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Old 07-15-2002, 02:31 AM   #81
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Well, JediPunk, if you give me an e-mail I'll do so.

Grets, I'll get to it now. Coming via my normal e-mail, since it's too big for Hotmail.

Anyone else?

And don't forget, testing means mention in the readme!

(like anyone notices....)


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Old 07-15-2002, 02:35 AM   #82
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OK
jblack89@bellsouth.net


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Old 07-15-2002, 02:38 AM   #83
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Aaaand away we go!

See you on the flipside!

UPDATE 19:54 - The e-mails are gone. I await your cruel criticisms


--RelFexive-->
All I want is a warm bed, a kind word and unlimited power

Last edited by RelFexive; 07-15-2002 at 02:56 AM.
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Old 07-15-2002, 03:09 AM   #84
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i'll test!
you can send it here or give it to me through MSN
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Old 07-15-2002, 03:14 AM   #85
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It's on it's way to the e-mail right as we, er, speak....


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Old 07-15-2002, 05:20 AM   #86
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Just played it.
It's a great arena, bigger than it looks from the screenshots.
I liked the desann-icle too, and those things on the floor in the fire area(magazines?).
However(this is where the critisism starts), I did notice one area open to the void.
It's after the slippery cave, and it has those two skiff things, the ceiling is open.
You may want to close that.
I also noticed one area had the dreaded sparklies.
Starting from the slippery slide thing entrance, there are the two ways to go.
Down the, I beleive the right one, when it gets near to the main area, there's some sparklies.
Also, (this is the worst part) I added a bot, and the fps took a direct hit to main reactor.
It fell down to the 20s!
I think my system is quite good(not the best, but it's a good one), so you might want to fix this.
The lowest part was in the main cave.
Have you made any brushes detail?
Used caulk?
Try this, you can't release it with the horrible fps.
Other than that, great level!




I shall rule the galaxy.


On the bright side, it isn't dark...
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Old 07-15-2002, 06:01 AM   #87
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Heh. The things in the shrine, the 'magazines', are just my way of putting in signatures. The Peackeepers symbol from Farscape like my avatar, and the Coyote for my 'mapping company' logo.

Hey, gotta have a mapping company

The freaky sky, yeah, JediPunk mentioned that too. I'll have a look tomorrow and see what's up with that. It was alright before; I may have accidentally erased part of the sky!

As for the FPS drop, I'll have to have a real good look at that. I have caulked all over the place, but maybe not enough. Obviously I'll have to make all the lamps and stuff in the shrine 'detail', something I've neglected to do.

Hey, I'm new at this lark.

The Big Room is the only place to worry about, really, as most of the action is supposed to occur there. 'Detailing' stuff should help, hopefully.

"I'll be back!"


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Old 07-15-2002, 06:07 AM   #88
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You should detail everything.
That will help. Also, ask Rich for some help about portals(or whatever they're called)




I shall rule the galaxy.


On the bright side, it isn't dark...
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Old 07-15-2002, 07:13 AM   #89
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Okay, the sky is basically due to the fact that the texture/shader I was using was not in the standard assets pk3. It was in a demo.pk3. Yet it appears in the shader files that come with JKRadient, so I thought it was a standard texture/shader combo.

I've changed it for another one now, which should solve that problem.

I've done my best to caulk every outer surface. Short of just putting caulk on every object and going through and texturing only what can actually be seen, that's the best I can do.

As for detailing everything: just what exactly do you mean by everything?


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Old 07-15-2002, 07:22 AM   #90
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And another thing: how do you know when something has been made detail? I've tried it and nothing seems to happen, visually at least.

Is is supposed to change colour? Is it a property you can see somewhere?

Okay, nix that; just found 'view detail' on the view menu. I can make them go away thus determining what is 'detail' and what is not.

Hmmmm. Scary. Just caulked as I said and detailed a few things and it dropped the compile time from ~17 mins to just over 4. Makes a big difference I guess


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Old 07-15-2002, 07:26 AM   #91
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Everything besides the walls touching the void.




I shall rule the galaxy.


On the bright side, it isn't dark...
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Old 07-15-2002, 07:32 AM   #92
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Even all the patch meshes and cylinders and all that?


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Old 07-15-2002, 07:50 AM   #93
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Quote:
Patche meshes are by default detail
From another thread.




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Old 07-15-2002, 07:59 AM   #94
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Ah. Thanks for that.

Well, nice short compile time now. I would not have believed detailing stuff would make so much of a difference had I not seen it. Once I pick a good sky (the stars at night, perhaps?) and have a bit of a run around myself, as addressing the bits JediPunk did not like (go here for pictures, I don't think he'll mind), I'll let you see v2.

By the way, do you see any problem with the way those short bits of corridor look, Grets? They're more angular than the rest, it's just that I wanted a change from all the the patch meshes. They look sort of dug out rather than natural, which was the intention. Maybe those bits got sealed up at one point and 'they' had to cut new ways through?


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Old 07-15-2002, 08:57 AM   #95
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beta complete

Alright, I betad
TERRIBLE FPS. They averaged around 20 FPS without bots and no drawn weapon. They could only ggo up by looking at the fire pit
Obviously, I didn't try bots
However, the level is very good.
But what is with the coyote?
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Old 07-15-2002, 04:25 PM   #96
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Heh. Amateurs, eh?

We'll have to see what effect detailing everything has to that terrible FPS.

As for the coyote: well, as I said before, everyone needs a mapping company, and the dodgy sounding 'Coyote Enterprises' is mine. Why 'Coyote'? It's a complicated but long-standing thing. It was either that or a jackal.


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Old 07-15-2002, 11:57 PM   #97
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so you saying i should make one up too?
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Old 07-16-2002, 12:15 AM   #98
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Quote:
Originally posted by RelFexive
as addressing the bits JediPunk did not like (go here for pictures, I don't think he'll mind), I'll let you see v2.
LOL, I will mind if everyone uses up my bandwidth . I'm not really supossed to use my site for that stuff but, oh well, helpin someone out.


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Old 07-16-2002, 06:27 AM   #99
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WICKED!

Release this thing... I wanna play it... This is the map that im gonna use on my server. All you need is a bunch of penguin bots... Thatd be hilarious
Quote:
Jedi are not soldiers of war.. We are the keepers of the peace
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Old 07-16-2002, 06:29 AM   #100
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Okay, I've made the mods and e-mailed it out to the three of you again.

Let me know what you think.

Cheers.


--RelFexive-->
All I want is a warm bed, a kind word and unlimited power
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Old 07-16-2002, 06:38 AM   #101
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Re: WICKED!

Quote:
Originally posted by Cyris
Release this thing... I wanna play it... This is the map that im gonna use on my server. All you need is a bunch of penguin bots... Thatd be hilarious
LMAO! Penguin skins would be so funny!
SOMEONE MAKE PENGUIN SKINS!

RelFexive, checkin my Inbox...


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Old 07-17-2002, 01:19 AM   #102
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BRING IN THE PENGUINS! that would be GREAT!
Ok, finished beta # 2 and there is absolutley no difference in FPS.
I think it is just my graphics card though
very level. Now all we need are those penguins with guns + sabers...
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Old 07-17-2002, 06:50 AM   #103
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Mmmmm, looking OK so far then.

If you go over to the TEST PAGE you'll see there are some little pictures of the small icicles I've added to a few of the lights to see how they look.

I think the ones on the lamps look alright but the ones on the ceiling lights look a bit strange.

I tried just having groups of stalactites hanging from the ceiling in the Big Room but they looked really awful, totally artificial looking.

Where would be good spots for icicles do you think?


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Old 07-17-2002, 07:37 AM   #104
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HOWDY

Itsa me again. I wanna test this thing out too! Lemme test it! Lemme test it! After all I am the genius behind the penguin idea! DAMN i wan thos penguins. Waddling around with like a trout to slap you with or something. Im gonna have to make that friggin penguin!

im not a drunk
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Old 07-18-2002, 03:50 AM   #105
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Hey, it's me again(hello everybody!)
I think I'll wait until version 3 to test.
You said something n your e-mail, what was it?
I was going to answer you and now I forgot it!!
Grrrr.




I shall rule the galaxy.


On the bright side, it isn't dark...
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Old 07-18-2002, 03:56 AM   #106
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icicles by the light (lightcicles?) look fine
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Old 07-18-2002, 03:57 AM   #107
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This level will probably be a sensation. You should go into making a SP icecave level when your finished.
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Old 07-18-2002, 05:41 AM   #108
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Probably something about patch meshes, Grets....

On the subject of icicles, I think I'll just continue adding a few more of the ones in the pictures around the map. I might add a dripping sound to the larger ones, too, to add atmosphere.

Other than that, I think we're about done

I have an idea for my next duel map, too, as well as one for an FFA map that I've been carrying around for absolutely ages.

SP version, Quall? I've barely got the hang of the (relatively) simpler MP maps!! Give me time


--RelFexive-->
All I want is a warm bed, a kind word and unlimited power
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Old 07-21-2002, 06:48 AM   #109
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Well, some of you might have noticed, but The Ice Cave has been released!

You can get it at JediKnightii.net, JediOutcastMaps.com and, yes, even Massassi.net.

I'm announcing the release in another thread to, HERE.

Have fun!


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