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Old 08-22-2002, 04:42 PM   #481
MakaVeli_Da_Don
 
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script?

ok where is the script Maximus?


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Old 08-22-2002, 05:08 PM   #482
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hey

ok this is what i put:

unbind e
unbind r
unbind d
unbind l
//Strafe jump left
bind r "+moveup;+forward;+moveleft;wait;wait;wait;wait;wa it;-moveup;-forward;-moveleft"

//Strafe jump right
bind e "+moveup;+forward;+moveright;wait;wait;wait;wait;w ait;-moveup;-forward;-moveright"

//Light force
set light-force "set forcepowers 7-1-033333000130003130; echo [^4LIGHT ^4JEDI ^4POWERS^7]; forcechanged; set powers vstr dark-force"
bind l "vstr light-force"

//Dark force
set dark-force "set forcepowers 7-2-033330013000303130; echo [^1DARK ^1JEDI ^1POWERS^7]; forcechanged; set powers vstr light-force"
bind d "vstr dark-force"

none of the binds seem to work! i saved the cfg file as test.cfg in notepad and in console in game i type exec test.cfg ....what did i do wrong? the strafe doesnt strafe at all and the force powers do not chg even after i die. I added the unbind because those keys are binded to something already and also because it gives the impression i know what i'm doing......which is completely untrue!


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Last edited by MakaVeli_Da_Don; 08-22-2002 at 10:45 PM.
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Old 08-22-2002, 06:02 PM   #483
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forgot to post the script, eh Max ?

Reborn/fencer
Reborn/acrobat
Reborn/boss
Reborn/forceuser
Imperial/office
Imperial/commander
Morgan

should be the secret bots, skins, w/e they are...


-----------------------------------------------------
[SIZE=1.9]All my life I've been livin' it all alone, I'm like a king with no people And no crown, or a throne...And what I'm speakin' on...Is what I'm feelin' like, Do you know what it's like To feel the warmth of the sunlight? I'd really like to know...Cause I've been chillin' in the dark For so many years...That I question love in my heart.....I hate everyone, And I hate everything....Except for all the juggalos And all the love that they bring...[/SIZE]
-----------------------------------------------------
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Old 08-22-2002, 07:41 PM   #484
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Re: Re: Re: Re: Taunt Scripting.

Quote:
Originally posted by Sith Maximus
Well you are welcome. Its nice to see that some people in this forum do not think we are all capitol criminals.

Ok here is the script I wrot. It is a general script so you will need to put in the keys you want bound and the insults yourself.

What it does is this. Your in a game and you use insult 1. Now it binds key 1 to insult 2 and key 2, the previous insult key, to insult 20. If you just hit key 1 again you will use insult 2, but if you hit key 2 (prev insult) you will say insult 20 and key 1 will now be bound to insult 3. This way you avoid repeating yourself too much and it breaks the pattern up a little. Try it out, its quite fun. Hope ya like it. Also those insults are used alot and you will prob want to make your own so people do not say "Bind arena hu!", do what ya want, its just a little advice.
Hehe...I guess in your haste to reply you forgot the script, no problem i'll wait till you post it, I appreciate the advice, the thing is I don't use those insults on public servers, those are primarily to use against my friends, I love annoying them with stuff like that...Thanks again.
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Old 08-23-2002, 01:07 AM   #485
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Okay guys. Here is what I've done so far with your help.



Saber Color Toggle Script (starts in Blue & ends in Purple):

set SaberColor1 "color1 4; bind KP_SLASH vstr SaberColor2"
set SaberColor2 "color1 3; bind KP_SLASH vstr SaberColor3"
set SaberColor3 "color1 2; bind KP_SLASH vstr SaberColor4"
set SaberColor4 "color1 1; bind KP_SLASH vstr SaberColor5"
set SaberColor5 "color1 0; bind KP_SLASH vstr SaberColor6"
set SaberColor6 "color1 5; bind KP_SLASH vstr SaberColor1"

bind KP_SLASH vstr SaberColor1



Model Toggle Script (all models including hidden ones in alphabetical order):

set Model-01 "model bespin_cop; bind KP_STAR vstr Model-02"
set Model-02 "model chiss; bind KP_STAR vstr Model-03"
set Model-03 "model desann; bind KP_STAR vstr Model-04"
set Model-04 "model galak; bind KP_STAR vstr Model-05"
set Model-05 "model gran; bind KP_STAR vstr Model-06"
set Model-06 "model imperial; bind KP_STAR vstr Model-07"
set Model-07 "model imperial/commander; bind KP_STAR vstr Model-08"
set Model-08 "model imperial/officer; bind KP_STAR vstr Model-09"
set Model-09 "model imperial_worker; bind KP_STAR vstr Model-10"
set Model-10 "model jan; bind KP_STAR vstr Model-11"
set Model-11 "model jedi; bind KP_STAR vstr Model-12"
set Model-12 "model jeditrainer; bind KP_STAR vstr Model-13"
set Model-13 "model kyle; bind KP_STAR vstr Model-14"
set Model-14 "model lando; bind KP_STAR vstr Model-15"
set Model-15 "model luke; bind KP_STAR vstr Model-16"
set Model-16 "model monmothma; bind KP_STAR vstr Model-17"
set Model-17 "model morgan/default_mp; bind KP_STAR vstr Model-18"
set Model-18 "model prisoner; bind KP_STAR vstr Model-19"
set Model-19 "model rebel; bind KP_STAR vstr Model-20"
set Model-20 "model reborn; bind KP_STAR vstr Model-21"
set Model-21 "model reborn/acrobat; bind KP_STAR vstr Model-22"
set Model-22 "model reborn/boss; bind KP_STAR vstr Model-23"
set Model-23 "model reborn/fencer; bind KP_STAR vstr Model-24"
set Model-24 "model reborn/forceuser; bind KP_STAR vstr Model-25"
set Model-25 "model reelo; bind KP_STAR vstr Model-26"
set Model-26 "model rodian; bind KP_STAR vstr Model-27"
set Model-27 "model shadowtrooper; bind KP_STAR vstr Model-28"
set Model-28 "model stormpilot; bind KP_STAR vstr Model-29"
set Model-29 "model stormtrooper; bind KP_STAR vstr Model-30"
set Model-30 "model swamptrooper; bind KP_STAR vstr Model-31"
set Model-31 "model tavion; bind KP_STAR vstr Model-32"
set Model-32 "model trandoshan; bind KP_STAR vstr Model-33"
set Model-33 "model ugnaught; bind KP_STAR vstr Model-34"
set Model-34 "model weequay; bind KP_STAR vstr Model-01"

bind KP_STAR vstr Model-01



Maximus,

the purpose of the script you forgot to post (Lol) got me thinking about the above scripts. I think there might be a way to create a script that binds 2 keys to next & previous functions for the toggles. If you accidentally passed the model/sabercolor you wanted using the next button, for example, you could press the previous button & go back to select it instead of cycling through all of them again. If you post yours so I can get an idea how it works, I'll see if I can alter it to perform a next/previous toggle function.

Thanks again to you, & you too Remark 666.
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Old 08-23-2002, 04:25 AM   #486
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MakaVeli_Da_Don,

I'm not sure on the forcepower scripts, but I did test out some strafing jump binds that are really simple & work great. Here goes:


To strafe jump left:

bind x "+moveleft; +moveup"


To strafe jump right:

bind y "+moveright; +moveup"


With these you can vary the jump according to how long you keep the key pressed down. A small tap on either one will do a hop to the left or right. Pressing longer will do a left or right flip followed by a longer/higher jump. With force jump maxed out it will jump very high & to the left or right when held down for the duration of the jump.

Hope that helped.
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Old 08-23-2002, 06:19 AM   #487
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np but I don't think Morgan works on pure servers, it's that ghost skin


-----------------------------------------------------
[SIZE=1.9]All my life I've been livin' it all alone, I'm like a king with no people And no crown, or a throne...And what I'm speakin' on...Is what I'm feelin' like, Do you know what it's like To feel the warmth of the sunlight? I'd really like to know...Cause I've been chillin' in the dark For so many years...That I question love in my heart.....I hate everyone, And I hate everything....Except for all the juggalos And all the love that they bring...[/SIZE]
-----------------------------------------------------
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Old 08-23-2002, 09:36 AM   #488
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I keep getting error messages. This is just a test to see if it will let me post.


Just play the game......do not complain about it!
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Old 08-23-2002, 09:39 AM   #489
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Re: Re: Re: Re: Re: Taunt Scripting.

Quote:
Originally posted by NemoX
I love annoying them with stuff like that...Thanks again.
Here we go...for some reaseon it will not let me post the whole thing so I am breaking it into parts...here is part 1

/Insult selection script
set insult-1 "vstr say-1;bind (key 2 here) vstr prev-1; bind (key 1 here) vstr insult-2"
set insult-2 "vstr say-2;bind (key 2 here) vstr prev-1; bind (key 1 here) vstr insult-3"
set insult-3 "vstr say-3;bind (key 2 here) vstr prev-2; bind (key 1 here) vstr insult-4"
set insult-4 "vstr say-4;bind (key 2 here) vstr prev-3; bind (key 1 here) vstr insult-5"
set insult-5 "vstr say-5;bind (key 2 here) vstr prev-4; bind (key 1 here) vstr insult-6"
set insult-6 "vstr say-6;bind (key 2 here) vstr prev-5; bind (key 1 here) vstr insult-7"
set insult-7 "vstr say-7;bind (key 2 here) vstr prev-6; bind (key 1 here) vstr insult-8"
set insult-8 "vstr say-8;bind (key 2 here) vstr prev-7; bind (key 1 here) vstr insult-9"
set insult-9 "vstr say-9;bind (key 2 here) vstr prev-8; bind (key 1 here) vstr insult-10"
set insult-10 "vstr say-10;bind (key 2 here) vstr prev-9; bind (key 1 here) vstr insult-11"
set insult-11 "vstr say-11;bind (key 2 here) vstr prev-10; bind (key 1 here) vstr insult-12"
set insult-12 "vstr say-12;bind (key 2 here) vstr prev-11; bind (key 1 here) vstr insult-13"
set insult-13 "vstr say-13;bind (key 2 here) vstr prev-12; bind (key 1 here) vstr insult-14"
set insult-14 "vstr say-14;bind (key 2 here) vstr prev-13; bind (key 1 here) vstr insult-15"
set insult-15 "vstr say-15;bind (key 2 here) vstr prev-14; bind (key 1 here) vstr insult-16"
set insult-16 "vstr say-16;bind (key 2 here) vstr prev-15; bind (key 1 here) vstr insult-17"
set insult-17 "vstr say-17;bind (key 2 here) vstr prev-16; bind (key 1 here) vstr insult-18"
set insult-18 "vstr say-18;bind (key 2 here) vstr prev-17; bind (key 1 here) vstr insult-19"
set insult-19 "vstr say-19;bind (key 2 here) vstr prev-18; bind (key 1 here) vstr insult-20"
set insult-20 "vstr say-20;bind (key 2 here) vstr prev-19; bind (key 1 here) vstr insult-1"
bind (key 1 here) "vstr insult-1"


Just play the game......do not complain about it!
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Old 08-23-2002, 09:41 AM   #490
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Part 2:

//Insult text
set say-1 "say (type insult text 1 here);echo NEXT:(copy text for insult 2 here)"
set say-2 "say (type insult text 2 here);echo NEXT:(copy text for insult 3 here)"
set say-3 "say (type insult text 3 here);echo NEXT:(copy text for insult 4 here)"
set say-4 "say (type insult text 4 here);echo NEXT:(copy text for insult 5 here)"
set say-5 "say (type insult text 5 here);echo NEXT:(copy text for insult 6 here)"
set say-6 "say (type insult text 6 here);echo NEXT:(copy text for insult 7 here)"
set say-7 "say (type insult text 7 here);echo NEXT:(copy text for insult 8 here)"
set say-8 "say (type insult text 8 here);echo NEXT:(copy text for insult 9 here)"
set say-9 "say (type insult text 9 here);echo NEXT:(copy text for insult 10 here)"
set say-10 "say (type insult text 10 here);echo NEXT:(copy text for insult 11 here)"
set say-11 "say (type insult text 11 here);echo NEXT:(copy text for insult 12 here)"
set say-12 "say (type insult text 12 here);echo NEXT:(copy text for insult 13 here)"
set say-13 "say (type insult text 13 here);echo NEXT:(copy text for insult 14 here)"
set say-14 "say (type insult text 14 here);echo NEXT:(copy text for insult 15 here)"
set say-15 "say (type insult text 15 here);echo NEXT:(copy text for insult 16 here)"
set say-16 "say (type insult text 16 here);echo NEXT:(copy text for insult 17 here)"
set say-17 "say (type insult text 17 here);echo NEXT:(copy text for insult 18 here)"
set say-18 "say (type insult text 18 here);echo NEXT:(copy text for insult 19 here)"
set say-19 "say (type insult text 19 here);echo NEXT:(copy text for insult 20 here)"
set say-20 "say (type insult text 20 here);echo NEXT:(copy text for insult 1 here)"


Just play the game......do not complain about it!
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Old 08-23-2002, 09:42 AM   #491
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Here is part 3:

//Previous Insult text
set prev-1 "say (copy insult text 1 here);bind (key 1) vstr say-3"
set prev-2 "say (copy insult text 2 here);bind (key 1) vstr say-4"
set prev-3 "say (copy insult text 3 here);bind (key 1) vstr say-5"
set prev-4 "say (copy insult text 4 here);bind (key 1) vstr say-6"
set prev-5 "say (copy insult text 5 here);bind (key 1) vstr say-7"
set prev-6 "say (copy insult text 6 here);bind (key 1) vstr say-8"
set prev-7 "say (copy insult text 7 here);bind (key 1) vstr say-9"
set prev-8 "say (copy insult text 8 here);bind (key 1) vstr say-10"
set prev-9 "say (copy insult text 9 here);bind (key 1) vstr say-11"
set prev-10 "say (copy insult text 10 here);bind (key 1) vstr say-12"
set prev-11 "say (copy insult text 11 here);bind (key 1) vstr say-13"
set prev-12 "say (copy insult text 12 here);bind (key 1) vstr say-14"
set prev-13 "say (copy insult text 13 here);bind (key 1) vstr say-15"
set prev-14 "say (copy insult text 14 here);bind (key 1) vstr say-16"
set prev-15 "say (copy insult text 15 here);bind (key 1) vstr say-17"
set prev-16 "say (copy insult text 16 here);bind (key 1) vstr say-18"
set prev-17 "say (copy insult text 17 here);bind (key 1) vstr say-19"
set prev-18 "say (copy insult text 18 here);bind (key 1) vstr say-20"
set prev-19 "say (copy insult text 19 here);bind (key 1) vstr say-1"
set prev-20 "say (copy insult text 20 here);bind (key 1) vstr say-2"

What a pain in the butt that was! Sorry for all of the confusion. The system was giving me grief about posting this. Go figure......


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Old 08-23-2002, 09:47 AM   #492
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Re: hey

Quote:
Originally posted by MakaVeli_Da_Don
none of the binds seem to work! i saved the cfg file as test.cfg in notepad and in console in game i type exec test.cfg ....what did i do wrong? the strafe doesnt strafe at all and the force powers do not chg even after i die. I added the unbind because those keys are binded to something already and also because it gives the impression i know what i'm doing......which is completely untrue!
Ok first of all lets go over the basics of saving in notepad for a cfg file, just in case....

First open notepad. Copy the contents into notepad. The unbind keys will work and let this file overwrite those keys even if they are bound to something else. Now save the file like this.....

"test.cfg"

You must include the quotes. To check to see if you did it right click on the properties of the file and it should say tht it is a cfg file, not a text file. Check that first then post us back, but like I said I am not sure of those strafe commands anyway...but the forcepowers script does work because that is the one I use.


Just play the game......do not complain about it!
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Old 08-23-2002, 09:50 AM   #493
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Quote:
Originally posted by ToppDog
Okay guys.
If you post yours so I can get an idea how it works, I'll see if I can alter it to perform a next/previous toggle function.

Thanks again to you, & you too Remark 666.
Looks great! Adding in that feature will be no problem, and will be a nice feature as well. You may want to make it so that one key goes forward thru the selection while another goes backwards and a third executes your selection. Then add a line of echo text to tell you what all of the selections are. If you do that it will be one total kick a** script! I am eager to see it!!!!


Just play the game......do not complain about it!

Last edited by Sith Maximus; 08-23-2002 at 10:02 AM.
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Old 08-23-2002, 12:42 PM   #494
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Quote:
Originally posted by Sith Maximus


Looks great! Adding in that feature will be no problem, and will be a nice feature as well. You may want to make it so that one key goes forward thru the selection while another goes backwards and a third executes your selection. Then add a line of echo text to tell you what all of the selections are. If you do that it will be one total kick a** script! I am eager to see it!!!!
That is the coolest idea I've ever heard for a script. I never thought that you could scroll through them before picking one. THIS MUST BE DONE!!! I think with this idea the red/blue models can be included as well. Or if that's too much it could be broken down into 3 separate scripts (normal, red, & blue). I'll work on it & get back to you all.
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Old 08-23-2002, 01:08 PM   #495
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Use the spawning script I wrote a while back as a foundation to do it, just define all your scripts then write a simple one that says:

set scroll1 "bind <key> vstr <scriptname>; echo <scriptname>; set scroll vstr scroll2"
set scroll2 "bind <key> vstr <scriptname>; echo <scriptname>; set scroll vstr scroll3"
set scroll3 "bind <key> vstr <scriptname>; echo <scriptname>; set scroll vstr scroll4"
set scroll4 "bind <key> vstr <scriptname>; echo <scriptname>; set scroll vstr scroll5"
set scroll5 "bind <key> vstr <scriptname>; echo <scriptname>; set scroll vstr scroll1"

set scroll "vstr scroll1"

bind <key> "vstr scroll"

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Old 08-23-2002, 03:52 PM   #496
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Re: Re: hey

Quote:
Originally posted by Sith Maximus


First open notepad. Copy the contents into notepad. The unbind keys will work and let this file overwrite those keys even if they are bound to something else. Now save the file like this.....

"test.cfg"

You must include the quotes. To check to see if you did it right click on the properties of the file and it should say tht it is a cfg file, not a text file. Check that first then post us back, but like I said I am not sure of those strafe commands anyway...but the forcepowers script does work because that is the one I use.

ah yes i didnt do the quotes! thx it works great! the strafe u suggested is kinda wierd because it jumps little and it stops and makes u stand when u stop jumping..kinda hard to explain...its actaully easier to do strafe jump yourself. i will try the strafe jump suggested by ToppDog and i will reply as to how it works! i luv scripts like these! must try those model ones as well.......


MakaVeli_Da_DoN
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Old 08-23-2002, 03:53 PM   #497
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Sweet................

I think were off to the races on this one!

I like the scroll idea! And with all of the models included no one would ever have to go into that goshdarn menu anymore! Hope to see it all soon....let me know if any help is required!


Just play the game......do not complain about it!
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Old 08-23-2002, 03:59 PM   #498
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Quote:
Originally posted by ToppDog
MakaVeli_Da_Don,

I'm not sure on the forcepower scripts, but I did test out some strafing jump binds that are really simple & work great. Here goes:


To strafe jump left:

bind x "+moveleft; +moveup"


To strafe jump right:

bind y "+moveright; +moveup"


With these you can vary the jump according to how long you keep the key pressed down. A small tap on either one will do a hop to the left or right. Pressing longer will do a left or right flip followed by a longer/higher jump. With force jump maxed out it will jump very high & to the left or right when held down for the duration of the jump.

Hope that helped.
thx alot it works great!


MakaVeli_Da_DoN
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Old 08-23-2002, 05:42 PM   #499
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Here you go, a script that allows you to scroll through the models and execute the selected model. I used Lord Darkblade's taunt.cfg he created for the JediMod taunts as a reference. Enjoy!


bind F5 "vstr set_model"
bind F6 "vstr nxt_model"
bind F7 "vstr prv_model"

set model_00 "set set_model model Carnor_Jax; set prv_model vstr model_03; set nxt_model vstr model_01; echo =Carnor Jax="
set model_01 "set set_model model Carnor_Jax/blue; set prv_model vstr model_00; set nxt_model vstr model_02; echo =Carnor Jax - Blue="
set model_02 "set set_model model vader; set prv_model vstr model_01; set nxt_model vstr model_03; echo =Darth Vader="
set model_03 "set set_model model gungan; set prv_model vstr model_02; set nxt_model vstr model_00; echo =Gungan="

set set_model "vstr model_00"
set nxt_model "vstr model_01"
set prv_model "vstr model_02"

I don't have many models on the list because I wanted to test it out with a few models to see if it worked and it did, adding the rest of the models using the above will not be difficult just tedious.
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Old 08-23-2002, 06:12 PM   #500
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That models script looks like it's going to be great. Keep up the good work people. I'm working on a script to change my controls to different functions for times when I want to play a different type of game or a change just between dark and light powers. I've seen a few on here like that already but I'm working on some to change everything to my own settings at the hit of a key. Havn't gotten it to run yet. I'll keep working on it but if I can't get it I'll post it and see what you all think.


Have these been tested by anyone yet?

******************
//Light force
set light-force "set forcepowers 7-1-033333000130003130; echo [^4LIGHT ^4JEDI ^4POWERS^7]; forcechanged; set powers vstr dark-force"
bind l "vstr light-force"

//Dark force
set dark-force "set forcepowers 7-2-033330013000303130; echo [^1DARK ^1JEDI ^1POWERS^7]; forcechanged; set powers vstr light-force"
bind d "vstr dark-force"
******************

I'm new to scripting, but I don't understand why there's a 'set powers vstr dark-force' and a 'set powers vstr light-force' in the places that there are in the above script. Anyone know why that is? The 'set powers' portion made me think that 'powers' would be bound to a key. Thanks for any help anyone can give me on this.


There is no bravery without fear
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Old 08-23-2002, 08:27 PM   #501
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I LIKE SCRIPTS!!!!

First. I think there should be a site or a section on one devoted just to scripting... Scripting is cool!

You can do a lot of nice things with it.

I enjoy creating characters with scripts, i mean, making .cfg's that set up different nickname, saber color, force powers, name, and key bindings. Then you can fast switch to the right character for a special game, server, or ocation...

about cheatscripting... im not on it... i prefer practicing and getting better everyday. Why did i get the game for if i am not going to enjoy it. Darkside scripting is so absurd that maybe sometime someone will come out with a script that plays on its own. Whats the point of it?

That doesnt mean that i wont try to script moves just for the fun. Altough id never use it on game. Many of you -i know- darkside script just because you enjoy 'coding' new specials and stuff. Admit it. Scripting is another way to mine fun out of jk2.

There should be a scripting contest!!!!
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Old 08-23-2002, 10:15 PM   #502
ToppDog
 
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WOOOOOHOOOOO!!!!!!

It works! I did a practice one modifying the sample one by NemoX using the 4 hidden reborn models. Works great!


set PickModel "vstr model_00"
set NextModel "vstr model_01"
set PrevModel "vstr model_02"

set model_00 "set PickModel model reborn/acrobat; set PrevModel vstr model_03; set NextModel vstr model_01; echo Reborn Acrobat"
set model_01 "set PickModel model reborn/boss; set PrevModel vstr model_00; set NextModel vstr model_02; echo Reborn Boss"
set model_02 "set PickModel model reborn/fencer; set PrevModel vstr model_01; set NextModel vstr model_03; echo Reborn Fencer"
set model_03 "set PickModel model reborn/forceuser; set PrevModel vstr model_02; set NextModel vstr model_00; echo Reborn Force User"

bind 2 vstr PickModel
bind 3 vstr NextModel
bind 4 vstr PrevModel


Now I'll make one with all the models & post it as soon as I'm done.
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Old 08-23-2002, 10:59 PM   #503
MakaVeli_Da_Don
 
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force cfg

those force changing binds work.. i dunno what that stuff does or why it does what it does...maybe someone who scripts this can explain!


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Old 08-23-2002, 10:59 PM   #504
MakaVeli_Da_Don
 
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force cfg

those force changing binds work Raz.. i dunno what that stuff does or why it does what it does...maybe someone who scripts this can explain!


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Old 08-24-2002, 01:00 AM   #505
thehomicidalegg
 
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theres also another inbuilt model: jedi/j2, but he still looks like a pediphile
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Old 08-24-2002, 01:21 AM   #506
ToppDog
 
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Quote:
Originally posted by thehomicidalegg
theres also another inbuilt model: jedi/j2, but he still looks like a pediphile
I thought it was jedi/jk1 & I couldn't get it to work, so I left it out.

Oh well, LOL.
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Old 08-24-2002, 01:28 AM   #507
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EDIT NOTE: I have updated the script to include the hidden jedi/j2 model that we forgot about. Thanks to HomicidalEgg for the heads up. The script now has all 91 models in alphabetical order.

*********************************************

Here it is fellas! All the playable models (including the hidden ones) to scroll through & select from.

Thanks to everyone for the input. This is more your bind than mine, I just did the grunt work, lol.

This is formatted a bit differently from the practice one I did above with the 4 hidden reborn models, so don't mix the two. Otherwise it is ready to go. Just copy & paste, & change the bottom 3 bind keys to whatever you want. I've already tested it & it seems to work great. Enjoy!


set UseModel "vstr Model-01"
set NextModel "vstr Model-02"
set PreviousModel "vstr Model-03"

set Model-01 "set UseModel model bespin_cop; set PreviousModel vstr Model-91; set NextModel vstr Model-02; echo bespin_cop"
set Model-02 "set UseModel model bespin_cop/blue; set PreviousModel vstr Model-01; set NextModel vstr Model-03; echo bespin_cop/blue"
set Model-03 "set UseModel model bespin_cop/red; set PreviousModel vstr Model-02; set NextModel vstr Model-04; echo bespin_cop/red"
set Model-04 "set UseModel model chiss; set PreviousModel vstr Model-03; set NextModel vstr Model-05; echo chiss"
set Model-05 "set UseModel model chiss/blue; set PreviousModel vstr Model-04; set NextModel vstr Model-06; echo chiss/blue"
set Model-06 "set UseModel model chiss/red; set PreviousModel vstr Model-05; set NextModel vstr Model-07; echo chiss/red"
set Model-07 "set UseModel model desann; set PreviousModel vstr Model-06; set NextModel vstr Model-08; echo desann"
set Model-08 "set UseModel model desann/blue; set PreviousModel vstr Model-07; set NextModel vstr Model-09; echo desann/blue"
set Model-09 "set UseModel model desann/red; set PreviousModel vstr Model-08; set NextModel vstr Model-10; echo desann/red"
set Model-10 "set UseModel model galak; set PreviousModel vstr Model-09; set NextModel vstr Model-11; echo galak"
set Model-11 "set UseModel model galak/blue; set PreviousModel vstr Model-10; set NextModel vstr Model-12; echo galak/blue"
set Model-12 "set UseModel model galak/red; set PreviousModel vstr Model-11; set NextModel vstr Model-13; echo galak/red"
set Model-13 "set UseModel model gran; set PreviousModel vstr Model-12; set NextModel vstr Model-14; echo gran"
set Model-14 "set UseModel model gran/blue; set PreviousModel vstr Model-13; set NextModel vstr Model-15; echo gran/blue"
set Model-15 "set UseModel model gran/red; set PreviousModel vstr Model-14; set NextModel vstr Model-16; echo gran/red"
set Model-16 "set UseModel model imperial; set PreviousModel vstr Model-15; set NextModel vstr Model-17; echo imperial"
set Model-17 "set UseModel model imperial/blue; set PreviousModel vstr Model-16; set NextModel vstr Model-18; echo imperial/blue"
set Model-18 "set UseModel model imperial/red; set PreviousModel vstr Model-17; set NextModel vstr Model-19; echo imperial/red"
set Model-19 "set UseModel model imperial/commander; set PreviousModel vstr Model-18; set NextModel vstr Model-20; echo imperial/commander"
set Model-20 "set UseModel model imperial/officer; set PreviousModel vstr Model-19; set NextModel vstr Model-21; echo imperial/officer"
set Model-21 "set UseModel model imperial_worker; set PreviousModel vstr Model-20; set NextModel vstr Model-22; echo imperial_worker"
set Model-22 "set UseModel model imperial_worker/blue; set PreviousModel vstr Model-21; set NextModel vstr Model-23; echo imperial_worker/blue"
set Model-23 "set UseModel model imperial_worker/red; set PreviousModel vstr Model-22; set NextModel vstr Model-24; echo imperial_worker/red"
set Model-24 "set UseModel model jan; set PreviousModel vstr Model-23; set NextModel vstr Model-25; echo jan"
set Model-25 "set UseModel model jan/blue; set PreviousModel vstr Model-24; set NextModel vstr Model-26; echo jan/blue"
set Model-26 "set UseModel model jan/red; set PreviousModel vstr Model-25; set NextModel vstr Model-27; echo jan/red"
set Model-27 "set UseModel model jedi; set PreviousModel vstr Model-26; set NextModel vstr Model-28; echo jedi"
set Model-28 "set UseModel model jedi/blue; set PreviousModel vstr Model-27; set NextModel vstr Model-29; echo jedi/blue"
set Model-29 "set UseModel model jedi/red; set PreviousModel vstr Model-28; set NextModel vstr Model-30; echo jedi/red"
set Model-30 "set UseModel model jedi/j2; set PreviousModel vstr Model-29; set NextModel vstr Model-31; echo jedi2"
set Model-31 "set UseModel model jeditrainer; set PreviousModel vstr Model-30; set NextModel vstr Model-32; echo jeditrainer"
set Model-32 "set UseModel model jeditrainer/blue; set PreviousModel vstr Model-31; set NextModel vstr Model-33; echo jeditrainer/blue"
set Model-33 "set UseModel model jeditrainer/red; set PreviousModel vstr Model-32; set NextModel vstr Model-34; echo jeditrainer/red"
set Model-34 "set UseModel model kyle; set PreviousModel vstr Model-33; set NextModel vstr Model-35; echo kyle"
set Model-35 "set UseModel model kyle/blue; set PreviousModel vstr Model-34; set NextModel vstr Model-36; echo kyle/blue"
set Model-36 "set UseModel model kyle/red; set PreviousModel vstr Model-35; set NextModel vstr Model-37; echo kyle/red"
set Model-37 "set UseModel model lando; set PreviousModel vstr Model-36; set NextModel vstr Model-38; echo lando"
set Model-38 "set UseModel model lando/blue; set PreviousModel vstr Model-37; set NextModel vstr Model-39; echo lando/blue"
set Model-39 "set UseModel model lando/red; set PreviousModel vstr Model-38; set NextModel vstr Model-40; echo lando/red"
set Model-40 "set UseModel model luke; set PreviousModel vstr Model-39; set NextModel vstr Model-41; echo luke"
set Model-41 "set UseModel model luke/blue; set PreviousModel vstr Model-40; set NextModel vstr Model-42; echo luke/blue"
set Model-42 "set UseModel model luke/red; set PreviousModel vstr Model-41; set NextModel vstr Model-43; echo luke/red"
set Model-43 "set UseModel model monmothma; set PreviousModel vstr Model-42; set NextModel vstr Model-44; echo monmothma"
set Model-44 "set UseModel model monmothma/blue; set PreviousModel vstr Model-43; set NextModel vstr Model-45; echo monmothma/blue"
set Model-45 "set UseModel model monmothma/red; set PreviousModel vstr Model-44; set NextModel vstr Model-46; echo monmothma/red"
set Model-46 "set UseModel model morgan/default_mp; set PreviousModel vstr Model-45; set NextModel vstr Model-47; echo morgan"
set Model-47 "set UseModel model morgan/blue; set PreviousModel vstr Model-46; set NextModel vstr Model-48; echo morgan/blue"
set Model-48 "set UseModel model morgan/red; set PreviousModel vstr Model-47; set NextModel vstr Model-49; echo morgan/red"
set Model-49 "set UseModel model prisoner; set PreviousModel vstr Model-48; set NextModel vstr Model-50; echo prisoner"
set Model-50 "set UseModel model prisoner/blue; set PreviousModel vstr Model-49; set NextModel vstr Model-51; echo prisoner/blue"
set Model-51 "set UseModel model prisoner/red; set PreviousModel vstr Model-50; set NextModel vstr Model-52; echo prisoner/red"
set Model-52 "set UseModel model rebel; set PreviousModel vstr Model-51; set NextModel vstr Model-53; echo rebel"
set Model-53 "set UseModel model rebel/blue; set PreviousModel vstr Model-52; set NextModel vstr Model-54; echo rebel/blue"
set Model-54 "set UseModel model rebel/red; set PreviousModel vstr Model-53; set NextModel vstr Model-55; echo rebel/red"
set Model-55 "set UseModel model reborn; set PreviousModel vstr Model-54; set NextModel vstr Model-56; echo reborn"
set Model-56 "set UseModel model reborn/blue; set PreviousModel vstr Model-55; set NextModel vstr Model-57; echo reborn/blue"
set Model-57 "set UseModel model reborn/red; set PreviousModel vstr Model-56; set NextModel vstr Model-58; echo reborn/red"
set Model-58 "set UseModel model reborn/acrobat; set PreviousModel vstr Model-57; set NextModel vstr Model-59; echo reborn/acrobat"
set Model-59 "set UseModel model reborn/boss; set PreviousModel vstr Model-58; set NextModel vstr Model-60; echo reborn/boss"
set Model-60 "set UseModel model reborn/fencer; set PreviousModel vstr Model-59; set NextModel vstr Model-61; echo reborn/fencer"
set Model-61 "set UseModel model reborn/forceuser; set PreviousModel vstr Model-60; set NextModel vstr Model-62; echo reborn/forceuser"
set Model-62 "set UseModel model reelo; set PreviousModel vstr Model-61; set NextModel vstr Model-63; echo reelo"
set Model-63 "set UseModel model reelo/blue; set PreviousModel vstr Model-62; set NextModel vstr Model-64; echo reelo/blue"
set Model-64 "set UseModel model reelo/red; set PreviousModel vstr Model-63; set NextModel vstr Model-65; echo reelo/red"
set Model-65 "set UseModel model rodian; set PreviousModel vstr Model-64; set NextModel vstr Model-66; echo rodian"
set Model-66 "set UseModel model rodian/blue; set PreviousModel vstr Model-65; set NextModel vstr Model-67; echo rodian/blue"
set Model-67 "set UseModel model rodian/red; set PreviousModel vstr Model-66; set NextModel vstr Model-68; echo rodian/red"
set Model-68 "set UseModel model shadowtrooper; set PreviousModel vstr Model-67; set NextModel vstr Model-69; echo shadowtrooper"
set Model-69 "set UseModel model shadowtrooper/blue; set PreviousModel vstr Model-68; set NextModel vstr Model-70; echo shadowtrooper/blue"
set Model-70 "set UseModel model shadowtrooper/red; set PreviousModel vstr Model-69; set NextModel vstr Model-71; echo shadowtrooper/red"
set Model-71 "set UseModel model stormpilot; set PreviousModel vstr Model-70; set NextModel vstr Model-72; echo stormpilot"
set Model-72 "set UseModel model stormpilot/blue; set PreviousModel vstr Model-71; set NextModel vstr Model-73; echo stormpilot/blue"
set Model-73 "set UseModel model stormpilot/red; set PreviousModel vstr Model-72; set NextModel vstr Model-74; echo stormpilot/red"
set Model-74 "set UseModel model stormtrooper; set PreviousModel vstr Model-73; set NextModel vstr Model-75; echo stormtrooper"
set Model-75 "set UseModel model stormtrooper/blue; set PreviousModel vstr Model-74; set NextModel vstr Model-76; echo stormtrooper/blue"
set Model-76 "set UseModel model stormtrooper/red; set PreviousModel vstr Model-75; set NextModel vstr Model-77; echo stormtrooper/red"
set Model-77 "set UseModel model swamptrooper; set PreviousModel vstr Model-76; set NextModel vstr Model-78; echo swamptrooper"
set Model-78 "set UseModel model swamptrooper/blue; set PreviousModel vstr Model-77; set NextModel vstr Model-79; echo swamptrooper/blue"
set Model-79 "set UseModel model swamptrooper/red; set PreviousModel vstr Model-78; set NextModel vstr Model-80; echo swamptrooper/red"
set Model-80 "set UseModel model tavion; set PreviousModel vstr Model-79; set NextModel vstr Model-81; echo tavion"
set Model-81 "set UseModel model tavion/blue; set PreviousModel vstr Model-80; set NextModel vstr Model-82; echo tavion/blue"
set Model-82 "set UseModel model tavion/red; set PreviousModel vstr Model-81; set NextModel vstr Model-83; echo tavion/red"
set Model-83 "set UseModel model trandoshan; set PreviousModel vstr Model-82; set NextModel vstr Model-84; echo trandoshan"
set Model-84 "set UseModel model trandoshan/blue; set PreviousModel vstr Model-83; set NextModel vstr Model-85; echo trandoshan/blue"
set Model-85 "set UseModel model trandoshan/red; set PreviousModel vstr Model-84; set NextModel vstr Model-86; echo trandoshan/red"
set Model-86 "set UseModel model ugnaught; set PreviousModel vstr Model-85; set NextModel vstr Model-87; echo ugnaught"
set Model-87 "set UseModel model ugnaught/blue; set PreviousModel vstr Model-86; set NextModel vstr Model-88; echo ugnaught/blue"
set Model-88 "set UseModel model ugnaught/red; set PreviousModel vstr Model-87; set NextModel vstr Model-89; echo ugnaught/red"
set Model-89 "set UseModel model weequay; set PreviousModel vstr Model-88; set NextModel vstr Model-90; echo weequay"
set Model-90 "set UseModel model weequay/blue; set PreviousModel vstr Model-89; set NextModel vstr Model-91; echo weequay/blue"
set Model-91 "set UseModel model weequay/red; set PreviousModel vstr Model-90; set NextModel vstr Model-01; echo weequay/red"

bind x vstr UseModel
bind y vstr NextModel
bind z vstr PreviousModel

Last edited by ToppDog; 08-24-2002 at 02:24 AM.
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Old 08-24-2002, 08:56 AM   #508
NemoX
 
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LOL, grunt work is an understatement...I commend you on your patience because i'm sure it must have taken quite a bit of time to do this...Good Job on the script.

Last edited by NemoX; 08-24-2002 at 10:19 AM.
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Old 08-24-2002, 06:08 PM   #509
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Thumbs up Damn ToppDog

I agree with NemoX, grunt work is an understatement. Thanks for the time that you've put into that script.


There is no bravery without fear
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Old 08-24-2002, 06:49 PM   #510
remark 666
 
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ToppDog, great work...now if I only found few keys for the use of this...

EDIT: I have it as

bind kp_plus vstr UseModel
bind kp_minus vstr NextModel
bind kp_star vstr PreviousModel

and I think you should split the script into red and blue, this is too many to go through...

maybe have 2 EXTRA buttons, the same way as now but it goes through ONLY normal (default) models but buld in two more keys, one for blue and one for red team support, so I go through all the models but if I want one in red/blue I'll press a key and it'll choose blue, press another key and it'll choose red, I hope you understand what I'm trying to say here...


-----------------------------------------------------
[SIZE=1.9]All my life I've been livin' it all alone, I'm like a king with no people And no crown, or a throne...And what I'm speakin' on...Is what I'm feelin' like, Do you know what it's like To feel the warmth of the sunlight? I'd really like to know...Cause I've been chillin' in the dark For so many years...That I question love in my heart.....I hate everyone, And I hate everything....Except for all the juggalos And all the love that they bring...[/SIZE]
-----------------------------------------------------

Last edited by remark 666; 08-24-2002 at 07:04 PM.
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Old 08-24-2002, 10:14 PM   #511
ToppDog
 
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Quote:
Originally posted by remark 666
and I think you should split the script into red and blue, this is too many to go through...

maybe have 2 EXTRA buttons, the same way as now but it goes through ONLY normal (default) models but buld in two more keys, one for blue and one for red team support, so I go through all the models but if I want one in red/blue I'll press a key and it'll choose blue, press another key and it'll choose red, I hope you understand what I'm trying to say here...
Yeah I thought of that too. But I'm not sure it could be included in the same script. I think you'd have to have three separate scripts using the same format but with slightly different names. And you would also have to either change the model name tag slightly, or make sure that none of the model tags repeat the same number if unaltered. For example:

Normal models 1-35

set UseModel "vstr Model-01"
set NextModel "vstr Model-02"
set PreviousModel "vstr Model-03"

Red Models 36-63

set UseRedModel "vstr Model_01" or "vstr Model-36
set NextRedModel "vstr Model_02" or "vstr Model-37
set PreviousRedModel "vstr Model_03" or "vstr Model-38

Blue Models 64-91

set UseBlueModel "vstr Model*01" or "vstr Model-64
set NextBlueModel "vstr Model*02" or "vstr Model-65
set PreviousBlueModel "vstr Model*03" or "vstr Model-66

You could use three rows of three keys each to line up the three scripts, such as:

Keypad 7, 8, 9 for the normal script

Keypad 4, 5, 6 for the red script

Keypad 1, 2, 3 for the blue script

Anyway, I'm sure you get the idea. I will work on this too but I wanted to get that out for anyone who doesn't want to wait. I'm off to catch dinner & a flick.

Thanks again guys,

Later
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Old 08-25-2002, 01:31 AM   #512
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great idea, it would ages take to circle through the 90+ skins
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Old 08-25-2002, 09:41 AM   #513
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I have another idea using 3 scripts but still use the same keys to cycle through the models, only 1 new key would need to be added.

Ex. Use 1, 2, 3 for each script, all you would need to add is at the end of the default script add the line: bind KP_INS exec Blue.cfg
at the end of the blue script add the line bind KP_INS exec red.cfg and at the end of the red script add the line bind KP_INS exec default.cfg

Hope that made sense.
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Old 08-25-2002, 12:18 PM   #514
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Here you go, I have tested it and it works.

//Start Of Default Models Script
//Save Me As ModelsDefault.cfg

set UseModel "vstr Model-01"
set NextModel "vstr Model-02"
set PreviousModel "vstr Model-35"

set Model-01 "set UseModel model bespin_cop; set PreviousModel vstr Model-35; set NextModel vstr Model-02; echo Bespin Cop"
set Model-02 "set UseModel model chiss; set PreviousModel vstr Model-01; set NextModel vstr Model-03; echo Chiss"
set Model-03 "set UseModel model desann; set PreviousModel vstr Model-02; set NextModel vstr Model-04; echo Desann"
set Model-04 "set UseModel model galak; set PreviousModel vstr Model-03; set NextModel vstr Model-05; echo Galak"
set Model-05 "set UseModel model gran; set PreviousModel vstr Model-04; set NextModel vstr Model-06; echo Gran"
set Model-06 "set UseModel model imperial; set PreviousModel vstr Model-05; set NextModel vstr Model-07; echo Imperial"
set Model-07 "set UseModel model imperial/commander; set PreviousModel vstr Model-06; set NextModel vstr Model-08; echo Imperial Commander"
set Model-08 "set UseModel model imperial/officer; set PreviousModel vstr Model-07; set NextModel vstr Model-09; echo Imperial Officer"
set Model-09 "set UseModel model imperial_worker; set PreviousModel vstr Model-08; set NextModel vstr Model-10; echo Imperial Worker"
set Model-10 "set UseModel model jan; set PreviousModel vstr Model-09; set NextModel vstr Model-11; echo Jan"
set Model-11 "set UseModel model jedi; set PreviousModel vstr Model-10; set NextModel vstr Model-12; echo Jedi"
set Model-12 "set UseModel model jedi/j2; set PreviousModel vstr Model-11; set NextModel vstr Model-13; echo Jedi 2"
set Model-13 "set UseModel model jeditrainer; set PreviousModel vstr Model-12; set NextModel vstr Model-14; echo Jedi Trainer"
set Model-14 "set UseModel model kyle; set PreviousModel vstr Model-13; set NextModel vstr Model-15; echo Kyle"
set Model-15 "set UseModel model lando; set PreviousModel vstr Model-14; set NextModel vstr Model-16; echo Lando"
set Model-16 "set UseModel model luke; set PreviousModel vstr Model-15; set NextModel vstr Model-17; echo Luke"
set Model-17 "set UseModel model monmothma; set PreviousModel vstr Model-16; set NextModel vstr Model-18; echo Mon Mothma"
set Model-18 "set UseModel model morgan/default_mp; set PreviousModel vstr Model-17; set NextModel vstr Model-19; echo Morgan Ghost"
set Model-19 "set UseModel model prisoner; set PreviousModel vstr Model-18; set NextModel vstr Model-20; echo Prisoner"
set Model-20 "set UseModel model rebel; set PreviousModel vstr Model-19; set NextModel vstr Model-21; echo Rebel"
set Model-21 "set UseModel model reborn; set PreviousModel vstr Model-20; set NextModel vstr Model-22; echo Reborn"
set Model-22 "set UseModel model reborn/acrobat; set PreviousModel vstr Model-21; set NextModel vstr Model-23; echo Reborn Acrobat"
set Model-23 "set UseModel model reborn/boss; set PreviousModel vstr Model-22; set NextModel vstr Model-24; echo Reborn Boss"
set Model-24 "set UseModel model reborn/fencer; set PreviousModel vstr Model-23; set NextModel vstr Model-25; echo Reborn Fencer"
set Model-25 "set UseModel model reborn/forceuser; set PreviousModel vstr Model-24; set NextModel vstr Model-26; echo Reborn Forceuser"
set Model-26 "set UseModel model reelo; set PreviousModel vstr Model-25; set NextModel vstr Model-27; echo Reelo"
set Model-27 "set UseModel model rodian; set PreviousModel vstr Model-26; set NextModel vstr Model-28; echo Rodian"
set Model-28 "set UseModel model shadowtrooper; set PreviousModel vstr Model-27; set NextModel vstr Model-29; echo Shadowtrooper"
set Model-29 "set UseModel model stormpilot; set PreviousModel vstr Model-28; set NextModel vstr Model-30; echo Stormpilot"
set Model-30 "set UseModel model stormtrooper; set PreviousModel vstr Model-29; set NextModel vstr Model-31; echo Stormtrooper"
set Model-31 "set UseModel model swamptrooper; set PreviousModel vstr Model-30; set NextModel vstr Model-32; echo Swamptrooper"
set Model-32 "set UseModel model tavion; set PreviousModel vstr Model-31; set NextModel vstr Model-33; echo Tavion"
set Model-33 "set UseModel model trandoshan; set PreviousModel vstr Model-32; set NextModel vstr Model-34; echo Trandoshan"
set Model-34 "set UseModel model ugnaught; set PreviousModel vstr Model-33; set NextModel vstr Model-35; echo Ugnaught"
set Model-35 "set UseModel model weequay; set PreviousModel vstr Model-34; set NextModel vstr Model-01; echo Weequay"

bind del vstr "UseModel"
bind end vstr "NextModel"
bind pgdn "vstr PreviousModel"
bind ins exec modelsblue.cfg

//End Of Default Models Script


//Start Of Blue Models Script
//Save Me As ModelsBlue.cfg

set UseModel "vstr Model-01"
set NextModel "vstr Model-02"
set PreviousModel "vstr Model-28"

set Model-01 "set UseModel model bespin_cop/blue; set PreviousModel vstr Model-28; set NextModel vstr Model-02; echo ^5Bespin ^5Cop"
set Model-02 "set UseModel model chiss/blue; set PreviousModel vstr Model-01; set NextModel vstr Model-03; echo ^5Chiss"
set Model-03 "set UseModel model desann/blue; set PreviousModel vstr Model-02; set NextModel vstr Model-04; echo ^5Desann"
set Model-04 "set UseModel model galak/blue; set PreviousModel vstr Model-03; set NextModel vstr Model-05; echo ^5Galak"
set Model-05 "set UseModel model gran/blue; set PreviousModel vstr Model-04; set NextModel vstr Model-06; echo ^5Gran"
set Model-06 "set UseModel model imperial/blue; set PreviousModel vstr Model-05; set NextModel vstr Model-07; echo ^5Imperial"
set Model-07 "set UseModel model imperial_worker/blue; set PreviousModel vstr Model-06; set NextModel vstr Model-08; echo ^5Imperial ^5Worker"
set Model-08 "set UseModel model jan/blue; set PreviousModel vstr Model-07; set NextModel vstr Model-09; echo ^5Jan"
set Model-09 "set UseModel model jedi/blue; set PreviousModel vstr Model-08; set NextModel vstr Model-10; echo ^5Jedi"
set Model-10 "set UseModel model jeditrainer/blue; set PreviousModel vstr Model-09; set NextModel vstr Model-11; echo ^5Jedi ^5Trainer"
set Model-11 "set UseModel model kyle/blue; set PreviousModel vstr Model-10; set NextModel vstr Model-12; echo ^5Kyle"
set Model-12 "set UseModel model lando/blue; set PreviousModel vstr Model-11; set NextModel vstr Model-13; echo ^5Lando"
set Model-13 "set UseModel model luke/blue; set PreviousModel vstr Model-12; set NextModel vstr Model-14; echo ^5Luke"
set Model-14 "set UseModel model monmothma/blue; set PreviousModel vstr Model-13; set NextModel vstr Model-15; echo ^5Mon ^5Mothma"
set Model-15 "set UseModel model morgan/blue; set PreviousModel vstr Model-14; set NextModel vstr Model-16; echo ^5Morgan"
set Model-16 "set UseModel model prisoner/blue; set PreviousModel vstr Model-15; set NextModel vstr Model-17; echo ^5Prisoner"
set Model-17 "set UseModel model rebel/blue; set PreviousModel vstr Model-16; set NextModel vstr Model-18; echo ^5Rebel"
set Model-18 "set UseModel model reborn/blue; set PreviousModel vstr Model-17; set NextModel vstr Model-19; echo ^5Reborn"
set Model-19 "set UseModel model reelo/blue; set PreviousModel vstr Model-18; set NextModel vstr Model-20; echo ^5Reelo"
set Model-20 "set UseModel model rodian/blue; set PreviousModel vstr Model-19; set NextModel vstr Model-21; echo ^5Rodian"
set Model-21 "set UseModel model shadowtrooper/blue; set PreviousModel vstr Model-20; set NextModel vstr Model-22; echo ^5Shadowtrooper"
set Model-22 "set UseModel model stormpilot/blue; set PreviousModel vstr Model-21; set NextModel vstr Model-23; echo ^5Stormpilot"
set Model-23 "set UseModel model stormtrooper/blue; set PreviousModel vstr Model-22; set NextModel vstr Model-24; echo ^5Stormtrooper"
set Model-24 "set UseModel model swamptrooper/blue; set PreviousModel vstr Model-23; set NextModel vstr Model-25; echo ^5Swamptrooper"
set Model-25 "set UseModel model tavion/blue; set PreviousModel vstr Model-24; set NextModel vstr Model-26; echo ^5Tavion"
set Model-26 "set UseModel model trandoshan/blue; set PreviousModel vstr Model-25; set NextModel vstr Model-27; echo ^5Trandoshan"
set Model-27 "set UseModel model ugnaught/blue; set PreviousModel vstr Model-26; set NextModel vstr Model-28; echo ^5Ugnaught"
set Model-28 "set UseModel model weequay/blue; set PreviousModel vstr Model-27; set NextModel vstr Model-01; echo ^5Weequay"

bind del vstr "UseModel"
bind end vstr "NextModel"
bind pgdn "vstr PreviousModel"
bind ins "exec modelsred.cfg"

//End Of Blue Models Script

//Start Of Red Models Script
//Save Me As ModelsRed.cfg

set UseModel "vstr Model-01"
set NextModel "vstr Model-02"
set PreviousModel "vstr Model-28"

set Model-01 "set UseModel model bespin_cop/red; set PreviousModel vstr Model-28; set NextModel vstr Model-02; echo ^1Bespin ^1Cop"
set Model-02 "set UseModel model chiss/red; set PreviousModel vstr Model-01; set NextModel vstr Model-03; echo ^1Chiss"
set Model-03 "set UseModel model desann/red; set PreviousModel vstr Model-02; set NextModel vstr Model-04; echo ^1Desann"
set Model-04 "set UseModel model galak/red; set PreviousModel vstr Model-03; set NextModel vstr Model-05; echo ^1Galak"
set Model-05 "set UseModel model gran/red; set PreviousModel vstr Model-04; set NextModel vstr Model-06; echo ^1Gran"
set Model-06 "set UseModel model imperial/red; set PreviousModel vstr Model-05; set NextModel vstr Model-07; echo ^1Imperial"
set Model-07 "set UseModel model imperial_worker/red; set PreviousModel vstr Model-06; set NextModel vstr Model-08; echo ^1Imperial ^1Worker"
set Model-08 "set UseModel model jan/red; set PreviousModel vstr Model-07; set NextModel vstr Model-09; echo ^1Jan"
set Model-09 "set UseModel model jedi/red; set PreviousModel vstr Model-08; set NextModel vstr Model-10; echo ^1Jedi"
set Model-10 "set UseModel model jeditrainer/red; set PreviousModel vstr Model-09; set NextModel vstr Model-11; echo ^1Jedi ^1Trainer"
set Model-11 "set UseModel model kyle/red; set PreviousModel vstr Model-10; set NextModel vstr Model-12; echo ^1Kyle"
set Model-12 "set UseModel model lando/red; set PreviousModel vstr Model-11; set NextModel vstr Model-13; echo ^1Lando"
set Model-13 "set UseModel model luke/red; set PreviousModel vstr Model-12; set NextModel vstr Model-14; echo ^1Luke"
set Model-14 "set UseModel model monmothma/red; set PreviousModel vstr Model-13; set NextModel vstr Model-15; echo ^1Mon ^1Mothma"
set Model-15 "set UseModel model morgan/red; set PreviousModel vstr Model-14; set NextModel vstr Model-16; echo ^1Morgan"
set Model-16 "set UseModel model prisoner/red; set PreviousModel vstr Model-15; set NextModel vstr Model-17; echo ^1Prisoner"
set Model-17 "set UseModel model rebel/red; set PreviousModel vstr Model-16; set NextModel vstr Model-18; echo ^1Rebel"
set Model-18 "set UseModel model reborn/red; set PreviousModel vstr Model-17; set NextModel vstr Model-19; echo ^1Reborn"
set Model-19 "set UseModel model reelo/red; set PreviousModel vstr Model-18; set NextModel vstr Model-20; echo ^1Reelo"
set Model-20 "set UseModel model rodian/red; set PreviousModel vstr Model-19; set NextModel vstr Model-21; echo ^1Rodian"
set Model-21 "set UseModel model shadowtrooper/red; set PreviousModel vstr Model-20; set NextModel vstr Model-22; echo ^1Shadowtrooper"
set Model-22 "set UseModel model stormpilot/red; set PreviousModel vstr Model-21; set NextModel vstr Model-23; echo ^1Stormpilot"
set Model-23 "set UseModel model stormtrooper/red; set PreviousModel vstr Model-22; set NextModel vstr Model-24; echo ^1Stormtrooper"
set Model-24 "set UseModel model swamptrooper/red; set PreviousModel vstr Model-23; set NextModel vstr Model-25; echo ^1Swamptrooper"
set Model-25 "set UseModel model tavion/red; set PreviousModel vstr Model-24; set NextModel vstr Model-26; echo ^1Tavion"
set Model-26 "set UseModel model trandoshan/red; set PreviousModel vstr Model-25; set NextModel vstr Model-27; echo ^1Trandoshan"
set Model-27 "set UseModel model ugnaught/red; set PreviousModel vstr Model-26; set NextModel vstr Model-28; echo ^1Ugnaught"
set Model-28 "set UseModel model weequay/red; set PreviousModel vstr Model-27; set NextModel vstr Model-01; echo ^1Weequay"

bind del vstr "UseModel"
bind end vstr "NextModel"
bind pgdn "vstr PreviousModel"
bind ins "exec modelsdefault.cfg"

//End Of Red Models Script

Last edited by NemoX; 08-25-2002 at 08:07 PM.
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Old 08-25-2002, 01:45 PM   #515
Dak_iSuk
 
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Posts: 139
Please know that switching models too fast can cause a command overflow in the server and the player will most likely be auto-kicked by the server.


If it aint a wookie, I dont want it!
www.jediforest.com
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Old 08-25-2002, 05:27 PM   #516
ToppDog
 
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Dak_iSuk,

I understand what you're saying, but these scripts are modified so that they won't do that. These are scripts that TOGGLE THE MODEL NAMES ONLY until you find the one you want, then you press a different button to change to the one you picked.

While pressing the next or previous button, you don't change models at all. You just see the names of the next or previous model to choose from in the upper left hand corner of your screen. When the name of the model you want is on the screen, you press the use button & then it will change to that model only.

All it basically does is let you select between all the hidden & regular models without having to open up the player menu screen.

Give it a try. I think you'll really like it.

NemoX, that is really cool! I'm gonna try those out for sure!
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Old 08-25-2002, 05:53 PM   #517
NemoX
 
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Quote:
Originally posted by ToppDog
Dak_iSuk,

I understand what you're saying, but these scripts are modified so that they won't do that. These are scripts that TOGGLE THE MODEL NAMES ONLY until you find the one you want, then you press a different button to change to the one you picked.

While pressing the next or previous button, you don't change models at all. You just see the names of the next or previous model to choose from in the upper left hand corner of your screen. When the name of the model you want is on the screen, you press the use button & then it will change to that model only.

All it basically does is let you select between all the hidden & regular models without having to open up the player menu screen.

Give it a try. I think you'll really like it.

NemoX, that is really cool! I'm gonna try those out for sure!
ToppDog is 100% correct, all these scripts do is save you from constantly opening the Player Menu to change the model. You will definitely find it very usefule, I know i do.

Thanks ToppDog, You saved me a lot of Grunt Work thanks to the script you made.
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Old 08-25-2002, 07:20 PM   #518
remark 666
 
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Location: Hellifornia baby!
Posts: 551
two things

1. for the blue team chooser, make ^5 instead of ^4, the dark blue is hard to see on a lot of maps (edit your post if you want to do that ?)
2. make sure to have exec modelsdefault.cfg in autoexec.cfg guys


-----------------------------------------------------
[SIZE=1.9]All my life I've been livin' it all alone, I'm like a king with no people And no crown, or a throne...And what I'm speakin' on...Is what I'm feelin' like, Do you know what it's like To feel the warmth of the sunlight? I'd really like to know...Cause I've been chillin' in the dark For so many years...That I question love in my heart.....I hate everyone, And I hate everything....Except for all the juggalos And all the love that they bring...[/SIZE]
-----------------------------------------------------
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Old 08-25-2002, 08:11 PM   #519
NemoX
 
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Thx, for the feedback remark 666, I was thinking about using ^5 but ended up going with ^4. The blue script has now been edited to use ^5.
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Old 08-26-2002, 01:17 PM   #520
Sith Maximus
 
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Quote:
Originally posted by ToppDog



Thanks again guys,

Later
You deserve the credit on this one. Great job and nice additions as well by NemoX. This is what this thread is all about. Working to come up with ways to make our gameplay more enjoyable by taking mundane or annoying tasks and making them more user friendly.

On that note I would like to let everyone know that I am in final testing of my npc spawn script for server admins in Jedimod and Jediplus servers. As I was finishing it this weekend I noticed that someone made a file for dl at Jjk2files that is along the same lines as my new script.

But I will let you know that my spawn npc script contains 24 models with 8 different weapons as well as good and evil alignments and the ability to spawn them in singles or as platoons. Its a massive cfg collection of 101 files total. But that was the only way to make the script not crash a server. It also allows for it to be modular. So if you only want to use 4, 7, or 10 npc spawn models you can do this with very little effort on your part. You will also be able to use my setup which takes ten keys or the other that takes only four keys. That choice I will leave to you.

I should have it all tested by the end of the week and then I will prob send it into jk2files as well as jediknightii. I will let you all know when it is all finished!


Just play the game......do not complain about it!
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