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Old 08-18-2002, 11:27 PM   #1
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Damn mods.

I've been having a hard time trying to find vanilla 1.04 servers.

I think that's one of the things killing this game. So many people want the game (the lightsabers to be exact) to work they're way that they're creating mods.

Too many of them. Too many that they've caused the already small fan base to splinter off to even small ones.

Mods are meant to add to the game. Give it new life, new gameplay and attract more players (The Half-Life community is a good example of that. Number of servers, players and good quality player created models/maps skyrocketed with the release of such things as Team Fortress Classic or Counter-Strike).

However, it seems to me the mods released for Jedi Outcast don't really try to add much. Instead they try to fix things that some people consider problems and other people don't.


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Old 08-18-2002, 11:34 PM   #2
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Most mods plain suck. The JediMod sucks, well, TRY using the red stance. You start to swing, hold it 2 or 3 second, then swing, hold it down for a 1 or 2 seconds...then you can swing again....ummm.....why? Anyone in real life with a sword would die in an instant.


Only 2 mods I've seen are worth it. JK++ (just because of saber damage), and the best one yet... ProMod (other than the unpushable projectiles)


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Old 08-19-2002, 04:13 AM   #3
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i like 2 mods, jedimod-to muck around and the customisability (r there such a word???) and promod-for the best gameplay.
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Old 08-19-2002, 10:36 AM   #4
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Don't blame the Mods! Blame Raven!

Had they not destroyed the game play with their stupid patches, we wouldn't see everyone running away to the latest Mod that offers to ease their suffering.

Its kind of like how poverty assisted the spread of communism


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Old 08-19-2002, 03:14 PM   #5
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I agree with Fatal. Had there been nothing wrong with the game in the first place, all the "tweak" mods would never have been released.


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Old 08-19-2002, 05:45 PM   #6
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As to Jedimod, the only part of that that should have happened was the saber color mod and the emotes. Everything else crapped out the game. And all these idiots running around with giant models and tiny models? What's with that?


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Old 08-19-2002, 11:24 PM   #7
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Quote:
And all these idiots running around with giant models and tiny models? What's with that?
That's the server admin allowing things that he should not allow. He should not allow people to resize themselves. People will abuse this. Jedimod can be extreemly fun and ballanced if it is setup correctly.
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Old 08-20-2002, 01:10 AM   #8
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It's not really Raven's fault. They put a lot of work in to this game and it turned out well, great. It's easily 3x better than JK1 and Jk1 was top drawer. The stickler is that everyone has a different idea of how a jedi battle should be like. Some people want it as "real" as possible (like me) and others want it as "playable" as possible (FatalStrike). Nether one of us is wrong, we just have different opinions on how it should play like. Raven had to make it as accessible as they could, so, they made the game a comp. between playability and realism.


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Old 08-20-2002, 01:13 AM   #9
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I agree with razorace. But I am glad that Raven made it so changeable. This way we can do anything with this game. While this has a dark side, it was a good decision in the long run. However, I do enjoy realistic combat over midgets hopping around like retards.


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Old 08-20-2002, 01:16 AM   #10
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2 mods i like are. Desann To Vader And real_lightsaber_patch_v1_0


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Old 08-20-2002, 09:46 AM   #11
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One quick comment:

Playable = great reviews
Real = Half the players up and quit

nuff said


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Old 08-20-2002, 10:48 AM   #12
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Quote:
Originally posted by Revan Bakr'
However, I do enjoy realistic combat over midgets hopping around like retards.
You have been sig'd
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Old 08-20-2002, 11:05 AM   #13
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I think the biggest problem with what Raven did is that they released a patch that completely altered the physics of the game.

Whatever version they released at first, they should've stuck with. We keep "getting what we wish for", a complete level-off of all the spam/cheap/whore moves, a lumberjack patch that bitterly divided the game community and caused its numbers to dwindle.

Normally patches fix bugs. Rarely do they ever change the way a game is played.
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Old 08-20-2002, 11:14 AM   #14
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Quote:
Originally posted by Chaynsaw
I think the biggest problem with what Raven did is that they released a patch that completely altered the physics of the game.

Whatever version they released at first, they should've stuck with. We keep "getting what we wish for", a complete level-off of all the spam/cheap/whore moves, a lumberjack patch that bitterly divided the game community and caused its numbers to dwindle.

Normally patches fix bugs. Rarely do they ever change the way a game is played.
Finally someone who understands how things should work.

Raven released a game that got good reviews for MP, then they changed it to a game that every first time player hates, and a game that half of long time players rejected.

I'm teling you, if Raven had released the game with V1.04 instead of v1.02 half of us would not be here talking about it.


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Old 08-20-2002, 09:01 PM   #15
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Quote:
Originally posted by FatalStrike
One quick comment:

Playable = great reviews
Real = Half the players up and quit

nuff said
I'm not sure what world you're from but the more realistic (to a point) games don't scary people off. Rather, it's the learning curve that sometimes comes with more realism that puts people off.

IMO, frankly, I found 1.02 to be pretty much unplayable. I wanted to fight with a system similar to SP, but that was not the case in 1.02. Hit detection was crap and you never visially blocked another person's saber blade. It felt like I was just swinging my saber around hoping to hit to other guy's shields instead of a skilled and powerful jedi. In that aspect, 1.03 improved MP 3 fold. Now, you can whine about it as much as you want, but you CAN alter the code back to 1.02's gameplay if you actually prefer it that way.
Quote:
I'm teling you, if Raven had released the game with V1.04 instead of v1.02 half of us would not be here talking about it.
Yeah, cause you'd be playing the game the way it is instead of whining about it. You've already voted with your gaming dollars. If you don't like the game, return it or don't buy it in the first place.


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Old 08-20-2002, 09:22 PM   #16
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the whole deal with the Resizing capabilities of JediMod was to Resize Yoda. I like the Emotes, and RGB parameters and havin yoda at the right height which is 0.35 for height and 0.55 for saber. the preset is wrong 0.56 he still is way too tall. But i have never played on a server with ProMod nor have I seen a site with ProMod to DL.


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Old 08-20-2002, 09:35 PM   #17
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I hadn't thought about it, but you're right. Yoda would be shorter than most players' kneecaps. Can you imagine fighting against a person that short in the game? That would be insane!


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Old 08-20-2002, 09:38 PM   #18
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http://www.jediknightii.net/files/in...nk=file&id=826 the file

http://www.oculis.org/promod/ offical site

http://promod.moddb.com/ file updates

Happy fraging
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Old 08-20-2002, 09:55 PM   #19
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thanks for the links man but i'm happy with my JediMod also since i see that you r a Gundam Wing fan do u know how Wing Zero became the Wing Zero custom. In the final episodes of the GundamWing show he still has the steel wings. And in Endless Waltz he has the custom Angelic wings.


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Old 08-20-2002, 10:13 PM   #20
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Quote:
IMO, frankly, I found 1.02 to be pretty much unplayable. I wanted to fight with a system similar to SP, but that was not the case in 1.02. Hit detection was crap and you never visially blocked another person's saber blade. It felt like I was just swinging my saber around hoping to hit to other guy's shields instead of a skilled and powerful jedi. In that aspect, 1.03 improved MP 3 fold. Now, you can whine about it as much as you want, but you CAN alter the code back to 1.02's gameplay if you actually prefer it that way.
Actually, hit detection in 1.03 was utter crap compared to 1.02. Almost like they took a step backwards rather then forwards.

Quote:
Yeah, cause you'd be playing the game the way it is instead of whining about it. You've already voted with your gaming dollars. If you don't like the game, return it or don't buy it in the first place.
God bless gaming magazines... wait a damn minute, they never covered JK2MP! Damn them!
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Old 08-20-2002, 11:03 PM   #21
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Quote:
Originally posted by MysticSpade
thanks for the links man but i'm happy with my JediMod also since i see that you r a Gundam Wing fan do u know how Wing Zero became the Wing Zero custom. In the final episodes of the GundamWing show he still has the steel wings. And in Endless Waltz he has the custom Angelic wings.
Actually my name was a repeating typo, and yes, i've watched GW, for the *shock horror* story! Anyway Promod is where it's at for better saber combat and skill while jedimod is more for screwing around and, well read the sig.
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Old 08-20-2002, 11:34 PM   #22
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Quote:
Originally posted by Rad Blackrose


Actually, hit detection in 1.03 was utter crap compared to 1.02. Almost like they took a step backwards rather then forwards.
You mean light sabers are suppose to easily pass straight through each other?

We're talking about Star Wars right?


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Old 08-21-2002, 01:55 AM   #23
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Quote:
Originally posted by MysticSpade
thanks for the links man but i'm happy with my JediMod also since i see that you r a Gundam Wing fan do u know how Wing Zero became the Wing Zero custom. In the final episodes of the GundamWing show he still has the steel wings. And in Endless Waltz he has the custom Angelic wings.
You'll notice that ALL the Gundams are different in Endless Waltz. There's no explaination. I think it's a "They were always that way, you just didn't see it correctly." sort of deal.


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Old 08-21-2002, 07:36 AM   #24
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yeah but the CUSTOM in WIN ZERO CUSTOM means they were customized somewhere along the timeline. Same with DeathSythe Custom and so on.


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Old 08-21-2002, 09:54 AM   #25
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Quote:
Originally posted by razorace


IMO, frankly, I found 1.02 to be pretty much unplayable. I wanted to fight with a system similar to SP, but that was not the case in 1.02. Hit detection was crap and you never visially blocked another person's saber blade. It felt like I was just swinging my saber around hoping to hit to other guy's shields instead of a skilled and powerful jedi. In that aspect, 1.03 improved MP 3 fold. Now, you can whine about it as much as you want, but you CAN alter the code back to 1.02's gameplay if you actually prefer it that way.

Everyone is allowed an opinion.

However when 1.02 was released I voted with my $$ and I voted 1.02.

With 1.03 and 1.04 half the players and servers vanished. So you can think whatever you want about how horrible 1.02 was but the FACT remains that it was more appealing to gamers then 1.03 which shrank the community or 1.04 which has shattered the community into Mod tribes.

1.02 was unpalyable to you because it was HARD to win. 1.04 you don't even have to worry about your own blocking!

Also you can't take things back to 1.02 levels because you can't unnerf everything. Face it, in the process of making it more real, Raven turned a very difficult fast paced game into a slow pillow fight.


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Old 08-21-2002, 10:00 AM   #26
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Quote:
Originally posted by Caster


You mean light sabers are suppose to easily pass straight through each other?

We're talking about Star Wars right?
You mean sabers are supposed to do less damage then a kick?

We're talking about Star Wars right?


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Old 08-21-2002, 02:01 PM   #27
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Quote:
Originally posted by FatalStrike


You mean sabers are supposed to do less damage then a kick?

We're talking about Star Wars right?
What does that have to do with light saber hit detection?

Anyway, I do agree that kick damage should be lowered. Though I'm fine with the saber damage in 1.04. 1 hit with heavy. 2 or 3 with medium. 5 or 6 with light.


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Old 08-21-2002, 02:31 PM   #28
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Re: Damn mods.

Quote:
Originally posted by Caster
I've been having a hard time trying to find vanilla 1.04 servers.
I dunno if you're just saying that to reflect upon the fact that the community is "shattered into mod tribes" as one put it, or really are having trouble finding those servers lol - if that's the case, use the All-Seeing Eye - http://udpsoft.com/eye/ it lets you select What version, what mod (or none at all), saber only or not, FF or NF, and more. Makes it incredibly easy to find exactly the kind of game you're looking for.

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Old 08-21-2002, 05:09 PM   #29
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Quote:
Originally posted by FatalStrike
Everyone is allowed an opinion.

Well, of course.
However when 1.02 was released I voted with my $$ and I voted 1.02.
Quote:
With 1.03 and 1.04 half the players and servers vanished. So you can think whatever you want about how horrible 1.02 was but the FACT remains that it was more appealing to gamers then 1.03 which shrank the community or 1.04 which has shattered the community into Mod tribes.
Just because you believe a lot of people left because of the patches doesn't automatically make it true. I imagine people left for a varity of reasons: boredom, lack of time, etc.
Quote:
1.02 was unpalyable to you because it was HARD to win. 1.04 you don't even have to worry about your own blocking!
Oh brother...Not that arguement, again. I did prefectly fine in 1.02. I'm a fairly good JK2 player, but I play for fun, not to win.
Quote:
Also you can't take things back to 1.02 levels because you can't unnerf everything. Face it, in the process of making it more real, Raven turned a very difficult fast paced game into a slow pillow fight.
Why can't you unnerf everything? If Raven coded it in, you should be able to code it out. Or you could always just play it without the patches. As for the "slow pillow fight", that's due to lag. If you play the game in a lag free eniv., you can easily kill a unskilled player in a few swings of your saber in any of the stances.


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