ok guys i had the same problem, but i got a solution.
open the shader file for skies by pressing shift + Left-click on mouse on a sky shader file.
ok now when you want a certain sky to emit light (IE: i wanted the bespin one, so i'll show you what i did)
WHEN YOU OPEN THE SHADER FILE IT SAYS THIS:
textures/skies/normallight
{
qer_editorimage textures/skies/sky.tga
q3map_surfacelight 75
q3map_lightsubdivide 512
sun 0.75 0.79 1 250 0 65
surfaceparm sky
surfaceparm noimpact
surfaceparm nomarks
q3map_nolightmap
skyParms textures/skies/nebula2 512 -
}
textures/skies/ships
{
qer_editorimage textures/skies/sky.tga
surfaceparm sky
surfaceparm noimpact
surfaceparm nomarks
q3map_nolightmap
skyParms textures/skies/nebula2 512 -
}
textures/skies/bluelight
{
lightcolor ( 0 0 1 )
qer_editorimage textures/skies/sky.tga
q3map_surfacelight 35
sun 0.75 0.79 1 130 0 40
surfaceparm sky
surfaceparm noimpact
surfaceparm nomarks
q3map_nolightmap
skyParms textures/skies/nebula2 512 -
}
textures/skies/orangelight
{
lightcolor ( 1 0.501961 0 )
qer_editorimage textures/skies/sky.tga
q3map_surfacelight 200
q3map_lightsubdivide 512
sun 0.75 0.79 1 250 40 60
surfaceparm sky
surfaceparm noimpact
surfaceparm nomarks
q3map_nolightmap
skyParms textures/skies/nebula2 512 -
}
textures/skies/test
{
qer_editorimage textures/skies/sky.tga
q3map_surfacelight 75
q3map_lightsubdivide 512
sun 0.75 0.79 1 50 0 65
surfaceparm sky
surfaceparm noimpact
surfaceparm nomarks
surfaceparm metalsteps
q3map_nolightmap
skyParms textures/skies/test 512 -
}
textures/skies/test2
{
qer_editorimage textures/skies/sky.tga
surfaceparm sky
surfaceparm noimpact
surfaceparm nomarks
notc
q3map_nolightmap
skyParms textures/skies/desert 512 -
}
textures/skies/bespin
{
qer_editorimage textures/skies/sky.tga
surfaceparm sky
surfaceparm noimpact
surfaceparm nomarks
notc
q3map_nolightmap
skyParms textures/skies/bespin 512 -
}
now you see the part where it says textures/skies/bespin
you need to add some lines to the code. add the following code after on the next line where it says qer_editorimage textures/skies/sky.tga
q3map_surfacelight 75
q3map_lightsubdivide 512
sun 0.75 0.79 1 50 0 65
then take out the line that says "notc" and replace it with this line:
surfaceparm metalsteps
I did this, and my Bespin Sky admited light. i'm sure you can change the values of the sun to change how much light you want (i still need to try that out) but other then that there you go. Hope that Helps!
