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Old 10-22-2002, 03:52 AM   #681
skeelo
 
Join Date: Aug 2002
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Script REQ

Would it be possible to make a script that changes detail levels to get increased frameratel? I usually don't have a problem but sometimes in 12+ player games at a large map like Bespin I'll get 30fps. I do have an AMD 2100 w/ Geforce4 and 512MB ram, and running at max detail. Another thing, force fields really seem to crush my fps. Why I do not know! Maybe some of my detail settings are fukt?

Anyway a script would be cool, and I really hope it's possible to adjust certain details w/o having to reload the level.
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Old 10-23-2002, 03:29 PM   #682
lllKyNeSlll
 
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naw. i got geforce 2 gts 64mb 1.8 ghz dell with 256rdram. i get 60+ fps at 640 480 and high model detail 32bit, very high texture, no dynamic lights, trilinear, gl off, ... whatever.
********************************
************____****************
************\___****************
************/___****************
********************************
********************************
i made a set of working scripts that are toggles
rather than direct binds. i have them at my comp at home
but they aren't here so when i have time ill post them
most scripts are pretty much useless. only the kick really helps
if u can't do a dfa then u shouldn't be playin this game
im an elite gunner so i don't bother to use these since
gunning can own any scripter
------------BSB kynes
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Old 10-23-2002, 04:12 PM   #683
Sephiroth CR
 
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Ok. I was wondering if there is a way to do the backstab/spinattack without any enemies around (so I could do it any time and it would be easier to use against enemies). I looked at the first page and and read what (forgot his name) said to do, and I think I am doing it wrong because when I use it against enemies it looks like a normal horizontal swipe (this is when I am in red stance) and it does normal damage. Could someone plese explain to me on how to do this?

Also, I don't know if anyone here knows this, but is there any possible way to use both light force powers and dark force powers in JediPLUS 4.1? Even with scripts?


{DLK}Sephiroth

I am the One-Winged Angel who shall destroy ALL!
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Old 10-23-2002, 08:05 PM   #684
lllKyNeSlll
 
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jaradaj's backstab is wrong completely here is the real scripts that may work better//made by E3_lllKyNeSlll
//**ex-jk elite cogger**
//script language in jedioutcast is newbish and easy to follow
//compared to the outdated cog language in jk
//***************************************
//***************************************
//**********______ ______*************
//*********| \************
//*********|______ ______/************
//*********| \************
//*********|______ ______/************
//***************************************
//***************************************
//**IF YOU TAKE THIS WITHOUT MY SIGNITURE**
//**I WILL TRACK U NEWB SCRIPTERS WITH MY**
//**JEDI OUTCAST TOGGLE SCRIPT DETECT **
//**AND FIND YOUR IP AND DELETE YOU ROOT **
//**DISK FROM YOUR HARDDRIVE IF I EVER **
//**MEET YOU ON THE ZONE OR JKII SERVER. **
//**THE SCRIPT DETECT ALLOWS ME TO SEE **
//**YOUR BINDS AND VARIABLES!!!!!!!!!!!!!**
//*****************************************
//*****************************************
//*****************************************
//_________________________________________




//********autoturnforbackstab**************
//one wants a 180 degree turn
//yaw_speed is the number of degrees a second one turns
//if one wants to turn in 1/20 of a second or .05 of a second
//one would need 5 waits (1 wait equals .01 seconds)
//the equation to find the correct yaw speed is
//x*100/y=z where x is the # of degrees one needs to turn
//y is the number of waits needed and z is the yawspeed
//100x/y=z would work also
//100*180/5=3600
//set yawspeed aat 3600
set turn "cl_yawspeed 3600; +left; wait 5; -left; cl_yawspeed 140"
set backstab "vstr first"
set first "vstr turn; +back; wait; +attack; wait 2; -back ;-attack; set backstab vstr second"
set second "vstr turn; +back; wait; +attack; wait 2; -back ;-attack; set backstab vstr first"
bind Shift "vstr backstab"

//*************saberlockwinner***************
bind l "+attack; -attack"

//**************singlebuttonkick*************
set kick "vstr kick1"
set kick1 "+forward; +moveup; wait 2; -moveup; wait 2; +moveup; wait 2; -moveup; -forward; set kick vstr kick2"
set kick2 "+forward; +moveup; wait 2; -moveup; wait 2; +moveup; wait 2; -moveup; -forward; set kick vstr kick1"
bind y "vstr kick"

//************kick then dfa*************doesn'tworkyet********
set fdkick "+forward; +moveup; wait; -moveup; wait 2; +moveup; wait; -moveup"
set kdfa "+attack; wait 50; +forward; wait; +moveup; wait 5; -attack; -forward; -moveup"
set combo1 "vstr fdkick; vstr kdfa"

//*************autolunge*************
set thrust "vstr lunge"
set lunge "+movedown; wait 5; +forward; wait; +attack; wait 5; -movedown; -attack; -forward; wait 10; set thrust vstr lunge2"
set lunge2 "+movedown; wait 5; +forward; wait; +attack; wait 5; -movedown; -attack; -forward; wait 10; set thrust vstr lunge"
bind c "vstr thrust"

//*************WHIRLWIND**************
set whirlwind "vstr spin"
set spin "seta cl_yawspeed "3000"; +left; set whirlwind vstr spin2"
set spin2 "seta cl_yawspeed "140"; -left; set whirlwind vstr spin"
bind n "vstr whirlwind"

//************DFA_Medium************
set mdfa "vstr 1"
set 1 "+forward; +attack; +moveup; wait 4; -attack; -forward; -moveup; set mdfa vstr 2"
set 2 "+forward; +attack; +moveup; wait 4; -attack; -forward; -moveup; set mdfa vstr 1"
bind x "vstr mdfa"

//************leapattack****************heavy dfa******************************
//if you are so newbish to bind this then you really shouldn't be //playin this game
//most of these scripts won't do much for an elite to get better
//only the medium dfa, +/- attack, lunge**(see note), and the kick really help at all
// **(sudden lunges are better because the duck motion could undermined suprise against an elite)
//the medium dfa combined with whirlwind might be cool looking but its not much better than regular medium dfa
bind m "forward; +attack; wait 2; -forward; wait 50; +forward; +moveup; wait 20; -attack; -forward; -moveup"

//************twelvehitcombo********HVY_STANCE_ONLY* ***************
//************MADE*BY*E3_lllKyNeSlll**************** *
//**********still_testing***************
set cut "vstr swing"
set swing "+attack; seta cl_pitchspeed "3000";
+lookup; wait4; -lookup; +lookdown; wait4; -lookdown;
+lookup; wait4; -lookup; +lookdown; wait4; -lookdown;
+lookup; wait4; -lookup; +lookdown; wait4; -lookdown;
+lookup; wait4; -lookup; +lookdown; wait4; -lookdown;
+lookup; wait4; -lookup; +lookdown; wait4; -lookdown;
+lookup; wait4; -lookup; +lookdown; wait4; -lookdown;
+lookup; wait4; -lookup; +lookdown; wait4; -lookdown;
+lookup; wait4; -lookup; +lookdown; wait4; -lookdown;
+lookup; wait4; -lookup; +lookdown; wait4; -lookdown;
+lookup; wait4; -lookup; +lookdown; wait4; -lookdown;
+lookup; wait4; -lookup; +lookdown; wait4; -lookdown;
+lookup; wait4; -lookup; +lookdown; wait4; -lookdown;
-attack; seta cl_pitchspeed "140"; set cut vstr swing1"
set swing1 "+attack; seta cl_pitchspeed "3000";
+lookup; wait4; -lookup; +lookdown; wait4; -lookdown;
+lookup; wait4; -lookup; +lookdown; wait4; -lookdown;
+lookup; wait4; -lookup; +lookdown; wait4; -lookdown;
+lookup; wait4; -lookup; +lookdown; wait4; -lookdown;
+lookup; wait4; -lookup; +lookdown; wait4; -lookdown;
+lookup; wait4; -lookup; +lookdown; wait4; -lookdown;
+lookup; wait4; -lookup; +lookdown; wait4; -lookdown;
+lookup; wait4; -lookup; +lookdown; wait4; -lookdown;
+lookup; wait4; -lookup; +lookdown; wait4; -lookdown;
+lookup; wait4; -lookup; +lookdown; wait4; -lookdown;
+lookup; wait4; -lookup; +lookdown; wait4; -lookdown;
+lookup; wait4; -lookup; +lookdown; wait4; -lookdown;
-attack; seta cl_pitchspeed "140"; set cut vstr swing"
bind h "vstr cut"

//if your script doesn't stop press this
//will not work with chained scripts
//only will work with a script lacking a -
bind j "-attack; -forward; -lookup; -lookdown; -left; -right; -altattack; -moveup; -movedown; -moveleft; -moveright"
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Old 10-23-2002, 08:09 PM   #685
lllKyNeSlll
 
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that last reply was wrong

here are the scripts without the comments.
the comments kept goin to the next line
messing up the message without the //
ill keep the first comment on backstab though



//********autoturnforbackstab**************
//one wants a 180 degree turn
//yaw_speed is the number of degrees a second one turns
//if one wants to turn in 1/20 of a second or .05 of a second
//one would need 5 waits (1 wait equals .01 seconds)
//the equation to find the correct yaw speed is
//x*100/y=z where x is the # of degrees one needs to turn
//y is the number of waits needed and z is the yawspeed
//100x/y=z would work also
//100*180/5=3600
//set yawspeed aat 3600
set turn "cl_yawspeed 3600; +left; wait 5; -left; cl_yawspeed 140"
set backstab "vstr first"
set first "vstr turn; +back; wait; +attack; wait 2; -back ;-attack; set backstab vstr second"
set second "vstr turn; +back; wait; +attack; wait 2; -back ;-attack; set backstab vstr first"
bind Shift "vstr backstab"

//*************saberlockwinner***************
bind l "+attack; -attack"

//**************singlebuttonkick*************
set kick "vstr kick1"
set kick1 "+forward; +moveup; wait 2; -moveup; wait 2; +moveup; wait 2; -moveup; -forward; set kick vstr kick2"
set kick2 "+forward; +moveup; wait 2; -moveup; wait 2; +moveup; wait 2; -moveup; -forward; set kick vstr kick1"
bind y "vstr kick"

//*********kick then Dfa**********doesn'tworkyet********
set fdkick "+forward; +moveup; wait; -moveup; wait 2; +moveup; wait; -moveup"
set kdfa "+attack; wait 50; +forward; wait; +moveup; wait 5; -attack; -forward; -moveup"
set combo1 "vstr fdkick; vstr kdfa"

//*************autolunge*************
set thrust "vstr lunge"
set lunge "+movedown; wait 5; +forward; wait; +attack; wait 5; -movedown; -attack; -forward; wait 10; set thrust vstr lunge2"
set lunge2 "+movedown; wait 5; +forward; wait; +attack; wait 5; -movedown; -attack; -forward; wait 10; set thrust vstr lunge"
bind c "vstr thrust"

//*************WHIRLWIND**************
set whirlwind "vstr spin"
set spin "seta cl_yawspeed "3000"; +left; set whirlwind vstr spin2"
set spin2 "seta cl_yawspeed "140"; -left; set whirlwind vstr spin"
bind n "vstr whirlwind"

//************DFA_Medium************
set mdfa "vstr 1"
set 1 "+forward; +attack; +moveup; wait 4; -attack; -forward; -moveup; set mdfa vstr 2"
set 2 "+forward; +attack; +moveup; wait 4; -attack; -forward; -moveup; set mdfa vstr 1"
bind x "vstr mdfa"

//************leapattack***********heavy dfa******
//if you are so newbish to bind this then you really shouldn't be playin this game
//most of these scripts won't do much for an elite to get better
//only the medium dfa, +/- attack, lunge**(see note), and the kick really help at all
// **(sudden lunges are better because the duck motion could undermined suprise against an elite)
//the medium dfa combined with whirlwind might be cool looking but its not much better than regular medium dfa
bind m "forward; +attack; wait 2; -forward; wait 50; +forward; +moveup; wait 20; -attack; -forward; -moveup"

//************twelvehitcombo********HVY_STANCE_ONLY
set swing "+attack; seta cl_pitchspeed "3000";
+lookup; wait4; -lookup; +lookdown; wait4; -lookdown;
+lookup; wait4; -lookup; +lookdown; wait4; -lookdown;
+lookup; wait4; -lookup; +lookdown; wait4; -lookdown;
+lookup; wait4; -lookup; +lookdown; wait4; -lookdown;
+lookup; wait4; -lookup; +lookdown; wait4; -lookdown;
+lookup; wait4; -lookup; +lookdown; wait4; -lookdown;
+lookup; wait4; -lookup; +lookdown; wait4; -lookdown;
+lookup; wait4; -lookup; +lookdown; wait4; -lookdown;
+lookup; wait4; -lookup; +lookdown; wait4; -lookdown;
+lookup; wait4; -lookup; +lookdown; wait4; -lookdown;
+lookup; wait4; -lookup; +lookdown; wait4; -lookdown;
+lookup; wait4; -lookup; +lookdown; wait4; -lookdown;
-attack; seta cl_pitchspeed "140"; set cut vstr swing1"
set swing1 "+attack; seta cl_pitchspeed "3000";
+lookup; wait4; -lookup; +lookdown; wait4; -lookdown;
+lookup; wait4; -lookup; +lookdown; wait4; -lookdown;
+lookup; wait4; -lookup; +lookdown; wait4; -lookdown;
+lookup; wait4; -lookup; +lookdown; wait4; -lookdown;
+lookup; wait4; -lookup; +lookdown; wait4; -lookdown;
+lookup; wait4; -lookup; +lookdown; wait4; -lookdown;
+lookup; wait4; -lookup; +lookdown; wait4; -lookdown;
+lookup; wait4; -lookup; +lookdown; wait4; -lookdown;
+lookup; wait4; -lookup; +lookdown; wait4; -lookdown;
+lookup; wait4; -lookup; +lookdown; wait4; -lookdown;
+lookup; wait4; -lookup; +lookdown; wait4; -lookdown;
+lookup; wait4; -lookup; +lookdown; wait4; -lookdown;
-attack; seta cl_pitchspeed "140"; set cut vstr swing"
bind h "vstr cut"

bind j "-attack; -forward; -lookup; -lookdown; -left; -right; -altattack; -moveup; -movedown; -moveleft; -moveright"
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Old 10-23-2002, 09:25 PM   #686
vuch
 
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how would one script the 4 and 5 hit combos in yellow stance?or does anyone have some? -vuch


wheres Qui-Gon Jinn?
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Old 10-23-2002, 10:10 PM   #687
ToppDog
 
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Just remember that most of those spinning backstab/backslash scripts won't work in 1.04 unless it is a mod which allows 1.02/1.03 style moves. JaraDaj started this thread when 1.03 was out, so a lot of those early scripts will not work anymore in 1.04.

Sephiroth,

You can't do a backstab/backslash without a player behind you, & there is no script for it. People who are able to do these moves with nobody around them are hacking, not scripting.

The only way to script a move that would be close to this, is a script that would spin you around 180 degrees & then do back plus attack. There is no command to spin you 180 & stop though, & the timing of turn commands has too many constantly changing variables to make any script for this effective. Due to ping, server speed, etc. you would have to keep editing your script for it to work, sometimes every minute or so. It's not really worth the trouble.
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Old 10-24-2002, 02:43 AM   #688
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Quote:
Originally posted by vuch
how would one script the 4 and 5 hit combos in yellow stance?or does anyone have some? -vuch
you really shouldnt script that cause that would be so much worse than doing it yourself that there's a good chance of getting yourself killed when using this script. Its not very advisory to script moves that are combos which do not decapicate your opponent(knock down), as enemies can move while you are stuck in animation
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Old 10-25-2002, 09:53 AM   #689
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Thumbs up be careful

Be very careful, I have not read all 600+ post so I apologize if I am repeating this.

Do not cut & paste scripts from this thread unless you know how to undo them! There is nothing worse than having your +left turn button stuck at 3000 .
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Old 10-25-2002, 10:35 PM   #690
Darth Kaan
 
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Quote:
Originally posted by DeTRiTiC-iQ
all of Nova snipes, so damn annoying sometimes. The last thing you need in a game is to be playing against people who now how to use the disrupter.

But since all the top teams have at least one pro-sniper, I decided to master "teh art" as well
DeTRiTiC-iQ,

Forgive me going off topic, but would you be so kind as to post the url's to some of the "Active and serious" CTF Clans websights?

Been looking for one and cant find any where I have been checking out clan links.

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Old 10-26-2002, 03:01 AM   #691
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if you want to cancel a script or something just type unbind <key>


throw +pull+ kick

again alot of variables and shouldnt be scripted, but:

set pullthrow "+altattack; wait 20; +force_pull; wait 4; -forcepull; -altattack"
set kick "+forward; +moveup; wait 2; -moveup; wait 4; +moveup; wait 2; -moveup; -forward"
set ptk "vstr throwpull; wait; vstr kick"

bind x "vstr ptk"


not sure if it'll work, just made it up on the spot.
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Old 10-26-2002, 11:39 AM   #692
Regulus
 
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Thumbs up Great job guys :)

Just wanted to let u guys know that many of us appreciate your help in scripting (and the ones that dont have made it pretty obvious how they feel ). I learned lotsa neat stuff here....Just spent the last few hours going through all 18 pages! (Not neccessarily reading every line) Whats worse...is that they were loading really slow Many of u have put ALOT of effort and thought into these scripts...so a big thanx from me

PS: Any luck with the black colour for names? I've seen quite a few ppl use black...and they refuse to tell me how they do it
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Old 10-26-2002, 12:11 PM   #693
lllKyNeSlll
 
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careful

that left turn thing. most ppl use mouse i hope. but if u use keyboard and u and kept too fast. u can always set it in the console. seta_yawspeed "140" or whatever. and if u need to type -attack
i can't belive i havn't been flamed yet
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Old 10-26-2002, 04:03 PM   #694
DeTRiTiC-iQ
 
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Hmm, well the clan i'm in doesn't have a site atm since we're in the middle of quite a few big changes, but you can contact Hoodwinker, or our clan leader whom I can never remember the email address of

As for the other clans...

I would visit http://www.teamwarfare.com and view some of the clan profiles for the high ranking clans for their website addresses.
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Old 10-26-2002, 05:11 PM   #695
vuch
 
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I know how to script lunge...but if u were in red say , could you have a script that with one button automatically took u to blue stance then lunged with just one button? thanks -vuch


wheres Qui-Gon Jinn?
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Old 10-27-2002, 12:58 AM   #696
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hmm yeh , like i said, too much variables, eg how far your opponent is away and if he slides or not from the pull + the lag etc. you'd be better off spending the effort mastering it then trying to script it.

for the lunge in red stance:

bind x "SaberAttackCycle; wait; +forward; +movedown; +attack"

this will only work if you are not attacking or in any mid sabre animation. You will be in blue stance after the lunge. if im right, i believe you can no longer bind more than 1 saberattackcycle commands in a script so you can no longer cycle through the stances in 1 script.
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Old 10-27-2002, 01:44 AM   #697
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Thanks D!

Much appreciated!

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Old 10-27-2002, 05:10 AM   #698
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Well, i got some questions again.
Meanwhile i got a lot of new Skins. There are so many that the Game Engine can't show all of them.
Is there a posibility to bind some keys, who are changing the models? I mean like Next Model - Previous Previous.
I've allready found some post in here, but i can't find it anymore.

And is it possible that se same happens to the maps?
I did last downloaded a map, put it in the base folder, but it wasn't show up in the game. When I loaded it from the console it worked.


Don`t U feel the fear, crawling into your heart, when u even see my shadow, Jedi?
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Old 10-28-2002, 12:12 AM   #699
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thats on Page 16...

As for maps, you can just replace the model [modelname] command in the script with map [mapname], and edit the map list.
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Old 10-28-2002, 08:33 AM   #700
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Re: Great job guys :)

Quote:
Originally posted by Regulus
PS: Any luck with the black colour for names? I've seen quite a few ppl use black...and they refuse to tell me how they do it
Hi Regulus,

It´s very simple...

Just go into the setup menu of JKII, and then just type
"^8YOURNAME" (without the qoutes, of course ) !

While tping this, you won´t see the ^ or the 8 written, but you see the coursor move. Dont care about that.

If you want to test others, there are eight different colours available (^1 - ^8) I dont know exactly now, which colour belongs to which no. , but i hope i have helped you a bit.

Ahhhh... Just adding one more hint: If "^8" doesn´t set the text-colour to black, try "^0"! i just read it in another Thread a few minutes ago. Hope you´ll get your Problem fixed now!

Greets,


OT2K

Last edited by OT2K; 10-28-2002 at 08:58 AM.
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Old 10-29-2002, 02:53 PM   #701
lllKyNeSlll
 
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question

does anyone know what vsay teamobjective, vtarget, telltarget do. those commands are unknown to me though i think some of them have to do with targets, and bots.
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Old 10-29-2002, 10:39 PM   #702
silly willy
 
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Hi everybody, Im new to this page. My name is Willy, i have been reading the scrips and i think they are pro, when i play counter-strike i have many scrips too, but it took me a while to understand the quake3 scrips anyways, this is my first scrip and i'm not sure if i did it right so i hope you guys may check it out and help me fix my errors, the one i think that might be wrong is the force01 and force02 which i have no idea how to set it up, i got those number from the C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\forcecfg folder so i'm not sure if i did it right or not THX!! for l@@king at it and help me fix any problem that i might do wrong =D

//name, key, forcepower changer

set name1 "vstr name01; vstr unbkey; vstr key01; vstr force01; vstr say01"
set name2 "vstr name02; vstr unbkey; vstr key02; vstr force02; vstr say02"
set name01 "name l337_^1SiTH"
set name02 "name l337_^4JeDi"
set unbkey "unbind C; unbind ALT; unbind F"
set key01 "bind C "+force_lighting"; bind ALT "+force_drain"; bind F "+force_grip""
set key02 "bind C "force_heal"; bind ALT "force_absorb"; bind F "force_distract""
set force01 "forcepowers 7-2-031330330000031322"
set force02 "forcepowers 7-1-330323000030000332"
set say01 "echo ^1Dark_Force_Enabled"
set say02 "echo ^4Light_Force_Enabled"
bind F2 "vstr name1"
bind F3 "vstr name2"
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Old 10-29-2002, 10:42 PM   #703
silly willy
 
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oh ya i'm also kinda new to Jedi Outcast, i just start playing it last friday so i'll be cOo if you guys can tell me what server you guys go on so i can play with you guys some time! when i play i just go to free for all on the type and i see which server has some good ping and lots of people and i go there, sometimes i go to supercomputers, sometimes i go to DKD server, and sometimes i go to the cassendra one and i also went to the {AP} servers too! hope i can have a chance to duel with you guys some time.
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Old 10-30-2002, 02:45 AM   #704
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Darkside has some really good no force dueling servers & they just put up some TFFA servers too.
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Old 10-30-2002, 08:34 PM   #705
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cOo!!!! whats their i'll see you on friday, cus my mom don't let me play on weekdays but anyways thx for telling me the servers to play with
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Old 10-31-2002, 07:00 PM   #706
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the ^8 and ^0 don't make it black when you press Tab (scores), some people have it black there, that's what we're trying to find out


-----------------------------------------------------
[SIZE=1.9]All my life I've been livin' it all alone, I'm like a king with no people And no crown, or a throne...And what I'm speakin' on...Is what I'm feelin' like, Do you know what it's like To feel the warmth of the sunlight? I'd really like to know...Cause I've been chillin' in the dark For so many years...That I question love in my heart.....I hate everyone, And I hate everything....Except for all the juggalos And all the love that they bring...[/SIZE]
-----------------------------------------------------
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Old 11-01-2002, 11:26 AM   #707
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Ok, I won't babble, here's just a small point.

If the moves are "So easy" to do, then why script them in the first place. There's more honour in dying a n00b than winning as a scripter.
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Old 11-01-2002, 03:26 PM   #708
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its cuz the black doesn't work for names . it works for normal text though. i know ^0 works better than ^8. cuz ^8 doesn't work for me
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Old 11-01-2002, 03:28 PM   #709
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Quote:
Originally posted by Hybrid-Halo
Ok, I won't babble, here's just a small point.

If the moves are "So easy" to do, then why script them in the first place. There's more honour in dying a n00b than winning as a scripter.
scripts don't help . even with the most wicked scripts a newbs still a newb. scripts just look coo
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Old 11-01-2002, 04:10 PM   #710
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Quote:
Originally posted by Dracofyre
To add to your list of binds here's mine. X is whatever key you wanna use.(end rant)
bind X say"Your having problems? Well first go to your console, and type quit. That should fix everything."
You'd be surprised how often that works. MUAHAHAHAHA stupid newbies.
???
"quit" command not recognized.

I don't get it. HELP ME!!!!!









j/k!
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Old 11-01-2002, 08:50 PM   #711
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Quote:
the one i think that might be wrong is the force01 and force02 which i have no idea how to set it up, i got those number from the C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\forcecfg folder so i'm not sure if i did it right or not THX!! for l@@king at it and help me fix any problem that i might do wrong =D

Change forcepowers/alignment:

seta forcempowers a-b-cdefghijklmnopqrst

a=forcelevel: 7-jedimaster 6-jediknight 5-jediguardian

b=alignment: 1-light 2-dark

c-t=individual forcepowersettings: 0-no force 1-lvl1 2-lvl2 3-lvl3

c=Heal
d=Jump
e=Speed
f=Push
g=Pull
h=Mind Trick (L)
i=Grip (D)
j=Lightning (D)
k=Dark Rage (D)
l=Protect (L)
m=Absorb (L)
n=Team Heal
o=Team Energize
p=Drain (D)
q=Seeing
r=Saber Attack : SPECIAL: if you place value 5 here, you gain 2 additional stances.
s=Saber Defend
t=Saber Throw

Note:This only changes your force configuration after you have respawned. Also your setup screen may also not change from the old setting even though you already have.
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Old 11-02-2002, 11:05 AM   #712
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ohHHHHH i get it now so you put seta forcempowers in the place it has force01. iciciccic thx for helping me egg ur cOo
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Old 11-02-2002, 11:10 AM   #713
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so in the end the scrip is suppose to look like this:

//name,key and forcepower changer

set name1 "vstr name01; vstr unbindkey; vstr key01; vstr force01; vstr cchange01; vstr say01"
set name2 "vstr name02; vstr unbindkey; vstr key02; vstr force02; vstr cchange02; vstr say02"
set name01 "name ^1DanTE's%WiLL!"
set name02 "name ^1DanTE's%WiLL!"
set unbindkey "unbind "C"; unbind "ALT"; unbind "F""
set key01 "bind C "+force_lightning"; bind ALT "+force_drain"; bind F "+force_grip""
set key02 "bind C "force_heal"; bind ALT "force_absorb"; bind F "force_distract""
set force01 "seta forcepowers 7-2-031330330000031322; forcechanged"
set force02 "seta forcepowers 7-1-330323000030000332; forcechanged"
set cchange01 "color1 0"
set cchange02 "color1 4"
set say01 "echo ^1Dark_Force_Enabled"
set say02 "echo ^4Light_Force_Enabled"
bind F2 "vstr name1"
bind F3 "vstr name2"

did i do it right? oh and i also have this scrip that i used to make it work but i don't know what i did, it dosn't work no more here i'll show you :

// useall

set use_all "use_sentry; vstr use_all2"
set use_all2 "use_field; vstr use_all3"
set use_all3 "use_bacta; vstr use_all4"
set use_all4 "use_seeker"
bind E "use_all"

help willy... willy stuck
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Old 11-02-2002, 10:44 PM   #714
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sorry typo in last post: theres no m in forcepowers

as for the 2nd script, i dunno what's wrong with it, sorry. Do you have all 4 inventry pick ups?



EDIT: hmm seems you got it fixed the typo already never mind
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Old 11-04-2002, 02:02 AM   #715
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oh... so for the second one, you need the iteam to make it work... hmmm thats weird alright i'll give it a try thx egg for helping me!
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Old 11-11-2002, 07:46 PM   #716
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Quote:
Originally posted by lllKyNeSlll
its cuz the black doesn't work for names . it works for normal text though. i know ^0 works better than ^8. cuz ^8 doesn't work for me
if you would of read the 'last' pages of this thread then you'd know more than one person has seen people use black names, there IS a way...'we' just don't know it...

anyways, where is Maximus =/ haven't seen his face here for a while, if you do stop by here and see this message, tell me this

how to have spaces in names when used as a script ? like in-game I can have the Five Star but when I script it it has to be the_Five_Star and if I don't use the _ then the scripted name the Five Star would look like this --> the

meaning, everything after the space wouldn't bee seen in-game...


-----------------------------------------------------
[SIZE=1.9]All my life I've been livin' it all alone, I'm like a king with no people And no crown, or a throne...And what I'm speakin' on...Is what I'm feelin' like, Do you know what it's like To feel the warmth of the sunlight? I'd really like to know...Cause I've been chillin' in the dark For so many years...That I question love in my heart.....I hate everyone, And I hate everything....Except for all the juggalos And all the love that they bring...[/SIZE]
-----------------------------------------------------
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Old 11-12-2002, 03:36 AM   #717
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instead of using name the Five Star try replacing it with set name the Five Star.

See if it works.
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Old 11-12-2002, 04:29 AM   #718
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Quote:
Originally posted by remark 666


anyways, where is Maximus =/ haven't seen his face here for a while, if you do stop by here and see this message, tell me this

how to have spaces in names when used as a script ? like in-game I can have the Five Star but when I script it it has to be the_Five_Star and if I don't use the _ then the scripted name the Five Star would look like this --> the

meaning, everything after the space wouldn't bee seen in-game...
Yeah, what Egg said should work. I made a script for this for NemoX & posted it a few pages back. Let me know if you can't find it & I'll dig it up again.
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Old 11-13-2002, 04:09 PM   #719
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the problem is... it's for a name scrolling script, I don't want it to set my name every time I scroll through ALL the names

here is my script as it stands

PHP Code:
// Name Scroll
set UseName "vstr Name01"
set NextName "vstr Name02"
set PreviousName "vstr Name07"

set Name01 "set UseName name ^7the^5F^7ive^5S^7tar; set PreviousName vstr Name10; set NextName vstr Name02; echo ^7the^5F^7ive^5S^7tar" 
set Name02 "set UseName name ^5the^7F^5ive^7S^5tar; set PreviousName vstr Name01; set NextName vstr Name03; echo ^5the^7F^5ive^7S^5tar" 
set Name03 "set UseName name ^1|:|^5R^7e^5M^7a^5R^7k^1|:|; set PreviousName vstr Name02; set NextName vstr Name04; echo ^1|:|^5R^7e^5M^7a^5R^7k^1|:|" 
set Name04 "set UseName name ^7{^5holy^7.^5snip3r^7}; set PreviousName vstr Name03; set NextName vstr Name05; echo ^7{^5holy^7.^5snip3r^7}" 
set Name05 "set UseName name ^0.BlackSunOverMidland.; set PreviousName vstr Name04; set NextName vstr Name06; echo ^0.BlackSunOverMidland." 
set Name06 "set UseName name ^7|-^1D^7eath^1.^7b^1EAD^7-|; set PreviousName vstr Name05; set NextName vstr Name07; echo ^7|-^1D^7eath^1.^7b^1EAD^7-|" 
set Name07 "set UseName name ^1De^7:^1Vadasy^7__; set PreviousName vstr Name06; set NextName vstr Name08; echo ^1De^7:^1Vadasy^7__"  
set Name08 "set UseName name ^7|^1JOR^7|^4remark^7|^1666^7|; set PreviousName vstr Name07; set NextName vstr Name09; echo ^7|^1JOR^7|^4remark^7|^1666^7|"
set Name09 "set UseName name ^4@TLG@the^5F^4ive^5S^4tar; set PreviousName vstr Name08; set NextName vstr Name10; echo ^4@TLG@the^5F^4ive^5S^4tar"
set Name10 "set UseName name ^2>TTC<_the^5F^2ive^5S^2tar; set PreviousName vstr Name09; set NextName vstr Name01; echo ^2>TTC<_the^5F^2ive^5S^2tar"
bind F11 vstr "UseName" 
bind F10 vstr "NextName"
bind F12 vstr "PreviousName" 


-----------------------------------------------------
[SIZE=1.9]All my life I've been livin' it all alone, I'm like a king with no people And no crown, or a throne...And what I'm speakin' on...Is what I'm feelin' like, Do you know what it's like To feel the warmth of the sunlight? I'd really like to know...Cause I've been chillin' in the dark For so many years...That I question love in my heart.....I hate everyone, And I hate everything....Except for all the juggalos And all the love that they bring...[/SIZE]
-----------------------------------------------------
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Old 11-13-2002, 07:49 PM   #720
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To clear some questions that have been asked (perhaps already answered, don't know, only had patience to read through first 6 pages):

1) seta sets an archived variable; that is, the variable is saved in your jk2mpconfig.cfg upon exiting the game, and will still be there when you restart the game. set just sets a plain variable with no flags; it is lost when the game is restarted.

2) Lightning speed depends solely on the client's fps. If you have 80 fps, your lightning will be four times as fast as if you had 20 fps (of course that means your force pool will drain 4 times as fast as well). The default fps cap (variable com_maxfps) is 85; by increasing it further (say to 200) your lightning speed can be increased if your machine is able to give out more than 85 fps (which should be no problem for contemporary 1000+ MHz CPUs and GeForce 4's and likes). As of 1.04, this is the case in both single player and multiplayer.

Also I saw someone (playing recently) who was combining kick and backsweep - they would first render the opponent immobile by kicking them, then do a quick spin. True Darth Maul vs Qui-Gon Jinn style.


Who cooks the cookies, picks the pickles, moves the movies, pins the pinnacles, barns the barnacles, abominates the abominables, where are gibs in a gibbous moon, and finally, who is General Failure and why is he reading my files?
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