Quote:
Originally posted by Cobalt60
..and thats a BAD thing?
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umm... yeah. Every great fighting game ever has a gameplay mechanic which allows you to "face-up" to your enemy. With KB+MOUSE control style of a FPS, saber fights are more like wild jousts than actual engaged fencing or kendo.
Instead of being about good timing and anticipation of your opponents STRIKES, this game is about good timing and anticipation of your enemies MOVEMENTS and LOCATION, which, is not that much like any real sword combat... which strike they choose and which one you choose is definetly secondary.
Plus, you spend half the fight swinging the camera around trying to find where the other guy went in his wild guess. (or skilled anticipation, depending on your ego)
If this gamer had a tracking toggle, where two combatants could not lose track of eachother unless they wanted to, it would be a totally different kind of game... and IMO much better.
I am guessing that the XBOX version will not only be better balanced, and be free from script-binding retards, it will also offer a mechanism to help players keep track of eachother better... which will result in a playing style which is more true to the films and real swordfighting in general.