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Old 07-14-2002, 08:29 AM   #1
stellerwinds
 
Join Date: Apr 2002
Posts: 97
New MOD- JediStyles

JediStyle is a mod I have been working on since the release of the SDK.
It is a first phase enhancement of the basic multiplayer that will be used
when I later release a new team orientated mod.

Here is a description of its features.

Saber-
-Two one handed styles added
-towards wall backflip expanded to work in air
-new in-air sideways "ninja" wall flips
-wallrun jump boosted slightly
-jump kick is now a dropkick (only works on downward velocity of jump)
-sideways kick removed
-saber throw does progressive damage
-one handed styles used during run and has slightly less defense
-2 handed styles used during walk have more defense and damage
-walk speed is closer to run speed
-new "tornado" jump attack for one-handed blue style
-backstab and lunge belong to 2 handed blue
-"new" jump saber slash and hop back attack for one handed yellow
-special attacks cannot be executed immediately after one another
-special attacks do not need enemies "in sight" or directly behind
-new stagger effect when blocking a saber strike
-saber defense arc smaller, no deflecting shots from behind
-1 second buffer between each roll
-dismember automatically on

Weapons-
-more realistic velocity and damage
-blasters and repeater shots randomly ricochet sometimes
-laser main mode is rapid fire
-repeater alt is a stun blast that knocks you back and to the ground
-homing missile can bounce and does not lose lock from a push
-portable force field fixed so it does not cause "lag"; also the dimensions
have been changed into a smaller shield you can crouch behind for cover
-removed the flechette gun for redesign

Player-
-shield soft ceiling at 75 instead of 100
-standing still while crouched regenerates shield
-health kits and bacta increase health over time instead of instant
-force heal causes you to kneel while healing
-force speed now works like in the movies allowing you to move at blinding
speed briefly
-protect does not drain force unless hit
-force push/pull does not knock you down as long

Download it from http://home.attbi.com/~endiku4/jedistyle.zip

Appreciate any feedback
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Old 07-15-2002, 11:21 PM   #2
Zey
 
Join Date: Jul 2002
Location: Swansea, Wales
Posts: 50
Are you going to release the Source Code for you MOD?

Trying to learn and the only way to do so is to look at others
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Old 07-18-2002, 11:50 PM   #3
cROsIs**
 
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Join Date: May 2002
Location: Well, I live in a house. Nuff said? Anyways, I enjoy working on WebPages... My webdesign company should be up soon... Using this space to tell you a bit about my self: Star Wars Rocks, nuff said' Oh... I live in maine...
Posts: 287
THATS SO BS YOU JUST COPUED DESTS MOD.
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Old 07-19-2002, 11:46 AM   #4
Roger
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Location: San Rafael, CA
Posts: 483
cROsIs**, do you have any evidence of this?

If not, please refrain from making comments like that.

Thanks

Roger
Moderator & All Around Web Person for Mod Central
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Old 08-15-2002, 03:01 AM   #5
razorace
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I've unofficially cancelled Jedi Styles until Stellarwind shows back up. Until then, I'm starting a Mod in the same vain of trying to boost the realism of the game in general. The official title is Star Wars: Masters of the Force. I'm aiming for a two staged modification schedule. Stage One will involve reworking the game mechanics for more realism. Stage Two will involve adding a experience / leveling system to the game for a more flexible and fun game experience. Eventually, I'm aiming for a Mod capable of recreating the movie battles in a way that is as fun and realistic as possible. I will accept help in basically any area and experience level.

The main thread for this is in General Editing, here.

Zey: Stellarwind didn't want to release the source code. However, I did get a copy of the WIP source before he dropped out of sight.


---Jedi Guardian of the Newbie Questions
---Masters of the Force Team Leader / Creator
---Open Jedi Project Lead Moderator / Co-Founder
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