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Old 05-05-2002, 12:43 PM   #1
dalavita
 
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Duel of the fates

Can any1 here make a duel of the fates S.E map like the one in jk 1. Then make a mod to add dual light saber, darth maul skin, qui gon skin and obi wan skin. It was great fun in the jk1 days.
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Old 05-05-2002, 04:46 PM   #2
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Yeah, those were the good 'ol days. Don't worry, it'll all be out in at least a month, at the rate things are being made.
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Old 05-05-2002, 08:48 PM   #3
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Yeah I would really love to play that.
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Old 05-05-2002, 08:56 PM   #4
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Well theyve already found a double lightsaber code, made a Darth Maul, Qui-Gon, and Obi-Won skin, and Ive seen a pic someone posted in here of the naboo hanger close to the place your talking about.


Mankind must put an end to war, before war puts an end to mankind-J.F.K
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Old 05-05-2002, 10:27 PM   #5
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But the dual saber is only in multiplayer!
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Old 05-05-2002, 11:58 PM   #6
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Where'd you see the Naboo Hangar one?


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Old 05-06-2002, 02:44 AM   #7
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I'll find the pic and post it.


Mankind must put an end to war, before war puts an end to mankind-J.F.K
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Old 05-06-2002, 02:58 AM   #8
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Quote:
Originally posted by Zymotico

There it is, looks pretty good too IMO.


Mankind must put an end to war, before war puts an end to mankind-J.F.K
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Old 05-06-2002, 03:15 AM   #9
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Holy...

Where did you find that lovely work of art?


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Old 05-06-2002, 06:08 AM   #10
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Not to burst everyone's bubble, but that map is for Quake III and the creator hasn't posted in many many months.
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Old 05-06-2002, 12:58 PM   #11
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aah. the map will be released. This game has only been out for a month and look how many mods there are...
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Old 05-06-2002, 01:05 PM   #12
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sounds like it wud be fun
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Old 05-06-2002, 01:16 PM   #13
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Post I want...

I want to see Drazen Isle. Only this time, there has to be like 5x as much level interaction. Drazen was really advanced sound/design-wise, I think, and would be amazing with the ::EDIT:: Mod Q3 - There. ::/EDIT:: engine.

~ Azazii

Last edited by Azazii; 05-06-2002 at 05:50 PM.
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Old 05-06-2002, 01:50 PM   #14
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azazii is wrong

I just want to let azazii know that JO doesn't have its own engine. It uses the Quake 3 engine, so you should say Quake 3 engine, not JO engine
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Old 05-06-2002, 05:47 PM   #15
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Well, it's a tweaked Q3 engine.

Anyway, there's no glint at all neither on the floor nor on the N-1.


I'm French, so excuse me for the lack of vocabulary, thx
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Old 05-06-2002, 05:56 PM   #16
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the kind of map based on episode one that I would like to see, is one with the catwalks (reactor room i'm guessing?) that leads to the pit where obiwan finally kills darthmaul, somehow make force fields toggle on and off so you would have to wait a little, but i think that may take a REALLY long time to get it down to prefection, so i'm not rushing anyone.

I could play a episode 1 single player map there all day if it was possible, times like this make me wish i didnt suck at map making

Space Monkey


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Old 05-06-2002, 07:28 PM   #17
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spacemonkey. Were talking about the map where darth maul was killed by obi wan. Its called duel of the fates.
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Old 05-06-2002, 08:17 PM   #18
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judging by the pictures near the begining, no you werent


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Old 05-07-2002, 12:12 AM   #19
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Yes we were. I was implying that if someone makes that Hangar, maybe someone could add on that Duel of the Fates part. Duh..


Mankind must put an end to war, before war puts an end to mankind-J.F.K
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Old 05-07-2002, 12:39 PM   #20
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Spacemonkey. Darth maul and Obi wan and Qui gon first met in the hangar. Then proceeded to the other places.
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Old 05-07-2002, 01:05 PM   #21
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Thumbs up Forcefield Coding

It's already there. In the MP map - Death Star, in the room where the elevator/hangar bay is, we activated a forcefield by pressing some switch that blocked one of the exits. Scared the crap out of me, but just to let you know, it's in there, and it'd look great in the DOtF corridor.

Good times, yall...good times.

~ Azazii
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Old 05-07-2002, 02:35 PM   #22
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Quote:
Originally posted by dalavita
Spacemonkey. Darth maul and Obi wan and Qui gon first met in the hangar. Then proceeded to the other places.
yeah, so i hear, but that was nothing but a big open area, and it sucked, as opposed to the catwalks and reactor pit rooms that i ACTUALLY MENTIONIED...so uhh, no, the hanger map sucked, it was too open and you know it, thats why we need a remake GOOD map


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Old 05-07-2002, 02:37 PM   #23
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Re: Forcefield Coding

Quote:
Originally posted by Azazii
It's already there. In the MP map - Death Star, in the room where the elevator/hangar bay is, we activated a forcefield by pressing some switch that blocked one of the exits. Scared the crap out of me, but just to let you know, it's in there, and it'd look great in the DOtF corridor.

Good times, yall...good times.

~ Azazii
he was probably just using a portable force field, found in the confrence room in that map, it wasnt automatic, it was a thing that the player can actually do


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Old 05-07-2002, 03:18 PM   #24
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Then..

All we gotta do is get like 10 people to stand where the fields need to be and use the portable fields.. lol

~ Azazii

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