Original MD3 Limitations
Hey, I've been learning the trade of 3D model-making in preperation for a map I've been working on.
I'm finally starting to get ready enough to make the models the way I want, so I've just been looking to see what the limitations (or even suggested limits) are as far as size, polys, etc.
I don't want to go and make them too detailed only to find they are too large in file size or will greatly ruin frame rate.
Just so you know, I'm making pretty big trees (not just straight, tall ones, but more like very large willow trees) and I plan on placing a lot of them in a large open room map. (don't shoot me)
Thanks for any info or advice.