A different lighting question
Can anyone help out with a lighting problem I have.
I have only mapped the first 3 rooms of my map & have 14 lights,
6 in the first, 4 in the second & 4 in the third.
The reason for this is the lights are positioned next to flame effects to try & give a realistic light map.
The problem - everytime I add new contents I am getting the compile error of ..exceeded maximum number of styles per face.
I know this is related to lights with colours or styles but replacing lights with those without colour or style is making no difference othe than spoilt the visuals of the map.
Will such tick boxes such as linear & noincidence make a difference or is it that I have too much detail (too many brushes) in the room or perhaps too many targets & triggers.
The room that is causing the most problems it seems has 4 flame effects & 4 corresponding lights. 1 trigger activates a short cinematic then if the player uses the 2 force push activated FUNC_STATICS the flame effect & light corresponding to each will go out then the remaining after a delay before a platform appears. I haven't been able to get anywhere with this for weeks & its driving me insane to the point where I just might give up on it.