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Old 07-22-2002, 10:27 AM   #1
patchx
 
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target_speaker

is the only way to make them louder by making more of them or is there a volume key u can use?


-patch
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Old 07-22-2002, 11:46 AM   #2
Catscratch
 
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"A global sound will play full volume throughout the level.

Activator sounds will play on the player that activated the target.

Global and activator sounds can't be combined with looping.

Normal sounds play each time the target is used.

Looped sounds will be toggled by use functions.

Multiple identical looping sounds will just increase volume without any speed cost."

It seems so, for the looping sounds.
If it will not be heard again then use only the global setting.
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