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05-27-2002, 11:51 PM
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#1
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Join Date: Apr 2002
Posts: 265
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Defending against Kickers
I use a cable connection, but one of the servers I play on puts my ping higher than usual (but hey, I like the server, so what can you do).
What are some good defenses against kick? There are some players that I compete with that I can usually out saber in a duel (UNLESS) they chain kick: one after the other, followed by attacks when I fall. One uses a simple kick script that is just brutal. Anyway, suggestions?
Thank you.
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05-28-2002, 12:10 AM
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#2
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Join Date: May 2002
Posts: 403
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ducking helps, though it may not work against a script.
supposedly you can't be kicked while in a roll either.
it is quite hard to defend against kicks in a NF fight
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05-28-2002, 12:26 AM
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#3
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Senior Member
Join Date: Apr 2002
Location: Nowhere important
Posts: 1,878
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I was under the impression that there are no kicks in NF.
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05-28-2002, 01:09 AM
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#4
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Join Date: May 2002
Posts: 403
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most NF servers turn on jump 2 or 3 because most maps are designed with that in mind.
that enables kickign. 
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05-28-2002, 01:40 AM
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#5
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Join Date: Apr 2002
Posts: 265
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Thank you for the response Xzzy, and I do duck, but I need some more countering kick ideas. That works once in a while, but when there is no force and kicks, it just does not seem to be enough.
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05-28-2002, 01:54 AM
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#6
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Join Date: May 2002
Posts: 403
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heh well there really aren't any other ways to defend in a NF.
Either stay the hell out their way or kick them first, that's about it.
could probably do some collateral damage by either doing a blue stance lunge or the middle stance leap, but that's not really a counter, it's kind of a tradeoff.
If the area has a lot of room try doing a backward roll as they come towards you, hopefully meeting them wherever their jump lands them and opening an opportunity for attack.
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05-28-2002, 03:53 AM
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#8
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Join Date: Apr 2002
Posts: 69
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Kicking is bad ass.
Nothing feels better than to turn yer saber off and kick someone to death
Snow
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05-28-2002, 04:52 AM
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#9
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Join Date: Apr 2002
Location: Australia
Posts: 452
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kicks are awesome  midair moves are always awesome! some of the best are DFA'ing a kicker, kicking a DFA'er, or my favourite (only happened to me once), 3 people colliding in mid air, two DFA'ing each other at 180 degrees, and a perfectly timed (or fluked, more likely) flying backslash takes both out from 90 degrees.
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05-28-2002, 06:04 AM
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#10
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Join Date: Apr 2002
Posts: 265
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Thanks again, Xzzy.
I think the blue lunge works alright. I have found that usually if I yellow special the kick still connects which moves me backwards and open for a saber throw.
So ducking and blue lunge look like the best bet for now.
Big Mexican, what is a flying backslash?
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05-28-2002, 08:37 AM
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#11
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Join Date: May 2001
Location: alaska
Posts: 211
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kick scripts are annoying. Run into those a few times in the last few days.
Lucky
Crackas, always wastin my flava
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05-28-2002, 09:12 AM
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#12
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Join Date: Apr 2002
Posts: 54
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you can do a backstab in the air. I assume that's what he's talking about.
Blank
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05-28-2002, 09:44 AM
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#13
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Join Date: Apr 2002
Location: Australia
Posts: 452
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yeah, just play for AGES and eventually you'll see one
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05-28-2002, 01:03 PM
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#14
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Join Date: Apr 2002
Posts: 265
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Update: Lunging and ducking work ok against normal kicking (wish there were more variety in the defense options though); however, against a kick script they are virtually useless--especially when your ping is higher that the kick scripter.
That is a bit disappointing. I enjoy a challenge, and consider losses to be a sign that I am not adapting; but, a kick script in the hands of a halfway decent player is pretty ugly.
Any further countering suggestions in force and no force?
Thanks again.
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05-28-2002, 01:16 PM
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#15
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Join Date: May 2002
Posts: 403
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> against a kick script they are virtually
> useless--especially when your ping is higher that
> the kick scripter.
This is one of the biggest flaws in 1.03, right up there with the backstab/sweeps. It made kicks reliant on ping, which not only removed the ability to front kick from people on modems, but turned every "joust" into a contest of the pings.
If two people attempt to kick each other at the exact same time, EVERY time, the server will give the kick to the guy with the lower ping.
Personally I think kicks should be blockable.. how effective do you think a kick would be if the guy's foot landed on your saber? Kicks should also be moved back to tapping jump once, and the wall kick should be either taken out or require two taps to trigger.
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05-28-2002, 01:22 PM
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#16
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Join Date: May 2002
Posts: 43
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What's the point of forward wall jumping? I mean, you can possible jump off a wall and land behind your opponent, which is a nice play to be, but when the guy sees you running into a wall, is he just gonna stop and start swinging and then you land right in it?
Side kicking is a bit more useful because in narrow hallways when someone shoots you to make you move out of their way, you can just jump off the wall and still land in front of them. But even that is a bit silly.
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05-28-2002, 01:26 PM
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#17
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Join Date: May 2002
Posts: 403
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wall jumping is a cool idea, but it doesn't give you enough of a boost to be helpful.
If you could do a full force jump away from a wall it might be worth having in game, or maybe if it gave you a brief speed boost pushing you away from the wall.
The way it is now it just makes you totally defenseless so the guy chasing you has time to set up a death blow, since the range on a wall jump doesn't give anywhere near enough of a leap to propell you away from an attacker.
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05-28-2002, 02:38 PM
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#18
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Join Date: Apr 2002
Posts: 69
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The key point about wall jumping is...
it looks saweeeeet!
Kick Scripts are for wusses!
Real men do it by hand!
Snow
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05-30-2002, 05:08 PM
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#19
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Join Date: Apr 2002
Location: Chicago IL
Posts: 109
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This thread really shows what the biggest problem is with the design of this game, I mean people are binding scripts to do a move that requires that you hit 1 button twice, COME F*****G ON! you would do this for one of 3 reasons: 1)Your a NOOB 2)Your lazy 3)Your both. Sure it helps for those who are plagued with 56k but to me thats not an excuse, Adapt to the lag, get a faster connection or quit playing. Get rid of the kiddie scripts for kicking and you might be able to defend against this just because of the simple fact that your throwing human error in the mix. /Rant off/
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05-30-2002, 09:46 PM
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#20
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Webmaster
Join Date: Apr 2002
Location: http://wc3.ogresnet.com
Posts: 1,260
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Quote:
Originally posted by Admiral Derski
This thread really shows what the biggest problem is with the design of this game, I mean people are binding scripts to do a move that requires that you hit 1 button twice, COME F*****G ON! you would do this for one of 3 reasons: 1)Your a NOOB 2)Your lazy 3)Your both. Sure it helps for those who are plagued with 56k but to me thats not an excuse, Adapt to the lag, get a faster connection or quit playing. Get rid of the kiddie scripts for kicking and you might be able to defend against this just because of the simple fact that your throwing human error in the mix. /Rant off/
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4) they're not very smart
5) all they wanna do is get kills
but to get away from it i would suggest rolling or sidestepping if their running at you, it's not exactly the easiest thing to get away from....
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05-31-2002, 03:08 AM
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#21
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Join Date: May 2002
Posts: 21
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came to this thread because I just got called a "scripting NooB Kick f*g" because 3/6 times when I kicked this guy, he fell down. I have never 'scripted' dont know what it is, and dont care to know. Anyone else palying the game by the book and still getting yeled at ad nauseam for kicking some serious booty?
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