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Old 09-11-2002, 03:56 PM   #81
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k guys, grafox just e-mailed me bak sayin that hes really busy and cant uvmap it. hes doin trebor [which im happy about ]
but ya, ima get the video on uvmapping and do it myself...well at least try, if i have any problems ill post a help message or somethin, but im now beginning the uvmaps for pablo-jill. so wish me luck guys!
and keep the suggestions comin for my next model...its not FOR SURE that im doin tiin...still wanna see wut everyone thinks


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Old 09-11-2002, 04:36 PM   #82
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i think Tiin would be a great model to do. People have tried it before and decided to quit so thats why i am so eager to get this model. It seems everytime someone made him it was like reaching out for it and then it being snatched away again.

Think your up to the challege?


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Old 09-11-2002, 04:55 PM   #83
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I think you should go with Saesee Tiin. He's one of my favorite Jedi Council members and no one has been able to make him yet.
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Old 09-12-2002, 03:50 PM   #84
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Hey dAno, if you haven't started the uvmapping on Pablo's head yet I have one more suggestion.

I think the area around his mouth? (umm where us humans have our forehead) is a little on the square-ish side. This problem is mostly visible from the front view, but can also be seen as the forehead area goes around the sides of the head. I hope that makes sense.

But if you're already into uvmapping the head, its okay.

Let us know how you're doing!
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Old 09-13-2002, 05:36 PM   #85
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hey guys sorry for the update lack, but ive been real busy this week wit stuff around town and skool, plus ive been workin on me and my friends webpage [u can see it in my sig] lately so...thats wut ive been doin.

i watched the video for doing the uvmapping, so i kno wut im doin now, and ill get started as soon as possible guys.

about the Saesee Tiin thing fro my next model...i dunno about that cuz i think i read someone else is makin him, so hes outta the question...i dunno who else to do guys..?


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Old 09-13-2002, 06:42 PM   #86
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this is off topic with the model..but i've gotta say you're site kicks ass, really nice layout. And great lightsaber effects




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Old 09-13-2002, 07:06 PM   #87
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heh u really like the site?

its still a w.i.p. at the moment, and we are currently getting some new stuff up and going.

basically its me, dano, and our friend andrew, and he got a video camera, and we decided to make a starwars movie. First it was really ghetto cuz we were just fooling around, but now we have gotten serious and decided to redo.

Dans been responsible for putting the website together, and I've been doing all the graphics to put it there.

We will be making updates as often as we can, so if u wanna keep going back then we are all for it .

All of us are getting used to rotoscoping and such, and hope this will turn out to be a fun project, and mebe we can get an art credit for highschool. hah.

and dan, why not do umz... i forget her name lol, something like weasal... the bounty hunter gurl, at the start of epii.


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Old 09-13-2002, 08:06 PM   #88
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Maybe you could do Yarael Poof.
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Old 09-13-2002, 08:41 PM   #89
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hmmm...good idea dek
and padawan, id love to model yareal poof but due tot he skeleton of jk2 i cant...sux eh
i mite do sam wessel...i dunno yet
i kinda wanan do another jedi


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Old 09-13-2002, 10:15 PM   #90
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guys, ive been tryin to uvmap the head for about the past hour and a half and i still cant seem to get it rite..i dunno if its the model or wut. i watched the video on it and i kno how to do it but it ust isnt workin. i cant figure out what edges to select to do it, and when i select em and edit it, i dont kno how to change em around to make em stay in the rite shape without overlapping....any help would be good, if u want i can send u the model and maybe someone could see if its the model or just me that sux at uvmapping plez someone help! either post or e-mail me at d_ano@hotmail.com


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Old 09-13-2002, 10:18 PM   #91
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Quote:
Originally posted by dAno
i mite do sam wessel...
you mean zam.


overlord
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Old 09-13-2002, 10:19 PM   #92
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hey i know this is O.T. but I'm sure dan would like to know the answer to this too. If you look at our website, all the pictures have like a beige outline around them. How can we get rid of those?


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Old 09-13-2002, 10:27 PM   #93
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hey i was just lookin through all the smiley's and there is that one gurl, I forget her name... it slike aurra sing or something. Shes really pale (white skin) and red hair. I don't think shes a jedi, but she might be. And shes an awesome character imo.


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Old 09-13-2002, 10:32 PM   #94
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yo dekMan, sorry to break it to ya bro, but
http://www.jk2files.com/file.info?ID=2659


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Old 09-13-2002, 10:38 PM   #95
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oh my bad. I guess thats out of the question... well not entirely but it would be a waste of time I guess lol.

just do Zam man.


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Old 09-13-2002, 11:01 PM   #96
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guys, im not giving up the model, but im giving up uvmapping on this model. im pretty busy rite now wit skool and my movie [again check the sig for the website] and i think that if i map Pablo-Jill, itll be all messed up and all wrong. i kno alot of u people love this model, and so do i. i wanna get this guy in game eventually, but it needs to be uvmapped first....grafox is really busy he said so he cant do it rite now. if anyone else is willing to help me out and uvmap it for me, continue in the process, u will get full support of the model once its released. if no one wants to, then i guess this model is just gonna sit here on my comp and no progress will occur unless someone else does it for now. im sorry guys, but thats how its gotta be rite now. so plez, someone respond to this and help me and the community out by taking the next step in getting Pablo-Jill into jk2...


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Old 09-14-2002, 10:22 AM   #97
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dAno,

Ask Toonces to take over Pablo-Jill for you. After all, he's taking over Tex's Qui-Gon Jinn model!!!

Also, I do believe Yareal Poof is possible.

Just make a very thin humanoid shaped torso, legs, arms, hands, and feet. Then make a Jedi robe that falls down to the feet.
Then make a very long neck and a small head. Attach the neck bones to the long neck's base, and just forget about the facial bones because those will not be possible to attach.

Then all you have to do is scale him appropriately in Jedimod.

When it comes down to Yareal's movements, the long neck and small head will move with the neck bones attached to it's base. The only thing that would be sacrificed here would be any fluid neck movements, because the neck would remain stiff. But Yareal Poof's species are invertebrates (no spinal bones).

See here...
http://www.starwars.com/databank/cha...elpoof/eu.html

Therefore, there would be very little movement in the neck area anyway (unless of course, the neck was jointed like an arm or leg would be). But, all in all, I think it would be fine to have it stay rigid.

The only real issue to contend with would be any clipping issues the neck would go through when the model goes into it's roll animations. But I think that would be easy enough to ignore, if the neck was attached properly.

Oh yeah, almost forgot. I think Zam Wessel would also be a good choice to make. There is a lack of good female models in JKII. And, of course, Zam is just down right cool!

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Old 09-14-2002, 12:27 PM   #98
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ya padawan, i think its between Yareal Poof and Zam Wessel for my next model...but rite now im worryd about this model. man, i would love for toonces to help me out, but im just gonna let him decide if he wants to take over by reading this post! i dont wanna be rude cuz i kno hes busy, but him or grafox r the 2 guys id love to see take over him...hopefully toonces replys or has even read this thread before.
anyone else thats willing to take over post here plez.


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Old 09-16-2002, 05:00 PM   #99
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thx kevincoyle!

sweet guys, if u havent been followin my other thread
HELP - uvmapping - Pablo-Jill
then u mite wanna kno that KevinCoyle will be takin the next step and uvmapping Pablo-Jill for me, hes gonna make updates on this thread once he has updates.
he said hes also gonna skin it to. ill ask him for the mappin after hes done cuz i wanna give it a try skinnin, and ill also let u guys skin it if ud like.


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Old 09-16-2002, 06:04 PM   #100
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hey kevincoyle, not to rush u on anything, but when do u think ur gonna get started on Pablo-Jill?


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Old 09-16-2002, 06:50 PM   #101
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Thank you KevinCoyle!!!

I'm sure there is a lot of us out there who greatly appreciate it!!!
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Old 09-16-2002, 08:11 PM   #102
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yah padawan, especially me!


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Old 09-16-2002, 08:22 PM   #103
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hey dAno i just d/led your model and hes got a few problems with him.
his entire body is made up of many different meshes that still have their original names, like cylinder01 and so forth.
did you read the tutorial that comes with the JK2 tools? because it explains every part of how the model should be.
there arent any caps, the foot isnt attached to the leg and the fingers arent attached to the hand, so itll deform badly.
also you should really fit this guy to the skeleton before you uvwmap.
oh and i strongly suggest that you use facets when doing all of your work, you dont ever need smooth.

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Old 09-17-2002, 10:03 PM   #104
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Yeah, this model isn't ready to be mapped or setup for the game for the reasons Madjai stated. Read the tutorial that Madjai mentioned in the previous post so you know how the model should be before it is uvwmapped and setup for Jedi Knight. If you want, I could get the model ready for you, I don't mind, but it will require alot of changes and won't be entirely your model anymore, it's up to you. If you decide you want to fix the model yourself, and you have questions not explained in the tutorial you can e-mail me at KevinCoyle@nc.rr.com.
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Old 09-17-2002, 10:14 PM   #105
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ya see thats wut i wuz worried about guys, i expected that. lol
aw well, it just started wit me foolin around and decided to make em, i didnt really read any tuts on modeling except for modeling. not specific ones for jk2. sorry guys.

hey kevincoyle, i dont mind if u fix em up and change the model around, i wanna see this guy in game! so do what u want with em, just post on this thread when u gto updatez, thx alot guys, specially coyle, u roc man. so ya, just post if u kno for sure that u wanna do this guy urself, thx!


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Old 09-22-2002, 11:52 AM   #106
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hey kevin, dan wants me to ask how the progress is going, cuz he knows how badly its messed, and wants to thank you so much fer doin it again.

But right now his comp is ****ed, so.... he can't post anything.


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Old 09-29-2002, 09:12 PM   #107
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so whats the situation with this model?


Think of water. It becomes everything you put it into. Put water into a cup, it becomes the cup, put water into a teapot, it becomes the teapot. Water changes so it works with the enviroment and not conflict with it. Water can flow, or it can crash with mighty power. Be water my friend.- Bruce Lee
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Old 09-29-2002, 09:29 PM   #108
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I'm still working on finishing up my old ben kenobi model. When that's finished, I'll work on pablo. It shouldn't be too much longer.
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Old 10-03-2002, 03:44 PM   #109
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hey guyz, its me dAno bak on trak, my comps been f'd up for the past week and a half so i havent been on here. im glad to hear that ur still gonna continue kevincoyle, i appreciate that lots. just post here when u start on it


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Old 10-06-2002, 10:00 AM   #110
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Rekked, have you come up with any cool taunts for Pablo. I'd like to hear them.
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Old 10-06-2002, 10:14 AM   #111
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Exclamation ****!

I god! I totally forgot!

I'm so sorry! I promess you it went out of my mind after exams! I'll see if i can tape them today, 'cause tomorrow i'm giving my computer out to the Fujitsu guys to see if they can repair my CPU Vent. Hope I can upload them tonight.

And again: SORRY







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Old 10-06-2002, 07:45 PM   #112
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hey rekked dont worry bout it, its all good, weve all been busy lately, once u make em that'll be sweet, make sure to get em on here as soon as possible:P


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Old 10-06-2002, 07:55 PM   #113
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make an ewok


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Old 10-06-2002, 07:57 PM   #114
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lol You guys are obsessed with an Ewok model arent ya? To be truthfull i really want one too


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Old 10-06-2002, 09:11 PM   #115
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Rekked, if you need any taunt ideas, try these:

"I will die for the Republic!"
"I am Pablo-Jill."
"The Separatist will not succeed!"
"I will fight to the very end!"
"The Republic shall not be destroyed!"
"The force is my ally."
"I serve the force and the Republic!"

Just some ideas.
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Old 10-07-2002, 05:36 PM   #116
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nice padawan_7, all those are good ideas, i like the
"i am pablo-jill" one
actually i like em all, good stuff.
cant wait to hear wut rekked can come up with!


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Old 10-09-2002, 10:48 AM   #117
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Thanks dAno, I'm glad you like the taunt ideas!

Well actually the "I am Pablo-Jill" line was going to be "I am Jedi Master Pablo-Jill" (which would have sounded cool in Spanish), but I checked out the Star Wars database and found out that Pablo wasn't a master; he was only a knight. So, I decided to drop the "Jedi Master" part.

So dAno, do you plan on continuing modeling? You know, after Kevin is done fixing up Pablo you could study what he did, and learn from it. That way, if you decide to make another model, you would have a heads up on what exactly needs to be done to it.

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Old 10-09-2002, 12:56 PM   #118
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yeah!

Those are cool taunts to record, 'cause they are longer than the ones that I was going to tape... and sound better. The shorter, the worse one understands it. So, still no word from the Fujitsu People... Ill get them as soon as i can


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Old 10-09-2002, 04:04 PM   #119
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padawan_7, i do plan on continuin, i love modelin and i think as i keep doin it ill get better. i hope kevin kinda goes through the process with me so ya i can learn better and get better. i wanna do other work but as for the time rite now, im kinda busy makin my website so i dont got time for modelin rite now. i will continue prolly after pablo-jill's in game.

hey rekked, wut do u mean no work from the fujitsu people...?


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Old 10-09-2002, 08:36 PM   #120
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Quote:
Originally posted by dAno
i will continue prolly after pablo-jill's in game.
Cool, I'm glad to hear it!

Quote:
hey rekked, wut do u mean no work from the fujitsu people...?
He's having his computer repaired.
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