lord`Kain
Founder, Anti-Idgit Squad
"I find your lack of geek knowledge disturbing."
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04-22-2002, 04:38 PM
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#7
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Join Date: Feb 2002
Location: California, USA
Posts: 191
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Your better off asking someone else Kataarn... *me is teh st00p*
[edit]You'll find better Instructions here: *updated to a working link*
http://www.lucasforums.com/showthrea...threadid=44179
Last edited by Kx_Dra_Sycdan; 04-22-2002 at 04:54 PM.
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04-22-2002, 04:41 PM
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#8
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Join Date: Mar 2002
Posts: 175
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WOW there were some really cool animations in there Kx_Dra_Sycdan. I hope these get used in mods and stuff. There was even a kipup where he jumps from his back onto his feet. Very Cool! I can't wait till the mod tools are released.
UsEr-X- 
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04-22-2002, 04:45 PM
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#9
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Join Date: Apr 2002
Location: Behind you
Posts: 55
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That model viewer link doesn't work for me. 
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04-22-2002, 04:48 PM
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#10
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Join Date: Apr 2002
Location: Boonieville, BC, Canada
Posts: 69
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Ummmm, Sycdan, your thread link doesn't work...could you re-post it?
------
 Kataarn 
Lord`Rift
[Ax22.]FT|Lord`Kain
Founder, Anti-Idgit Squad
"I find your lack of geek knowledge disturbing."
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04-22-2002, 04:54 PM
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#11
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Join Date: Apr 2002
Posts: 192
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Quote:
Originally posted by Kx_Dra_Sycdan
I fail to see how you can be so sure at this point that they are in fact not used...
You cynical little turd
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I fail to see how your feeble little mind is capable of using a keyboard. People play the **** out of games. Moves can't stay hidden this long.
You ignorant little hermaphroditic weasal
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04-22-2002, 04:57 PM
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#12
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Join Date: Feb 2002
Location: California, USA
Posts: 191
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Awwww, are you angwy...
blah. Lighten up, you shouldn't take things on internet message boards so seriously.
I was simply pointing out that you have no real idea whats not in the game, as the game has only been out for like 3 weeks...
Quote:
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People play the **** out of games...
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Hey good point....
And besides even all of that, Raven hasn't said that they are not in the game yet...
So Hush
Last edited by Kx_Dra_Sycdan; 04-22-2002 at 05:28 PM.
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04-22-2002, 05:32 PM
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#13
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Join Date: Apr 2002
Posts: 192
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I'm not angry, I dont get angry over the internet, and to do is just plain sad.
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blah. Lighten up, you shouldn't take things on internet message boards so seriously.
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I didn't take it seriously. I just stated that I don't see how junk equates a secret that is meant to be found by the average player.
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I was simply pointing out that you have no real idea whats not in the game, as the game has only been out for like 3 weeks...
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Three weeks is plenty of time, hell one week is usually enough. Just because you're incapable of knowing doesn't mean others aren't.
If they were in the game, you'd know it by now. It's as definate as the sky is blue, as cold is outer space. Junk being left in happens all the time. They feel its better to just not use it and leave it, than spend the time taking it out.
As long as I'm right, I'll never hush. Roll those eyes all you want mister, it doesn't make you right.
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04-22-2002, 05:42 PM
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#14
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Join Date: Feb 2002
Location: California, USA
Posts: 191
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Riiiiight moving on...
Raven and/or Lucas Arts I think you might want to clear some of this up, people obviously need that and can't appreciate that fact that the animations are even there (it's just more convieniant for them to be cynical, and not consider the fact that when the tools are released we can probably impliment them in game if they are not already)
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04-22-2002, 06:03 PM
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#15
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Join Date: Apr 2002
Posts: 20
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i cant say about all of them, as i aint been playing the game for long, but quite a few of them posted i know are in the game.
For example, the agent getting up move, can be done by Kyle and Luke by Tapping jump really fast (i think) in multiplayer after you have fallen down. (some1 posted this ages ago, and im jsut going by memory)
And the hands up on knees anim is the one used by The stormys when they are disarmed and bored of running around in headless chicken mode... maybe Raven used the same anims for all models, and just called upon the frames needed for that particualr model.
Cant say much about the rest atm, but ill look :P
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04-22-2002, 06:06 PM
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#16
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Join Date: Apr 2002
Location: UK
Posts: 11
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Re: easter egg? EASTER EGG!?!?...I got your easter egg.....*spoilers OBVIOUSLY*
Quote:
Originally posted by Kx_Dra_Sycdan
1)When a player gets knocked down he gets up like Agent Smith did when he was fighting Morpheus in the the movie The Matrix.
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This is definitely in the game, I've done it on mnay occasions in MP and I've seen plenty others pull it off. I'm not sure how exactly as I start tapping jump and crouch as soon as I get knocked down. I think tapping crouch does it. But it is defintely in there.
If its character specific, I use the Tavion model so try that.
"Over-specialise and you breed weakness."
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04-22-2002, 06:44 PM
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#17
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Join Date: Feb 2002
Location: California, USA
Posts: 191
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Quote:
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This is definitely in the game, I've done it on mnay occasions in MP and I've seen plenty others pull it off
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That's friggin' awesome!
I would just like to point out that I just got the tools so I will no longer be posting anymore as I will be consumed with editing (or at least half assedly trying to edit :P)
- cheers!
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04-22-2002, 06:49 PM
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#18
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The Spoon Guy
Join Date: Jul 2001
Location: A house
Posts: 5,216
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I done that once in sp and got shot in the head by a stormie straight away and i fell back dwon the way i got up lol.
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04-22-2002, 07:02 PM
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#19
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Join Date: Mar 2002
Location: If I told ya', I'd have to kill ya'.
Posts: 523
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We'll need to make use of that arse-grabbing animation. ;-)
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04-23-2002, 01:16 PM
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#20
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Join Date: Feb 2002
Location: California, USA
Posts: 191
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Now that the tools are released, someone should make a mod using the Maul twirl animations...I'd do it myself but i would'nt even know where to begin.
Also i manged to do that Agent Smith move, pretty sweet.
(now i'm going to return to learning JK2radiant)
Last edited by Kx_Dra_Sycdan; 04-24-2002 at 01:13 PM.
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04-23-2002, 01:30 PM
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#21
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Join Date: Apr 2002
Posts: 16
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Maybe some of them are reserved for an expansion pack or something?
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04-23-2002, 02:39 PM
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#22
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Join Date: Mar 2002
Location: New Orleans La.
Posts: 45
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but seriously folks.....
setting up a "Grab Ass" server!!!! 
If difficulty=hard, then consider me very difficulty
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04-23-2002, 03:12 PM
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#23
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Join Date: Apr 2002
Location: Hiding in the improbability drive eating peanuts
Posts: 172
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Thank you so much Kx_Dra_Sycdan! I couldn't get Modview to work before but you told me where I was going wrong.  Those animations are hilarious! 
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04-23-2002, 04:16 PM
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#24
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Join Date: May 2001
Posts: 122
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not sure if you guys knew this, but there are already several mods out that let you do the maul spin (butterfly), cartwheels, and ariels. check
http://www.lucasforums.com/showthrea...5&pagenumber=2
for more information. I will also be adding those other "get up" moves into my version of the acrobatic mod.
Irimi-Ai
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04-23-2002, 08:09 PM
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#25
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Join Date: Feb 2002
Location: California, USA
Posts: 191
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Quote:
Originally posted by Irimi-Ai
not sure if you guys knew this, but there are already several mods out that let you do the maul spin (butterfly), cartwheels, and ariels. check
http://www.lucasforums.com/showthrea...5&pagenumber=2
for more information. I will also be adding those other "get up" moves into my version of the acrobatic mod.
Irimi-Ai
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Perhaps you could include those evade moves i also listed as well...
And/or perhaps you could (if it's not to complicated this early) use the wall hop animations, so for example when you jump towards the high bridge in ffa_bespin you hit the top of it and boost yourself completly over it with the implimented animation.
Also what about that sweet Jumping Spining Slash move? (around frame 1200) that would be a real nice finishing move to have.
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04-24-2002, 01:31 AM
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#26
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Join Date: May 2001
Posts: 122
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Kx_Dra_Sycdan:
all of your requests have been implemented in my latest version, except the wall hop request. that one will take a little longer. on the plus side, i added some other stuff.
any time you are knocked down, you should only have to hit the jump key ONCE and your character will perform a "force get-up" maneuver, a la agent smith in the bathroom, neo in the dojo, neo in the subway, etc. i have not fully tested this part, mostly because it's a pain to go into MP, test it, exit to tweak, go back to MP to test, repeat, repeat, repeat. if there's problems, please let me know. here's a list of changes from the readme i include:
Original Move ==> New Move
Roll Left ==> Ariel left
Roll Right ==> Ariel right
Roll Back ==> Left Butterfly with twist/barrel roll
Roll Forward ==> Modified Right Butterfly with kick
Lunge ==> Modified Death spin (for lack of better term)
All getup
animations ==> "Force" get-up animations
i'm sending it out.
Irimi-Ai
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04-24-2002, 12:38 PM
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#27
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Join Date: Feb 2002
Location: California, USA
Posts: 191
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Cool, *ahem* maybe you could put in the arse grab animation as well....
Or maybe not.
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04-24-2002, 01:07 PM
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#28
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Join Date: Apr 2002
Location: Hong Kong
Posts: 256
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Sounds sweet Irim; but where are you sending it out to?
Beauty is in the eye of the beer holder.
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04-24-2002, 01:17 PM
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#29
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Join Date: Feb 2002
Location: California, USA
Posts: 191
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*looks at seanconnerys' avatar*
*dies*
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04-24-2002, 03:08 PM
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#30
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Join Date: May 2001
Posts: 122
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i'll have to see about the arse grabbing. i'm sure i could put it in there  i submitted the mod to both massassi and jediknightii.net. since the levels section here is broken, it may not show up for a while. plus, i've sent both of these places 2 versions of my mod within the past 12 hours, so they may be pissed. i just keep adding improvements, though.
seanconnery:
the latest version is 105, and i'll send it to you if you give me your email. oh, and your icon is hysterical.
Irimi-Ai
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04-24-2002, 04:55 PM
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#31
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Join Date: Mar 2002
Posts: 6
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Just a quick question, if I use your mod Irimi, can others see the moves in multi, or do they have to have the mod also?
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04-24-2002, 05:45 PM
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#32
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Join Date: May 2001
Posts: 122
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others have to have the mod in order to see you doing the moves. if they don't have it, they will see you doing the default moves that were replaced (i.e., they see you roll left when you see yourself doing a left ariel). if you play MP with the mod, though, you will see everyone doing the modded moves, even if they don't have the mod (i.e., you see everyone doing a butterfly, when they see themselves as doing a forward roll). hope this helps and isn't too confusing.
Irimi-Ai
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