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Old 08-11-2002, 12:09 PM   #1
mli
 
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func_breakable problem

I assigned a func_breakable to a wall and I also put material and 4 as the value. This was to make it blow up into rock chunks. Well, this is what I got when the wall blew up.
http://www.multimania.com/theclash/break.jpg
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Old 08-11-2002, 02:31 PM   #2
alanuk
 
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this usal happens to me its a error :\
i saly just put non on beacuse there are all like that.
alan


:dev13: The Mapping Devil
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Old 08-12-2002, 09:09 PM   #3
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Well... at least the rocks are pretty!


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Old 08-12-2002, 09:45 PM   #4
~Rebel_Monkey~
 
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you have to set the material in the func_breakable.
click on the rock, press "n" and type "debrismodel" in the key box.
thn type in "rock" for the rocks. it SHOULD work at least...
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Old 08-12-2002, 11:04 PM   #5
Emon
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You can only specify materail for SP, NOT MP.


Clarionet, n. An instrument of torture operated by a person with cotton in his ears. There are two instruments that are worse than a clarionet -- two clarionets.
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Old 08-14-2002, 09:31 PM   #6
mli
 
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Well is there any way to get it working in MP? Cause I won't be making SP maps. I don't even know how to get them working in game.
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Old 08-14-2002, 09:52 PM   #7
Emon
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Quote:
Originally posted by mli
Well is there any way to get it working in MP? Cause I won't be making SP maps. I don't even know how to get them working in game.
Possibly compile with q3map2 instead.


Clarionet, n. An instrument of torture operated by a person with cotton in his ears. There are two instruments that are worse than a clarionet -- two clarionets.
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