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Old 08-29-2001, 06:28 PM   #1
Tie Guy
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Shield Tactics

Ok, shields are obviously a new aspect to the AOK engine, and along with that will come many new tactics.

Feel free to post your own tactics or questions here.

Here's mine: We've all (or at least I) have built castles inside the enemies base to complement my inading army. Will this work with shields too? I think it would, you could send in an army, and follow it up with a bunch of workers to build a shield and a power gen. Bang, you have a shield in your opponents base, and your attack is bound to succeed, even if you are outnumbered. And, you can send troops/mechs into the shield to be healed, or at least regain shields.
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Old 08-29-2001, 06:38 PM   #2
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I would post a long, descriptive post... but in my condition, it would take hours I would build a bunch of shield generators around my opponents town... he'd be trapped
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Old 08-29-2001, 07:14 PM   #3
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Re: Shield Tactics

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Originally posted by Tie Guy
Ok, shields are obviously a new aspect to the AOK engine, and along with that will come many new tactics.

Feel free to post your own tactics or questions here.

Here's mine: We've all (or at least I) have built castles inside the enemies base to complement my inading army. Will this work with shields too? I think it would, you could send in an army, and follow it up with a bunch of workers to build a shield and a power gen. Bang, you have a shield in your opponents base, and your attack is bound to succeed, even if you are outnumbered. And, you can send troops/mechs into the shield to be healed, or at least regain shields.
Better then, you build a Fortress inside the shield!!!


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Old 08-29-2001, 07:16 PM   #4
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Fortresses/Castles should be able to hold siege weapons... Why can't they?
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Old 08-29-2001, 07:25 PM   #5
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i think im just going to put shileds around my bas to ptotect my town while im out kicking the crap out of everybody


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Old 08-29-2001, 08:34 PM   #6
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I'm going to put two shield generators at spots that i need to heavily defend (like chokepoints). That way if on gets taken out, i'll still have one left. Also, I'll probably put about 2 pwer cores per shield to make sure it doesn't go down from lack of power.


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Old 08-29-2001, 08:50 PM   #7
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i think thats a great idea with the 2 power cores! Then theres the gungans with their moble sheilds. that will surly put a twist on it. i wonder if they will have a sheild bounes or some enhanced sheild.
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Old 08-29-2001, 09:37 PM   #8
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I will find resources get a group to protect them. Then build a shield generator to protect the guarding units and workers.

Now for the attack I will build three to four shield gens. Then take siege weapons and place them within the radius of the Shield Generator. Once a hole is open in comes my army.
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Old 08-29-2001, 09:48 PM   #9
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you could tdo the early rush a little latter and use a sheild to protect your buildings that are close to the enemy base and place towers to protect the sheild like a forward base
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Old 08-30-2001, 06:02 PM   #10
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I think you overestimate the potential power of shields... with sufficient firepower, someone can actually destroy a shield while the power generator is still active..
and simply putting troops inside the shield (remember EP 1?) is an effective way to stop it as well...
it's not that solid a defence in my opinion..


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Old 08-30-2001, 06:12 PM   #11
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Yes, but the sheild generator is not going to create a bubble its just going to give all units and probably buildings too within its raduis as many shield HPs as the unit as regular HPs, so basically doubling the units HPs.
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Old 08-30-2001, 06:42 PM   #12
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But your guys will double their HP and destroy the enemy before they can get close. Remember, a certain amount of troops can overwhelm anything, not just a shield gen, so i think that you underestimate the power of shields.
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Old 08-30-2001, 06:52 PM   #13
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if used wisely they will be very powerful. If you place them randomly they will be worthless.
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Old 08-30-2001, 06:54 PM   #14
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all nice and well, but we really don't know enough, much less have seen enough, of them to make these kinds of judgment. the double HP sounds feasible; i would take small groups of units with fambaas (Gungans) and wreac havoc on several places at once while building my REAL army safely in my base..


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Old 09-01-2001, 10:37 AM   #15
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Any one knows what kind of shielding they will be using? I.e. Particle shielding and/or ray shielding or is it not going to get so technical?
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Old 09-01-2001, 11:26 AM   #16
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Its not going to be very techenical its just gonna be simple shields.
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Old 09-01-2001, 11:34 AM   #17
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it just doubles your units HP when they are inside, there is nothing technical about it, as x-wing pointed out.
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Old 09-01-2001, 12:27 PM   #18
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you have to remember that people are going to figure this out and get their sheilds up pretty fast. therefore, it becomes a race of who can build them up quickly and correctly, otherwise they are worthless...


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Old 09-01-2001, 12:30 PM   #19
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I got a question...can you have a shield within a shield?
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Old 09-01-2001, 12:31 PM   #20
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even if you could, that wouldn't allow for quadrupling of your HP. the max HP acquired from shields is 2X. no more, no less....


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Old 09-01-2001, 12:37 PM   #21
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Quote:
Originally posted by Lord JayVizIon
even if you could, that wouldn't allow for quadrupling of your HP. the max HP acquired from shields is 2X. no more, no less....
Yeah but doesn't Gungans regenerate health when in a shield? So having more then one shield will make it harder for enemies to take them down.
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Old 09-01-2001, 12:38 PM   #22
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It actually is sort of technical. Depending on how quickly you can raise your sheilds, it'll help stop any sort of rush. You'd only need a little more then half the number of units that your opponent sends over.

In that same respect, you can't really rely on them too heavily. If you spend your resources towards sheilding and it goes out, you may end up out of the game quicker then you'd like to be.
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Old 09-01-2001, 12:41 PM   #23
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Quote:
Originally posted by ZeroXcape
It actually is sort of technical. Depending on how quickly you can raise your sheilds, it'll help stop any sort of rush. You'd only need a little more then half the number of units that your opponent sends over.

In that same respect, you can't really rely on them too heavily. If you spend your resources towards sheilding and it goes out, you may end up out of the game quicker then you'd like to be.
Well of course you don't want to rely on any one thing too heavly because if it fails your screwed! Thats why I usually have at least two real good tactics on hand (one to use and one to fall back on)
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Old 09-01-2001, 12:51 PM   #24
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Quote:
Originally posted by Kvan

Yeah but doesn't Gungans regenerate health when in a shield? So having more then one shield will make it harder for enemies to take them down.
they can regenerate, but it's very slow...


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Old 09-01-2001, 01:35 PM   #25
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But still regenerating health would mean a medic wouldn't be need and you could get a different unit to fill his slot.
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Old 09-01-2001, 01:37 PM   #26
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exactly. getting into a shield can buy that damaged unit time and allow you to make a unit quite a bit more devastating...


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Old 09-01-2001, 02:34 PM   #27
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Re: Re: Shield Tactics

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Originally posted by Compa_Mighty


Better then, you build a Fortress inside the shield!!!
Oh yeah!


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Old 09-03-2001, 01:04 AM   #28
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Air units probably own sheilds. Just fly over to it and kill the power generators and BAM! No more sheilds. Incoming AT-AT's!!! "Target maximum firepower!" BOOM


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Old 09-03-2001, 08:25 PM   #29
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Quote:
Originally posted by Paragon_Leon
I think you overestimate the potential power of shields... with sufficient firepower, someone can actually destroy a shield while the power generator is still active..
and simply putting troops inside the shield (remember EP 1?) is an effective way to stop it as well...
it's not that solid a defence in my opinion..
thats true but the shield was for the gungans who arent exactally the most advanced civ, but then there was also the rebel shield on hoth that lasted about 5 minutes
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Old 09-03-2001, 08:29 PM   #30
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One thing for sure. You will need alot of anti-air by your shields, because I'm sure they'll be prome targets for aircraft.
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Old 09-03-2001, 09:30 PM   #31
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Droideka the rebels on Hoth didnít have full planetary shielding (shielding that covered the whole planet) they also didnít have Full particle shielding, which allowed ATATs to be dropped, and a ground assault was started

And a quick question so are shield just health/armor modifiers? I.e. just increase health and/or armor of a unit or can they be used as a mobile wall? I.e. you can put them up and people canít come into the protected area of the shielding then you can build up under the shielding uninterrupted until the shields come down?
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Old 09-04-2001, 08:56 AM   #32
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I believe that they only increase hp of your units, and not act like walls (which is why they have walls in the game)
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Old 09-04-2001, 03:02 PM   #33
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If they acted like walls then how could you ever get through one? That would be way to unfair, especially with the Fambaas.
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