lfnetwork.com mark read register faq members calendar

Thread: Camera portal texture question
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 07-16-2002, 09:38 AM   #1
MDL_Sas
 
MDL_Sas's Avatar
 
Join Date: Jun 2002
Posts: 78
Camera portal texture question

I am trying to make a tv in my bar and I think i got the jist of making a camera portal but I am not sure what texture shader it is

is it the area portal shader? and do I have to angle my portal at my shader for it to work..?

so far I have a flat screen tv with a portal no further than 64 away connected to a portal camera with a target position pointed at what i want viewed..
MDL_Sas is offline   you may: quote & reply,
Old 07-16-2002, 05:02 PM   #2
idontlikegeorge
 
idontlikegeorge's Avatar
 
Join Date: Jun 2002
Location: Striking fear into the hearts of Demolicans and Republicrats.
Posts: 951
sorry i cant really help you but ill bump this thread up; maybe try out the different portal textures; experiment! maybe you will be the one answering questions on this subject!
idontlikegeorge is offline   you may: quote & reply,
Old 07-17-2002, 01:00 AM   #3
RichDiesal
Pointfile of DOOM
 
RichDiesal's Avatar
 
Join Date: Apr 2002
Location: Minneapolis, MN
Posts: 1,362
Odd, quirky, and difficult thing to do. I will go over the whole thing so that I don't hafta again.

Set up the surface that you want to be the camera portal following the rules for mirrors found in this thread.

Texture the surface with common/mirror_yavin (just because I like mirror_yavin) and place a misc_portal_surface within 64 units of the surface. Target the misc_portal_surface at a misc_portal_camera (placed where you want the point of view of the camera to be). THEN target the misc_portal_camera at a target_position.

Thus you should have something like:

Brush with front face covered in common/mirror_yavin

misc_portal_surface (64 units from brush):
target t1

misc_portal_camera:
targetname t1
target t2

target_position:
targetname t2


----
JO cameras/mirrors are VERY quirky about placement, so make sure you read the mirror thread to make sure you have it set up right.


There are three things that I paricularly hate: kids, animals, and women with attitudes.

http://richdiesal.jedioutcastmaps.com - Map Showcase and Tutorials!
RichDiesal is offline   you may: quote & reply,
Old 07-31-2002, 07:06 PM   #4
winner_rex
 
winner_rex's Avatar
 
Join Date: Apr 2002
Posts: 254
could I make a camera on a train and have a monitor inside the train show what the cam sees?


I am altering the deal. Pray I don't alter it further.

Hey, even I get boarded sometimes.
winner_rex is offline   you may: quote & reply,
Old 07-31-2002, 09:12 PM   #5
RichDiesal
Pointfile of DOOM
 
RichDiesal's Avatar
 
Join Date: Apr 2002
Location: Minneapolis, MN
Posts: 1,362
Theoretically, though probably not. Never tried it... why don't you?


There are three things that I paricularly hate: kids, animals, and women with attitudes.

http://richdiesal.jedioutcastmaps.com - Map Showcase and Tutorials!
RichDiesal is offline   you may: quote & reply,
Old 07-31-2002, 09:24 PM   #6
winner_rex
 
winner_rex's Avatar
 
Join Date: Apr 2002
Posts: 254
I'm busy!


I am altering the deal. Pray I don't alter it further.

Hey, even I get boarded sometimes.
winner_rex is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > JediKnight Series > Editing Central > JO Mapping > Camera portal texture question

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:37 AM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.