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Old 07-12-2002, 10:09 PM   #201
Darth Kaan
 
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Re: Screenshots Problem!

Quote:
Originally posted by lexx
My screenshots bind was working fine before 1.04. Yesterday I took a hell of a load of great screenshots, 10 men high towers, sabers circles, I even landed on the very top of ffa_bespin but none of my screenshots came out even though it said "Wrote screenshot!" I checked my base/shreenshots folder after and it was empty.

The current bind I have is: /bind p "take screenshot" - which worked fine with 1.03. Does anyone know if there is a new bind for 1.04???
Lexx,

I dont know if this is the problem but in 1.03 I used:

"bind f12 screenshot" not "take screenshot"

bind f12 screenshot still works for me in 1.04, hope its that simple of a fix for you.

Kaan
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Old 07-12-2002, 11:40 PM   #202
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Smile Analysis after 5 hours of playing V1.04

First, the DFA (Death From Above manuever) once again will kill instantly, like the one in v1.02, just without pivoting. All of the saber moves have been powered-up, which could do a lot of damage if a shot was scored.

The mid-air lunge has been removed, along with the high-fall save lunges.

The backsweep/backstab has been tweaked, and powered-down, and plus no more pivoting. There's a big fix When I was playing FF Sabers only, that Pull+Backsweep manuever people kept trying to do to me will not work because you can't knock people over with pull anymore

When you enter a Duel, you can't use any inventory like Bacta Tanks, and plus if it is a FF server, you can't use Saber Throw.

As for duels, it's more fun now because the saber damage has been increased, but your defense is still like in 1.03, can almost block any saber swings. So no more newbie's-random-swings that kills you because skills matter more in 1.04

One last thing...any body noticed the roll? You can now control the roll much...more. While rolling forward you could actually pull back lol, and the backroll sometimes rolls shorter distance (not always)

Anybody notice the jump height? Higher? Or is it just me...


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Old 07-12-2002, 11:48 PM   #203
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the saberdamagescale does work rather nicely, to me it brings the best of 1.02 (fast saber duels) and the best of 1.04 together! I don't mind that the DFA or the backstabs are one hit kills, they are easy to counter, but when you can pivot, and when the dfa can kill you when his saber is in the ground and not even visible then that is what i didn't like. now the DFA people have to sit on the ground and wait while i come up and do a blue lunge on em

Anyway, 1.04 patch with saberdamagescale on to whatever you want really makes this game shine again!

good job raven!!


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Old 07-12-2002, 11:52 PM   #204
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One thing I haven't heard mentioned yet...

Did they change the yellow dfa? The animation looks different and I also noticed that I don't seem to stick the landing like it used to. Now i almost land running and don't have that 2 second period where I'm on the ground with my saber sticking out...

Just me or have you guys noticed this too?

--poomba
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Old 07-13-2002, 01:22 AM   #205
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I just got off a NF Duel only server and I must say the patch is a step in the right direction.

The gameplay felt very much like 1.2; smoother, faster perhaps, than 1.3. It's not perfect, but it's better than the atrocious 1.3.

A guy tried to BS me, but it didn't work. Even when I was within killing range. Is this a good thing (maybe he wasn't trying to "kill" me; just see how it changed)? I'll leave that up to the BS debate for those who love or hate it.

The main thing is that even though saber stances haven't been increased/decreased with this patch (to my knowledge) I actually WON the entire duel (10 kill limit with 5 other people) and could not do that with 1.3 at all -- Not just because of BS, but because while L.A./Raven claimed 1.3 was more SP like, it felt very stiff and restricted to me whereas 1.4 feels very fluid and smooth when comparing rolls, backflips and other offensive/defensive moves such as those which I will credit a large part of what allowed me to win the duel by doging and moving and then getting my shots in like any good saberist.
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Old 07-13-2002, 01:46 AM   #206
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Smile

I have been playing since this game came out. Overall, I like the 1.04 patch, but really, I didn't mind the other patch either. The assfighters were easily dealt with with some clever manuvering, and I never became such an "elite" player like some of you who talked about the game becoming boring and pointless.

I have tried just about ever mod out there, and some changes are fun for a while. But what we sometimes forget is that this is one of the best games out there. Especially for a big star wars fan! I remember when I first got it I would just turn on and off my saber just to hear the cool sound. Watching a group of people flailing about with all the different colored lightsabers was, and still is, a treat. And having a lanparty where everyone there is playing and having a good time, is the pinnacle of playing games like this.

Now, some people like this, and others hate that, but I have found with proper saber skills, and knowledge of the force, light and dark, I have found I can still sometimes win a deathmatch, even on my 56k connection. None of the "problems" ever really affected me, because I concentrated on forward fighting, heavy stance sabering, using light or dark side force, depending on the map.

So, if you are reading this, on PAGE 6 of the thread, you too must be a true fan of the game, despite whatever problems people think it has. I know I'll keep playing, because its still FUN. See you on the servers.

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Old 07-13-2002, 02:14 AM   #207
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Re: Re: Screenshots Problem!

Quote:
Originally posted by Darth Kaan


Lexx,

I dont know if this is the problem but in 1.03 I used:

"bind f12 screenshot" not "take screenshot"

bind f12 screenshot still works for me in 1.04, hope its that simple of a fix for you.

Kaan
Thanx, I just re-typed the bind and it works fine now! Weird eh? Maybe it was a server thing, I don't know.


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Old 07-13-2002, 02:48 AM   #208
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Great! Yes its usually something simple. Glad you can take them again.

Kaan

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Old 07-13-2002, 06:35 AM   #209
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Question servers running version 1.04 visible??

Forgive me if this waas already addressed. in the notes it says only 1.4 servers will be visable in the game browser when selecting multiplayer, but 1.3 servers are still showing up. Does anyone know how to filter these out?
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Old 07-13-2002, 07:39 AM   #210
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I've got tons of models downloaded. Does 1.04 affect them? Will they just stop working? Do they only not work when playing online?


It's a squeaky little kitty!
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Old 07-13-2002, 10:05 AM   #211
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Quote:
Originally posted by Smart_Saber
I've got tons of models downloaded. Does 1.04 affect them? Will they just stop working? Do they only not work when playing online?
They shouldnt affect your skins/models

and your models will only work if the server has the same exact model/skin


It is obvious this contest cannot be decided by our knowledge of the Force, but by our skills with the lightsaber."

-Count Dooku

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Old 07-13-2002, 06:19 PM   #212
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Blocking

How about this(to increase skill and damage).
I say: let's not increase saber damage, just tweak the amount of blocking. The blocking system should be like this.

Picture the player standing in the middle of a clock, with the 12 right in front of him, so the 6 is behind him.(old system used in dogfighting)
A successful block should be the result of looking at the incoming blow in the arc from 11 o' clock to 1 o'clock.(thats about 60° - i think). So the player would actually have to aim in order for him to block successfully.

If the blow lands outside that arc, it should do gradually more damage. i.e.: hit at 3 o' clock should be less damage than hit at 6 o'clock(about instant death).

Second: gunners have gotten too much of an advantage over saberists. Noone likes to use sabers in an all weapons server anymore. Don't tweak the gun damage or ammo ammount, but I think saberists should run just a bit faster than gunners, and a saber contact with a gunner should be instant death. Gunners will fear saberists that way, but would remain very strong(distance advantage,...)

Last edited by Tenshu; 07-13-2002 at 06:30 PM.
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Old 07-13-2002, 07:20 PM   #213
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+ push/pull should be easily blocked if the target is looking at the pusher/puller. (in an arc of...?)
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Old 07-13-2002, 10:28 PM   #214
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Does the tck mod work with 104 patch?

Sorry if this has been asked before, but has anyone tried the 1.04 patch with the tck mod yet?

This is the tck saber mod that not only lets you configure your saber but also lets you change the size of your bots and models to different sizes.

I don't want to upgrade unless this mod works in 1.04.

Thanks.
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Old 07-14-2002, 12:01 AM   #215
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Re: Blocking

Quote:
Originally posted by Tenshu
How about this(to increase skill and damage).
I say: let's not increase saber damage, just tweak the amount of blocking. The blocking system should be like this.

Picture the player standing in the middle of a clock, with the 12 right in front of him, so the 6 is behind him.(old system used in dogfighting)
A successful block should be the result of looking at the incoming blow in the arc from 11 o' clock to 1 o'clock.(thats about 60° - i think). So the player would actually have to aim in order for him to block successfully.

If the blow lands outside that arc, it should do gradually more damage. i.e.: hit at 3 o' clock should be less damage than hit at 6 o'clock(about instant death).

Second: gunners have gotten too much of an advantage over saberists. Noone likes to use sabers in an all weapons server anymore. Don't tweak the gun damage or ammo ammount, but I think saberists should run just a bit faster than gunners, and a saber contact with a gunner should be instant death. Gunners will fear saberists that way, but would remain very strong(distance advantage,...)
Wow Someone wich came up with the same wish i *cough* spam *cough* since some time
I m not alone
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Old 07-14-2002, 03:31 AM   #216
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was there a saber damage scale in other versions? or is this new to 1.04?

either way i LOVE 1.04 even though many ppl don't because their precious bs has been removed and balance has been restored throughout the galaxie
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Old 07-14-2002, 03:53 AM   #217
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Fixing the backstab did nothing to balance the rest of the game, like the force powers.
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Old 07-14-2002, 04:08 AM   #218
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what the HELL isn't balanced with force powers!!!!! no that there is no pull bs combo, light is "overpowered"!
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Old 07-14-2002, 04:08 AM   #219
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That arch-clock-system will just make people circle-strafe around each other constantly trying to get around the other person's defenses
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Old 07-14-2002, 04:10 AM   #220
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no, there is some thing called a counter attack
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Old 07-14-2002, 04:23 PM   #221
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Quote:
Originally posted by FlashFearless
That arch-clock-system will just make people circle-strafe around each other constantly trying to get around the other person's defenses
Why is that a bad thing? It actually involves skill and could easily provide with either very long battles or very short ones.
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Old 07-14-2002, 06:04 PM   #222
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Arrow

this new patch is crap
just as crap as the last one, raven soft have truly destroyed what was a great game
now that people cant backstab they have turned to other, more annoying moves

It is FAR too easy to block
this guy was standing facing away from me, i pounded him at least 6 times on RED stance, he blocked all of them, even though he was facing away from me, and he was idle, i've seen people block when they are on the ground and doing force lighting, because its so easy to block, its hard to kill people with a lightsaber, people are now turning to lightning, i see people having lighting battles instead of lightsaber duels, but why shouldn't people use lightning, its impossible to block, and it does quite a fair amount of damage + it recharges giving the person a basically limitless supply of lightning

I was fighting a guy and this is what he did, lighting, run backwards slashing randomly ( as we know you can still block with your back turned and even if you are slashing air in front of you) untill his force power had returned then did lighting again, he even got in a few backstabs.

Also in the very same game, another person only used force pull and kick, and when someone tried to attack him he would use mind trick to run away like a little girl

I have now deleted JK2 and i will never re-install it, as i have no confidence that ravensoft can produce any quality software anymore
they had a good game but destroyed it, im sure they will destroy games like quake 4 and further demolish sof2's reputation.

Anything i get thats made from ravensoft will now be copied as i dont think they deserve the money for such major, and fluctuating changes in gameplay.
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Old 07-14-2002, 07:58 PM   #223
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^^^ 6 times with heavy stance huh? coudln't connect? well your skill is obviously too amazing for this game. you're right, someone with your talent and patience should probably move on and play a more challenging game, like online barbie.
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Old 07-14-2002, 10:38 PM   #224
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the game should be based on movement, attacking, counter attacking, not just standing there doing nothing with the ablity to block basically everything

i said that to show how stupidly easy the blocking is, and from that develops people who just use lightning, because lets face it, its easier, and requires no skill
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Old 07-14-2002, 11:51 PM   #225
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the fact of the matter is, the game is base on movement attacking and counterattacking. you can easily get past defences by doing one of the following.

1 get out of they're blocking arc
2 use a stronger stance
3 use a combo
4 use a special attack

and thats only if they do nothing but block.
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Old 07-15-2002, 01:05 AM   #226
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its a bit hard to get out of their blocking arc if its 360degs
if you would have remembered my post, i said that i attacked someone in red stance, from behind and they still blocked it.
Combos are still easily blocked, i see the models moving the light saber at 100km/h

and also i dont use special moves because im trying to destroy them because of how crap they are, and how often they are abused
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Old 07-15-2002, 01:44 AM   #227
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oh i don't know what game you are playing but i hit people from behind all the time
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Old 07-15-2002, 02:47 AM   #228
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Sometimes i just dont get developers.. it seems like their only solution to the backstab spamming was to nerf the dammage done by it..

in the game manual it's supposed to be an unblockable, devestating move.



if it keeps going in this direction.. in ver. 1.09 all saber moves will do 10 damage or less if it even hit coz of the überblocking.. imagine.. a duel that goes on for 2 hours

i see total newbies owning at the servers right now.. this isnt the way it's supposed to be.. an experienced JK gamer should be able to win with skill.. not luck.

i dont understand why they didnt just make it a key-combo move.. that way it would take SKILL to perform it and practicly impossible to spam.

come on raven.. this is getting ridiculous


HEY, YOU THERE!
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Old 07-15-2002, 04:14 AM   #229
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Quote:
an experienced JK gamer should be able to win with skill.. not luck.
ok you have obviously never seen a match between someone with skill and someone without. why the hell am i even responding to this idiotic statement. any good player can cut down a newbie with his one hand behind his back. infact i could probably take any newbie with only my feet. so....


SHAAADUP!
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Old 07-15-2002, 06:22 AM   #230
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Quote:
Originally posted by ryudom


ok you have obviously never seen a match between someone with skill and someone without. why the hell am i even responding to this idiotic statement. any good player can cut down a newbie with his one hand behind his back. infact i could probably take any newbie with only my feet. so....


SHAAADUP!
dude... why are you flaming me and agreeing with me at the same time?

all i'm saying is: many ppl including me spend allota servertime gaining skill.. and everytime i'm feeling comfortable with the game.. they go and change the rules. i 0wn newbies to (well i sure as hell hope i do otherwise maybe its time to go find another game ) anyways, that was not my point.

honestly.. do you think its fair thar newbies can top the list on a server that holds many experienced players? why is it that everytime there is a small problem in this game, raven decides to nerf it? just change the way it's performed (possibly by turning the backstab into a key-combo) thereby forcing the whining n00bs to actually gain some skill instead of reducing the damage..

this is not the same game i bought anymore..




flame away...


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Old 07-15-2002, 06:32 AM   #231
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RAVEN freakin' beta test these patches....you must not try them or you would realize how bad they suck.

Put some power in the saber and maybe it wouldn't suck, but right now it's monkeys just hitting each other like 100 times spinning and random because no one fears getting hit.

You almost only ever die because of the lame lightening fighters...force push and pull...RIP
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Old 07-15-2002, 07:19 AM   #232
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Raven sucks at beta testing! I know this for a fact when they patched Heretic II; they released patches with loads of bugs. Before that, they left Hexenworld in beta all together
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Old 07-15-2002, 08:37 AM   #233
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Quote:
Originally posted by Demolisher
Raven sucks at beta testing! I know this for a fact when they patched Heretic II; they released patches with loads of bugs. Before that, they left Hexenworld in beta all together
If your the same demolisher that was in Onslaught, then I have no idea wtf your talking about. Raven did a good job with heretic 2, we and the rest of onslaught used to play it all the time with no problems.

Er if your not that demolisher, well er disregard this :P
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Old 07-15-2002, 08:57 AM   #234
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Actually..... today i played alot of duels by just keeping attack pressed down in blue stance, and sort of trying to keep my enemy within the crosshair.

I lost 18..... I won 42!!!

I 'd say that SUCKS big-time!

_________________________________________

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Old 07-15-2002, 10:49 AM   #235
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I haven't seen a change in 1.02 1.03 or 1.04....Maybe for you guys.I dunno
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Old 07-15-2002, 01:10 PM   #236
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another good point made by some of the other posters, is that sabering doesnt require skill
you run around each other waving your sabers randomly, and somewhat in the direction of the other person, hoping that you may get a hit in, its complete luck, there is no way you can controll the saber or the blocking, why dont we just let bots play for us, all we are doing now is holding the mouse button, the strafe buttons, and force button if you really wanna annoy them
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Old 07-15-2002, 01:33 PM   #237
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Quote:
(possibly by turning the backstab into a key-combo) thereby forcing the whining n00bs to actually gain some skill instead of reducing the damage..
[/B]
That wouldn't work too well because then people would just script the bs....

Can people stop complaining about the low damage on sabers? go play on any g_saberdamagescaled server...
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Old 07-15-2002, 08:50 PM   #238
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Quote:
another good point made by some of the other posters, is that sabering doesnt require skill

ok... heres the deal->

there are few people out there that go for precise movements and not wild saber wacking. but those precise people can kill any saber flalling lunitic. how can you say sabering doesn't require skill? have you not seen anyone with skill? probably not. I'm sick of people saying you don't require skill, and how newbies own servers. well if newbies own and saber flalling lunitics own you, you suck.

Quote:
honestly.. do you think its fair thar newbies can top the list on a server that holds many experienced players?
if newbies are owning experienced players, those experienced players must suck. i never see newbies cut down anyone good.

well i don't see how i was agreeing with you, but sorry for the flamming anyway. its just annorying how people are saying how the patch sucks even though its balanced now and people say there is no skill required.
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Old 07-15-2002, 10:25 PM   #239
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1.4 BS Pivot??

This is weird, some 1.4 servers let you pivot on your BS and some don't. What's the deal?
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Old 07-15-2002, 10:27 PM   #240
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people who do precise moves are often overwhelmed by random stabbing, and because its so easy to block there is no point. How do i know this... because i have tried going to single more precise moves, unless you mean precise as in doing a barrage of 1-hit kill moves.
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