what's wrong with this script?
I want to have an r2 unit go to a navgoal
//Generated by BehavEd
rem ( "r2 to console" );
affect ( "R2", /*@AFFECT_TYPE*/ FLUSH )
set ( /*@SET_TYPES*/ "SET_WALKING", /*@BOOL_TYPES*/ "true" );
task ( "r2move" )
set ( /*@SET_TYPES*/ "SET_NAVGOAL", "console" );
dowait ( "r2move" );
Whenever I run the map the r2 unit doesnt move.
why why why?
I am altering the deal. Pray I don't alter it further.
Hey, even I get boarded sometimes.
Last edited by winner_rex; 07-31-2002 at 07:23 PM.