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Old 08-26-2002, 05:34 PM   #521
ToppDog
 
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Sounds vey cool!
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Old 08-26-2002, 07:18 PM   #522
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pathetic
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Old 08-26-2002, 07:42 PM   #523
Jah Warrior
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A little thing i made

set cg_draw2d "0"; set cg_fov "20"; set con_notifytime "0"; wait 10; screenshot silent; wait 10; set cg_fov "120"; set cg_draw2d "1"; set con_notifytime "5"

what this script does is turn off the HUD zoom in and take a screenshot.

Enjoy


Peace & Ting

Jah
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Old 08-26-2002, 09:38 PM   #524
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Nice one Jah.
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Old 08-27-2002, 12:32 AM   #525
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Quote:
Originally posted by Hot Soup
pathetic
hear something ?...nope

great job with the scripts, I can see a bright future. Still up for that website idea ? anyone...


-----------------------------------------------------
[SIZE=1.9]All my life I've been livin' it all alone, I'm like a king with no people And no crown, or a throne...And what I'm speakin' on...Is what I'm feelin' like, Do you know what it's like To feel the warmth of the sunlight? I'd really like to know...Cause I've been chillin' in the dark For so many years...That I question love in my heart.....I hate everyone, And I hate everything....Except for all the juggalos And all the love that they bring...[/SIZE]
-----------------------------------------------------
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Old 08-27-2002, 01:37 PM   #526
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Cool Guy Beat you to it Sith Maximus!

Quote:
Originally posted by Sith Maximus

On that note I would like to let everyone know that I am in final testing of my npc spawn script for server admins in Jedimod and Jediplus servers. As I was finishing it this weekend I noticed that someone made a file for dl at Jjk2files that is along the same lines as my new script.

But I will let you know that my spawn npc script contains 24 models with 8 different weapons as well as good and evil alignments and the ability to spawn them in singles or as platoons. Its a massive cfg collection of 101 files total. But that was the only way to make the script not crash a server. It also allows for it to be modular. So if you only want to use 4, 7, or 10 npc spawn models you can do this with very little effort on your part. You will also be able to use my setup which takes ten keys or the other that takes only four keys. That choice I will leave to you.

I should have it all tested by the end of the week and then I will prob send it into jk2files as well as jediknightii. I will let you all know when it is all finished!

Hey man, that's my script you're talking about! I've already sent in V 1.1 of it which has the ability to spawn NPCs with any of ALL the four alignments, as well as platoons. And all this is in "only" 24 cfg files (177kB unzipped). It's controlled by 4 keys.


"The Jante Law" by Aksel Sandemose, 1933

1. Thou shalt not presume that thou art anyone [important].
2. Thou shalt not presume that thou art as good as us.
3. Thou shalt not presume that thou art any wiser than us.
4. Thou shalt never indulge in the conceit of imagining that thou art better than us.
5. Thou shalt not presume that thou art more knowledgeable than us.
6. Thou shalt not presume that thou art more than us [in any way].
7. Thou shalt not presume that thou art going to amount to anything.
8. Thou art not entitled to laugh at us.
9. Thou shalt never imagine that anyone cares about thee.
10. Thou shalt not suppose that thou can teach us anything.
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Old 08-27-2002, 03:11 PM   #527
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Well well....just refined mine down today to be 29 files for 24 npc characters in all alignments and with platoons! Damn! Oh well it all for everyones benifit! Thanks for the hard work. I will not send mine in....it will just confuse the issue. But if you want to see it send me a pm! Next time I better not be playing so much and script faster! LOL!


Just play the game......do not complain about it!
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Old 08-27-2002, 03:46 PM   #528
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Quote:
Originally posted by Sith Maximus
Well well....just refined mine down today to be 29 files for 24 npc characters in all alignments and with platoons! Damn! Oh well it all for everyones benifit! Thanks for the hard work. I will not send mine in....it will just confuse the issue. But if you want to see it send me a pm! Next time I better not be playing so much and script faster! LOL!
post it here anyways, if we do that site idea I'll make sure to add it in


-----------------------------------------------------
[SIZE=1.9]All my life I've been livin' it all alone, I'm like a king with no people And no crown, or a throne...And what I'm speakin' on...Is what I'm feelin' like, Do you know what it's like To feel the warmth of the sunlight? I'd really like to know...Cause I've been chillin' in the dark For so many years...That I question love in my heart.....I hate everyone, And I hate everything....Except for all the juggalos And all the love that they bring...[/SIZE]
-----------------------------------------------------
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Old 08-27-2002, 04:11 PM   #529
Sith Maximus
 
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Golly gee thanks buddy......ya bring a tear to my eye!


Well do my man!


Just play the game......do not complain about it!
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Old 08-27-2002, 07:18 PM   #530
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anyone know a script that lets you do blue lunge from medium stance and bring u back to medium when you finish lunging
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Old 08-27-2002, 07:30 PM   #531
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This has been covered pretty well in this thread. It can be done easily in the first 2 versions, but I think in 1.04 they fixed it so you cannot make the SaberAttackCycle command repeat in a script, so it looks like it won't work.
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Old 08-28-2002, 08:49 PM   #532
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Quote:
Originally posted by Hot Soup
pathetic
Sheesh, actually signed up for a username just to say one word.

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Old 08-29-2002, 03:41 PM   #533
remark 666
 
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yeah, he's the pathetic one...

hey guys, I'm thinking of doing a beta script site this weekend, that is...if I don't work.


-----------------------------------------------------
[SIZE=1.9]All my life I've been livin' it all alone, I'm like a king with no people And no crown, or a throne...And what I'm speakin' on...Is what I'm feelin' like, Do you know what it's like To feel the warmth of the sunlight? I'd really like to know...Cause I've been chillin' in the dark For so many years...That I question love in my heart.....I hate everyone, And I hate everything....Except for all the juggalos And all the love that they bring...[/SIZE]
-----------------------------------------------------
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Old 08-29-2002, 11:31 PM   #534
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I'm working on my mod team's web site and want to add a script section. I can put quite a few of my own custom scripts, but I think a lot of the scripts posted in this forum would be very useful to a lot of people as well. So I am officially asking for permission from the authors of these scripts to post them to our web site. The site itself won't be available until next week.

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Old 09-01-2002, 04:20 PM   #535
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ok this is supposed to take out people in sabre locks but when i do it its says something about at1 default set:default or something involving those words(sorry I can't be specific). Anyway could you guys look over it and tell me whats wrong. I have it saved as autoexec.cfg so its auto executed.

set "attacking" "vstr at1"
set "at1" "+attack; set "attacking" "vstr at2""
set "at2" "-attack; set "attacking" "vstr at1""

bind q "attacking"

p.s. So nobody thinks I'm cheap I'll explain why I want this script. First of all I know this DSbr guy who drops me in less than 5 seconds and I want to get him. The second reason is so I can stop scripters from taking me down in seconds.


Technology doesn't get better, it only gets smaller.

You are so off my buddy list.
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Old 09-01-2002, 05:02 PM   #536
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Quote:
Originally posted by Primesghost
I'm working on my mod team's web site and want to add a script section. I can put quite a few of my own custom scripts, but I think a lot of the scripts posted in this forum would be very useful to a lot of people as well. So I am officially asking for permission from the authors of these scripts to post them to our web site. The site itself won't be available until next week.
Feel free to use anything I put up here.
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Old 09-01-2002, 05:21 PM   #537
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Quote:
Originally posted by Haemon
ok this is supposed to take out people in sabre locks but when i do it its says something about at1 default set:default or something involving those words(sorry I can't be specific). Anyway could you guys look over it and tell me whats wrong. I have it saved as autoexec.cfg so its auto executed.

set "attacking" "vstr at1"
set "at1" "+attack; set "attacking" "vstr at2""
set "at2" "-attack; set "attacking" "vstr at1""

bind q "attacking"

p.s. So nobody thinks I'm cheap I'll explain why I want this script. First of all I know this DSbr guy who drops me in less than 5 seconds and I want to get him. The second reason is so I can stop scripters from taking me down in seconds.
I think this would work better as a toggle with one key. I use a very simple keybind, & I have yet to see anything else that works faster than this incredibly simple bind. Here goes:

Bind q "+attack; -attack"

It is incredibly fast & unless someone is using a similar script, you will probably win against them too fast for them not to know you are using a script, even in blue!

I don't like saber locks. I think they're pretty useless & an interuption in the game. So I use this script merely to make sure the lock is a tie. I really have no interest in beating the other guy, I just want to make sure I don't get beaten & killed while I'm on the ground. All i have to do is tap periodically to make sure nobody is winning the lock until it is over. Then I wait until the other guy is ready & we continue fighting.

Also remember that stance has a lot to do with winning a lock. You want to switch to red as soon as possible when you get in one.
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Old 09-01-2002, 08:53 PM   #538
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Quote:
Originally posted by Haemon
ok this is supposed to take out people in sabre locks but when i do it its says something about at1 default set:default or something involving those words(sorry I can't be specific). Anyway could you guys look over it and tell me whats wrong. I have it saved as autoexec.cfg so its auto executed.

set "attacking" "vstr at1"
set "at1" "+attack; set "attacking" "vstr at2""
set "at2" "-attack; set "attacking" "vstr at1""

bind q "attacking"

p.s. So nobody thinks I'm cheap I'll explain why I want this script. First of all I know this DSbr guy who drops me in less than 5 seconds and I want to get him. The second reason is so I can stop scripters from taking me down in seconds.
Lol, unless you haven't noticed, we really don't care why you use the script. I don't think too many people have had very much luck with saber lock scripts, the general concensus is that it would be more effective to bind attack to your mouse wheel as well as whatever you normally use, then you can just spin the wheel. But it's really up to you which way to go with it. The problem with the script you posted is the quotes. You have way too many of em. It should be:

set at1 "+attack; set attacking vstr at2"
set at2 "-attack; set attacking vstr at1"
set attacking "vstr at1"

bind q "vstr attacking"

But now that I look at that, it really won't work too well. Maybe something like this:

set at1 "+attack; wait; -attack; set attacking vstr at2"
set at2 "+attack; wait; -attack; set attacking vstr at1"
set attacking "vstr at1"

bind q "vstr attacking"

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Old 09-02-2002, 12:25 AM   #539
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Ok thanks for the lock stuff.

@Primesghost> I skipped the last 7 pages so I don't know if the flames had stopped.

Anyway keep up the good work for making the little things easier for guys like me(ie. changing names and skins).


Technology doesn't get better, it only gets smaller.

You are so off my buddy list.
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Old 09-02-2002, 02:00 AM   #540
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Okay guys, I've got some new ones for you based on the same concept as the model next/prev/select script. & then I've got some questions on the last one I'm working on.




Select Saber Color (allows you to scroll next/previous & then select)

set UseSaberColor "vstr Color-1"
set NextSaberColor "vstr Color-2"
set PreviousSaberColor "vstr Color-3"

set Color-1 "set UseSaberColor color1 4; set PreviousSaberColor vstr Color-6; set NextSaberColor vstr Color-2; echo Blue"
set Color-2 "set UseSaberColor color1 3; set PreviousSaberColor vstr Color-1; set NextSaberColor vstr Color-3; echo Green"
set Color-3 "set UseSaberColor color1 2; set PreviousSaberColor vstr Color-2; set NextSaberColor vstr Color-4; echo Yellow"
set Color-4 "set UseSaberColor color1 1; set PreviousSaberColor vstr Color-3; set NextSaberColor vstr Color-5; echo Orange"
set Color-5 "set UseSaberColor color1 0; set PreviousSaberColor vstr Color-4; set NextSaberColor vstr Color-6; echo Red"
set Color-6 "set UseSaberColor color1 5; set PreviousSaberColor vstr Color-5; set NextSaberColor vstr Color-1; echo Purple"

bind a vstr UseSaberColor
bind b vstr NextSaberColor
bind c vstr PreviousSaberColor




Select Name (allows you to scroll next/previous & then select)

set UseName "vstr Name-01"
set NextName "vstr Name-02"
set PreviousName "vstr Name-03"

set Name-01 "set UseName name ^1RedName; set PreviousName vstr Name-07; set NextName vstr Name-02; echo Name: ^1RedName"
set Name-02 "set UseName name ^2GreenName; set PreviousName vstr Name-01; set NextName vstr Name-03; echo Name: ^2GreenName"
set Name-03 "set UseName name ^3YellowName; set PreviousName vstr Name-02; set NextName vstr Name-04; echo Name: ^3YellowName"
set Name-04 "set UseName name ^4BarkBlueName; set PreviousName vstr Name-03; set NextName vstr Name-05; echo Name: ^4BarkBlueName"
set Name-05 "set UseName name ^5LightBlueName; set PreviousName vstr Name-04; set NextName vstr Name-06; echo Name: ^5LightBlueName"
set Name-06 "set UseName name ^6PurpleName; set PreviousName vstr Name-05; set NextName vstr Name-07; echo Name: ^6PurpleName"
set Name-07 "set UseName name ^7WhiteName; set PreviousName vstr Name-06; set NextName vstr Name-01; echo Name: ^7WhiteName"

bind x vstr UseName
bind y vstr NextName
bind z vstr PreviousName




I hope you like those, of course with the names one you can modify it to have as many names as you want.

Now the question I have is with the final version of these scroll/select scripts that I'm trying to write for complete characters. You would scroll thru the next/previous selections, & when you choose one, it would change the name, saber color, model, & do a taunt for that character. This is what I tried, but it doesn't quite work:

set UsePlayer "vstr Player-01"
set NextPlayer "vstr Player-02"
set PreviousPlayer "vstr Player-03"

set Player-01 set UsePlayer color1 0; name ^1NameOne; model jan; +taunt; -taunt; set PreviousPlayer vstr Player-04; set NextPlayer vstr Player-02; echo Player: ^1NameOne"
set Player-02 set UsePlayer color1 1; name ^2NameTwo; model kyle; +taunt; -taunt; set PreviousPlayer vstr Player-01; set NextPlayer vstr Player-03; echo Player: ^2NameTwo"
set Player-03 set UsePlayer color1 2; name ^3NameThree; model stormtrooper; +taunt; -taunt; set PreviousPlayer vstr Player-02; set NextPlayer vstr Player-04; echo Player: ^3NameThree"
set Player-04 set UsePlayer color1 3; name ^4NameFour; model swamptrooper; +taunt; -taunt; set PreviousPlayer vstr Player-03; set NextPlayer vstr Player-01; echo Player: ^4NameFour"

bind 1 vstr UsePlayer
bind 2 vstr NextPlayer
bind 3 vstr PreviousPlayer

The problem is that it tries to execute everything after the first ";" when you press the next/previous buttons instead of waiting until you press the select button. When you press the select button it executes the part in front of the first ";" like it should.

I'm trying to get all the text between "set UsePlayer" & "set PreviousPlayer" in each line to be read as a single unit & be executed when you press the UsePlayer button. But it only accepts the first bit of text until you reach the ";".

I've tried including that section in quotes as in a bind, but that didn't work. I'm thinking that I might have to somehow put those sections as separate scripts that the "set UsePlayer" command would then execute. Any ideas?
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Old 09-02-2002, 03:49 PM   #541
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// Saber Colors
set saber1 "color1 0;bind F9 vstr saber2"
set saber2 "color1 1;bind F9 vstr saber3"
set saber3 "color1 2;bind F9 vstr saber4"
set saber4 "color1 3;bind F9 vstr saber5"
set saber5 "color1 4;bind F9 vstr saber6"
set saber6 "color1 5;bind F9 vstr saber1"
bind F9 vstr saber1

scrolls through the saber colors...

I know it has been posted before but can someone post a working bind for clean screenshot?

example:
press a key, takes screenshot with no text or hud image
AND
press another key, takes screenshot with no text but with hud image

EDIT:

this one is much better

set saber1 "color1 0;bind F9 vstr saber2; echo ^1Red"
set saber2 "color1 1;bind F9 vstr saber3; echo ^3Orange"
set saber3 "color1 2;bind F9 vstr saber4; echo ^3Yellow"
set saber4 "color1 3;bind F9 vstr saber5; echo ^2Green"
set saber5 "color1 4;bind F9 vstr saber6; echo ^5Blue"
set saber6 "color1 5;bind F9 vstr saber1; echo ^6Purple"
bind F9 vstr saber1


enjoy


-----------------------------------------------------
[SIZE=1.9]All my life I've been livin' it all alone, I'm like a king with no people And no crown, or a throne...And what I'm speakin' on...Is what I'm feelin' like, Do you know what it's like To feel the warmth of the sunlight? I'd really like to know...Cause I've been chillin' in the dark For so many years...That I question love in my heart.....I hate everyone, And I hate everything....Except for all the juggalos And all the love that they bring...[/SIZE]
-----------------------------------------------------

Last edited by remark 666; 09-02-2002 at 04:27 PM.
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Old 09-02-2002, 04:22 PM   #542
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Quote:
Originally posted by ToppDog
Now the question I have is with the final version of these scroll/select scripts that I'm trying to write for complete characters. You would scroll thru the next/previous selections, & when you choose one, it would change the name, saber color, model, & do a taunt for that character. This is what I tried, but it doesn't quite work:

set UsePlayer "vstr Player-01"
set NextPlayer "vstr Player-02"
set PreviousPlayer "vstr Player-03"

set Player-01 set UsePlayer color1 0; name ^1NameOne; model jan; +taunt; -taunt; set PreviousPlayer vstr Player-04; set NextPlayer vstr Player-02; echo Player: ^1NameOne"
set Player-02 set UsePlayer color1 1; name ^2NameTwo; model kyle; +taunt; -taunt; set PreviousPlayer vstr Player-01; set NextPlayer vstr Player-03; echo Player: ^2NameTwo"
set Player-03 set UsePlayer color1 2; name ^3NameThree; model stormtrooper; +taunt; -taunt; set PreviousPlayer vstr Player-02; set NextPlayer vstr Player-04; echo Player: ^3NameThree"
set Player-04 set UsePlayer color1 3; name ^4NameFour; model swamptrooper; +taunt; -taunt; set PreviousPlayer vstr Player-03; set NextPlayer vstr Player-01; echo Player: ^4NameFour"

bind 1 vstr UsePlayer
bind 2 vstr NextPlayer
bind 3 vstr PreviousPlayer

The problem is that it tries to execute everything after the first ";" when you press the next/previous buttons instead of waiting until you press the select button. When you press the select button it executes the part in front of the first ";" like it should.

I'm trying to get all the text between "set UsePlayer" & "set PreviousPlayer" in each line to be read as a single unit & be executed when you press the UsePlayer button. But it only accepts the first bit of text until you reach the ";".

I've tried including that section in quotes as in a bind, but that didn't work. I'm thinking that I might have to somehow put those sections as separate scripts that the "set UsePlayer" command would then execute. Any ideas?

Hmmmm... First of all, there is no quotation mark after the "set Player-0X" parts. Maybe they just got lost when copying the script into the forum.

Since you can't nest quotation marks, you need to put the commands UsePlayer should execute in separate variables.

Ex:

set Player-01 "set UsePlayer vstr JanModel; set PreviousPlayer vstr Player-04; set NextPlayer vstr Player-02; echo Player: ^1NameOne"

set JanModel "color1 0; name ^1NameOne; model jan; +taunt; -taunt;"


Just keep doing that with the other models. (You can't have to many, though)


"The Jante Law" by Aksel Sandemose, 1933

1. Thou shalt not presume that thou art anyone [important].
2. Thou shalt not presume that thou art as good as us.
3. Thou shalt not presume that thou art any wiser than us.
4. Thou shalt never indulge in the conceit of imagining that thou art better than us.
5. Thou shalt not presume that thou art more knowledgeable than us.
6. Thou shalt not presume that thou art more than us [in any way].
7. Thou shalt not presume that thou art going to amount to anything.
8. Thou art not entitled to laugh at us.
9. Thou shalt never imagine that anyone cares about thee.
10. Thou shalt not suppose that thou can teach us anything.
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Old 09-02-2002, 04:30 PM   #543
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thanks guys, this is what I got, rewrote these from scratch, using your examples though, thanks a bunch

// Name Scroll
set UseName "vstr Name01"
set NextName "vstr Name02"
set PreviousName "vstr Name07"

set Name01 "set UseName name ^7the^5F^7ive^5S^7tar; set PreviousName vstr Name07; set NextName vstr Name02; echo ^7the^5F^7ive^5S^7tar"
set Name02 "set UseName name ^5the^7F^5ive^7S^5tar; set PreviousName vstr Name01; set NextName vstr Name03; echo ^5the^7F^5ive^7S^5tar"
set Name03 "set UseName name ^1[^3moNkey^1.poop^3]; set PreviousName vstr Name02; set NextName vstr Name04; echo ^1[^3moNkey^1.poop^3]"
set Name04 "set UseName name ^7:^2R^7e^3m^1@^6r^5K^7:; set PreviousName vstr Name03; set NextName vstr Name05; echo ^7:^2R^7e^3m^1@^6r^5K^7:"
set Name05 "set UseName name ^0.BlackSunOverMidland.; set PreviousName vstr Name04; set NextName vstr Name06; echo ^0.BlackSunOverMidland."
set Name06 "set UseName name ^5||tsutomu.nihei||; set PreviousName vstr Name05; set NextName vstr Name07; echo ^5||tsutomu.nihei||"
set Name07 "set UseName name ^1De^7:^1Vadasy^7__; set PreviousName vstr Name06; set NextName vstr Name01; echo ^1De^7:^1Vadasy^7__"

bind F11 vstr "UseName"
bind F10 vstr "NextName"
bind F12 vstr "PreviousName"

// Fav. Model Scroll
set UseFav "vstr Fav01"
set NextFav "vstr Fav02"
set PreviousFav "vstr Fav08"

set Fav01 "set UseFav model reborn; set PreviousFav vstr Fav10; set NextFav vstr Fav02; echo ^6Reborn"
set Fav02 "set UseFav model reborn/acrobat; set PreviousFav vstr Fav01; set NextFav vstr Fav03; echo ^4Reborn ^4Acrobat"
set Fav03 "set UseFav model reborn/boss; set PreviousFav vstr Fav02; set NextFav vstr Fav04; echo ^1Reborn ^1Boss"
set Fav04 "set UseFav model reborn/fencer; set PreviousFav vstr Fav03; set NextFav vstr Fav05; echo ^2Reborn ^2Fencer"
set Fav05 "set UseFav model reborn/forceuser; set PreviousFav vstr Fav04; set NextFav vstr Fav06; echo ^3Reborn ^3Forceuser"
set Fav06 "set UseFav model imperial; set PreviousFav vstr Fav05; set NextFav vstr Fav07; echo ^5Imperial"
set Fav07 "set UseFav model imperial/commander; set PreviousFav vstr Fav06; set NextFav vstr Fav08; echo ^5Imperial ^5Commander"
set Fav08 "set UseFav model imperial/officer; set PreviousFav vstr Fav07; set NextFav vstr Fav01; echo ^5Imperial ^5Officer"
set Fav09 "set UseFav model reborn/red; set PreviousFav vstr Fav08; set NextFav vstr Fav10; echo ^1Reborn ^1Red"
set Fav10 "set UseFav model reborn/blue; set PreviousFav vstr Fav09; set NextFav vstr Fav01; echo ^5Reborn ^5Blue"


-----------------------------------------------------
[SIZE=1.9]All my life I've been livin' it all alone, I'm like a king with no people And no crown, or a throne...And what I'm speakin' on...Is what I'm feelin' like, Do you know what it's like To feel the warmth of the sunlight? I'd really like to know...Cause I've been chillin' in the dark For so many years...That I question love in my heart.....I hate everyone, And I hate everything....Except for all the juggalos And all the love that they bring...[/SIZE]
-----------------------------------------------------
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Old 09-03-2002, 12:23 AM   #544
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Quote:
Originally posted by zworqy



Hmmmm... First of all, there is no quotation mark after the "set Player-0X" parts. Maybe they just got lost when copying the script into the forum.

Since you can't nest quotation marks, you need to put the commands UsePlayer should execute in separate variables.

Ex:

set Player-01 "set UsePlayer vstr JanModel; set PreviousPlayer vstr Player-04; set NextPlayer vstr Player-02; echo Player: ^1NameOne"

set JanModel "color1 0; name ^1NameOne; model jan; +taunt; -taunt;"


Just keep doing that with the other models. (You can't have to many, though)
Thanks Zworgy, that is exactly what I was looking for.

I'll get back to everyone when I've got it working.
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Old 09-03-2002, 05:15 AM   #545
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Okay, I need some more help again.

Is it possible to have an autoexec file that is too large? I have finally finished all the scripts I've been working on, but none of them work with all of them in the same file.

I checked the scripts by dividing them in half. Both halves work perfect individually, but when they are combined in one file none of them work at all.

It's not a problem with conflicting scripts because there are scripts in there that have nothing to do with other scripts that should still work.

Is there a way to have 2 autoexec files where at the end of the first one it will execute the second one without using a keybind?
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Old 09-03-2002, 05:34 AM   #546
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you dont need 2 put all scripts in the autoexec.cfg. put each script in its own config file and then you can either link them in the autoexec.cfg by adding exec #####.cfg in the file. or you can bind it to a key in the autoexec so you can decide when to execute it.
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Old 09-03-2002, 05:54 AM   #547
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Thanks man! That was fast!
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Old 09-03-2002, 01:38 PM   #548
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I wanted a bind for taunts from different skins. So my model wouldn't need to be changed to say another taunt. Of some reason though it's only I who hear it! Here's the bind I did:

bind x "model morgan; engage_duel; wait; wait; wait; wait; wait; wait; model rebel/blue"

So supposedly this would make my rebel say *May The force be with you* and remain a blue rebel. But it's only I who hear and not my opponents...Anyone know a working better way to do this? Thanks!
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Old 09-03-2002, 04:01 PM   #549
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Check your other post about this for the answer.


Just play the game......do not complain about it!
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Old 09-04-2002, 02:41 PM   #550
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Some scripts for a server admin:

//Kick or ban
set MORON-1 "echo [^1KICK ^1: ^1BAN ^1CLIENT ^60^7];set kick-player rcon Clientkick 0;set ban-player rcon Clientban 0;set moron vstr moron-2"
set MORON-2 "echo [^1KICK ^1: ^1BAN ^1CLIENT ^61^7];set kick-player rcon Clientkick 1;set ban-player rcon Clientban 1;set moron vstr moron-3"
set MORON-3 "echo [^1KICK ^1: ^1BAN ^1CLIENT ^62^7];set kick-player rcon Clientkick 2;set ban-player rcon Clientban 2;set moron vstr moron-4"
set MORON-4 "echo [^1KICK ^1: ^1BAN ^1CLIENT ^63^7];set kick-player rcon Clientkick 3;set ban-player rcon Clientban 3;set moron vstr moron-5"
set MORON-5 "echo [^1KICK ^1: ^1BAN ^1CLIENT ^64^7];set kick-player rcon Clientkick 4;set ban-player rcon Clientban 4;set moron vstr moron-6"
set MORON-6 "echo [^1KICK ^1: ^1BAN ^1CLIENT ^65^7];set kick-player rcon Clientkick 5;set ban-player rcon Clientban 5;set moron vstr moron-7"
set MORON-7 "echo [^1KICK ^1: ^1BAN ^1CLIENT ^66^7];set kick-player rcon Clientkick 6;set ban-player rcon Clientban 6;set moron vstr moron-8"
set MORON-8 "echo [^1KICK ^1: ^1BAN ^1CLIENT ^67^7];set kick-player rcon Clientkick 7;set ban-player rcon Clientban 7;set moron vstr moron-1"
set MORON "vstr MORON-1"
bind KP_HOME "vstr moron"
bind KP_UPARROW "vstr kick-player"
bind KP_PGUP "vstr ban-player"

These are for a Jedimod or Jediplus server or any of the other new mods thatuse it as a base

//Server mod commands
set scommand-1 "echo [^1BOXING: ^3KPDOWN=OFF : ^3PGDN=ON^7];set off rcon set mod_boxing 0;set on rcon set mod_boxing 1;set scommand vstr scommand-2"
set scommand-2 "echo [^1PUSHALL: ^3KPDOWN=OFF : ^3PGDN=ON^7];set off rcon set mod_pushall 0;set on rcon set mod_pushall 1;set scommand vstr scommand-3"
set scommand-3 "echo [^1GRAPPLE: ^3KPDOWN=OFF : ^3PGDN=ON^7];set off rcon set mod_grapple 0;set on-3 rcon set mod_grapple 2;set scommand vstr scommand-4"
set scommand-4 "echo [^1HILTS: ^3KPDOWN=OFF : ^3PGDN=ON^7];set off rcon mod_hilts 0;set on mod_hilts 1;set scommand vstr scommand-5"
set scommand-5 "echo [^1CLIENTSCALE: ^3KPDOWN=OFF : ^3PGDN=ON^7];set off rcon set mod_clientscale 0;set on rcon set mod_clientscale 1;set off rcon set mod_hilts 0;set on-4 rcon set mod_hilts 1;set scommand vstr scommand-6"
set scommand-6 "echo [^1SCALEMODELS: ^3KPDOWN=OFF : ^3PGDN=ON^7];set off rcon set mod_scaleModels 0;set on rcon set mod_scaleModels 1;set scommand vstr scommand-7"
set scommand-7 "echo [^1NERFSPIN: ^3KPDOWN=OFF : ^3PGDN=ON^7];set off rcon set mod_nerfspin 0;set on rcon set mod_nerfspin 1;set scommand vstr scommand-8"
set scommand-8 "echo [^1DUALBLADES: ^3KPDOWN=2 : ^3PGDN=1^7];set off rcon set mod_dualblade 2;set on rcon set mod_dualblade 1;set scommand vstr scommand-9"
set scommand-9 "echo [^1VOTEING: ^3KPDOWN=OFF : ^3PGDN=ON^7];set off rcon set g_allowvote 0;set on rcon set g_allowvote 1;set scommand vstr scommand-10"
set scommand-10 "echo [^1FORCEREGEN: ^3KPDOWN=O : ^3PGDN=NORMAL^7];set off rcon set g_ForceRegenTime 0;set on rcon set g_ForceRegenTime 200;set scommand vstr scommand-11"
set scommand-11 "echo [^1KICKTAG: ^3KPDOWN=OFF : ^3PGDN=ON^7];set off vstr kickoff;set on vstr kickon;set scommand vstr scommand-12"
set scommand-12 "echo [^1TOGGLE ^1LIGHTNING: ^3KPDOWN=OFF : ^3PGDN=ON^7];set off rcon set g_forcePowerDisable 128;set on rcon set g_forcePowerDisable 0;set scommand vstr scommand-13"
set scommand-13 "echo [^1TOGGLE ^1WEAPONS: ^3KPDOWN=ALL ^3ON : ^3PGDN=ALL ^3OFF^7];set off rcon set g_weaponDisable 65531;set on rcon set g_weaponDisable 0;set scommand vstr scommand-14"
set scommand-14 "echo [^1TOGGLE ^1EXTENDED: ^3KPDOWN=OFF : ^3PGDN=ON^7];set off rcon set g_enableextended 0;set off rcon set g_enableextended 1;set scommand vstr scommand-15"
set scommand-15 "echo [^1TOGGLE ^1ALL ^1FORCEPOWERS: ^3KPDOWN=OFF : ^3PGDN=ON^7];set off rcon set g_forcePowerDisable 131198;set on rcon set g_forcePowerDisable 0;set scommand vstr scommand-1"
set scommand vstr scommand-1"
bind KP_LEFTARROW "vstr scommand"
bind KP_5 "vstr off"
bind KP_RIGHTARROW "vstr on"

set kickoff "rcon set mod_tag 0;wait;rcon set mod_tagBacks 0"
set kickon "rcon set mod_tag 1;wait;rcon set mod_tagBacks 1"

Hope ya like em, they work great.


Just play the game......do not complain about it!
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Old 09-04-2002, 05:11 PM   #551
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too bad I don't run my own server

awesome Sith, I wonder what's next, I think Jk2 has been scripted out


-----------------------------------------------------
[SIZE=1.9]All my life I've been livin' it all alone, I'm like a king with no people And no crown, or a throne...And what I'm speakin' on...Is what I'm feelin' like, Do you know what it's like To feel the warmth of the sunlight? I'd really like to know...Cause I've been chillin' in the dark For so many years...That I question love in my heart.....I hate everyone, And I hate everything....Except for all the juggalos And all the love that they bring...[/SIZE]
-----------------------------------------------------
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Old 09-04-2002, 05:49 PM   #552
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[Edited due to me forgetting the kind of people who might accidently come across this thread]

Last edited by DeTRiTiC-iQ; 09-05-2002 at 04:27 PM.
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Old 09-04-2002, 06:32 PM   #553
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Quote:
Originally posted by remark 666
awesome Sith, I wonder what's next, I think Jk2 has been scripted out
No way man, Quake 3 has been around for years and there are still people coming up with scripts that are useful for that. Keep in mind that there will be all sorts of mods for JK2 released over the years, somebody's got to write scripts for those mods too. You never know when you'll be playing a game and think to yourself "I need to write a config for this stuff to save time". Ohh, speaking of which:

Code:
set gore1 "helpusobi 1; wait; g_saberRealisticCombat 1; wait; echo Dismemberment is at ^4minimal^7 levels; set gore vstr gore2"
set gore2 "helpusobi 1; wait; g_saberRealisticCombat 3; wait; echo Dismemberment is at ^2medium^7 levels; set gore vstr gore3"
set gore3 "helpusobi 1; wait; g_saberRealisticCombat 5; wait; echo Dismemberment is at ^1maximum^7 levels; set gore vstr gore1"
set gore "vstr gore1"

bind <key> "vstr gore"
This is a single player script for setting dismemberment levels.


Last edited by Primesghost; 09-04-2002 at 06:56 PM.
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Old 09-05-2002, 05:51 AM   #554
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Quote:
Originally posted by Lizzano
I wanted a bind for taunts from different skins. So my model wouldn't need to be changed to say another taunt. Of some reason though it's only I who hear it! Here's the bind I did:

bind x "model morgan; engage_duel; wait; wait; wait; wait; wait; wait; model rebel/blue"

So supposedly this would make my rebel say *May The force be with you* and remain a blue rebel. But it's only I who hear and not my opponents...Anyone know a working better way to do this? Thanks!
So this where you get them eh liz? tsk tsk, you know we don't like scripts anymore...

Happy Trails//
Keeper


Development code: 728-645
Adoption number: 472-00-X
Name: Keeper, Hyper Zoinoid Type (Prototype)

This Zoanoid was abandoned after being thought defective. It was then discovered that it had telekinetic powers and has been put under Surveillance...
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Old 09-05-2002, 11:27 AM   #555
Sith Maximus
 
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Quote:
Originally posted by DeTRiTiC-iQ
This script could well be the most annoying in the world
If you would have read through all of this sections you would have come across the fact that this is the type of script we DID NOT want posted here. We want to help people out, not give some 12yr old the power to fubar all of our servers up.

This is a very easy script to write, if you know how, but those of us that do refused to post one or to help any who wanted one. Next time make a post that is more constructive....this is why scripts are given a bad rap. Thanks for nothing.



Just play the game......do not complain about it!
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Old 09-05-2002, 12:12 PM   #556
SkinWalker
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Quote:
This script could well be the most annoying in the world, it causes severe lag and pisses everyone off.
You're probably the same nut that goes around the internet posting "How to build your own pipe bomb" then starts with saying "this is for informational purposes only."

Yeah. Gotcha.

Idiot.

---------------------
Hey! My First Flame!

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Old 09-05-2002, 12:51 PM   #557
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LOL! Well said!


Just play the game......do not complain about it!
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Old 09-05-2002, 04:24 PM   #558
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Well since i started reading this thread about a month ago, i've seen just about every kind of script under the sun.

I've used this script on a server exactly once, and that was to see the result of lag. It looks great, and in other Quake 3 engine games (ie one which doesn't notify everyone when people change their name) it wouldn't be a noticable flood. I posted this here because everyone who has replied has either been against scripting altogether or use them sensibly, I reasoned that there wouldn't be much harm in posting it.

When I did test the script, I got lagged out of the game and disconnected before it even reached the 6th line, nobody else on the server noticed any increase in lag.

From what I can tell this thread is to discuss what can be accomplished through scripting, after all we've had admin-scripts, attack scripts, model-changing scripts (Incidently, changing models causes more lag than changing name), so why not a simple animation script?

As a programmer I like to see the end result, if its not practical in reality, as with the script I posted, so be it. But this does not make me a "12 year old, newbie script abuser".

Besides this script took considerably more time to make than the REAL annoying people who have scripts along the lines of:

say "CHEATER CHEATER; wait 5"

repeated 50 times.

...

I mean come on people, I get flamed for a simple script like this yet, the ENTIRE FIRST 4 pages of this thread was full of scripts infinitely more annoying.

But seriously, a flooding script is more likely to lag the flooder off the server than anyone else.

However, since from my experience of reading just about every controversial thread on these forums have told me that nobody will ever successfully justify themselves once the flames have started, i'll just edit out the script.
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Old 09-05-2002, 04:36 PM   #559
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Quote:
Originally posted by SkinWalker

Idiot.

---------------------
Hey! My First Flame!

I was going to say good point until I saw those last lines... Really it seems to me like the only reason people hang around these forums is because they are waiting for the opportunity to insult somebody.

FYI, an Idiot is technically someone with a mental age below 3, the fact that i'm even writing this on a computer indicates I must at least to be able to form sentences and approximated spelling.
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Old 09-05-2002, 04:47 PM   #560
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I guess I should post something constructive in a futile attempt to redeem myself. Here is my script setup for CTF.

Firstly I have my main keys, notice that my pressin F8 it will refresh my config:

Code:
// Created by DeTRiTiC-iQ

// Setup

unbindall
seta name "[JA]-^3DeTRiTiC^7-^3iQ"
cg_hudFiles 1
cg_saberTrail 0
cg_speedTrail 0
cg_drawtimer 1
cg_fov 97

// Force Powers

bind E "force_pull"
bind 2 "force_seeing"
bind V "force_healother"
bind Q "force_throw"
bind R "force_absorb"
bind SHIFT "force_speed"

// Player Movement

bind W "+forward"
bind S "+back"
bind A "+moveleft"
bind C "+movedown"
bind D "+moveright
bind SPACE "+moveup"
bind LEFTARROW "+left"
bind RIGHTARROW "+right"

// Weapons and Attacks

bind - "weapon 0"
bind 1 "weapon 1"
bind 3 "weapon 6"
bind 4 "weapon 8"
bind 5 "weapon 9"
bind MWHEELUP "weapprev"
bind MWHEELDOWN "weapnext"
bind MOUSE1 "+attack"
bind MOUSE2 "+altattack"
bind MOUSE3 "saberAttackCycle"

// Item Usage

bind F "use_bacta"
bind [ "invprev"
bind ] "invnext"
bind ENTER "+button2"
bind ALT "+use"

// Normal Communications

bind T "messagemode"
bind Y "messagemode2"
bind U "messagemode3"
bind I "messagemode4"

// Misc

bind TAB "+scores"
bind K "engage_duel"
bind Z "+taunt"
bind INS "scoresUp"
bind DEL "scoresDown"
bind ` "toggleconsole"
bind F12 "screenshot"
bind F6 "g_synchronousclients 1; record; g_synchronousclients 0"
bind F7 "stop"
bind F8 "exec keys.cfg"
bind KP_ENTER "Kill"
bind KP_INS "say_team ^3TEAM MESSAGE ^7>> ^2MESSAGE RECEIVED, MOVING INTO POSITION"

// Bot Pathing

bind F9 "bot_wp_add"
bind F10 "bot_wp_rem"
bind F11 "bot_wp_save"

// CTF Communications

bind HOME "exec carrier.cfg"
bind PGUP "exec attack.cfg"
bind INS "exec defense.cfg"
Then we have the 3 CTF-specific scripts, these just modify the numpad keys depending on my current situation

So firstly carrier.cfg:

Code:
unbind KP_STAR
unbind KP_MINUS
unbind KP_HOME
unbind KP_UPARROW
unbind KP_PGUP
unbind KP_LEFTARROW
unbind KP_5
unbind KP_RIGHTARROW
unbind KP_END
unbind KP_DOWNARROW
unbind KP_PGDN
unbind KP_PLUS
unbind KP_DEL
bind KP_SLASH "say_team ^3TEAM MESSAGE ^7>> ^5 I NEED URGENT COVER"
bind KP_STAR "say_team ^3TEAM MESSAGE ^7>> ^1 I NEED URGENT HEALING"
bind KP_MINUS "say_team ^3TEAM MESSAGE ^7>> ^2 I NEED AN URGENT MANA BOOST"
bind KP_HOME "say_team ^3TEAM MESSAGE ^7>> The ^2FRIENDLY FLAG CARRIER^7 is in ^1ENEMY LEFT ROUTE"
bind KP_UPARROW "say_team ^3TEAM MESSAGE ^7>> The ^2FRIENDLY FLAG CARRIER^7 is in ^1ENEMY BASE"
bind KP_PGUP "say_team ^3TEAM MESSAGE ^7>> The ^2FRIENDLY FLAG CARRIER^7 is in ^1ENEMY RIGHT ROUTE"
bind KP_LEFTARROW "say_team ^3TEAM MESSAGE ^7>> The ^2FRIENDLY FLAG CARRIER^7 is in ^5UPPER ROUTE"
bind KP_5 "say_team ^3TEAM MESSAGE ^7>> The ^2FRIENDLY FLAG CARRIER^7 is in ^5MIDDLE ROUTE"
bind KP_RIGHTARROW "say_team ^3TEAM MESSAGE ^7>> The ^2FRIENDLY FLAG CARRIER^7 is in ^5LOWER ROUTE"
bind KP_END "say_team ^3TEAM MESSAGE ^7>> The ^2FRIENDLY FLAG CARRIER^7 is in ^2HOME LEFT ROUTE"
bind KP_DOWNARROW "say_team ^3TEAM MESSAGE ^7>> The ^2FRIENDLY FLAG CARRIER^7 is in ^2HOME BASE"
bind KP_PGDN "say_team ^3TEAM MESSAGE ^7>> The ^2FRIENDLY FLAG CARRIER^7 is in ^2HOME RIGHT ROUTE"
bind KP_DEL "say_team ^3TEAM MESSAGE ^7>> I am now ^5CARRYING THE FLAG"
bind KP_PLUS "say_team ^3TEAM MESSAGE ^7>> ^2I AM ABOUT TO ENTER OUR BASE WITH THE FLAG"
Now defence.cfg:

[code]unbind KP_SLASH
unbind KP_STAR
unbind KP_MINUS
unbind KP_HOME
unbind KP_UPARROW
unbind KP_PGUP
unbind KP_LEFTARROW
unbind KP_5
unbind KP_RIGHTARROW
unbind KP_END
unbind KP_DOWNARROW
unbind KP_PGDN
unbind KP_PLUS
unbind KP_DEL
bind KP_SLASH "say_team ^3TEAM MESSAGE ^7>> ENEMY PLAYERS ARE IN OUR BASE"
bind KP_STAR "say_team ^3TEAM MESSAGE ^7>> ENEMY PLAYERS ARE IN OUR BASE: ^1USE FORCE SEEING"
bind KP_MINUS "say_team ^3TEAM MESSAGE ^7>> ^1OUR BASE IS OVERRUN BY THE ENEMY: HELP NEEDED"
bind KP_UPARROW "say_team ^3TEAM MESSAGE ^7>> INCOMING ENEMY FORCES FROM THE ^2TOP ROUTE"
bind KP_LEFTARROW "say_team ^3TEAM MESSAGE ^7>> INCOMING ENEMY FORCES FROM THE ^2LEFT ROUTE"
bind KP_5 "say_team ^3TEAM MESSAGE ^7>> INCOMING ENEMY FORCES FROM THE ^2MIDDLE ROUTE"
bind KP_RIGHTARROW "say_team ^3TEAM MESSAGE ^7>> INCOMING ENEMY FORCES FROM THE ^2RIGHT ROUTE"
bind KP_DOWNARROW "say_team ^3TEAM MESSAGE ^7>> INCOMING ENEMY FORCES FROM THE ^2BOTTOM ROUTE"
bind KP_DEL "say_team ^3TEAM MESSAGE ^7>> I am now playing on ^5DEFENSE"
bind KP_PLUS "say_team ^3TEAM MESSAGE ^7>> ^1THE ENEMY CARRIER HAS ESCAPED THE BASE, GIVE CHASE IMMEDIATELY"code]

And finally attack.cfg:

Code:
unbind KP_SLASH
unbind KP_STAR
unbind KP_MINUS
unbind KP_HOME
unbind KP_UPARROW
unbind KP_PGUP
unbind KP_LEFTARROW
unbind KP_5
unbind KP_RIGHTARROW
unbind KP_END
unbind KP_DOWNARROW
unbind KP_PGDN
unbind KP_PLUS
unbind KP_DEL
bind KP_SLASH "say_team ^3TEAM MESSAGE ^7>> ^5 I NEED MORE PLAYERS ON ATTACK"
bind KP_STAR "say_team ^3TEAM MESSAGE ^7>> ^1 I NEED HELP PENETRATING ENEMY DEFENSE"
bind KP_MINUS "say_team ^3TEAM MESSAGE ^7>> ^2 I WILL PROVIDE COVER FIRE, SOMEONE ELSE GO FOR THE FLAG"
bind KP_HOME "say_team ^3TEAM MESSAGE ^7>> The ^1ENEMY FLAG CARRIER^7 is in ^1ENEMY LEFT ROUTE"
bind KP_UPARROW "say_team ^3TEAM MESSAGE ^7>> The ^1ENEMY FLAG CARRIER^7 is in ^1ENEMY BASE"
bind KP_PGUP "say_team ^3TEAM MESSAGE ^7>> The ^1ENEMY FLAG CARRIER^7 is in ^1ENEMY RIGHT ROUTE"
bind KP_LEFTARROW "say_team ^3TEAM MESSAGE ^7>> The ^1ENEMY FLAG CARRIER^7 is in ^5UPPER ROUTE"
bind KP_5 "say_team ^3TEAM MESSAGE ^7>> The ^1ENEMY FLAG CARRIER^7 is in ^5MIDDLE ROUTE"
bind KP_RIGHTARROW "say_team ^3TEAM MESSAGE ^7>> The ^1ENEMY FLAG CARRIER^7 is in ^5LOWER ROUTE"
bind KP_END "say_team ^3TEAM MESSAGE ^7>> The ^1ENEMY FLAG CARRIER^7 is in ^2HOME LEFT ROUTE"
bind KP_DOWNARROW "say_team ^3TEAM MESSAGE ^7>> The ^1ENEMY FLAG CARRIER^7 is in ^2HOME BASE"
bind KP_PGDN "say_team ^3TEAM MESSAGE ^7>> The ^1ENEMY FLAG CARRIER^7 is in ^2HOME RIGHT ROUTE"
bind KP_DEL "say_team ^3TEAM MESSAGE ^7>> I am now playing on ^5ATTACK/RECOVERY"
bind KP_PLUS "say_team ^3TEAM MESSAGE ^7>> ^1THE ENEMY TEAM ARE ABOUT TO SCORE, GET THEIR FLAG FAST"
Feel free to use this model, after all we do need more teamwork on the public servers. I would appreciate it if you changed the format of the messages though, since these are our clan-comms.
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