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Old 09-09-2002, 06:08 PM   #41
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well at the bottom of the thread there should be a tab right about here
at the bottom of the page

FATTEH


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Old 09-11-2002, 06:20 PM   #42
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Bump. Oh and I don't mean to be rude or anything, but is there a way to disable the JediKnightII.net banner on the site just for my PC? So that everyone can see it exept me? It takes along time to donwload because it is so huge for a banner and I only have modem. ThNKS.


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Old 09-12-2002, 06:16 AM   #43
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hey i sent an email with my msn but you dont seam to reply so here it is

sas_2001_@Hotmail.com


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Old 09-12-2002, 08:14 PM   #44
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yes. Sorry. I don't open anything in my email unless I know who its from. So if you email me put like "MGS2 dude" or Mgs or LucasForums. Cause I get a lot of spam saying Hey!. So sorry.


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Old 09-13-2002, 05:04 PM   #45
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this mod is gonna kick ass! What models are you working on now and which ones are next on the list??


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Old 09-13-2002, 08:59 PM   #46
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well i guess you added me i hope to meet you soon


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Old 09-14-2002, 02:01 AM   #47
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Yes. Jamie I did add you.


Bomerman. Thanks! That's a good insperation to keep on going. Models that are done (but not ingame) are

Solid Snake MGS2
Solid Snake MGS
Terriost MGS2
Snake Pliskin MGS2
Ninja MGS
And.....er......um...............................o h!
Ninja (Grey Fox with face showing) MGS done.



Pic's will be pisted soon. I am just to busy with the coding and gfx and maps for the mod. Thanks.


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Old 09-17-2002, 01:23 AM   #48
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Major Updates! I m trying to code the wall hug right now, so there is a possible chance that it'll make it! Also I am planing to get a web site for the mod at jediknightii.net . I hope I get accepted. Thanks. And good luck, to me and Vamp! lol


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Old 09-17-2002, 03:53 AM   #49
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cool


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Old 09-17-2002, 01:52 PM   #50
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so you just making these for the mod? are you gonna release the weapons cos id really like to have a go. even beta testin.


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Being Supposedly considered a BETA TESTER for the MGS:TEA TC. Boy I'm angry.
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Old 09-17-2002, 09:21 PM   #51
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Major Updates!

I got the ak-74 in. I also made certian weapons not "glow" when fired. So now it's like....hmmmm...oh I know. It"s like Counter-Strike were you can't see the bullets A very lazy thing to do

Also I coded a completly new game type. Just having troble to get it in-game. Also, Ninja's skin now (finally!) looks like the real thing but updated. What else.....oh! And I crashed my PC 12 times (and I have XP too! Oops! LOL) in 1 hour! Looks like that new flash......oops! Never mind.


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Old 09-18-2002, 06:46 PM   #52
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I have great news! The mod now has a BAD-ASS M-16! It aready had one (Blaster E-11 > M-16) but since it was the blaster, it had only what I called Single and Burst modes. However, I was trying to think on how to explain the AK-74U'S Secound mode, which was a explosion. Then last night when I was asleep, I though " Hey! I know! Make the M-16 the Repeater! That way it has Burst AND Grenade Launcher! And that solves the AK cause then it will have only Single and Burst! Ok. Tommorrow, change the explosion to a.......real looking explosion!".

A few hours later

" OOPS! Sorry Desann! I didn't mean to launch a grenade at your face! Muhahahahah!"


MAN! LATELY I HAVE BEEN ON A ROLL!!!!!!


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Old 09-18-2002, 07:25 PM   #53
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man this is gonna be SWEET!!!!!!!!!!!!!! don't forget, you said i could help you beta test the mod, guns, models, ect. Man this is gonna kick ass. Darth Kitty (w/the help of Vamp of coarse) is a F***ing GENIOUS!!!!!!!!!!!!


"You don't cuddle with Max Power, you strap yourself in and feel the G's!!!" - Homer Simpson
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Old 09-18-2002, 08:36 PM   #54
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Okay, update time (sorry for the silent treatment):

I've finished relinking all the tags, parts, and caps and stuff and checked all that hard-to-do crap for Solid Snake. Now all that needs
done is weighting Snake.

By the way Darth_Kitty, I've found some Metal Gear Solid music if you want it for your mod. It's all in good quality too.

*EDIT*- The songs I have are:

1.)Ninja is back [GrayFox.mp3]

2.)Danger.mp3 (Alert music that occurs in MGS 1 when a guard sees you.)

3.) Zanzibar Breeze

4.)The theme that plays during the Snake/swimming underwater/opening credits scene in MGS 1.


"Your time is coming to an end."
"Your kind must face extinction."
"You cannot survive you must die"
"That is the rule of nature!"

-D from Vampire Hunter D: Bloodlust
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Old 09-18-2002, 08:45 PM   #55
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I can't wait to see some in-game screenshots. This mod is gonna be off the hiz-ook. hah.


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Old 09-19-2002, 03:03 PM   #56
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heh

Coming along great, Kitty ^_^ looking forward to a beta for me to test.


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Old 09-20-2002, 02:56 AM   #57
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Final MGS Models.


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Old 09-20-2002, 10:16 AM   #58
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not only models this is a whole mod! oh and did you get the m-16 idea from the model i showed you? that had a granade launcher on it (was trying to replace the repeater)


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Old 09-20-2002, 09:40 PM   #59
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No Jamie. I had the M-16 in aready, but it only had Single and Burst and the AK had only Burst and....er......grenade. So I switch them around and edited the Repeaters secound effect. Now I just have to find a way so that the secound attack doesn't use the ammo for the Burst cause then players will have ALOT of grenade to pull!


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Old 09-22-2002, 01:29 AM   #60
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Well... I am starting the hell of making the First Person models. I HATE THIS PART. Anyway's...........................I HATE IT!!! I MEAN COME ON!!! JESUS! THAT S*CKS! SO MANY MODELS TO CHANGE!!! AGHHHHHHHHHHHH!!!!!!!!!!!!!!!!!






Oh well.


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Old 09-22-2002, 06:52 AM   #61
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cant wait for screenshots anyway good luck


can we download the songs Vamp... also show us some screenshots of grey fox


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Old 09-22-2002, 08:43 AM   #62
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Post ATTENTION ALL BETA TESTERS!

I am almost done for a beta for the TEA mod. It will have (I hope) one model Solid Snake. Also it will have the weapons and some of the sounds for commanding you squad. The beta testers are so far:
==============================================
PerfectJamie
raiden668
VampireHunterD
and
bomberman_xc

==============================================


I will try to fix and talk to Vamp to see if the model is done. If it is, I will upload the mod to my bros site
www.awardwinningdesign.net

The Closed Beta will be.exe'd then ziped with a password lock just in case it is found on the site.

Thanks.


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Old 09-22-2002, 11:54 AM   #63
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w00t!
Raiden model next, maybe?
I cannot wait for this!
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Old 09-23-2002, 02:41 AM   #64
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I wonder if you could put the shine of Riden's hair on his model if you make one. Would be interesting.


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Old 09-24-2002, 12:08 PM   #65
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Heh heh heh

Mm, sweet..Looking forward to it, S. I got a couple more ideas for you, bud. I'll blip them to you hear or on MSN, s'up to you. Looking forward to picking apart all the bugs ^_~ just kidding.


*grins, hearing "Raiden" over and over and over* Yes yes, You fools..A Raiden model, wmahaha!


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Old 09-24-2002, 03:37 PM   #66
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Wink

I am making a Radien model. And yes the hair will be shiny

Also....um......what else......sh*t.....forgot...............oh well.
Also I am coding it so that instead of just firing without stoping, it will stop as if you are putting a new clip in.


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Last edited by Darth_Kitty; 09-24-2002 at 03:47 PM.
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Old 09-25-2002, 12:45 AM   #67
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Oh. And I am working on a Flame Thrower for the mod.


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Old 09-25-2002, 06:05 AM   #68
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What kind of weapon did you replace the stun baton for i was hoping for a ciggar... [crazy but nice]


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Old 09-25-2002, 06:47 AM   #69
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It's gonna be (I hope) a Knife


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Old 09-25-2002, 08:07 AM   #70
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KMAN!!!

hehe. Why didn't you tell us this before Kman?
http://www.planetquake.com/polycount...olio/snake.jpg

I found this on Goggle


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Old 09-27-2002, 09:48 PM   #71
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Red face Blah Blah Blah

"Change sides? I don't recall saying I was on your's."


Those were my words when I ditch the Flamethrower.

Anyway's I am trying to make maps for the mod. And of course the damn 1st person weapon models. Sorry beta tester for the dely of the beta. Our band is VERY busy so.....

Tommorow we are playing a big gig so I won't be on t'll like.......12:00 or 1:00 AM. Oh well

Also since my bro and I are making a game, I have to spend more time on that ( I love it though cause we are making a kids game and it is a good reason to play my SNES Emulator all night! LOL! Mostly I play the Mutil Player beta of SOFII or UT2003 but Harvest Moon, Mega Man X and Contra are to good to skip.)

Well bye!


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Old 09-27-2002, 10:31 PM   #72
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hehe cool im a beta tester without signing up for it (or did I?) oh well, anyway i can help you with the first person view models (i got my sucky socom ingame from first and third person view and the first person view model even had a hand holding it )


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Old 09-27-2002, 10:51 PM   #73
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you doing this mod alone?
modeling maping coder is alot of work
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Old 09-27-2002, 11:09 PM   #74
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Wink flamethrower

Why did you ditch the flametrower i know its possible just replace
the Destructive Electro-Magnetic Pulse 2 Gun with flame animations flame thrower models and voila


primarywer
- launches hot streams of fire at the target
and burns them

secondary:fireball thrower
-launches a fireball over the target and if
charged fully it can launch a
devastating fireball and explode into an
inferno which can burn enemys within a
certain radius


thats my opinion bout the flamethrower tell me if this idea is ok


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Old 09-28-2002, 03:42 AM   #75
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Hmmmmm...................: )

Quote:
hehe cool im a beta tester without signing up for it (or did I?) oh well, anyway i can help you with the first person view models (i got my sucky socom ingame from first and third person view and the first person view model even had a hand holding it )

YES! That would be awsome Jamie! That would be VERY helpful!

Quote:
you doing this mod alone?
Yes striderx2048. That's why it's taking forever. Really Vamp is helping me. He is importing the models in game while I do the mod (and yes....all by myself lol) But I have done this before, the Do it yourself mods. So don't worry. Also I am very good a coding, about as good as my models, really.....I'm better at coding. Mapping.......hehe........I suck. Why? My maps don't suck, there 50 dollar game quality maps but I just can't seem to force myself to finish them. I have over 20 maps that are AWSOME but I get bored of them. It sucks.




Quote:
Why did you ditch the flametrower i know its possible just replace
the Destructive Electro-Magnetic Pulse 2 Gun with flame animations flame thrower models and voila


primarywer
- launches hot streams of fire at the target
and burns them

secondary:fireball thrower
-launches a fireball over the target and if
charged fully it can launch a
devastating fireball and explode into an
inferno which can burn enemys within a
certain radius


thats my opinion bout the flamethrower tell me if this idea is ok
That is a good suggetion Grey Fox, but.......to me....it didn't seem like it fit the whole MG thing. But I will think about it again. Animations won't havea to be in there, I was doing al the coding in the efx files. Just effects to make it stream, like the light saber, those are all shaders.


Also in other news, I have mad Ninja's helment reflective! And I did the same to the Katana's!

Also I would like you guy's to try the demo of "Axe marks the spot". It's has been fives years since ULTIMA ONLINE was out so they made a cool mini-game to celebrate it. And to promote there new Online game


Well it is 12 AM. In 17 hours I will be playing. So good bye!



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Old 09-28-2002, 11:15 AM   #76
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I'm Bak..........long time no c guys........good 2 c uv got loadz of models an weaps.........btw vamp, u still owe me that game on AvP2 :P.......if u want add me on msn qsaz31@hotmail.com

neway keep up the good work kittie


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Old 09-28-2002, 11:26 AM   #77
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darth_kitty your awsome
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Old 10-01-2002, 02:08 AM   #78
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Wink hmm

Sorry. I got back Sunday morning but then at the last second we were booked again for Sunday Evening. So I just now got a chance to reply. Thanks for your comments. Shortly I will be posting some pics of Ninja. Though this isn't the model, it is the skin I am making for it. I have been using of course the Shadow Trooper. I have been learning how to use shaders so the pic's are really just going to be about the shaders. I am shading the helment (all the shaders on Ninja and the Katana (saber) are reflective) his body, certian parts of course, like the orange parts will be more reflective than the gray ect. Oh, and I am going to make the eye thing glow too.


The beta is of course as you may be able to tell, delayed due to my life. And I have to write Vamp to see if the model is ingame yet. I have been in my dad's user lately so I haven't been able to like talk to him.

Another note, if you have e-mailed me in the last week or so, please e-mail me again. I deleted alot of e-mails that I didn't want to today when I was rushing to go too Wal-Mart. Sorry!

Thanks!!!






Oh and I will TRY (READ THAT! LOL) TRY to get a web site going for mg:tea!!!



Thanks!


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Old 10-02-2002, 02:43 PM   #79
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hmmm thats odd. im always getting ignored here... its not like im a newbie and i asked to be a beta tester because i have made alot of EF and quake models. i don't mind really kitty not beta testing (well if i can that would be great) cos i just wanna help BUT I HATE BEING IGNORED!


-=Samm666=-

Being Supposedly considered a BETA TESTER for the MGS:TEA TC. Boy I'm angry.
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Old 10-03-2002, 07:25 AM   #80
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Guy's please help me! Do you know what black smoke the saber uses when you dismember or kill someone? I have tried (I think everything! Also why does some gfx show as black and act's like a 2d sprite when you walk over it (meaning it covers the player)? PLEASE HELP ME!


samm666


I am sorry for Ignoring you. I will consider you a tester. Thanks


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