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A sky light???? no... i think you mean an ambient light, right???
add the key ambient to the worldspawn entity and a value like 200...
Next, you have to add the key _color and a color of your choice... for a normal white light, add the value 1.0000000 1.0000000 1.0000000...
hmm... i think with an ambient light, your map looks really unrealistic...
"I have a bad feeling about this..."
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