lfnetwork.com mark read register faq members calendar

Thread: WIP: Sith Emergence (working title)
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 03-15-2002, 04:37 AM   #1
aazell
 
aazell's Avatar
 
Join Date: Feb 2002
Posts: 131
I got this error when I had too many light sources on one surface. I tried to put a load of spot lights pointing on the floor and ended up getting this error. The way out of this is to cover some of the floor area with a very thin layer of clip. That way it breaks up the surfaces a little.

Should work...
aazell is offline   you may: quote & reply,
Old 06-28-2002, 10:09 AM   #2
SunBurN
 
SunBurN's Avatar
 
Join Date: Mar 2002
Location: the NOoid system
Posts: 452
Lightbulb WIP: Sith Emergence (working title)

This map based on the rumored final battle in Episode 3 where Obi Wan and Anakin fight above a lava pit on a volcanic planet and ultimately, anakin falls into the lava and completes his journey towards the dark side when he emerges...and Vader is born! I know, kinda dramatic, but it sounds like the stage for a fun duel/ffa map and I have a few cool ideas for special effects.

I've already layed out the basic design of the map, lava beds, etc, and inserted lava, the only problem is, it doesn't glow, move or have the consistency of fluid, in other words, it's a solid shader and hard as a rock! The first thing I need help with is getting the lava made and somewhat realistic looking. Any helpful thoughts or suggestions are welcomed and greatly appreciated.

Thanks,

SunBurN


"Impressive, most impressive, but you are not a jedi yet"

Current project:
http://sunburn54.tripod.com/mapping
SunBurN is offline   you may: quote & reply,
Old 06-28-2002, 12:07 PM   #3
Grets Sirob
Senior Member
 
Join Date: Apr 2002
Location: The State of Confusion
Posts: 1,124
Sounds great!
I can't help you with your problems right now, but I can offer my support.




You will die, painfully.


On the bright side, it isn't dark...
Grets Sirob is offline   you may: quote & reply,
Old 06-28-2002, 12:13 PM   #4
Master Shawn
 
Master Shawn's Avatar
 
Join Date: Apr 2002
Location: Coruscant
Posts: 291
Hmm, perhaps take one of the water shaders and apply a lava texture to it. I dont know about the glow though, try finding other light emmitting shaders and see what makes them glow.


Master Shawn Kenobi
Modeller for JK2
Current Projects:
Judge Dredd - 10%

"Guns don't kill people, apes with guns kill poeple."
Master Shawn is offline   you may: quote & reply,
Old 06-28-2002, 01:39 PM   #5
SunBurN
 
SunBurN's Avatar
 
Join Date: Mar 2002
Location: the NOoid system
Posts: 452
Hey grets, any support you could lend would be great, and master shawn, I'll look into your suggestions. Thanks


"Impressive, most impressive, but you are not a jedi yet"

Current project:
http://sunburn54.tripod.com/mapping
SunBurN is offline   you may: quote & reply,
Old 06-28-2002, 02:09 PM   #6
SunBurN
 
SunBurN's Avatar
 
Join Date: Mar 2002
Location: the NOoid system
Posts: 452
This is from another thread from VIO

"i thought i answeared this hmm stupid forums, well supposally this is a lava shader already made select your lava brush and hit s then for texture type imp_mine/lava
it didn't work good for me so i made my own by making a new shader by changing the textures of the SLIME texture"

I tried the above solution and it worked! but I think the texture looks too small? I think I need to stretch to fit or something like that?


"Impressive, most impressive, but you are not a jedi yet"

Current project:
http://sunburn54.tripod.com/mapping
SunBurN is offline   you may: quote & reply,
Old 06-28-2002, 08:34 PM   #7
Master Shawn
 
Master Shawn's Avatar
 
Join Date: Apr 2002
Location: Coruscant
Posts: 291
well, id make a square, not too big, and fit the shader/texture on to it, then fit it, then select the faces of the brush one at a time and left click the face you fitted to realign the other sides, if its still to small, just resize the brush and continue the steps until you like its size.


Master Shawn Kenobi
Modeller for JK2
Current Projects:
Judge Dredd - 10%

"Guns don't kill people, apes with guns kill poeple."
Master Shawn is offline   you may: quote & reply,
Old 06-29-2002, 05:20 AM   #8
SunBurN
 
SunBurN's Avatar
 
Join Date: Mar 2002
Location: the NOoid system
Posts: 452
Yes that is pretty much what I did, although I only did the top...and since you are looking down to the lava, that's pretty much all you need to do. So now with that working, I am now trying to make it look as natural as possible. I should have some screenshots ready to put up here soon, but the only problem is, I don't have anywhere to upload them to so I can link them. Any ideas? thanks,

SunBurN


"Impressive, most impressive, but you are not a jedi yet"

Current project:
http://sunburn54.tripod.com/mapping

Last edited by SunBurN; 06-29-2002 at 06:13 AM.
SunBurN is offline   you may: quote & reply,
Old 06-29-2002, 06:05 AM   #9
Wes Marrakesh
Resident Cynic
 
Wes Marrakesh's Avatar
 
Join Date: Jun 2002
Location: I think this is "imagination"
Posts: 1,435
Need help or beta-tesing?
I can prob help you..
very good idea and i hope it comes out good
Wes Marrakesh is offline   you may: quote & reply,
Old 06-29-2002, 06:16 AM   #10
SunBurN
 
SunBurN's Avatar
 
Join Date: Mar 2002
Location: the NOoid system
Posts: 452
Not quite ready for beta testing, definitely still in the Alpha stage But when I am, I let everyone know and I'll keep you in mind. Thanks!


"Impressive, most impressive, but you are not a jedi yet"

Current project:
http://sunburn54.tripod.com/mapping
SunBurN is offline   you may: quote & reply,
Old 07-01-2002, 09:40 AM   #11
SunBurN
 
SunBurN's Avatar
 
Join Date: Mar 2002
Location: the NOoid system
Posts: 452
Ok, this is just an update, I have most of the basic layout of the map done, complete with moving lava, lava falls, rock islands in the middle of the lava, and a few bridges. Still left to add in: Thermal vents, throne room, catwalks, special effects, and design additions. As far as testing goes, I can add in like 8 bots and the tris rate stays in the 3000 - 5000 range depending where I am and fps between 60 - 90 fps.

I'm trying not to make any of the mistakes I made in my last map that caused it to take a hit in FPS on slower machines. Anyway, so far it's looking good and its pretty fun. I don't have a place to post screenies or I'd have them up already. If anyone can help me with that I'll have them up soon!

Thanks,

SunBurN


"Impressive, most impressive, but you are not a jedi yet"

Current project:
http://sunburn54.tripod.com/mapping
SunBurN is offline   you may: quote & reply,
Old 07-01-2002, 01:39 PM   #12
SunBurN
 
SunBurN's Avatar
 
Join Date: Mar 2002
Location: the NOoid system
Posts: 452
Ok, question..does anyone know how to set the speed for the lava flow (movement)? My lava flowing vertically (down) is slow compared to the rest of the horizontal lava flow. Any help or suggestions would be much appreciated.

Thanks!


"Impressive, most impressive, but you are not a jedi yet"

Current project:
http://sunburn54.tripod.com/mapping
SunBurN is offline   you may: quote & reply,
Old 07-02-2002, 04:30 AM   #13
SunBurN
 
SunBurN's Avatar
 
Join Date: Mar 2002
Location: the NOoid system
Posts: 452
I found a model of Jedi Starfighter on http://www.theforce.net/scifi3d/star...ancecraft.html

and I was wondering how you convert either a 3ds or max4 model to a .md3?

They also have a Sith Infiltrator that I would also like to use:

http://www.theforce.net/scifi3d/star...rialcraft.html

If anyone knows how to convert these or has done so already, please let me know.

Thanks



"Impressive, most impressive, but you are not a jedi yet"

Current project:
http://sunburn54.tripod.com/mapping
SunBurN is offline   you may: quote & reply,
Old 07-02-2002, 09:23 PM   #14
SunBurN
 
SunBurN's Avatar
 
Join Date: Mar 2002
Location: the NOoid system
Posts: 452
Here is a link to view Screenshots:http://www.jedioutcastmaps.com/file.php?id=355

and here is a link to my other (first) map Hoth Jedi Academy:

http://www.jedioutcastmaps.com/file.php?id=291


"Impressive, most impressive, but you are not a jedi yet"

Current project:
http://sunburn54.tripod.com/mapping

Last edited by SunBurN; 07-06-2002 at 01:36 PM.
SunBurN is offline   you may: quote & reply,
Old 07-02-2002, 09:36 PM   #15
SunBurN
 
SunBurN's Avatar
 
Join Date: Mar 2002
Location: the NOoid system
Posts: 452
Let me know what you think or if you're interested in beta'ing it. Thanks.


"Impressive, most impressive, but you are not a jedi yet"

Current project:
http://sunburn54.tripod.com/mapping

Last edited by SunBurN; 07-03-2002 at 01:16 AM.
SunBurN is offline   you may: quote & reply,
Old 07-03-2002, 03:52 AM   #16
Grets Sirob
Senior Member
 
Join Date: Apr 2002
Location: The State of Confusion
Posts: 1,124
Sweeeeet!
Can't wait to play it.
Sorry, can't beta it, got my hands all tied up.




I shall rule the galaxy.


On the bright side, it isn't dark...
Grets Sirob is offline   you may: quote & reply,
Old 07-03-2002, 06:17 AM   #17
keo718
Jedi Council
 
keo718's Avatar
 
Join Date: Jun 2002
Posts: 1,036
I am willing to beta test your map If need be.
keo718 is offline   you may: quote & reply,
Old 07-03-2002, 06:28 AM   #18
SunBurN
 
SunBurN's Avatar
 
Join Date: Mar 2002
Location: the NOoid system
Posts: 452
Thanks!

I have a few things that I want to fix before I release it for beta, and that shouldn't be too long from now.


"Impressive, most impressive, but you are not a jedi yet"

Current project:
http://sunburn54.tripod.com/mapping
SunBurN is offline   you may: quote & reply,
Old 07-03-2002, 06:58 AM   #19
keo718
Jedi Council
 
keo718's Avatar
 
Join Date: Jun 2002
Posts: 1,036
Cool. Let me know when your ready.
keo718 is offline   you may: quote & reply,
Old 07-03-2002, 09:32 AM   #20
SunBurN
 
SunBurN's Avatar
 
Join Date: Mar 2002
Location: the NOoid system
Posts: 452
Will do!


"Impressive, most impressive, but you are not a jedi yet"

Current project:
http://sunburn54.tripod.com/mapping
SunBurN is offline   you may: quote & reply,
Old 07-06-2002, 03:51 AM   #21
SunBurN
 
SunBurN's Avatar
 
Join Date: Mar 2002
Location: the NOoid system
Posts: 452
Ok, I have a question. I haven't used fx_runners before and there are a few I'm planning on putting in for special effects. Question is, in anyone's experience here, how much do they affect fps, r_speeds etc?

Also, I'm ready to send out a trial beta version to a few ppl. If you're interested, please leave your email addy and I'll send you the .bsp. If for some reason your email has a size limit, then my icq # is 1134211 and over icq, you can send or receive files of any size. You can get icq from download.com or icq.com.

What I'd like to know is:

What you think of the general size of the map?
How it runs (lag, choppieness/ or not).
Overall layout.
fun factor.

I've tested it with a P3 800 256mb Ram and Gforce 1 32mb DDR and it ran very smooth with very decent fps and r_speeds with 6 - 8 bots, in addition to the developing machine of Athalon 1.5ghz, 256mb DDR and Gforce 2 64mb DDR which it ran flawlessly.

I'll be checking in here off and on during the weekend (today thru Sunday).

Thanks,

SunBurN


"Impressive, most impressive, but you are not a jedi yet"

Current project:
http://sunburn54.tripod.com/mapping
SunBurN is offline   you may: quote & reply,
Old 07-06-2002, 05:54 AM   #22
keo718
Jedi Council
 
keo718's Avatar
 
Join Date: Jun 2002
Posts: 1,036
Hey, I sent you a message on Icq, Im just waiting for you to respond with the file.
keo718 is offline   you may: quote & reply,
Old 07-06-2002, 06:31 AM   #23
keo718
Jedi Council
 
keo718's Avatar
 
Join Date: Jun 2002
Posts: 1,036
My Icq is 164135417 when your ready.
keo718 is offline   you may: quote & reply,
Old 07-06-2002, 07:24 AM   #24
free_lancer3018
 
free_lancer3018's Avatar
 
Join Date: Jul 2002
Location: Crimson Corridor, Corascant
Posts: 17
i will beta test

i will beta test ur map i have tested 2 maps since jkii came out and now i got 2 questions where can i get a program tht builds maps and last one where did u find out how anakin became darth vader
i will beta test if u have AIM try me onthere since i will probably be online if not try icq below is my ica and AIM

AIM=XzavierSleete try this first plz

ICQ=158038866


Your Trust in me was you undoing.
-Sith Lord Tanno
free_lancer3018 is offline   you may: quote & reply,
Old 07-06-2002, 08:19 AM   #25
Wes Marrakesh
Resident Cynic
 
Wes Marrakesh's Avatar
 
Join Date: Jun 2002
Location: I think this is "imagination"
Posts: 1,435
beta tester here!
Wes Marrakesh is offline   you may: quote & reply,
Old 07-06-2002, 08:28 AM   #26
SunBurN
 
SunBurN's Avatar
 
Join Date: Mar 2002
Location: the NOoid system
Posts: 452
Ok, I just got back in so I'll send them off now. I just want to check the .bsp one more time before I do. Make sure you have auto receive set when I authorize you on icq.


"Impressive, most impressive, but you are not a jedi yet"

Current project:
http://sunburn54.tripod.com/mapping

Last edited by SunBurN; 07-06-2002 at 08:40 AM.
SunBurN is offline   you may: quote & reply,
Old 07-06-2002, 11:26 AM   #27
keo718
Jedi Council
 
keo718's Avatar
 
Join Date: Jun 2002
Posts: 1,036
Ok. I've played the map and explored it. The following are my comments.

- What you think of the general size of the map?

The size of the map is excellent for dueling. I'd say the space is sufficient for a free for all, but only if your playing "sabers only".

- How it runs (lag, choppieness/ or not).

It runs perfectly on my system.

|AMD 2000+ 1.7 ghz, GeForce TI 4400 128MB DDR Ram, 512 DDR Ram, Soundblaster Live 5.1|

- Overall layout. 9/10

The overall layout is well done. The air jets are well placed, theres alot of space to move around, perfect for lightsaber battles. Very nice looking map.

fun factor. (w/out bot support) 6/10 (w/ bot support) 9/10

Well, despite the bot jumping around like an idiot, I must say I still had fun. This will be a great map when bot supports added.

Other comments.

I noticed two glitches while I played that map.

1. When I put 17 bots there at once, there was a slight error. You know how when you meet the kill limit in free for all it goes to the scores? Well after I died it went to the scores, then I respawned for a moment then it went to the scores, then I respawned for a moment then it went to the scores, you get the idea. This kept happening until I quit and restarted.

2. Also, everytime I fell into the lava, for some odd reason my guy would end up on the floor. Like I would fall in the lava, and then it would show my guy dying over the ground.

Suggestions

1. I know your not finished but, BOT support and Music.
2. You might wan't to add an atmosphere(thick clouds), as opposed to the starry sky. It would definitely add a dark feel to the map.
3. Also if you could add maybe a sound of the lavas flow, and perhaps a smoke blur effect coming from the lava that would be sick.

All in all, I enjoyed the map. Thanks for letting me test it.
keo718 is offline   you may: quote & reply,
Old 07-06-2002, 01:05 PM   #28
SunBurN
 
SunBurN's Avatar
 
Join Date: Mar 2002
Location: the NOoid system
Posts: 452
Thank for your review.

In answer to your observations:

"everytime I fell into the lava, for some odd reason my guy would end up on the floor. Like I would fall in the lava, and then it would show my guy dying over the ground."

I only have the lava on the surface currently and I've changed the trigger that kills you immediately to a much lower number so you have to die more slowly. The lava's built in trigger is much faster than I wanted, that's why it's only very thin and doesn't go all the way to the bottom..thus you don't float to the bottom. Since in the movie Anakin supposedly crawls out of the lava, I wanted players to have the ability to escape. Not sure how that's going to turn out and I may just go back to putting the lava completely to the bottom and then you will "float" down you your death.

"The size of the map is excellent for dueling. I'd say the space is sufficient for a free for all, but only if your playing "sabers only". "

You've confirmed my worst fears and since I want this to be a ffa map as well as possibly a CTF map in the future...I may have to increase the size.

"1. I know your not finished but, BOT support and Music.
2. You might wan't to add an atmosphere(thick clouds), as opposed to the starry sky. It would definitely add a dark feel to the map.
3. Also if you could add maybe a sound of the lavas flow, and perhaps a smoke blur effect coming from the lava that would be sick."

I am looking for sounds for lava and possibly for music (but I don't want this file (.pk3) to be too big, so I might not have music) and I was just using the star sky for testing...I plan on using a few Fx_runners of meteors coming down out of a smokey colored fog (although I'm worried about fps with fog) and also steam rising out of the vents. So I've got a ways to go, but it's coming along and I'll probably end up making the area a little bigger.

"1. When I put 17 bots there at once, there was a slight error. You know how when you meet the kill limit in free for all it goes to the scores? Well after I died it went to the scores, then I respawned for a moment then it went to the scores, then I respawned for a moment then it went to the scores, you get the idea. This kept happening until I quit and restarted. "

I'm not sure what to do about that (I didn't even know that was a problem" but I'll see if I can figure it out.


Now here is a question I'm wrestling with, should I keep the terrain as natural as possible, or add some man made stuff like actual structures, metal(or rock) catwalks and elevators. I also think there is going to be some kind of throne room on this planet (from a painting by Ralph McQuarrie when he was making art for lucas, although now it's dissappeared completely, I can't find it anywhere), and I'm not sure where to put it,or if I should. I've tried, but it just didn't fit in very well or look very good.

Thats about it, thanks for your suggestions, for testing it and for your review. I'll contact you again when I need to have it tested again.

btw, for some fun in case you knew this or not, there is a double Bladed saber built into the game. Its more of an easter egg if anything...anyways, in console (hit shift+~) (Host a multiplayer game and in console type devmapall [name of map] IE: devmapall ffa_bespin) Now you are hosting a map with cheats turned on. Now with your lightsaber drawn, BUT NOT INGNITED, pull down the console again and type: /thedestroyer and you'll have a double light saber!


"Impressive, most impressive, but you are not a jedi yet"

Current project:
http://sunburn54.tripod.com/mapping

Last edited by SunBurN; 07-06-2002 at 04:10 PM.
SunBurN is offline   you may: quote & reply,
Old 07-07-2002, 02:29 AM   #29
Grets Sirob
Senior Member
 
Join Date: Apr 2002
Location: The State of Confusion
Posts: 1,124
(I knew about the double-saber, but whatever...)

For music, deffinitly have it, but you could use the music that comes with the game, that way you don't have to include it.
I'm doing that for my map.

I say you should at least add some catwalks. For more dueling/ffa area...

Maybe some elevators, but you could probably make some rock stairs or something.
I'm not sure if you should add any buildings, but if you maybe incorperated something into the rock wall, that would give you more room, and a place to put the throne or something.




I shall rule the galaxy.


On the bright side, it isn't dark...
Grets Sirob is offline   you may: quote & reply,
Old 07-07-2002, 02:47 AM   #30
volrathxp
 
volrathxp's Avatar
 
Join Date: Apr 2002
Location: We all live in a yellow submarine.....
Posts: 822
Quote:
Originally posted by SunBurN
I found a model of Jedi Starfighter on http://www.theforce.net/scifi3d/star...ancecraft.html

and I was wondering how you convert either a 3ds or max4 model to a .md3?

They also have a Sith Infiltrator that I would also like to use:

http://www.theforce.net/scifi3d/star...rialcraft.html

If anyone knows how to convert these or has done so already, please let me know.

Thanks

i'll take a look at the jedi starfighter.... maybe if i delete some segments for compatibility it can work.

hmm..



She left ya now she's back stickin out her rack
She's got ya runnin down the wrong track
Can't wait to see her face when I'm in her place
and I'm tryin to get ya in the sack


The Donnas - Too Bad About Your Girl
volrathxp is offline   you may: quote & reply,
Old 07-07-2002, 04:09 AM   #31
SunBurN
 
SunBurN's Avatar
 
Join Date: Mar 2002
Location: the NOoid system
Posts: 452
Thanks grets, I'll probably add music then....but I don't think stairs would be good...right now this map has a somewhat natural look to it, stairs would definitely take away from that. The thermal vents (air jets/jumps) are sufficient to get you up (and more fun too) so I think in order to put in catwalks where they'll look somewhat natural, I'll have to enlargen the map. And when I make the throne room, I may put in a real elevator(inside) to get you to the top which is where I was thinking of have the landing pad for the ships.

Volrathxp, if you could get that Jedi starfighter to convert that would be sweet and would work perfectly in my map! Thanks for all of your suggestions and comments, and I'll get back to work on this.

Now I have a question:

I've tried putting a dark fog brush along the edge of the top of the map, but it just makes the place look too enclosed and isn't really the effect I was going for. Does anyone know how to make cloud like fog? I was thinking of making circular brushes and making them fog, but I don't think it will look that great. If anyone knows a better way, I'm completely open to suggestions. Thanks,

SunBurN


"Impressive, most impressive, but you are not a jedi yet"

Current project:
http://sunburn54.tripod.com/mapping
SunBurN is offline   you may: quote & reply,
Old 07-07-2002, 04:18 AM   #32
keo718
Jedi Council
 
keo718's Avatar
 
Join Date: Jun 2002
Posts: 1,036
-| Now here is a question I'm wrestling with, should I keep the terrain as natural as possible, or add some man made stuff like actual structures, metal(or rock) catwalks and elevators. |-

I would say keep it natural. Man made structures probably wouldn't fit.

Asked for the double bladed saber, theres a mod called Jedi Moves where you can simply link the console command to a key on the keyboard to access the db sabers. In my opinion, it makes it too easy though. I have to figure out how to get bots to weild db sabers.
keo718 is offline   you may: quote & reply,
Old 07-07-2002, 04:30 AM   #33
Wes Marrakesh
Resident Cynic
 
Wes Marrakesh's Avatar
 
Join Date: Jun 2002
Location: I think this is "imagination"
Posts: 1,435
Lava throne?

I think i know what you are talking about, sunburn. I have a concept art picture of a lava throne room in From Star Wars to Indiana Jones: The best if the LucasFilm Archives If i can figure out how to get you the (small) picture i will
Wes Marrakesh is offline   you may: quote & reply,
Old 07-07-2002, 12:06 PM   #34
SunBurN
 
SunBurN's Avatar
 
Join Date: Mar 2002
Location: the NOoid system
Posts: 452
Cool Wes, that would be great if you could find it! I think that will be the only structure I will use in this map.

The double sabers were for another map I was thinking of making (see my other thread) and if no one else makes it, then I will maybe after this one.

knocking down a wall now to make it bigger!


"Impressive, most impressive, but you are not a jedi yet"

Current project:
http://sunburn54.tripod.com/mapping
SunBurN is offline   you may: quote & reply,
Old 07-07-2002, 12:15 PM   #35
volrathxp
 
volrathxp's Avatar
 
Join Date: Apr 2002
Location: We all live in a yellow submarine.....
Posts: 822
ugh i'm having trouble with this starfighter. apparently whomever made it decided they'd put a pilot in it.

i'll take a look at it tomorrow see if i can get it...



She left ya now she's back stickin out her rack
She's got ya runnin down the wrong track
Can't wait to see her face when I'm in her place
and I'm tryin to get ya in the sack


The Donnas - Too Bad About Your Girl
volrathxp is offline   you may: quote & reply,
Old 07-07-2002, 12:24 PM   #36
Jango_Fett91
 
Jango_Fett91's Avatar
 
Join Date: Apr 2002
Location: San Jose, CA
Posts: 389
*Yawn*


I Will Do anything to make Absath Proud. He was the Great (Considered the best) Modeler of Lucasforums. I will Deeply Miss Him
Jango_Fett91 is offline   you may: quote & reply,
Old 07-07-2002, 11:52 PM   #37
Wes Marrakesh
Resident Cynic
 
Wes Marrakesh's Avatar
 
Join Date: Jun 2002
Location: I think this is "imagination"
Posts: 1,435
well the picture is bigger than i thought, but then there is the problem of getting it to you, cause i have no idea how to use scanner if it even works...
Wes Marrakesh is offline   you may: quote & reply,
Old 07-08-2002, 09:39 AM   #38
Wes Marrakesh
Resident Cynic
 
Wes Marrakesh's Avatar
 
Join Date: Jun 2002
Location: I think this is "imagination"
Posts: 1,435
I got the pic, SunBurn, I'll send it to you. It's actually pretty simple...
Wes Marrakesh is offline   you may: quote & reply,
Old 07-08-2002, 10:10 AM   #39
inbredyokel
 
inbredyokel's Avatar
 
Join Date: May 2002
Posts: 470
Definitely go with the concept art, if I recall correctly the picture Wes is talking about looked very surreal and dramatic. It would be quite cool if you included it.
inbredyokel is offline   you may: quote & reply,
Old 07-08-2002, 11:42 AM   #40
Wes Marrakesh
Resident Cynic
 
Wes Marrakesh's Avatar
 
Join Date: Jun 2002
Location: I think this is "imagination"
Posts: 1,435
hmmm.... where did you see it? the pic is just of a cave, with lava, lotta 'mites, platforms, and a hunk of rock with a huge grey throne. some decoration, the emp in grey, vader, and luke in a flight suit.... want to see the pic 2?
Wes Marrakesh is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > JediKnight Series > Editing Central > JO Mapping > WIP: Sith Emergence (working title)

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:36 AM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.