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Old 07-31-2002, 07:33 PM   #1
jlove
 
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Can you bind the taunta and tauntb to the keyboard?

Is there a way to bind multiple taunts to the keyboard? Such as taunta, tauntb, tauntc, etc..??

Thanks.
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Old 07-31-2002, 08:05 PM   #2
HellFyre69
 
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they have different TAUNTS!! wut the?


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Old 07-31-2002, 08:41 PM   #3
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As of now, no. I'm glad someone else say all those other taunts that all the models have, but werent implemted in MP. Maybe there is a way to do it? i sure don't know.
That's really bad is that there are none for CTF either, i miss UT
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Old 07-31-2002, 11:03 PM   #4
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I want a Reborn with a Jedi Trainer taunt.


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Old 08-01-2002, 01:51 AM   #5
Gidcon
 
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I have a small script that performs a model change does a taunt and then changes back to the reborn model...

It changes ur 1-0 keys into selections for which taunt you want and after u press the # switches the keys 1-0 back to weapon selection buttons.

Whether or not it will do the taunt depends on ur ping to the server. The higher the ping the higher the first wait needs to be.
I set mine for 40 and it works on servers below 150 ping. If your ping is higher than 150 u may want to set it higher.

//Taunt Script
set sk1 "model desann/default;wait 40;+taunt;wait 5;-taunt;model reborn/fencer;echo desann;vstr bin2"
set sk2 "model imperial/default;wait 40;+taunt;wait 5;-taunt;model reborn/fencer;echo imperial;vstr bin2"
set sk3 "model lando/default;wait 40;+taunt;wait 5;-taunt;model reborn/fencer;echo lando;vstr bin2"
set sk4 "model morgan/default;wait 40;+taunt;wait 5;-taunt;model reborn/fencer;echo morgan;vstr bin2"
set sk5 "model prisoner/default;wait 40;+taunt;wait 5;-taunt;model reborn/fencer;echo prisoner;vstr bin2"
set sk6 "model rebel/default;wait 40;+taunt;wait 5;-taunt;model reborn/fencer;echo rebel;vstr bin2"
set sk7 "model shadowtrooper/default;wait 40;+taunt;wait 5;-taunt;model reborn/fencer;echo shadowtrooper;vstr bin2"
set sk8 "model stormpilot/default;wait 40;+taunt;wait 5;-taunt;model reborn/fencer;echo stormpilot;vstr bin2"
set sk9 "model stormtrooper/default;wait 40;+taunt;wait 5;-taunt;model reborn/fencer;echo stormtrooper;vstr bin2"
set sk0 "model swamptrooper/default;wait 40;+taunt;wait 5;-taunt;model reborn/fencer;echo swamptrooper;vstr bin2"

set ts1 "echo 1-Save-----4-Force------7-Laugh------0-OneMkill"
set ts2 "echo 2-Surr-----5-ComeOut----8-Comere"
set ts3 "echo 3-WoHoo!---6-GiveUp-----9-HeyU"

set ts "vstr ts1;vstr ts2;vstr ts3;vstr bin1"
set bin1 "bind 1 vstr sk1;bind 2 vstr sk2;bind 3 vstr sk3;bind 4 vstr sk4;bind 5 vstr sk5;bind 6 vstr sk6;bind 7 vstr sk7;bind 8 vstr sk8;bind 9 vstr sk9;bind 0 vstr sk0"
set bin2 "bind 1 weapon 1;bind 2 weapon 2;bind 3 weapon 3;bind 4 weapon 4;bind 5 weapon 5;bind 6 weapon 6;bind 7 weapon 7;bind 8 weapon 8;bind 9 weapon 9;bind 0 weapon 10"

// change o to whatever key u want to activate it
bind o vstr ts
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Old 08-01-2002, 01:58 AM   #6
razorace
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The Q3 engine has the ability for multiple taunts but I guess Raven decided not to put them in the game.


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Old 08-01-2002, 02:02 AM   #7
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That's just plain wrong, Gidcon.


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Old 08-01-2002, 03:46 AM   #8
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Even if it did work, wouldn't it take ages to complete?


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Old 08-03-2002, 07:16 PM   #9
Lord Darkblade
 
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sorry to get a little o/t but quake3 also had the support for more than ONE DAMN CROSSHAIR!!!!

*respectfuly bows*


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Old 08-03-2002, 11:45 PM   #10
Blues
 
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The new JediMod's got multiple taunt support. I'd just like to know when this version is gonna come out....
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