On the clanregister forums we've been talking about a DBZ TC mod for JK2. However, none of us can model, skin, code, anything. We've come up with some ideas, take a look and if on the off chance that a mod genius comes in here and likes our ideas, please consider doing this. Here goes:
-No sabers of course- punching/kicking system needed.
-If the force powers remain in the game, this is what they would be: Lightning-Energy wave
Drain - Energy steal beam
Grip- Body Bind
Rage- rage, but new animation
Seeing- fighting sense
Jump- jump or fly
Push- nrg push
pull- nrg pull?
Mind Trick- Super Speed
speed- speed
Absorb- energy absorb
Protect- Barrier
Heal- Raise Power Level/ Recharge
energy replaces force, but force powers could be taken out.
-gun reskin ideas- Guns are reskinned to look like the hand(s)
- Bryar- single nrg beam
- Blaster- nrg Dan/ alt.-Renzouko nrg dan
- Bowcaster- Spreading ki ball / alt.-bouncing ki ball
- Tenloss- powerful ki shot
- Repeater- Scattershot/alt.-gallick gun bomb
-flechette- Multiple ki shots/alt.- ground explosion ki attack (make bombs invisible)
- missile- ki ball/alt.- homing ki shot
-det packs/trip mines- latent ki balls (make mines and packs look like ki balls)
-therm. dets.- ground explosion attack (make bombs invisible)
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instead of guns, to use these attacks, player must powr up, which would use the absorb animation, except golden, and would use sparks from saber combat, only without the sounds.
These ideas came from Al-Anime AL-Blue Wolf (me), RJW Jakobo, and Shadow_Gear. Worst case scenario, Dragonball Quake could be imported, and if a mod-man decides to do this, make sure to get Funimation's permission. Comments are welcome, flames are not.
Here's a link to the page at clanregister:
DBZ TC mod