lfnetwork.com mark read register faq members calendar

Thread: Map Lighting
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 07-28-2002, 02:29 AM   #1
JediGhost[SITH]
 
JediGhost[SITH]'s Avatar
 
Join Date: Apr 2002
Location: I live infront of my PC...
Posts: 556
Question Map Lighting

This has probably been asked before (and it cant be found by using the Search function)

How do I make my map be a solid brightness level throughout the level?

My map is either fully-bright or fully-dark and it's getting on my nerves because I can't figure it out...
JediGhost[SITH] is offline   you may: quote & reply,
Old 07-28-2002, 11:59 AM   #2
RichDiesal
Pointfile of DOOM
 
RichDiesal's Avatar
 
Join Date: Apr 2002
Location: Minneapolis, MN
Posts: 1,362
You can use ambient lighting during the build process before you've put in any lights to get even lighting across the entire map.

Select worldspawn, enter the key ambient and a low value, such as 50 or 100.

Also note that you can have no light entities in your map whatsoever for ambient light to work. Also note that ambient lighting, for the most part, looks awful and should not be used on the actual release of a map.


There are three things that I paricularly hate: kids, animals, and women with attitudes.

http://richdiesal.jedioutcastmaps.com - Map Showcase and Tutorials!
RichDiesal is offline   you may: quote & reply,
Old 07-28-2002, 05:09 PM   #3
JediGhost[SITH]
 
JediGhost[SITH]'s Avatar
 
Join Date: Apr 2002
Location: I live infront of my PC...
Posts: 556
Hey, wow, thanks for the simple answer!

Yeah, I'm just using my map for some easy stuff with my clan, no super-detailed lighting is necessary

Thanks again.
JediGhost[SITH] is offline   you may: quote & reply,
Old 07-28-2002, 05:18 PM   #4
JediGhost[SITH]
 
JediGhost[SITH]'s Avatar
 
Join Date: Apr 2002
Location: I live infront of my PC...
Posts: 556
Okay, it's not working, here's what I'm doing:

Hitting N
Selecting worldspawn on the list
Typing "ambient" as the key
Typing "100" as the value
Hitting enter

I've been trying to write it as each different type of BSP and so far my map is still pitch black..

What should I select on the BSP menu?
JediGhost[SITH] is offline   you may: quote & reply,
Old 07-28-2002, 05:19 PM   #5
Emon
Strong Bad's Henchman
 
Emon's Avatar
 
Join Date: Jan 2002
Location: The Massassi Temple
Posts: 3,468
Ambient lighting should should only be used with a very low value to add visibility. It's good in DM maps where you want a dark envirnment but don't want it to be completely dark so you can't see the enemy.


Clarionet, n. An instrument of torture operated by a person with cotton in his ears. There are two instruments that are worse than a clarionet -- two clarionets.
Emon is offline   you may: quote & reply,
Old 07-29-2002, 07:48 AM   #6
UniKorn
Mysterious Mapper
 
UniKorn's Avatar
 
Join Date: Aug 2001
Location: Belgium
Posts: 1,282
You will have to give your ambient light a color value as well
key : _color
value : 1 1 1


Mapcenter:
http://www.map-center.com
UniKorn is offline   you may: quote & reply,
Old 07-30-2002, 11:31 PM   #7
RichDiesal
Pointfile of DOOM
 
RichDiesal's Avatar
 
Join Date: Apr 2002
Location: Minneapolis, MN
Posts: 1,362
Ah damn, yes, forgot that. _color is necessary for it to work.


There are three things that I paricularly hate: kids, animals, and women with attitudes.

http://richdiesal.jedioutcastmaps.com - Map Showcase and Tutorials!
RichDiesal is offline   you may: quote & reply,
Old 08-01-2002, 08:52 PM   #8
JediGhost[SITH]
 
JediGhost[SITH]'s Avatar
 
Join Date: Apr 2002
Location: I live infront of my PC...
Posts: 556
Another question that has been asked millions of times (i'm lookin for the answer now):

Why do my floors sound like water when I walk on them?
JediGhost[SITH] is offline   you may: quote & reply,
Old 08-01-2002, 09:17 PM   #9
Emon
Strong Bad's Henchman
 
Emon's Avatar
 
Join Date: Jan 2002
Location: The Massassi Temple
Posts: 3,468
It's because you're using shaders that for SP, will make it sound like metal. A bug in SOF2MAP causes the metal steps in MP to sound like water. Just remove the surface param for metal steps in the shader.


Clarionet, n. An instrument of torture operated by a person with cotton in his ears. There are two instruments that are worse than a clarionet -- two clarionets.
Emon is offline   you may: quote & reply,
Old 08-01-2002, 11:32 PM   #10
JediGhost[SITH]
 
JediGhost[SITH]'s Avatar
 
Join Date: Apr 2002
Location: I live infront of my PC...
Posts: 556
Next Question (and hopefully my last, im getting the hang of this):

How can I make a texture fit itself into the block I've made?

That may be hard to understand so let me explain:

I've loaded in the NS_Streets textures so I can use the liquor bottles to create a bar.

Whenever I make the liquors' texture, the bottles are always 5 times too big.

What I need is to create a block (a texture the size to fit my bar) and have the bottles fit themselves into it, making them the proper size.

I hope you can understand the question and help me out
JediGhost[SITH] is offline   you may: quote & reply,
Old 08-02-2002, 02:36 AM   #11
RichDiesal
Pointfile of DOOM
 
RichDiesal's Avatar
 
Join Date: Apr 2002
Location: Minneapolis, MN
Posts: 1,362
Use the Surface Inspector and mess around with the buttons at the bottom... if the bottle is made out of a brush, you'll need to mess with it face by face (which is a LOT of work, by the way). If it's curves, use the Set button in the Patch subset to repeat the texture x and y number of times across the face of the patch (1 and 1, in your case).


There are three things that I paricularly hate: kids, animals, and women with attitudes.

http://richdiesal.jedioutcastmaps.com - Map Showcase and Tutorials!
RichDiesal is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > JediKnight Series > Editing Central > JO Mapping > Map Lighting

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:53 PM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.