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05-08-2002, 09:27 PM
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#1
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Join Date: May 2002
Location: baltimore
Posts: 5
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graphic filckering on geforce 4 ti4600 will pay for help
i am getting graphic flickering with the geforce 4 ti4600,i dont mean the image tearing that is solved with the set seta_swapinterval 1 console command ,i get flickering on walls doors & alot on the pause/menu screen ,ive tried every driver i can,even the new leaked driver 29.something i cant use the 23.11 because dont support geforce 4 ,ive tried every setting in the game & every resolution ,i installed the grforce tweak utility & tried lots of differant settings on it,if i turn off the gl extension within the game it flickers way more ,it did this before & after the patch ,ive been playing morrowwind & it runs fine ,american mcgees alice does the same flickering ,alice uses the quake 3 engine just as jedi outcast ,im thinking its something to do with the quake 3 engine, i have
700mhz p3
512 mb ram
asus motherboard -via
geforce 4 ti 4600 -128 mb ddr
sound blaster live 5.1 gamer
i am willing to pay someone that can resolve my problem
please help
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05-09-2002, 01:03 PM
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#2
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Join Date: Mar 2002
Posts: 768
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Sounds to me like these are the syptoms of an overclocked video card. I have screwed around extensively with my card and when it's overclocked too high quake3 engine games flicker like a mofo.
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05-09-2002, 02:28 PM
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#3
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Join Date: May 2002
Location: baltimore
Posts: 5
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overclockerd??
ive never overclocked my my video card,its new
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05-09-2002, 03:09 PM
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#4
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Join Date: Mar 2002
Posts: 285
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On a related note, I have a GeForce 2 and the game flickers on some levels, like the Nar Shaddaa streets level in single player. The lights are flickering and it's really weird. It wasn't like this before the patch though
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05-10-2002, 12:27 AM
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#5
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Join Date: Mar 2002
Location: Florida
Posts: 297
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Re: graphic filckering on geforce 4 ti4600 will pay for help
Quote:
Originally posted by Davedddy
i am getting graphic flickering with the geforce 4 ti4600,i dont mean the image tearing that is solved with the set seta_swapinterval 1 console command ,i get flickering on walls doors & alot on the pause/menu screen ,ive tried every driver i can,even the new leaked driver 29.something i cant use the 23.11 because dont support geforce 4 ,ive tried every setting in the game & every resolution ,i installed the grforce tweak utility & tried lots of differant settings on it,if i turn off the gl extension within the game it flickers way more ,it did this before & after the patch ,ive been playing morrowwind & it runs fine ,american mcgees alice does the same flickering ,alice uses the quake 3 engine just as jedi outcast ,im thinking its something to do with the quake 3 engine, i have
700mhz p3
512 mb ram
asus motherboard -via
geforce 4 ti 4600 -128 mb ddr
sound blaster live 5.1 gamer
i am willing to pay someone that can resolve my problem
please help
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Things to try, go to display properties, settings tab, advanced button, tab with your card on it, IE GF4, Additional Properties button, Opengl Tab. Turn vsyc to ALWAYS OFF. Enable ansiotropic filtering, make sure EVERY checkbox is on EXCEPT disbale enhanced CPU instruction set. I also suggest turning off AA, but thats your call to make on the 3D AA Tab.
In game try disabeling shadows or setting them to simple. Maybe try disabeling opengl extensions also.
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05-12-2002, 06:45 PM
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#6
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Join Date: May 2002
Posts: 1
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I'm having exactly the same problems with my system. The rippling only started when I upgraded to the GF4 Ti4400 but I've noticed it too in Medal of Honour.
Has anybody got a link to a tweak guide or know how to put this right because its really annoying.
Athlon Tbird 1 Ghz
512 MB matched Crucial Ram
Abit KT7 Raid /latest 4in1/4.38s/latest bios upgrade
Seagate Barracuda 60Gb (master) and IBM Deskstr 30Gb HDD
Creative GF4 Ti4400/28.32 Nvidia reference drivers
Creative Live Player 1024 with latest XP driver/all Creative special features disabled
Pioneer DVD
Aopen CDR
Intellimouse explorer/latest XP drivers
Win XP Home
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05-12-2002, 08:28 PM
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#7
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Join Date: Mar 2002
Location: Florida
Posts: 297
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Quote:
Originally posted by bforsy
I'm having exactly the same problems with my system. The rippling only started when I upgraded to the GF4 Ti4400 but I've noticed it too in Medal of Honour.
Has anybody got a link to a tweak guide or know how to put this right because its really annoying.
Athlon Tbird 1 Ghz
512 MB matched Crucial Ram
Abit KT7 Raid /latest 4in1/4.38s/latest bios upgrade
Seagate Barracuda 60Gb (master) and IBM Deskstr 30Gb HDD
Creative GF4 Ti4400/28.32 Nvidia reference drivers
Creative Live Player 1024 with latest XP driver/all Creative special features disabled
Pioneer DVD
Aopen CDR
Intellimouse explorer/latest XP drivers
Win XP Home
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I am going to assun eyou two have W2k or Win XP? If so, known issue, go to guru3D and get refresh rate hacked version of nvidia drivers, otherwise [ie W9x users] try reinstalling your monitor [NOT VIDEO CARD, but MONITOR], its probably listed as unknown.
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05-12-2002, 09:36 PM
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#8
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Join Date: May 2002
Location: baltimore
Posts: 5
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i installed the 27.50 detonator drivers & it fixed it ,i used detonator destroyer(from 3dguru.com) to remove my previous drivers,im also playing morrow wind & it runs better too
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05-13-2002, 07:57 PM
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#9
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Join Date: May 2002
Posts: 1
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Dave, Are you running the game in a higher resolution than you have your desktop?
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05-14-2002, 01:13 AM
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#10
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Join Date: May 2002
Location: baltimore
Posts: 5
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no both at 1024x768
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05-14-2002, 06:43 PM
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#11
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Join Date: May 2002
Posts: 6
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Quote:
Originally posted by WhiteChedda
I am going to assun eyou two have W2k or Win XP? If so, known issue, go to guru3D and get refresh rate hacked version of nvidia drivers, otherwise [ie W9x users] try reinstalling your monitor [NOT VIDEO CARD, but MONITOR], its probably listed as unknown.
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OK I have XP and a GeForce 2 MX 400. On multiplayer (that at least won't lock  ) I see horrizontal breaks or "shimmers" in the graphics. Is that what you are talking about? If it is then I can fix it with this. I also see flicker of something that texture in other games, like Aliens vs Predator 2. Nothing major, but it made me think it was a refresh issue.
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