Okay, here's the deal:
1. Prior to 1.03, DFA had far too large of a hit box. One could die from an attack that was nowhere
near you. This bug
has been fixed in 1.03.
2. The saber combat was more deadly prior to 1.03, which I personally preferred. But hey, we're talking about personal opinions
here, not universal truths.
3. Is there truth in the statements describing how the game gets boring once you learn and reuse a few winning combinations over and over? Absolutely. Especially since there are so few
of them in Jedi Outcast
. Conversely, the original Jedi Knight: MotS
had several winning combinations and counters - that game was brilliantly balanced, providing nearly limitless replayability.
4. Concerning multiplayer, the weapons, force powers, and gameplay mechanics aren't balanced like they should be. Further, these attributes continued to be tweaked with each patch. With each new patch everyone literally had to "unlearn what you have learned", and start all over again, which can frustrating for some. Conversely, the original Jedi Knight: MotS
didn't have a single patch, because great care and delibaration was taken to make sure it was balanced before it was released. Raven did not have that luxury, and were under heavy pressure to release by the end of March.
5. My overall, personal assessment of Jedi Outcast
multiplayer? It's a good game, no doubt about it. It looks great, and plays smoothly (at least on my rig), and the maps and skins are good. However, it feels rushed - no first-person skins, no original-trilogy or prequel-trilogy skins, inconsistencies between SP and MP, and the balancing issues. Overall, it's still a good game, which I would and do recommend to people (and for the record, I think patch 1.03 is just fine). Jedi Outcast
just doesn't take me to my Happy Place TM
, like MotS