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Old 07-12-2002, 06:20 AM   #161
Gauvain
 
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it seems that many ppl had that problem as well but now the dedicated server patch has been released so it should be ok
i played a duel for 2 hours under 1.04 and i must admit that i had fun
now people complain about duel taking too much time and kicking taking way too much damage
if you dont already know, there is the variable g_saberDamageScale which allows you to multiple the damage done by the lightsaber
default set to 1 i played with 4 first then 2
i think 2 is perfect for duels and ffa games as well since it does pretty much damage for a lightsaber (a full front stab in high stance kills the guy)
it sounds like an easy 1 hit kill but still you have to "fully" stab him that means he doesnt move (which is quite hard that way)
otherwise that will damage him around 40-60 hp (which i think is normal for a lightsaber, and i precise i was playing with g_saberDamageScale set to 2)
duels dont last forever anymore and there are finally really good finishing moves done
as for the kicking that MAY be a problem since it cant be blocked (but you can block bullets and so on...refer to TheRock's post on page 3 ) but there is always a way
back on 1.03 i was playing everyday with backstabbers and ass fighters and still i managed to kick many asses
i'm not a mad kicker who tries to protect the kick and i think that its damage should be fixed but until the next patch comes i'm sure a way will be found to "avoid" being kicked
so for now plz guys join servers and enjoy that patch coming from the heavens given to us by raven
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Old 07-12-2002, 06:21 AM   #162
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Amazes me how people always mistake sarcasm for arrogance due to low self-esteem...

Pull+saber throw>kick
Repeat X 3
Win match.
This is MY patch.

BTW Gauvain, on the last page someone said something about good kick fighters not "running up against you", rather they would "fake" a kick attempt to make you roll, slash, whatever, hence exposing yourself.

This is so very true.

The only defense against kicks is to master it yourself. Not just the move but also the "setups" for it.

The key to surviving against a good kick fighter is not getting suckered in.

Well, Protect will help, but the fact that I can still put a person on the ground with a kick and then follow up with a saber throw and another kick (and maybe a DFA if they fall again) makes it pretty irrelevant.

Last edited by Homosexual Ewok; 07-12-2002 at 06:32 AM.
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Old 07-12-2002, 06:25 AM   #163
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Lol homo ewok, i ve read your posts and sig about 1.04 and i must admit that you made my day ......it s so true that it s hilarious
Thx man
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Old 07-12-2002, 06:39 AM   #164
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A bit disappointed...

So far I only noticed the backsweep nerf and no more air lunge...

I was assuming that there should be more fixes to make it an "official patch"

Why really beg LucasArts to grant them to make a patch that really only has like 2 fixes?

Oy...


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Old 07-12-2002, 06:41 AM   #165
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what else did you want them to fix?

(btw, they also fixed ammo problems)

also the patch is 9.5 megs, while the mod was very small. must be a reason for that
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Old 07-12-2002, 06:47 AM   #166
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one big one is the game-freezes.

minor bugs like u can purposely make ur saber fly away from you (works best on bespin)

More options on the voting menu/game setting menu...

And probably something new...like a new saber combo? or a new stance? Sound sound? I dont know...just a gut feeling that 2 fixes can't really make it an official patch...especially when it takes like forever to beg LucasArts for another patch


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Old 07-12-2002, 06:48 AM   #167
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indeed mastering kick yourself is a good protection against mad kickers but that also makes yourself one of them
i just want to find a protection against them that would allow me to stay in the light side
killing a killer is not the solution i think
for example what about pushing them while they are in air ? i know its really hard to do since you need god's reflexes (specially if the mad kicker is a god mad kicker ) but with a little luck (like anywhere) maybe he would slow his kicks down a bit ?
or rolling if he approaches too near from you ?
well there are many solutions that must be tried out
i dont say they will be as effective as a kick itself but dont forget we are the good guys here so we have less advantage
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Old 07-12-2002, 06:50 AM   #168
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Is it just me or does the BS seem more difficult to do now?
I don't mean the spin part or the damage, I mean the simple back+attack.

I was messing around with some bots and backed one of them up into a corner, I kept trying to execute a BS, but it wouldn't work.

Finally I simply held down "back" for 3 seconds and grinded butts with the bot then pressed, "attack". It still did not execute the move?
After 2 more attempts it finally did.
Was something put into the code that requires "back" to be held down longer now?
At first I assumed I was not lined up perfectly "in a row" with the bot directly behind me, but I was.
Weird.
Anyone else get this?
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Old 07-12-2002, 06:51 AM   #169
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its only easy to kick someone if they are coming straight toward you. its pretty easy to dogde a kick
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Old 07-12-2002, 07:00 AM   #170
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Gauvain I am going to warn you now, against someone who either has mastered the timing on a pull+kick combo or someone who has it scripted, you are going to be screwed.

This is insanely effective, unblockable and yes, it ignores absorb.

You ideas about push can work, if the person jumps from a distance, does not use pull, and comes at you straight on.

The person, who taught me to be such a bastard with kicks, also showed me that the best defense against them is a good offense.

While you can avoid the "average players" kicks with a simple sidestep, a veteran will set you up every time.

The only players who I cannot successfully beat using nothing but kicks, are the ones who use them to great success their selves.

That's not me bragging, it is the truth.
It is also the reason I rely so heavily on them to this day.
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Old 07-12-2002, 07:01 AM   #171
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ewok i didnt have that problem with the backstab
i managed to stab desann nicely on a local server
it just took me 4 BS

ryudom when i fight i'm quite "calm" (not running everywhere) so i'm an easy target for those who want to kick
and if i get near them to try something good (combos and so on) they just have to forward + jump twice and i'm on the floor
that is what i want to avoid

one other way is to play saber throw all the way but its not that good either :P

back to ewok i know that a really skilled kicker can be really annoying (i met one on a team ffa server, that was a nightmare) but still he had a hard time hitting me b/c i was rolling all the time and then throwing the saber at his face
you say that doing kicks yourself is the only solution
i just want to rephrase it as "only really effective solution"
there are ways to counter a kicker....not as efficiently as kicking yourself but dont forget that what he will mostly do is kicking and you have your saber
as far as physics are concerned lightsaber > kick
you just have to be smarter to hit him before he gets you...
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Old 07-12-2002, 07:05 AM   #172
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NWO: you're damn right I'm bitter but let me assure you my real life (i.e. social life) is vibrant, yet my geek life, i.e. school and videogames is suffering right now because summer school uni just ended and now my 2nd fav game at the moment takes too long to play... this is kind of a whine but not really because I can still win, I still enjoy playing (but not as much), and it's still my 2nd fav game

cjas: I really don't think Raven intended the game to take this long unless you go the kick in the face route. The beauty of a game like Age of Empires is there's a nice long build up, and it's an hour committment if you're into that kind of thing. The beauty of a Quake game is you can be in and out under 15 minutes, get your fix for the night, and go sleep with your wife. What they've done is A) make saberists useless against gun wielders (unless you pull the gun and then shoot them with it) and B) make FFA saber-only exactly what you alluded to, Jackie Chan styles kick-fest. I would gladly buy a game that just focused on light-saber fighting if they made it a true fighting game but I'm sorry, Jedi Knight is no Street Fighter (which by the way was much more complex from a fighting viewpoint yet the average match lasted 2 minutes).

I'm glad they fixed some stuff and I'm not bitter that backsweep was nerfed, once again I'm bitter because the saber is that much more useless now. Here's hoping for another patch with a damage boost across the boards for all the saberists... maybe an expansion with a fleshed out fighting system?
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Old 07-12-2002, 07:09 AM   #173
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Take your chance! play now! BEFORE THE KICKERS COME!!
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Old 07-12-2002, 07:22 AM   #174
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Hmm

I can still use backstab with 1.04 as much as I did before, although movement is a bit restrictive, they should have limited the pivot rather than remove it altogether.

With 1.03 the following things killed me:

Backswing - No matter how good you are, this move will get you eventually.

Kick - I'm on 56k, and as any 56ker will tell you, the only way to win a kick fight on 56k is to do the first kick and hope it kills. There is no way for someone with my pings to win a kick-fight.

Lightning - Well not really, Lightning only kills me if someone is lucky enough to find me when absorb has just run out and i'm on low health and mana.

Pull/Push - It happens to the best of us, but careful observations and taking few risks usually stops this.

DFA - For some reason even If I dodge the attack with plenty of time to spare the move will literally "drag" me back under the blade.

As you can see a lot of the times I am killed is due to my insane pings. I also have no idea how good I would be with low pings. But in a few months i'll be at University with high-speed internet so i'll finally be able to play well.


But. Backstabbing is still possible and though it will still take us a while to get used to the dynamics of its restrictions, I feel people will be whining about it again quite soon
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Old 07-12-2002, 07:22 AM   #175
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They actually reduced the saber damage even more? i'll give it a shot but so far it sounds like a real crappy patch.
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Old 07-12-2002, 07:30 AM   #176
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Yeh, for us 56kers we can't escape kicks or do them, they will have moved away by the time the thing registers we hit jump.
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Old 07-12-2002, 07:33 AM   #177
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It's really easy to make higher saber damage mods.
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Old 07-12-2002, 07:40 AM   #178
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I don't post much, but I read almost everyday. For a while, I used 1.03 and didn't really like the ridiculous blocking rate. I switched back to 1.02 recently, but decided to give 1.04 a try.

I don't play online much at all, but I play on a LAN at school in the fall pretty frequently; there may or may not be a lot of things about playing online that I don't really understand or know about. In any case, I've found that my biggest problem with the post 1.02 saber style is the low damage...the blocking would actually be pretty cool if the sabers were dangerous in the first place. Playing 1.04 for a while, I liked a lot of the little fixes, such as being unable to run backward as quickly, but the damage thing was still a problem. I kind of found a solution, though.

I don't mean to put this across as a be-all to end-all fix to everyone's problems, but it works for me. Enter the following console command in multiplayer:

g_saberDamageScale 3

The default value for the command is 1. Playing with the command entered for a while, I've noticed that Light Stance is about a 3 clean-hit kill, Medium is a 1-2 clean-hit kill, and Heavy Stance is almost always a 1 hit kill when it connects. As a big-time Star Wars fan, I've always felt the sabers should function this way; the Jedi did not charge into battlefields full of gunners with only their lightsabers because they were stupid. Also, I like the blocking in 1.04 now, because it only takes a few good hits to bring down an opponent. Duels last just the right amount of time...I like it even more than 1.02, which I always felt lacked in blocking just a bit.

Once again, let me reiterate that I don't think everyone will like this game style. I'm just putting it on the table as an open suggestion; also, I can't believe this hasn't been discovered before, so if anyone knows anything about this command and how it affects the game that I might not be aware of, please let me know. As of now, I've noticed the following items:

- The damage doesn't seem to affect the shield belt. It takes down health faster with a good hit, but it doesn't seem to take down shields as quickly...I might be wrong.

-Idle damage is not increased...it is still set at 1 point per pulse. I did notice idle damage happening a bit more, however...I could be imagining this too.

Please, if you know anything about this command, like it, hate it, or anything in between, respond. Be civil, however...these boards get ugly really quickly, and it's kind of sad. If you have something to say, but take the 10th grade approach, I won't flame you, I'll just ignore you. Thanks.


Hey, you there!
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Old 07-12-2002, 07:40 AM   #179
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ok saber damage is FINE. i was just playing a guy and you can kill someone with a normal heavy hit if done perfectly down the middle. it just depends on how good the hit is
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Old 07-12-2002, 07:43 AM   #180
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oh guess you dont even need to make a mod to have high damage heh
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Old 07-12-2002, 08:00 AM   #181
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It sounds great Ebuch,

I'd like to try the increased saber damage sometime, especially since I never got a chance to play 1.02 online before 1.03 got out...

I think it might make for some interesting changes when it only takes 2 hits to kill your enemy..... Damn short duels I foresee....
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Old 07-12-2002, 08:11 AM   #182
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in reality sword fights are rather short, saber fights are a lot like sword fights so they should be pretty short too, well if you were going for realism.
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Old 07-12-2002, 08:18 AM   #183
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OMG what a bunch of mindless banter!!!!!!!!
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Old 07-12-2002, 08:29 AM   #184
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Quote:
Originally posted by DarthCobra
OMG what a bunch of mindless banter!!!!!!!!
yaY! Go cobra, I like your attitude! Whenever someone starts a thread and you're all, "You, sir, have the IQ of hash browns," I'm like, "Heeeee!"

slacker
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Old 07-12-2002, 08:54 AM   #185
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g_saberDamageScale 2 is what I have on my patched server. It definitely helps.
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Old 07-12-2002, 09:21 AM   #186
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saber fights are longer because jedis have force and predict where saber is going
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Old 07-12-2002, 10:00 AM   #187
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counter a kick without having to kick?

Simple re-load you game and play 1.02. Kicking too much there gets you killed in a hurry. Don't believe me? Challenge any PDJ player in 1.02. They love Kickers!

As far as 1.03 and 1.04 - Ewok is right - Kick or be Kicked!

By the way 1.04 doesn't seem like a real patch. It plays just like 1.03 with very minor changes. I was hoping to get a more 1.02ish feel back but its not too bad. DFA is still nerfed too much and heavy style still looks like your lightsaber is too heavy for you to be using. Kinda like a 5 year old with a baseball bat.

I will use throw pull and kick until my fingers bleed thanks for taking Backstab out, you made my life much easier.


Battlefield 1942........
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Old 07-12-2002, 10:06 AM   #188
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lol

Quote:
Originally posted by ryudom
saber fights are longer because jedis have force and predict where saber is going
*sigh*

Saber fights are long when both Jedi are skilled at saber combat. Did you see the movie that just came out? Did Dooku take long with mini-vader or Obi-dies-later? No! Why because he was better. 1.02 was like that, good long duels only happened when two good players fought eachother. 1.03 and 1.04 make for long battle because players have mysterious blocking ability that no jedi,...i repeat...NO JEDI... ever had in any movie! Even vader couldn't block with his back.


Battlefield 1942........
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Old 07-12-2002, 10:21 AM   #189
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Funny to see all this commotion over kicking when it really only effects those who play ff sabers, which really has 95% about force and 5% about the saber. In nf sabers kicking isnt a problem. In ffa or ctf with guns, kicking is of little concern. Even in duels in those types of servers kicking does no damage. Overall kicking isnt a major issue.
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Old 07-12-2002, 11:13 AM   #190
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Post LOL

While reading this thread, I keep saying to myself, "What a pathetically boring life some of these people must lead." If all you are going to do is KICK, you must not have anything else to do with your life. Personally, I try to find servers where there are skilled saberists who do not bore themselves to tears with pull/kick/throw combos. In fact, it is quite funny to watch some moron enter a server like that, talking trash and trying to use that combo, only to get creamed by a skilled player (without kicking even LOL).

Anyway, I like the new patch. It gives us saberists more of what we enjoyed before 1.03. I like the scaled-back backstab and the push/pull nerfing the most. I especially like the laugh I get at watching all you kickwhores out there thinking that you actually have any skill. You don't, because if you did, you'd be using a saber.
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Old 07-12-2002, 11:15 AM   #191
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Here's my two cents.

So far, the patches have gone in the wrong direction. The complaining about certain game aspects have always brought about one result: the removal of a game aspect.

A backstab kills you, but normal swings do not. The complaint - backstab spam. Sure, it's warrented. It's not a cheap move, it's a smart move, but since it's the only smart move you have with the saber, it makes the game monotonous and funny looking. The solution to that would have been to make it more blockable AND increase saber damage on normal swings by a great deal. That way, you have fifty swings (okay there's probably less, but you get the point) that kill instead of one. The solution people wanted was the downright removal of backstab, or to make it take less damage. And I still always ask "when the hell are you going to use a backstab if it doesn't kill someone? Why turn all the way around to get in some stupid power ranger pose to hit someone if it doesn't finish the job?" But oh well.

I knew 1.04 would just remove all dangerous aspects of the game and turn it into a long "no killing me in stupid ways" kind of game. AT least in 1.03 I had to fear getting killed by backstab pull. It was a boring way to die, and the pull thing was streamlining game stradegy, but at least I felt danger. Now, everyone is free to charge at each other and fear nothing. Gunners will forever be told to go away because they can kill people so much quicker. The game becomes less dynamic.

Raven made a great game in my opinion, but because of mass opinions and complaints, they've decided to change the game for the customer benefit. Unfortunately, public opinion has been more steam and anger rather than straight thought. The solution to the saber problem is simple. Look at JK1. The first game. In this game, the heavy swing took an opponent from 100 health 100 shields (like 100/25 in jK2) to 2 health. If a person was gripped real quick, then hit, they died. Of course, JK1's saber combat was limited and stiff, but now we have this much more dynamic system. We can keep the lethality of the saber, make it kill someone fast, like one hit, or even two sometimes, put in your parry and blocks, and the problem is solved. Backstabbers won't be a problem, because while they turn around, you move out of the way, click the button, and their dead. You want a long saber battle... get good at not getting hit at all. And hitting the perosn precisely. Block correctly, as in keep your distacne. Don't rub up against the person. Then you have long intense duels. Tired of gunners? WEll, if you're saber actually could kill someone when you needed it to, as in one good hit, then you'd have a lot of fun fighting gunners. Hate kick? It can't be blocked you say? Who cares? if you have high damage, then it's just fine to take the 20 unblockable damage, my saber is going to cut through your foot and kill you anyway. Now the kick is only good when used with proper timing.

The point of is, when we complain, we keep asking for stuff to be removed. This is totally off. This game isn't counter strike. We're not dealing with an awp, or gun aim that is too good, or bunny hopping. We're just dealing with certain attack methods being weaker or less effective than others. The solution was not to remove the stronger elements. The solution was to just make the weaker elements stronger.

There are a variety of mods out there that aim to do this.
JK2 ++ is my favorite. It has the 1-2 hit kill system. No, this is not because sabers are 1337 and everyone should die to a chopping maniac. Blocking is still in the game, it's still easy to push, kick away, and even put your saber out first to kill the person. Also, gunners now have something to fear from the glowing wiffle stick. The pull and push system is adjusted, knockdowns are few, but manipulating a person is still in. So yes,, if you like pull/kick, it's there. The guns have ammo, but not too much. Force power usage has been brought back up. I believe several posts already mention where the boards are. Try out the game. If it peaks your interests, or you think there's just one aspect missing there, try posting your thoughts intelligently and everyone will discuss it in turn. There's other mods out there, and I"m sure their great for other stuff. but if you're looking for a mod that seeks to put everything on an equal level, and works for a faster paced game, not quick quake 3 rocket launcher, but fast, 10-20 minute gaming, then try JK2 ++
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Old 07-12-2002, 11:31 AM   #192
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hmmm...

g_jediVmerc 1
g_saberdamagescale 2

Everything dandy.
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Old 07-12-2002, 11:39 AM   #193
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Quote:
Originally posted by Doctor Shaft
Here's my two cents.

So far, the patches have gone in the wrong direction. The complaining about certain game aspects have always brought about one result: the removal of a game aspect.

A backstab kills you, but normal swings do not. The complaint - backstab spam. Sure, it's warrented. It's not a cheap move, it's a smart move, but since it's the only smart move you have with the saber, it makes the game monotonous and funny looking. The solution to that would have been to make it more blockable AND increase saber damage on normal swings by a great deal. That way, you have fifty swings (okay there's probably less, but you get the point) that kill instead of one. The solution people wanted was the downright removal of backstab, or to make it take less damage. And I still always ask "when the hell are you going to use a backstab if it doesn't kill someone? Why turn all the way around to get in some stupid power ranger pose to hit someone if it doesn't finish the job?" But oh well.

I knew 1.04 would just remove all dangerous aspects of the game and turn it into a long "no killing me in stupid ways" kind of game. AT least in 1.03 I had to fear getting killed by backstab pull. It was a boring way to die, and the pull thing was streamlining game stradegy, but at least I felt danger. Now, everyone is free to charge at each other and fear nothing. Gunners will forever be told to go away because they can kill people so much quicker. The game becomes less dynamic.

Raven made a great game in my opinion, but because of mass opinions and complaints, they've decided to change the game for the customer benefit. Unfortunately, public opinion has been more steam and anger rather than straight thought. The solution to the saber problem is simple. Look at JK1. The first game. In this game, the heavy swing took an opponent from 100 health 100 shields (like 100/25 in jK2) to 2 health. If a person was gripped real quick, then hit, they died. Of course, JK1's saber combat was limited and stiff, but now we have this much more dynamic system. We can keep the lethality of the saber, make it kill someone fast, like one hit, or even two sometimes, put in your parry and blocks, and the problem is solved. Backstabbers won't be a problem, because while they turn around, you move out of the way, click the button, and their dead. You want a long saber battle... get good at not getting hit at all. And hitting the perosn precisely. Block correctly, as in keep your distacne. Don't rub up against the person. Then you have long intense duels. Tired of gunners? WEll, if you're saber actually could kill someone when you needed it to, as in one good hit, then you'd have a lot of fun fighting gunners. Hate kick? It can't be blocked you say? Who cares? if you have high damage, then it's just fine to take the 20 unblockable damage, my saber is going to cut through your foot and kill you anyway. Now the kick is only good when used with proper timing.

The point of is, when we complain, we keep asking for stuff to be removed. This is totally off. This game isn't counter strike. We're not dealing with an awp, or gun aim that is too good, or bunny hopping. We're just dealing with certain attack methods being weaker or less effective than others. The solution was not to remove the stronger elements. The solution was to just make the weaker elements stronger.

Exactly!! Yeah they should have made the backstab/slah almost useless! That move ownz!! I still dun get ppl why they were bitching about pull+backstab.. Actually i quite enjoyed for a quite a time.. until.. i got bored of it, and started playing in nf duels. but o well


It is obvious this contest cannot be decided by our knowledge of the Force, but by our skills with the lightsaber."

-Count Dooku

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Old 07-12-2002, 01:50 PM   #194
Solidus Snake
 
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here's my take on the patch. frankly, i like it. yes i wouldn't consider my self a fan of the pull/backstab combo, and i frankly believe it's a skill-less attack since all one needs to do it tap a button and turn around and tap another button. now one reason for this likely is that i do not use absorb. i use dark powers in my setup. and this patch finally returns balance to both sides of the force (i think alot of people have been overlooking this with the focus on the gun vs. saber thing).

i've heard alot of arguements like "This is called JEDI Knight 2!!! Guns shouldn't be here!" Here's my take: The game is subtitled Jedi OUTCAST, which features a storyline on a fallen Jedi turned mercenary and loses touch with the Jedi ways. Then there are those who think guns don't belong in a Star Wars Universe type game. I'll remind you that guns are the prominent weapons in the Star Wars Universe. Then there are those who think limiting the saber to be more passive makes it just another quake 3 game. I dont believe so. Sabers aren't what makes the Jedi (heck even Han Solo used a saber at one point), it's powers that set this game apart from others (and as i mentioned before i think this patch did a good job revitalizing the dark side). Lastly, do you honestly think its realistic to think a Jedi would fare well in a battlezone? Look at Episode 2, the fighting Jedi Knights got massacred (it even only took one "gunner" to take out one Jedi when Jango kills a Jedi trying to attack Dooku). And i'll leave you with a quote from a jedi himself "We're keepers of the peace not soldiers."

In my opinion, this patch I think is an improvement. I still see gunners getting killed by sabers with this patch (and still by backstab as well). I simply think sabers are best suited for either a good and intense duel, or maybe if you're still adamant about it, a saber only server. All in all though, I'm glad this patch came out.
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Old 07-12-2002, 03:14 PM   #195
MustaPekka
 
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Removing the air lunge they take much away from the game.

Nothing less - nothing more.

I could care less about the other changes.

Peace out.
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Old 07-12-2002, 03:48 PM   #196
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Re: counter a kick without having to kick?

Quote:
Originally posted by FatalStrike
Simple re-load you game and play 1.02. Kicking too much there gets you killed in a hurry. Don't believe me? Challenge any PDJ player in 1.02. They love Kickers!

As far as 1.03 and 1.04 - Ewok is right - Kick or be Kicked!

By the way 1.04 doesn't seem like a real patch. It plays just like 1.03 with very minor changes. I was hoping to get a more 1.02ish feel back but its not too bad. DFA is still nerfed too much and heavy style still looks like your lightsaber is too heavy for you to be using. Kinda like a 5 year old with a baseball bat.

I will use throw pull and kick until my fingers bleed thanks for taking Backstab out, you made my life much easier.
I have read some of your posts on the 1.02-04 subject and just want to say that I totaly agree with you on every topic.

Its people like you that Raven and lucas should listen to, not people who want to:

1.02: nerf DFA/DRAIN/GRIP - cant defend myself against it
1.03: nerf BackStab - cant defend myself against it
1.04: nerf Kick- cant defend myself against it

1.05: nerf the lightsaber - cant defend myself against it???

What the hell people... stop wishing things away!!
You will turn this into a diplomatical game in which people just b1tch about how they suck... ohh wait.. we are there already....

If we just altered DFA and the freezing bug in 1.03, then there would be no problem with: BS/KICK/ETC!!!!

Damn you all! ... Damn you all to the hell you have created with 1.03 and there after!


[b]DBD|V-tecc [1.02]
http://committed.to/honour/
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Old 07-12-2002, 04:36 PM   #197
Koenig
 
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Correct me if I'm wrong, but can't you just crouch to avoid Kicks?


Kiss my wookie
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Old 07-12-2002, 05:23 PM   #198
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Screenshots Problem!

My screenshots bind was working fine before 1.04. Yesterday I took a hell of a load of great screenshots, 10 men high towers, sabers circles, I even landed on the very top of ffa_bespin but none of my screenshots came out even though it said "Wrote screenshot!" I checked my base/shreenshots folder after and it was empty.

The current bind I have is: /bind p "take screenshot" - which worked fine with 1.03. Does anyone know if there is a new bind for 1.04???


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Old 07-12-2002, 08:59 PM   #199
Agen
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Lol, Ebuch. I lsot 20 health using tyhat setting whle rolling under saber (usually takes off 1 pt)

Yeh, 1.04 is pretty good because there's no one actually going for cheap moves yet, i played 3 hours of it yesterday all great fun with no irritation of backstab spammers or DFAers.
Personally for me i can't kick(can't see em comnig either) cos of me wee 56k but i aint complaining now that i don't get timed out when soemone kicks
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Old 07-12-2002, 09:05 PM   #200
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Re: Re: counter a kick without having to kick?

Quote:
Originally posted by V-tecc


I have read some of your posts on the 1.02-04 subject and just want to say that I totaly agree with you on every topic.

Its people like you that Raven and lucas should listen to, not people who want to:

1.02: nerf DFA/DRAIN/GRIP - cant defend myself against it
1.03: nerf BackStab - cant defend myself against it
1.04: nerf Kick- cant defend myself against it

1.05: nerf the lightsaber - cant defend myself against it???

What the hell people... stop wishing things away!!
You will turn this into a diplomatical game in which people just b1tch about how they suck... ohh wait.. we are there already....

If we just altered DFA and the freezing bug in 1.03, then there would be no problem with: BS/KICK/ETC!!!!

Damn you all! ... Damn you all to the hell you have created with 1.03 and there after!
HAHAHAHA! "nerf the lightsaver - cant defend myself against it" ROFL.

I have to admit, I was just like everyone else out there.. pulldown/backslash... and enjoyed it for a short while, but then it just became a finisher after I had whittled away an opponent. Even though I used it, I thought it was completely stupid and skilless. I was a big proponent of removing it.

ANYWAY, 1.02 is still the best release of the bunch. 1.04 takes the game back to it's original form (for the most part). Aside from the skilless kicking, I think that 1.04 is definitely a step in the right direction.

You guys need to join a server that has "g_saberdamagescale 4" turned on. That setting completely rocks and takes out the gay kick-spamming completely (a single heavy swing takes them out).
Even 3 works well.
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