lfnetwork.com mark read register faq members calendar

Thread: How Do I add glass?
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 08-13-2002, 09:12 PM   #1
kya4life
 
Join Date: Aug 2001
Posts: 74
How Do I add glass?

Can anyone be kind enough to tell me how to add glass to my levels? Is it just a texture? If so, where is it? How thick do i make the brush? Will i have to texture bothsides of the glass? Can anyone explain the dos and donts with glass? And also how do i make it breakable? thanx in advance, to anyone who replys.
kya4life is offline   you may: quote & reply,
Old 08-13-2002, 10:48 PM   #2
RichDiesal
Pointfile of DOOM
 
RichDiesal's Avatar
 
Join Date: Apr 2002
Location: Minneapolis, MN
Posts: 1,362
Just put the shader common/glass (or any variant) onto the face of a brush. Boom, you have glass.

Texture any side of it that you want to see glass.

If you want it to be breakable, convert the glass brush into a func_glass.


There are three things that I paricularly hate: kids, animals, and women with attitudes.

http://richdiesal.jedioutcastmaps.com - Map Showcase and Tutorials!
RichDiesal is offline   you may: quote & reply,
Old 08-14-2002, 02:00 AM   #3
kya4life
 
Join Date: Aug 2001
Posts: 74
cool

AH great thanx rich, one question... whats teh difference between glass, glass_reflective & reflective bothsides? On a side note i read ur tours every day... hehe u taught me everything i know about radiant, so thanx again.
kya4life is offline   you may: quote & reply,
Old 08-14-2002, 06:22 AM   #4
Catscratch
 
Catscratch's Avatar
 
Join Date: Jun 2002
Location: istanbul, Türkiye
Posts: 171
Remember reflective floors ?. It would be the same with those glasses which can reflect some of the room.

I gotta try that out.


This cat scratches free.
Catscratch is offline   you may: quote & reply,
Old 08-14-2002, 09:29 AM   #5
Catscratch
 
Catscratch's Avatar
 
Join Date: Jun 2002
Location: istanbul, Türkiye
Posts: 171
Well i can't get those reflective glass shaders work. They reflect nothing. Tried with misc_portal_surface, nothing happens.

Maybe it works with 32 bit color depth but ive tried that with 16 bit. The comp at work doesnt support 32 bit.


This cat scratches free.
Catscratch is offline   you may: quote & reply,
Old 08-14-2002, 10:38 PM   #6
RichDiesal
Pointfile of DOOM
 
RichDiesal's Avatar
 
Join Date: Apr 2002
Location: Minneapolis, MN
Posts: 1,362
Reflective glass reflects blaster shots while regular glass does not. Reflective both sides is for when you want to be able to reflect your shot off the backside of the shader (rather useless except in very specific situations).


There are three things that I paricularly hate: kids, animals, and women with attitudes.

http://richdiesal.jedioutcastmaps.com - Map Showcase and Tutorials!
RichDiesal is offline   you may: quote & reply,
Old 08-15-2002, 03:11 AM   #7
kya4life
 
Join Date: Aug 2001
Posts: 74
ahhh

thanx again rich!
kya4life is offline   you may: quote & reply,
Old 08-15-2002, 03:50 PM   #8
RichDiesal
Pointfile of DOOM
 
RichDiesal's Avatar
 
Join Date: Apr 2002
Location: Minneapolis, MN
Posts: 1,362


There are three things that I paricularly hate: kids, animals, and women with attitudes.

http://richdiesal.jedioutcastmaps.com - Map Showcase and Tutorials!
RichDiesal is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > JediKnight Series > Editing Central > JO Mapping > How Do I add glass?

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:12 PM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.