Official Server up!
Artifex's Official ProMod 1.0 Beta Server
ProMod 1.0 is now up on fileshack.com. Here is the link to download:
ProMod 1.0 Beta has been delivered to jediknightii.net's file upload address. It should be available in their file section as soon as their admins can get around to posting it.
The mod is based off of the issues I had in my article "What needs to happen in 1.04" (http://www.oculis.org/asc/features_104.html
), which some of you may already be familiar with. Its aim is to replace the official version of the game in competitions and pro tournaments.
Two major things have been done in the mod:
1.) Saber Combat bugs have been fixed. The infamous, "hit-from-behind-from-in-front" bug is gone, among others. The mechanics have been altered to more accurately reflect true sword combat. See the promod_readme.html file in the distribution file for more info.
2.) Random factors have all been removed. All combat logic is now based upon player skill and input rather than random number generator calls. Again, see the promod_readme.html for more details.
I will be putting up an official game server sometime today hopefully. What was originally the *ASC* challenge server will become the official ProMod dedicated server. Any server admins who would like to get their server up and running with ProMod before jkii.net gets the files posted can contact me at firstname.lastname@example.org
and I'll see about sending the files directly to you. You can also contact me through that address with feedback on the mod.
I'll update this post throughout the day as questions arise.
A short feature list:
1. Combat Strength Crosshair (CSC)
-- This is a secondary crosshair that will appear outside the radius of the normal crosshair. It shrinks and grows depending on how accurately you are aiming at your opponent.
2. New Combat Engine
-- All blocks, parries, deflections, knockaways and defense breakers are linked to the CSC of both players. Two sabers coming into contact with one another will result in an opposed check on both players' CSC's. The player with the higher value (better aim) will end up inflicting some kind of effect on the losing player. The greater the differences in CSC values, the more drastic the effects to the losing player. This means that there are no unblockable swings in ProMod, but neither are there any swings which are 100% blockable.
3. Lightsaber Style Personalities
-- Each of the different saber styles gives bonuses and penalties to certain types of combat. For instance, Light style gets bonuses to blocking, but lacks the finesse to Deflect and Knockaway well. Medium style is excellent for Deflections and Knockaways, but has poor Defense Breaking capabilities. Strong is weak on Blocking, but Defense Breaks much more often. This underscores the need to switch between styles as the situation demands.
4. CSC Bonus System
-- How many Levels you buy in certain Force Powers can affect your ability to perform different physical and force powered combat maneuvers. Force Jump (which now allows kicking at even Level 1) will change the strength and ease with which you can kick other players and wall jump. Saber Offense and Defense greatly affect your CSC values.
Check out the full readme file: http://www.oculis.org/promod