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Old 07-13-2002, 10:52 PM   #41
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Quote:
Originally posted by cjais
[B]ChangKhan, I noticed that you wrote that the flawed "painsounds" were fixed. I don't know what you mean by this, but when I play 1.04 and get hit for 1(!) damage, my model screams as is he got hit for 40 damage. Anyone else have this problem, or am I wrong here?
Windows - Control Panel - Multimedia.

Turn down Sound Accel one notch.
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Old 07-14-2002, 04:19 AM   #42
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i like blocking alot, i can still hack down an above average player in less then 10 seconds with these settings:

saberdamagescale 2

i like fighting with normal settings too, but i like playing around from 1 to 4. any1 try saberdamagescale 0?? its halarious! btw, you can also do saberdamagescale 2.3 or .3 or whatever
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Old 07-14-2002, 08:31 AM   #43
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Okay, people keep complaing about dark being weak. Maybe you should step into the shoes of a lightside user.

In 1.02, if someone grips you, they can immediatly toss you over the edge before you can push or use absorb. Extremely cheap. With 1.03/1.04, it isn't as easy to get kills with it, making it BALANCED. I have gotten TONS of grip kills in 1.03/1.04. It's not useless.

As for Drain, well, um if you played light, it could drain ALL your mana within under two seconds (before you could hit absorb), and then you could be instantly gripped over an edge without any protection at all.

I fail to see why you people cannot see the glaring imbalances of 1.02 Force, especially when you've only played one side of it.


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Old 07-14-2002, 08:03 PM   #44
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ya i want to here why lightside is so overpowered. every1 complains about absorbe. well usually with absorbe, you can't use much force or you'll run out faster then you can say some short word. so just because you can't kill a lighty with lightning and have to use your saber doesn't mean light is overpowered. i've seen many many darkies kill lighties no problem with force only.
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Old 07-15-2002, 03:59 AM   #45
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You still didnt fix the freezing and crashing bugs . You guys at Raven really should be reading the Game Feedback and Tech Support forums, instead of dissapearing and then releasing these patches that everyone ends up hating. You have no concern for your customers at all and are horrible at software maintenence.
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Old 07-15-2002, 04:10 AM   #46
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what are you talking about. at least 90 percent of the people i've talked to love the new patch. so...

SHAAADDUP!
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Old 07-15-2002, 04:34 AM   #47
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Yeah, multiplayer gameplay is good now, but there are still bugs in the game. Me, along with a ****load of people on the tech support forum have this game constantly freezing or just crashing all the time for no reason at all.
Also, there are some minor bugs like if you have too many skins, the ones from the game dont even show in the selection menu anymore. Seems like there is a limit on how many models/skins to show or something.
Also, I'd like to see the difficulty of single player toned down. It's just too hard sometimes; I'm not saying redo the levels but tone down the enemies weapons like rocket troopers and increase the damage you can inflict.
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Old 07-15-2002, 12:17 PM   #48
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Quote:
Originally posted by Demolisher

Also, I'd like to see the difficulty of single player toned down. It's just too hard sometimes; I'm not saying redo the levels but tone down the enemies weapons like rocket troopers and increase the damage you can inflict.
type g_spskill 0 if thats still too hard, practice or youre doing something wrong...

No offence but single player wasn't that hard unless youre on jedi master mode.


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Old 07-15-2002, 11:32 PM   #49
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Light side problems?

Dude if you got gripped and pushed you were too slow it wasn't the games fault. I play 1.02 a lot and this "can grip and throw you before you can absorb" idea you posted is a lie.

But this is just part of a trend in this community. Everything that can beat you, in most player logic, must be a problem with the game.

Why does everyone want to make this game easier!

This is what we have done to the game since the patch came out.

The DFA- gone because you couldn't avoid it.
Saber - Weak because you shouldn't die in less then 40 minutes
Force Pull - can't find absorb or protection so you nerfed it
Force heal- took you hours to land a hit so this just made it too hard to kill anyone
Force Drain - once again to slow with absorb, so its dead
Force grip - once again couldn't find absorb, push, or pull so its also weaker

This is the game now.

NEXT- a patch to mess up other peples FPS because thier computer is better then yours.

*gets off his soap box*

-Fatal


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Old 07-16-2002, 12:02 AM   #50
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Re: Light side problems?

Quote:
Originally posted by FatalStrike
Dude if you got gripped and pushed you were too slow it wasn't the games fault. I play 1.02 a lot and this "can grip and throw you before you can absorb" idea you posted is a lie.

But this is just part of a trend in this community. Everything that can beat you, in most player logic, must be a problem with the game.

Why does everyone want to make this game easier!

This is what we have done to the game since the patch came out.

The DFA- gone because you couldn't avoid it.
Saber - Weak because you shouldn't die in less then 40 minutes
Force Pull - can't find absorb or protection so you nerfed it
Force heal- took you hours to land a hit so this just made it too hard to kill anyone
Force Drain - once again to slow with absorb, so its dead
Force grip - once again couldn't find absorb, push, or pull so its also weaker

This is the game now.

NEXT- a patch to mess up other peples FPS because thier computer is better then yours.

*gets off his soap box*

-Fatal
Hehe... well put Fatal! - Comically yet logically.

He's right, everything that took a bit of skill or training to avoid or perform has been taken out of the game.

Next up: Kick

Note: Take a look at what the 1.03/04-for sayers argument about, for example:

"Too hard to push away gripers" - In other words: This was to difficult for me to do / protect my self against. - No one says: "That's to easy"


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Old 07-16-2002, 04:51 AM   #51
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byebye nasty post.... SPY


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Old 07-16-2002, 05:48 AM   #52
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Well I don't think that 1.02 was that good as you guys say. Maybe you had fun with it as you played it first time but all versions have their sucky points till now. At least in 1.04 the Duels are somewhat balanced. I don't give a F for other gametypes because they are not for a Jedi Knight II game. People want to balance CTF but if you do it you unbalance FFA and Duel so F@k them. No Force Duels withOUT jump/kick are pretty balanced and fun now with sabertracefirst to ON. All stances have their uses and Light/Dark seem balanced. And also the Force Duels are pretty balanced because the winner again is the one that uses the saber better.

So I don't care what you say but I have fun with Duels.

The only problem that sometimes exist is the kick. Kick should do NO damage but would knock the enemy away or even down. Not that it is overpowered but just seems to see jedis kick people on the face like that. It looks stupid.
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Old 07-16-2002, 11:26 AM   #53
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Quote:
Originally posted by GrEEk_OuTcAsT
Well I don't think that 1.02 was that good as you guys say.

The only problem that sometimes exist is the kick. Kick should do NO damage but would knock the enemy away or even down. Not that it is overpowered but just seems to see jedis kick people on the face like that. It looks stupid.
Here we go people! The movement to nerf another move begins.

One question, how long did you play 1.02? 1 or 2 days?


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Old 07-16-2002, 02:04 PM   #54
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Quote:
Originally posted by FatalStrike


Here we go people! The movement to nerf another move begins.

One question, how long did you play 1.02? 1 or 2 days?
I played 1.02 from 2 days before the official rlease date (EB got it early) until 1.03. Likewise I've played 1.03 up until Sunday.

With that said 1.04 is the most balanced of all releases.
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Old 07-16-2002, 11:27 PM   #55
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Quote:
Originally posted by IronJedi Kaga


I played 1.02 from 2 days before the official rlease date (EB got it early) until 1.03. Likewise I've played 1.03 up until Sunday.

With that said 1.04 is the most balanced of all releases.
hmm..

Balanced? You know I have heard people on both sides of the force arguing that the other is too strong, now they are both weak. Yet the gripes continue.

Balanced? I have heard medium lovers say heavy was too good in 1.02. So now everything is blocked at ridiculous angles and Heavy requires you to slow down to crawl speed to swing it. Yet I still hear the same things. Heavy is too strong.

See you agree with the absurd removal of everything that is percieved by you and others like you in the name of balance only to find that you cannot reach perfect balance thru this method.

Some of us learn to counter these imbalances. All it takes is practice and you know what, everything in this game can be countered. You see the only way to balance the game is to play against someone you are evenly matched with.

If your opponent crushes you, its not the DFA's fault, or the backstab's fault, its YOUR FAULT.

Those who learn to win are not heard by Raven. Only those that can't beat us and blame it on this ridiculous notion of "balance" and "something being too strong" that write and e-mail to Raven everytime they lose. They are the ones that have a say in patches. Because we don't complain!

So in a way, these patches are designed by the worst players not by the best. Nice!

By the way this is not a flame, I am simply challenging the mind set that we must remove and weaken in order to balance.


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Old 07-17-2002, 10:32 PM   #56
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Improving lightsaber combat (needs it)

Alright - im new here. I love star wars - its a great universe, and most (not all) of the games and RPG manuals for it have been good. In fact, JK2 is the very best game i have ever seen for the computers. However, i do have several questions
1 - why does multiplayer lightsaber combat suck? blocks are worse, and several of the special moves don't seem to work.
2 - Whats with the 'kick' thing? I have never seen this kick attack, or even knew it existed. How is it done.
3 - balanced? The Dark Side character can still have alot of advantages over light, but thats not what i mean. Force Speed is absopultely shat in multiplayer.

I never tried 1.02, because my internet connection was rubbish then. 1.03 made very little difference to my experience. 1.04 seems better, mildly, but there are balance issues to discuss. The dark side should be stronger, because they are (i aint a sith player, for note - i like a challenge on my games). I just want to be able to perform some of the more stylish moves, and enjoy learning from the best on the net. I wouldn't mind some lessons of playing the game better. So, anyone here got an answer, or do i wait for real pros ... not babies arguing over little comments and minor modifications which make the game challenging? (not an insult, just an observation)


Oh well - and i thought this would be an easy job (draws lightsaber)... whos first?
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Old 07-18-2002, 02:54 AM   #57
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Re: Improving lightsaber combat (needs it)

Quote:
Originally posted by Jonas Braver
Alright -
1 - why does multiplayer lightsaber combat suck?

Because everything fun has been removed in the name of balance!


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Old 07-18-2002, 11:02 PM   #58
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quiet I'd turn ghoul2 on and I think it would be perfect
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Old 07-20-2002, 11:06 AM   #59
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Quote:
1 - why does multiplayer lightsaber combat suck? blocks are worse, and several of the special moves don't seem to work.
2 - Whats with the 'kick' thing? I have never seen this kick attack, or even knew it existed. How is it done.
3 - balanced? The Dark Side character can still have alot of advantages over light, but thats not what i mean. Force Speed is absopultely shat in multiplayer.
1. blocks are worse because of internet and it needs to send and receive info, i think. still its not that bad.
special moves work better then before, don't know what your talking about

2. to kick you double jump at some1, or strafe kick them

3. force is balanced, darkies just have to be smart now. speed isn't bad, on level 3 anyway. don't know what level you tried.
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Old 07-22-2002, 02:14 AM   #60
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They left us hanging saying they probably wouldn't make another patch. THEY NEED ONE MORE.

For crying out loud, bring back saber damage! It's stupid to set it by default as 10 damage per hit.....but you can set it high if the admin has any idea how. It should be 1.02/03 damage and set it LOW of the admin wants too. Face it, more people want saber realism.

Pull...THAT was the problem, not backslash/stab. Also, backslash/stab should be set where when you pull it off, it does the move every time...not if someone is behind you or not. That would prevent the backslash/stab spammers...because they would be left WIDE open every second they spam it.


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Old 07-22-2002, 08:14 AM   #61
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they would have to change the move combination then, because i know i hit forwards while moving backwards quit a bit
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Old 07-22-2002, 10:37 AM   #62
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The game is well balanced now. Drain is nerfed, yes, but so is heal. Grip is nerfed, yes, but so is pull. The arsenals of the two sides are balanced once again, and that's all I care about.

Combat is infinitely changeable now. And since a huge number of variables can be decided upon by server admins (more blocking, but more damage etc. These are all good things.) 1.04 is truly a good patch, and any problems people have with it can be remedied in-console. IMO 1.03 was a debacle. 1.04 is a fine official patch.


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Old 07-22-2002, 10:41 AM   #63
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Thumbs up Patch, anyone?

Well with all these patches... here's my side.

Jedi Outcast came out - I liked it.
Patch 1.03 came out - I downloaded it, listened to the griping about it, tried it for myself, and liked it. Especially the invisible Absorb.
Patch 1.04 came out - Just downloaded it, I still have the 1.03exe still on my machine, and I'm gonna try it out. If I like it, I'll keep it, and if I don't, I'll go back to 1.03.

Then, as soon as I've got enough patches and mods and toolkits I'll burn them all to a nice CD, take the cover from the JK2 CD box and put it in a double CD box, then put the patches CD with the original CD. An archive fit for a... well... me.


My point is, play the one you prefer. If you like 1.02, then don't play 1.03 or 1.04.


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Old 07-23-2002, 01:26 AM   #64
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I find it awesome (sarcasm) how vtec goes out of his way to say he is not complaining like five times, and offers what can only be construed by any sane person as constructive criticism, and he STILL GETS JUMPED!

For the most part I agree with what Vtec has to say. I played 1.02 since the first week, and played a lot. I still play 1.04 and enjoy the game, but not nearly as much as 1.02. Here's why. I'm trying to offer this as constructive cricism. Please read my post carefully before replying, it will help ease forum tension. Everything I have to say relates to Saber No Force FFA. That's mostly what I play. I have nothing to add to a discussion of force powers or guns.

In 1.02 it was possible to move in when someone was exposed, and strike fast and fatally with a wicked yellow combo, or a well timed red before the other person could recover from their initial mistake. End result: The more skilled player won with little damage to himself.

In 1.04 this is more difficult since strikes do less damage, swings are slower, and your saber has a tendency to get blocked even when your opponent should be exposed. The end result being in many instances you get hurt as much as your opponent when you attack and he is just randomly swinging back at you to defend himself. This levels the playing field making the difference between the more skilled and the less skilled shrink.

Example: ever try to attack a blue headless chicken with yellow stance in close quarter?

So what this means is that spamming special moves (ie DFA and jump yellow) becomes an advantageous strategy because instead of just trading blows with your opponent, you stand a much greater chance of killing him before he can swing back.

I hate to spam specials. I find it boring and lacking in skill. I would much rather be able to win with regular strokes in a variety of stances, and throw in specials on the rare occasions when they are appropriate. That's just how I like to play, and as a result I enjoyed 1.02 over 1.04.

/dons flame retardent suit
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Old 07-23-2002, 08:51 AM   #65
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idlemind, i know what your saying, but i have to disagree. you can still take out a headless light stance swinging chicken with medium, without using specials. probably the timing is differant and the openings are differant then before. the medium stance range is greater then the light's, so you just have to stay stlightly out of range, and then do some horizontal sweeps maybe. vertical hits are harder to get in i find, put do more damage
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Old 07-23-2002, 09:10 AM   #66
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Quote:
Originally posted by idlemind
I find it awesome (sarcasm) how vtec goes out of his way to say he is not complaining like five times, and offers what can only be construed by any sane person as constructive criticism, and he STILL GETS JUMPED!

For the most part I agree with what Vtec has to say. I played 1.02 since the first week, and played a lot. I still play 1.04 and enjoy the game, but not nearly as much as 1.02. Here's why. I'm trying to offer this as constructive cricism. Please read my post carefully before replying, it will help ease forum tension. Everything I have to say relates to Saber No Force FFA. That's mostly what I play. I have nothing to add to a discussion of force powers or guns.

In 1.02 it was possible to move in when someone was exposed, and strike fast and fatally with a wicked yellow combo, or a well timed red before the other person could recover from their initial mistake. End result: The more skilled player won with little damage to himself.

In 1.04 this is more difficult since strikes do less damage, swings are slower, and your saber has a tendency to get blocked even when your opponent should be exposed. The end result being in many instances you get hurt as much as your opponent when you attack and he is just randomly swinging back at you to defend himself. This levels the playing field making the difference between the more skilled and the less skilled shrink.

Example: ever try to attack a blue headless chicken with yellow stance in close quarter?

So what this means is that spamming special moves (ie DFA and jump yellow) becomes an advantageous strategy because instead of just trading blows with your opponent, you stand a much greater chance of killing him before he can swing back.

I hate to spam specials. I find it boring and lacking in skill. I would much rather be able to win with regular strokes in a variety of stances, and throw in specials on the rare occasions when they are appropriate. That's just how I like to play, and as a result I enjoyed 1.02 over 1.04.

/dons flame retardent suit
First off, thanks for understanding me.
Secondly I just want to say that I also agree with you for the most part. In my time playing 1.04 I didn't find winning a hard thing to do I just did one of following:

1. Kicked a lot
2. Spamed yellow special
3. Played on saber-only (boring)

But I never enjoyed myself so I have gone back to 1.02 again, because for me the enigma was very clear:

If I want to have fun = I have to do what???

...indeed... go back to 1.02.

So until 1.05, you will find me with ASE on *1.02* or here augmenting in a civilized manor about the corruption of a great game...


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Old 07-23-2002, 03:29 PM   #67
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Quote:
Originally posted by ryudom
idlemind, i know what your saying, but i have to disagree. you can still take out a headless light stance swinging chicken with medium, without using specials. probably the timing is differant and the openings are differant then before. the medium stance range is greater then the light's, so you just have to stay stlightly out of range, and then do some horizontal sweeps maybe. vertical hits are harder to get in i find, put do more damage
I'm willing to believe there is a way to defeat blue headless chickens. It can be done with yellow given sufficient space, but in tight quarters it is difficult to find the space to utilize your superior distance. There is probably a strategy that can work in close quarters. I need more time to find it though. For now I just end up rolling as much as possible until he loses track of me and I have some room to work. This works maybe 50% of the time. What do you use in close quarters?

I simply find it frustrating because all he has to do is hold attack and charge me, no thought or skill involved, and gets a 1:1 kill ratio.
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Old 07-24-2002, 12:07 PM   #68
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Quote:
Originally posted by cjais



Well, imagine that everyone started out with the BFG in quake, do you then think that they'd use anything else? When certain supermoves are too good, they get balanced - It's a patchers job really. That they then can balance things out by weakening the good moves or strengthening the weak moves, is a choice for them to make. But I think that they made useless choice, since no one wanted even more tedious, drawn-out fights in CTF for instance.
I'd say that when everything is equal, and your creativity is rewarded in fights, then the gaming enviroment is skilled, but this is not the case, yet.

OK you are comparing apples to oranges and fail to make a point. If the BFG left you open to an easy kill everytime you used it I would see your point.

The orignal DFA woul leave people open enough in 1.02. The nerfed version leaves you too open and is frankly a stupid move.

A patchers job is to restore balance, just as you said. BUT this would have been more easily accomplished simply by makeing the DFA require 1/3 of you force to use it. This would limit the number of DFA you could use and weaken you greatly for over using them. Thus you would have balance.


Quote:
Originally posted by cjais

About the blocking, you are true in that the blocking takes no skill to use, but it takes skill to get past, and that is where the low saberdamage kicks in and makes it unrewarding to use normal saberslashes.
There should be no skill required to kill an unskilled fool. If a weak nerd trys to fist fight you it takes NO skill to kick his pale ass up and down the street. Thus is the game there should be no defensive blocks awarded to anyone that are not earned by some action of the player.

Basically the blocking is a tool for the weak. It helps them by doing some of the work for them.


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Old 07-24-2002, 11:23 PM   #69
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Hey idlemind what settings do you guys use on your {RH} servers? is it just default? i was on one of them last night and the blocking sucks, if you want it more like 1.02 you should turn g_sabertracesaberfirst to 0 and maybe up the damage a bit.

Just a suggestion, i used to really enjoy playing you guys in 1.02 but i will only play 1.04 if i like the settings hehe.

Last edited by Deetox187; 07-30-2002 at 10:28 PM.
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Old 07-25-2002, 08:31 PM   #70
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Yeah i can understand that for sure, too bad all the clans don't adopt a new standard of settings for competition. I guess i should finally just swallow my pride and force myself to play default. I skipped 1.03 entirely and i've been waiting and waiting for more tweaked 1.04 servers to show up but it just isn't happening.

EDIT: LOL this thread is screwed up or something, posts are not where they should be.
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Old 07-26-2002, 05:17 AM   #71
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Quote:
Originally posted by Deetox187
Hey idlemind what settings do you guys use on your {RH} servers? is it just default? i was on one of them last night and the blocking sucks, if you want it more like 1.02 you should turn g_sabertracesaberfirst to 0 and maybe up the damage a bit.

Just a suggestion, i used to really enjoy playing you guys in 1.02 but i will only play 1.04 if i like the settings hehe.
I think I remember you from 1.02. That was a whole different world though.

We use default settings. We are loathe to change them because you'll be completely messed up when you play in ladders/competitions. Having said that I think that the blocking on our servers sucks too, but I blame that on Raven and their bizarre ideal for saber combat. I'll throw around the idea of setting up a Saber NF FFA server with tweeked blocking, but I can't honestly say that I'll play on it that much. At the back of my mind I'll know that I'm developing useless skills that won't do jack for me in standardized competition.
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Old 07-29-2002, 08:11 AM   #72
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Hehe... how the hell did I become the thread starter?? :=)
Or am I the only one that can see this?


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Old 07-29-2002, 11:07 AM   #73
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LoL

Quote:
Originally posted by V-tecc
Hehe... how the hell did I become the thread starter?? :=)
Or am I the only one that can see this?
No I see it too! This forum is havin problems!


Battlefield 1942........
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Old 07-29-2002, 11:29 AM   #74
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Hey Fatal!

About the match, could we test the server you guys have before we go at it for real? :=)

So that we can test the ping, we are all the way in Sweden you know.

And another thing, the time difference: its 17:30 here right now, on weekdays I'm home from work first 18:30, so if you guys can it would be great some time after that...


Oh... got a tad off-topic here... .but so what.. its my thread!


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Old 07-29-2002, 12:42 PM   #75
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Quote:
Originally posted by V-tecc
Hey Fatal!

About the match, could we test the server you guys have before we go at it for real? :=)

So that we can test the ping, we are all the way in Sweden you know.

And another thing, the time difference: its 17:30 here right now, on weekdays I'm home from work first 18:30, so if you guys can it would be great some time after that...


Oh... got a tad off-topic here... .but so what.. its my thread!
My servers are all messed up. But we can use a public server that I know about. Dreps CTF server seems to get pretty good pings for my members in Finland so it should work for you.

Just drop by it anytime and see for yourself.

Also let me how many people you want to bring.

About the time difference we will have to make it on a weekend, on a weekday I think I get off work while you are sleeping. But I can get my Finland guys to meet with your clan if you want, the time difference should be less, and that could help you guys test the servers.

hahahaha your thread!


Battlefield 1942........
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Old 07-29-2002, 03:40 PM   #76
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Question How To Switch Game Versions?!?!

Not sure if this has been addressed yet, so forgive me if it's flogging a dead horse - but... say I install 1.04 and dislike it, or want to revert back to 1.03 to play on a server I like - how do I do it? I've heard mixed horror stories of going from version to version and would like the skinny on the whole thing...

I saw a download called PatchCommander - how does this work? W/ this, am I able to go from 1.02 to 1.03 to 1.04 at the touch of a button? I'm seeking advice before I install it - and before I install 1.04...

TIA...
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Old 07-30-2002, 04:07 AM   #77
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Quote:
Originally posted by FatalStrike
My servers are all messed up. But we can use a public server that I know about. Dreps CTF server seems to get pretty good pings for my members in Finland so it should work for you.

Just drop by it anytime and see for yourself.

Also let me how many people you want to bring.

About the time difference we will have to make it on a weekend, on a weekday I think I get off work while you are sleeping. But I can get my Finland guys to meet with your clan if you want, the time difference should be less, and that could help you guys test the servers.

hahahaha your thread!
I can only find one of Dreps servers on ASE, and when I was on it, it had horrible ping. Could you send me a mail with the IP to the server that we shall play on?

Dude if its on the weekend, then screw the time, we can probably play late, I want to fight against you!

Do you have ICQ? - Or do you guys have an iRC channel?

Oh, and since this is MY thread, and its title is: "2 Notes About The Patch" - then here they come:


IT

SUCKS



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Old 08-05-2002, 04:06 AM   #78
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now the game is not fun... i noticed one person said...

Quote:
Well, I don't really think Dark is any less stronger than Light now. The main problem with Dark in 1.3 is that it was alot easier to get knocked down, due to being pulled down alot, because of the lack of any sort of absorb power. So basically anyone using Dark was backstab/sweep fodder (usually, but not always, I and I've seen some other Dark users that could own a backstab whoring light user).
and i have to wonder what person diddnt read the manual. DARK DOESNT HAVE A SKILL LIKE ABSORB YOU SAY? they diddnt need absorb.. they had dark rage.. but dark rage doesnt stop you from getting knocked down you say.. no.. but it does stop you from being damaged when you do get knocked down. i dont enjoy the new patch.. its completely different from what was released.. i dont play it anymore.. it sucks.

now anyone can get thrown around with force powers.. but also.. you cant get knocked down.. and backstabs suck.. also sabers suck. i just dont enjoy playing multiplayer now.. and multiplayer is WHY I BOUGHT THE GAME.
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Old 08-08-2002, 11:16 AM   #79
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Thumbs down e-diot

V-tec who cares about u being the nº 2 in an ultra ladder for the best, who cares if u were nº 2 in the world?Does that make u feel better?Cmon get a life! Btw humblety is a gift.

I do think kick is overpowered now.
Everybody is abusing of the kick now.
Btw if a sabre cut takes about 50 hp from a guy a kick should take no more then 10 hp.
The kick should work more like push then has an atack
Thats my opinion.
Btw v-tec u don't need to reply cuz i wont even read it.
If u are smart then shut up, that's what u should have don before.







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My existence lies beneath
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Old 08-09-2002, 04:23 AM   #80
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Re: e-diot

Quote:
Originally posted by Nosun
V-tec who cares about u being the nº 2 in an ultra ladder for the best, who cares if u were nº 2 in the world?Does that make u feel better?Cmon get a life! Btw humblety is a gift.

I do think kick is overpowered now.
Everybody is abusing of the kick now.
Btw if a sabre cut takes about 50 hp from a guy a kick should take no more then 10 hp.
The kick should work more like push then has an atack
Thats my opinion.
Btw v-tec u don't need to reply cuz i wont even read it.
If u are smart then shut up, that's what u should have don before.





Who the hell are you and who gives a f* about what u say?


First of, you're lack of the ability to read sickens me, if you had glanced for more then 2 seconds at what I had written then you would know that I have stated that this means ONLY that I have played a lot!! - Since you haven't.. that makes you an idiot, not even worthy of a reply!

"humblety is a gift" ... this is true and proofs that you aren't gifted what so ever.

But over to your main malfunction: Lacking the ability to read.

You said (so stupidly) "I do think kick is overpowered now."
What are you blind or ignorant? - I have said on more than one occasion that kick is way more effective then the saber, and un-blockable, but its not overpowered, its the result of everything being tweaked to insanity.

Do you want to remove everything that can inflict damage from the game??

And telling me to not reply is plain stupid, you cant state idiotic remarks and then say: "dont prove me wrong".

"Btw v-tec u don't need to reply cuz i wont even read it." - Yes, I have noticed reading is a tad 2 dificult for you, isn't it?

"Cmon get a life" - Ha, dude, I'm not the one typing "l33t" = "e-diot" - punk

Now shut up, stay the f* out of my face.. before I slap you like a B1tch!


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