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07-17-2002, 07:15 PM
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#1
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Join Date: Nov 2000
Location: Here
Posts: 392
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Ok, I'm back (well sort of)
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07-18-2002, 01:37 AM
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#2
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Join Date: Mar 2002
Posts: 122
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Looks great...particularly love that shot across "Downtown" Mos-Eisley!
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07-18-2002, 01:55 AM
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#3
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Join Date: Apr 2002
Location: Midgar
Posts: 477
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*cheers* Yay Tigris is back  Well sort of...  The map is looking very nice  Hope to see more soon!
-Lucko Mabri
"Your Fate is Sealed, and None but Yours. This is Your Story"
-Auron
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07-18-2002, 02:32 AM
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#4
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Resident Cynic
Join Date: Jun 2002
Location: I think this is "imagination"
Posts: 1,435
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Very good! i'll be looking forward to this
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07-18-2002, 02:36 AM
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#5
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Join Date: Nov 2000
Location: Here
Posts: 392
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Well, right now I'm angry because I can't switch boards:
I'm changing from AMD Slot-K7 to Intel and some VIA-Board Drivers have hidden somewhere making it impossible to access the HD with the Intel-Board.
And I'm not willing to reinstall Windows again...
So I'm sitting in front of a 800 Mhz sytem with a 2.2 Ghz CPU right before my face...
PS: Here is the VIS time of the last compile: 11844.00 seconds elapsed 
Last edited by Tigris; 07-18-2002 at 09:09 AM.
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07-22-2002, 05:57 PM
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#6
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Join Date: Nov 2000
Location: Here
Posts: 392
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07-22-2002, 06:02 PM
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#7
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Join Date: Jun 2002
Location: Coruscant
Posts: 525
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Well....welcome back then m8 
Those pic's look really cool, and I hope you will keep working on them  Harm....
Sp keep it up... 
"We're keepers of the peace... not soldiers."
Mace Windu - AOTC
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07-22-2002, 06:03 PM
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#8
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Join Date: Nov 2000
Location: Here
Posts: 392
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I'll do. As I said somewhere else already: If all goes along well I'll releasing a new version at the end of the week.
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07-22-2002, 06:08 PM
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#9
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Join Date: Jun 2002
Location: Coruscant
Posts: 525
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Thx  You have just ensured me a good nights sleep! 
"We're keepers of the peace... not soldiers."
Mace Windu - AOTC
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07-23-2002, 06:40 PM
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#10
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Join Date: Apr 2002
Location: uk
Posts: 329
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looking good tigris. Will there be bot support for the map ?
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07-23-2002, 09:34 PM
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#11
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Join Date: Jan 2002
Posts: 211
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how do you get those light rays like in screen shot 4?
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07-24-2002, 10:45 AM
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#13
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Join Date: Jun 2002
Location: England
Posts: 465
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Those screens look brilliant. I can't wait for the new version to come out the beta version was brilliant and there is no doubt that this will be better. Thank you for making such a great map.
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07-31-2002, 04:58 AM
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#14
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Join Date: Jun 2002
Location: England
Posts: 465
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I've just seen a screenshot of where that balcony was and i like the way you have made it into a staircase to the roof so u can go in a building. You know the building with th balcony will you be able to go through the door then up the steps to the balcony. Can't wait for its release.
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07-31-2002, 04:07 PM
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#15
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Join Date: Nov 2000
Location: Here
Posts: 392
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Well, right now the process is slowing down for a moment because of three things-
first of all (one I never thought possible): the weather- it's simply to hot to work in front of the PC.
Second: I'm still working on my replacement system, even more with the compile time going over the roof lately (20 hours right now).
And I'm starting in a new job tomorrow, which has 11 hour shifts- so that I'm a bit busy right now. Hopefully I can get the most things figured out by next week.
Until then, here are two new pictures for your delight, hope you like em:
http://www.durahcell.de/JK2Preview/Beta2_030.jpg
http://www.durahcell.de/JK2Preview/shot0034.jpg
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07-31-2002, 06:33 PM
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#16
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Join Date: Jun 2002
Location: England
Posts: 465
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Looks like it has more buildings and more buildings u can go into which makes it better for rpg. Your cantina map rules.
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08-03-2002, 05:16 PM
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#17
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Join Date: Mar 2002
Location: Claremont, California
Posts: 262
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With all the RPG maps we can get, do we really need SWG? ;D
This is going to be great! Question though. Can you have music on the outside of the actual cantina area, and when you get in the cantina you hear the cantina music? Just for assurance.  Maybe we don't need music at all on the outside though..
Go ahead... Guess what K.O stands for. Wrong? Make up your own acronym! 
Jedi Master - Newbie trainer.
Number of Trained Jedi: 5
------------------
Gamespy Arcade adding Info:
Only by Alias "K.O" Will You Know Me
E-mail: bivu2and3@hotmail.com
ICQ #: 111069728
AIM SN: GDD1300
------------------
Translations
Wee-Qay Taunt- "Gimme a coke or I'll Kill Ya!"
submitted by MASTERJEDIRONIN
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08-03-2002, 06:30 PM
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#18
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Join Date: May 2002
Location: If I Knew I'd Tell Ya...
Posts: 320
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will u make as many buildings as possible 2 get into?
cause that would kick!
NuKe out
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08-03-2002, 08:35 PM
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#19
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Join Date: Nov 2000
Location: Here
Posts: 392
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I'm still looking for someone to ask for the athentication for that music, but up til now I haven't found ONE email-address that I could mail to. I'll continue looking, though. Right now I have the music integrated, but only in the cantina. You can hear it in a small radius outside (because of the windows etc).
I'm still working on a building (didn't look realistic, so I had to make some adjustments...). But hopefully soon I'll get to finish the new version.
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08-04-2002, 09:09 AM
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#20
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Join Date: Jun 2002
Location: England
Posts: 465
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Cool this map will rule.
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08-16-2002, 01:04 AM
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#21
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Join Date: Mar 2002
Location: Claremont, California
Posts: 262
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Can't... Let... Thread.. DIE!
Go ahead... Guess what K.O stands for. Wrong? Make up your own acronym! 
Jedi Master - Newbie trainer.
Number of Trained Jedi: 5
------------------
Gamespy Arcade adding Info:
Only by Alias "K.O" Will You Know Me
E-mail: bivu2and3@hotmail.com
ICQ #: 111069728
AIM SN: GDD1300
------------------
Translations
Wee-Qay Taunt- "Gimme a coke or I'll Kill Ya!"
submitted by MASTERJEDIRONIN
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08-16-2002, 08:16 AM
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#22
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Join Date: Jun 2002
Location: England
Posts: 465
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This maps too good to go on the 2nd page.
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